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Showing most liked content on 04/28/2020 in Posts

  1. 12 points
  2. 8 points
  3. 7 points
  4. 7 points
    Getting bored with this now......maybe time to get a volunteer to look it over.... BTW......do we have a 50's/60's Middle/Far East map ??
  5. 6 points
    McDonnell F3H-3G Super Demon - 'Blue Angels' Flight Demonstration Squadron, United States Navy, 1961
  6. 4 points
    This was requested by paulopanz that I was working on for the past 4 days using Fuse software and I think it is completed, I am working to make a hight altitude helmet for the Mig-25 so I should have two pilots.
  7. 4 points
    Last screenshots for today: He-100D1 at 5.000 meters over London.
  8. 4 points
  9. 4 points
    Sit rep: I have started to make new tiles for the river Themse west of Batterypark in London. The screenshot shows a view from west to east. Batterypark, Hydepark and Tower of London i have marked on screenshot for your better orientation.
  10. 4 points
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  12. 3 points
    flying a Mirage 2000C in OP Darius may a add a squadron of Mirage 4000 later
  13. 3 points
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  16. 3 points
    I just completed adding the seat harnesses, and I think it good enough for me. Two pilots will be coming soon after final testing.
  17. 3 points
    My jaw dropped to the floor! Ready to delivery iron on the Kola peninsula
  18. 2 points
    View File Dassault Mirage 5D/ DD/DE /DR Mirage 5 Gheddafipedia Mirage 5D : Export single-seat ground-attack aircraft of the Mirage; 53 built. Mirage 5DE : Single-seat radar-equipped fighter-bomber version for Libya; 32 built. Mirage 5DR : Export version of the Mirage 5R; 10 built. Mirage 5DD : Two-seat trainer for Libya; 15 built. WHAT'S IN: - All planes done, with Matra Magic rails in 77 upgrade - a plenty of skins 3 and 2 tones (maybe fake but nice). - EAF skins for borrowed planes 1971-73 (Kippur War) - new LARAF pilots (no oxygen mask tubes outside the pit anymore!) - historical decals (3 decalsets for each type) - historical loadouts - weapons - real ATAR sound CREDITS: - 3D parts & Rhinoplastic surgery: Dr. Denis Oliveira - new pilots (4 types): GKABS - loadouts and avionics: Crusader - Weapons: Ravenclaw & The Mirage Factory - template base: Ludo - sounds: Spillone104 - references & testings: RustyKurnass - skins, decals, screens, ini edits: paulopanz INSTALL: - You need SF-2 or SF-2I and DLC 28 - delete all your previous Mirage 5D and Mirage 5DE mods - put all in main mod folder and overwrite OPERATIONS: - Mirage 5D/DE/DR: Key 10 to canopy open NOTES: - inside DE and DR folders you'll find some reverse camo skins as option. I followed mostly Crusader in this skin confusion, but if you don't, you can change! - this mod starded from the RustyKurnass who liked to use Matra Magic on Mirage 5 in 77 agaist Egypt campaign. It needs upgrades. Please send a good OBB if you have to edit it. No more LARAF MiG-17, please! - Denis gave me some of his famous spare noses and now its's a real Mirage 5 Gheddafipedia - this pack waits a second one from Ludo, Denis, Crusader, Pierre, etc. etc. Go on gents, please. - try some ship kill using AS-30 .... a scourge (see pics!). Enjoy @paulopanz Submitter paulopanz Submitted 04/28/2020 Category Mirage 5  
  19. 2 points
    Thanks, now I'll be able to hit ships without getting shot down
  20. 2 points
    I always start on the runway and use the Alt+T x2/x4/x8 features to get around quicker rather than "light speed". However, if I remember correctly, the square icon (the one that's always present before the triangle one) on the Mission Editor and Mission Planning maps decide where you'll start / come out of light speed - if you move that further back from the action then that should solve your issue.
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  22. 2 points
    View File Mistral missile manpads MISTRAL MANPADS mod by GKABS Only for SF2 1) Historical background MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile. It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier. MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97% proven success rate and higher reliability than any other existing low-level air defense missile. Type Manportable surface-to-air missile Place of origin France Specifications Length 1.86 m Diameter 90 mm Crew 2 Effective firing range up to 6 km Warhead High Explosive with high density tungsten balls Warhead weight 2.95 kg Laser proximity or impact triggered Engine Solid Rocket Motor Maximum speed 800 m/s, approx. Mach 2.6 (high supersonic) Guidance system Infrared homing 2) Installation in your Strike Fighters 2 installation copy to object folder 3) Copy the files to Objects folder and add the falowing to _TYPES.ini file [TargetTypeXXX] Name=MANPAD_Mistral FullName=MANPAD_Mistral TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=MANPAD_Mistral ActiveYear=1989 TargetValue=100 RepairRate=0.550 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel= SecondaryEffect=VehicleFireEffect SecondaryChance=0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 4) Credits - Thirdwire - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;)) - Coupi for creating the data files, and testing. From the bottom of my heart thanks. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Fuse If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 04/28/2020 Category Ground Object Mods  
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  24. 2 points
    I've changed MaxVisibleDistance in GroundObjects for all ships ;)
  25. 2 points
    are they older effects inis, like for, and imported from, FE1? If so, check inside and see if they have the proper statements for DX10. There should be statements, probably near the bottom, that would have ****.fx. The effects shaders and stuff. just thinking out loud
  26. 2 points
    Wrench, as the master of terraformers, could you make a tutorial by chance?
  27. 2 points
    I recommend tinkering with the following three entries for "ExhaustEmitterName" in the data inis of aircraft, installed in FE2: CleanExhaustEmitter (misleading name since this is the "dirtiest" emitter in FE2, gives a wide, thin stretch of greyish smoke behind the aircraft) InlineExhaustEmitter (usually gives a thin, white stream of smoke, as if from an exhaust stack, especially good for inline engines and a favorite of Geezer's if I remember correctly) RotaryExhaustEmitter (basically gives no exhaust effect) (If I can dig up my old, long post for correct order of install effects in FE2...I will re-link it here.) EDIT: Here is the link (to an old post) that suggests a good order for effects installation in FE2 - if certain effects are missing, etc. (https://combatace.com/forums/topic/88700-fe2-bad-framerates/?tab=comments#comment-716531). Von S
  28. 2 points
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  31. 1 point
    I'm working on updating the AIM-9 (and other types) in the game. Started already back in 2018. First release will be using stock 3d, a 2nd release with (hopefully) as many accurate 3d as possible later on. This update/mod will change the way the player has to employ the missile. Accurate aiming (pulling the sight/aiming mark/reticle directly on the target) is required to get a seeker lock-on. Until now, it is easy to get a lock-on because the missile seekers are set up by default to act as a "super-seeker", covering the full seeker gimbal angles. With that removed, its more fun/challenging to fight with IR missiles and it also makes more sense to actually use the radar for targeting. That works (seeker slaved to radar) only with few AIM-9 types, the 9L, 9M, 9P-5, 9JULI and the 9X. The AIM-4D also has this function and the French Magic 2. To be continued..
  32. 1 point
    On behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.34 U4 - is available for you to enjoy as of RIGHT NOW! BMS 4.34 U4 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U4 is an incremental update on top of 4.34 base + U1 + U2 + U3, so you need to have the BMS 4.34 Full Installer package and Update 1 and Update 2 and Update 3 available on your PC. You can both update your existing 4.34 base + U1 + U2 + U3 installation as well as perform a fresh 4.34 base + U1 + U2 + U3 + U4 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.
  33. 1 point
  34. 1 point
    Is your decal square and do you have at least 10 pixels of space around the serial number? Does the decal work in another location on the aircraft?
  35. 1 point
    Filenames say Martlesham Heath.
  36. 1 point
    I can report the same as Eugene. No exhaust effects. I've tried stock, Laton, Ojcar and Stary effects and combinations of both, but no success.
  37. 1 point
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  39. 1 point
    if your adding a 'standard' airfield, you just need to copy/paste the target area listing into the TARGETS ini; not the types ini. The only time you'd edit the Types ini is to ADD a new object. you need the x/y coordinates, and that its. other than flattening
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  41. 1 point
    The VKK-6 suit was widely used, but only for flight at high altitutes. Lets say 10.000 m plus. For combat missions close to the earth up to medium altitutes the PPK-1 was worn.
  42. 1 point
    Rheinmetall 20mm... Early 80s over Ovamboland...
  43. 1 point
    One can never have enough WWI sims, but this one always calls me back - great sensation of flight and much more exciting than ROF, I think. Representative screenies below. (Hope to tweak the FM for the Snipe and Stephen's Halb. CL.II soon - was busy with some WOFF fm tweaks over the last month or so.) Happy flying gents', Von S
  44. 1 point
  45. 1 point
    Great-looking work, I'm looking forward to it, thanks Gepard. One small historical note, relating to the River Thames, since this is a WW2 terrain - HMS Belfast was only moored in the Thames, opposite the Tower of London, in 1971. She was not there during WW2.
  46. 1 point
    Don't diss the beautiful, tiny-winged white elephant; the TSR.2 was a thing of beauty, the problem was more on the insane specs and expectations than the manufacturer abusing the system to get infinite money. The F-35 program, at this point, is just a gigantic scam, it's no longer about making a plane fit for a mission, it's about extracting as much wealth as possible and funnelling it toward Lockheed Martin and its backers. To think that some European countries are paying insane prices to use these things for air defence and air policing makes me sick.
  47. 1 point
  48. 1 point
    From Battersea Park to London City Port, the tiles are layed out. 21 kilometers of photorealistic tiling in 1024x1024 pixel tiles. Only one negative aspect. It cant made with TGA files, because one single tile would have a size of 4097 kb. In jpeg a tile has the size of 250 - 350 kb.
  49. 1 point
    My review is up at amazon and there are two other reviews plus one rating with no visible review. Out of four ratings, this book has scored five stars every single time. So, I am not alone in thinking this is a really good book. While four reviews isn't many, having all four be five stars is a pretty nice start.
  50. 1 point
    The latest update thrustmaster mfd's and a sound bar hope to rebuild cockpit frame when the world gets back to normal :)


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