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Showing most liked content on 02/09/2020 in Posts
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15 points
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11 pointsA single tile walled town, somewhere over New Dhimar. Almost 8 hours of work to tod one tile but I would like to add a couple more versions.
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8 pointsThe Hunt For Red October (1990) Ryan - 'Next time Jack, write a goddamn memo!' SH-3 Pilot -'We're approaching no return. Dallas probably didnt get the message. - We have to turn back' Ryan - 'Give it a couple more minutes. You've got a reserve fuel tank.' SH-3 Pilot - 'I've got a ten minute reserve. I can't invade that except in time of war.' Ryan - 'If you don't get me on that sub, that's what you'll have. If you've got ten minutes of fuel, we stay here ten minutes.' SH-3 Crew-Chief - 'I've got a submarine at three o'clock About two miles.' SH-3 Pilot - 'Okay, hook him up.' SH-3 Crew-Chief - 'I'll be lowering you down to the sub.' SH-3 Pilot - 'Let's hope this thing runs on fumes.' SH-3 Crew-Chief - 'If I've got to bring you back up, I'll shake the wire. I'll give you a thumbs up. Remember to cross your arms. Okay, out you go.' SH-3 Crew Chief - 'He's halfway down. You're drifting forward.' SH-3 Pilot - 'This is never going to work. Reel him back in' USS Dallas - 'Man overboard! Send out the swimmer!' SH-3 Pilot - 'Dallas, we are history.'
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4 pointsWhen I have fun flights, I kinda like jumping into the US jets (and Tornadoes) of the Cold War. Not too happy with the lack of a CCIP in the @FastCargo & @viper63a F-111s so I have crafted my own. Here are a few pictures of the end result: It's not perfect and I don't terribly like the reticle. But at least this lets me simulate radar bombing with CBUs and slicks. Yes, back before the modern "smart weapon" era where it's click-point-shoot-boom. Here's the current code that works in the F-111s' Avionics.INI and I put it at the very bottom: // F-111 avionics 1.1 by MJ with JosefK CCIP add-on 2020-02-09 [HUD] HUDMaterial=HUDMaterial HUDColor=0.18,1.0,0.48,0.80 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.105,-0.105 ViewportBottomRight=0.105,0.155 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=9 TextBold=TRUE [HUDModeNav] Symbol[01]=HUD_CASText Symbol[02]=HUD_AttitudeBars Symbol[03]= Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_RADText Symbol[07]= Symbol[08]= Symbol[09]=HUD_waterline Symbol[10]=HUD_TD Symbol[11]= [HUDModeAA] Symbol[01]=HUD_CASText Symbol[02]=HUD_AttitudeBars Symbol[03]= Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_LCOS Symbol[07]=HUD_TD Symbol[08]=HUD_SRM Symbol[09]=HUD_RADText Symbol[10]= Symbol[11]= Symbol[12]= Symbol[13]=HUD_RadarRange Symbol[14]=HUD_ASE_SRM Symbol[15]=HUD_ASE_MRM Symbol[16]=HUD_guncross [HUDModeAG] Symbol[01]=HUD_CASText Symbol[02]=HUD_AttitudeBars Symbol[03]= Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_CCIP Symbol[07]=HUD_RADText Symbol[08]=HUD_LaserTarget Symbol[09]=HUD_guncross [HUD_CASText] SymbolType=TEXT Text=CAS TextPosition=-0.070,0.120 HorizontalAlignment=RIGHT VerticalAlignment=CENTER [HUD_RADText] SymbolType=TEXT Text=RAD TextPosition=0.069,0.120 HorizontalAlignment=LEFT VerticalAlignment=CENTER [HUD_AttitudeBars] SymbolType=ATTITUDE_BARS ImageFilename=cockpit\Harrier1_attitude_bars%d.tga ImagePosition=0.0,0.00 ImageSize=0.150 StepInterval=30 StepHeight=0.25 [HUD_AirspeedScale] SymbolType=AIRSPEED_SCALE ImageFilename=cockpit\F-16A_vel_scale_caret.tga ImagePosition=-0.065,0.023 ImageSize=0.0125 ScaleImageFilename=cockpit\F-15A_vel_scale.tga ScaleImagePosition=-0.080,0.023 ScaleImageSize=0.125 Scale=160.0 MaxValue=999 MinValue=60 HorizontalAlignment=RIGHT VerticalAlignment=CENTER ScaleTextInterval=50 ScaleTextUnit=1 ScaleTextPosition=-0.079,0.023 ScaleTextFormat=%0.0f DisplayUnit=KNOTS [HUD_AltitudeScale] SymbolType=ALTITUDE_SCALE ImageFilename=cockpit\F-16A_alt_scale_caret.tga ImagePosition=0.062,0.023 ImageSize=0.0125 ScaleImageFilename=cockpit\F-15A_alt_scale.tga ScaleImagePosition=0.077,0.023 ScaleImageSize=0.125 Scale=1600.0 MaxValue=99000 MinValue=0 HorizontalAlignment=LEFT VerticalAlignment=CENTER ScaleTextInterval=500 ScaleTextUnit=1 ScaleTextPosition=0.076,0.023 ScaleTextFormat=%0.0f DisplayUnit=FEET [HUD_LCOS] SymbolType=LCOS [HUD_CCIP] SymbolType=CCIP FallLineImage=cockpit\F-15A_FallLine.tga ImageSize=0.100 [HUD_TD] SymbolType=TD_RADAR ImageFilename=cockpit\F-15A_TD_radar.tga ImageSize=0.050 StayOnHUD=TRUE [HUD_SRM] SymbolType=TD_HEAT ImageFilename=cockpit\F-15A_srm_seeker.tga ImageSize=0.050 ImagePosition=0.00,0.023 [HUD_waterline] SymbolType=IMAGE ImageFilename=cockpit\F-15A_waterline.tga ImageSize=0.025 [HUD_guncross] SymbolType=IMAGE ImageFilename=cockpit\F-15A_guncross.tga ImageSize=0.025 [HUD_RadarRange] SymbolType=RADAR_RANGE_TEXT TextPosition=0.074,0.120 HorizontalAlignment=LEFT VerticalAlignment=CENTER TextFormat=%0.1f DisplayUnit=NM [HUD_ASE_SRM] SymbolType=ASE_HEAT ImageFilename=cockpit\F-15A_ase_srm.tga ImageSize=0.100 ImagePosition=0.00,0.023 [HUD_ASE_MRM] SymbolType=ASE_RADAR ImageFilename=cockpit\F-15A_ase_mrm.tga ImageSize=0.200 ImagePosition=0.00,0.023 [HUD_LaserTarget] SymbolType=TD_LASER ImageFilename=cockpit\F-15A_laser_target.tga ImageSize=0.025 Once I get something I'm 100% happy and not 80% with, hope it's okay to upload the details here for grins. Already operationally tested this with cluster bombs and MK 82s as well as a LGB before posting here. Thoughtfully; @JosefK
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3 points(Although not specifically WW2....) Algeria, 1958 GC II/20 Ouarsenis P-47D-40s off on an armed recon mission
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2 pointsOh man, with F-111 you can destroy half of small country. It's probably not allowed to attack countries smaller than 10000 sq km, so where is a problem? . <-- .
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2 pointsisn't TK's Decal Tutorial in the downloads section someplace?? If not, I"ll post it here. Is there a specific question, like, how to make them? I know there's a couple of tutorials in the SF1 & SF2 forums. I think there's one stickied in the FE forum. edit: found this: this old one by me, even for SF1, the information is the same I think this one might be the 3W one
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2 pointsNot quite. You still need to make the proper selections in 3ds Max which includes exporting the model with decal support.
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2 pointsCan't wait mate, really really looking forward to that map!! Mandatory screenshot: Training in the Caspian Sea shores...
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1 pointNot unexpected,sseeing how we have contributed to ruining this planet.....I give humanity 200 years top before some major catastrophe (flooding,ozone,caps melting) wipes us out....or in Mother Natures eyes....removes the problem....
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1 pointThe town looks really cool. I love it. mandantory screenshot. MiG-21Kbis over the Kuril islands.
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1 pointWhy would there be a problem in uploading the modification? (other than historical accuracy ) I doubt there'll be any (real*) objections * imagined ones, sure
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1 pointTrying to code and flesh out the F-111s on my primary SF2NA build... so here you go:
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1 pointPlayboy and Little Miss Mary, F-86H Sabres of the Maryland Air National Guard returning to base, job complete. And so is the "H" model Sabre....
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1 pointGripen is designed to make sure that availability is maximized at all times. A Gripen force can operate from small airfields or even highway when no runways are available. For instance, Gripen can operate from a road strip of only 16 x 800 metres. and it get refuel and rearm in les than 10 minuets combat ready.
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1 pointOk Pappy - I'll have to clean the dust of my F-86H Sabre 'HOG' book and refresh my cobwebs. Looking good Brother - outstanding work! Glad to see this member of the Sabre family finding it's way into SF series. Mandatory pic: "Fictional rendition of a late F-80C"
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1 point
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1 pointthat's been know for quite some time; I discovered it quite by accident when doing the 1st rebuild of the Libya map (07? 08?). I was using the "view ground objects" (f7?) view, looking at ships in harbor, and after I passed a certain point (I guesstimated 50km) they popped out of existence. Terrain objects, buildings and such always remain.
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1 pointWould this include landmarks like Two Sisters, Tumbledown, Longdon and will the hills in the Bomb Ally be more profiled and would the ship positions be that of the previous map?
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1 pointWell I better post my Swing-Wing Saturday before it's too late on the West Coast: Yes, that's a Tornado F-3 in a scissors with a MiG-23. I decided to go with the Tornado F3 as I'm currently reading a book on the F3 by David Gledhill.
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1 pointYeap no problem! This may not be the quickest way but here's what I did - 1. Copy your current SF2 folder from your Saved Games folder and paste it on your new hard drive (i.e E:\SF2 or what ever letter your Hard drive is, I'll use E:\ as an example) 2. Open your original SF2 folder in Saved Games and delete everything EXCEPT "Options.ini" and if it's there "Version.ini" (not 100% on the version file but better safe than sorry). 3. Open Options.ini and scroll to the bottom, change the last two lines (which are the location of the Mod folder and Screenshots) to the hard drive where your new mod folder is i.e [Mods] ModsEnabled=TRUE Directory=C:\Users\YOUR NAME\Saved Games\ThirdWire\SF2 Europe Editors=StrikeFighters2 [screenShots] Directory=C:\Users\YOUR NAME\Saved Games\ThirdWire\SF2 Europe\ScreenShots Format=JPG becomes [Mods] ModsEnabled=TRUE Directory=E:\SF2 Europe Editors=StrikeFighters2 [screenShots] Directory=E:\SF2 Europe\ScreenShots Format=JPG 4. Finally delete the "Options.ini" from your new Mod Folder on the new Hard Drive. Then start a game and make sure everything works. The longest part is copying the mod folder over at the start if it's got lots of extra mods added.
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