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Showing most liked content on 04/29/2020 in Posts

  1. 5 points
    McDonnell Douglas Condor F.1 - No. 92 Squadron, RAF Germany, 1984 3D Model: Cocas Skin Credit: Nyghtflyer
  2. 4 points
  3. 4 points
    Technical explanation: TK uses for decal texturing the "clamp to edge" (or rather its DirectX equivalent) texture wrapping mode. For more info see: https://open.gl/textures
  4. 4 points
    1980: RAF Germany's new interceptor
  5. 4 points
    Bristol Buckley Mk.1 - No. 73 Squadron, RAF Fighter Command, 1938 Skin Credit: Charles
  6. 3 points
    Escort mission over Europe
  7. 2 points
    View File Dassault Mirage 5D/ DD/DE /DR Mirage 5 Gheddafipedia Mirage 5D : Export single-seat ground-attack aircraft of the Mirage; 53 built. Mirage 5DE : Single-seat radar-equipped fighter-bomber version for Libya; 32 built. Mirage 5DR : Export version of the Mirage 5R; 10 built. Mirage 5DD : Two-seat trainer for Libya; 15 built. WHAT'S IN: - All planes done, with Matra Magic rails in 77 upgrade - a plenty of skins 3 and 2 tones (maybe fake but nice). - EAF skins for borrowed planes 1971-73 (Kippur War) - new LARAF pilots (no oxygen mask tubes outside the pit anymore!) - historical decals (3 decalsets for each type) - historical loadouts - weapons - real ATAR sound CREDITS: - 3D parts & Rhinoplastic surgery: Dr. Denis Oliveira - new pilots (4 types): GKABS - loadouts and avionics: Crusader - Weapons: Ravenclaw & The Mirage Factory - template base: Ludo - sounds: Spillone104 - references & testings: RustyKurnass - skins, decals, screens, ini edits: paulopanz INSTALL: - You need SF-2 or SF-2I and DLC 28 - delete all your previous Mirage 5D and Mirage 5DE mods - put all in main mod folder and overwrite OPERATIONS: - Mirage 5D/DE/DR: Key 10 to canopy open NOTES: - inside DE and DR folders you'll find some reverse camo skins as option. I followed mostly Crusader in this skin confusion, but if you don't, you can change! - this mod starded from the RustyKurnass who liked to use Matra Magic on Mirage 5 in 77 agaist Egypt campaign. It needs upgrades. Please send a good OBB if you have to edit it. No more LARAF MiG-17, please! - Denis gave me some of his famous spare noses and now its's a real Mirage 5 Gheddafipedia - this pack waits a second one from Ludo, Denis, Crusader, Pierre, etc. etc. Go on gents, please. - try some ship kill using AS-30 .... a scourge (see pics!). Enjoy @paulopanz Submitter paulopanz Submitted 04/28/2020 Category Mirage 5  
  8. 2 points
    Hi, If you could use English as a main board language, more people would understand what you meant and more people would be able to help. (And please don't start with "use G**gle Translate") Cheers
  9. 2 points
    anything above 3000 has shadow issues
  10. 2 points
    Priceless. Here's some conversion for us from miles to meters then: 1 mile = 1609.34 meters/m 5 miles = 8047 meters/m 10 miles = 16093 meters/m 15 miles = 24140 meters/m 25 miles = 40234 meters/m 50 miles = 80467 meters/m 90 miles = 144841 meters/m 100 miles = 160934 meters/m 150 miles = 241402 meters/m 200 miles = 321869 meters/m Just remember 1,000 meters = 1 kilometer/km also if you have data in that regard.
  11. 2 points
  12. 2 points
    Last screenshots for today: He-100D1 at 5.000 meters over London.
  13. 2 points
  14. 2 points
    Phantoms on QRA, pity they're not armed!
  15. 2 points
    McDonnell F3H-3G Super Demon - 'Blue Angels' Flight Demonstration Squadron, United States Navy, 1961
  16. 2 points
    During a recon mission, light flak caused damage at landing gear... Right wheel was damaged. Luckily the pilot landed safely with right wheel destroyed... Things like this can happen when you underestimate AAAs.
  17. 2 points
  18. 2 points
  19. 2 points
  20. 1 point
    The best way to do it is to get yourself Photoshop, or failing that GIMP ( I use gimp mainly for Decal making ) and find a template , there are loads in the downloads section , and experiment , some skins are easier to do than others though , especially the old ones as those tend to be less advanced as models, and the skin template structure is very basic , however, they are good to experiment with !! and dont expect outstanding results straight off , however if you keep at it, you will find ( as I do ) a great deal of satisfaction , even if you are only doing the skins for your own personal use .
  21. 1 point
  22. 1 point
    missing the shader statement in the "materials" [ExhaustMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=smoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE SF2 & FE2 require those
  23. 1 point
    I have a cousin over there serving now in the IDF Happy Independence Day!
  24. 1 point
  25. 1 point
    Saw that the initial post of Eugene2 was showing a FE1 Camel with black exhaust, so I went into FE2's CamelF1_150 and changed the ExhaustEmitterName= to display "InlineExhaustEmitter2" and trailing is the result: Looked pretty reasonable, so then I tried the same combination on Eugene2's no-exhaust FE2 SPAD_13 and got this result: A little less distinct, but it's there - so, the file gives the desired effect. Looked in my Effects folder and it's not there, so I'm guessing that maybe it's an original TW FE2 file?
  26. 1 point
    Some photos of the AF flyby in recognition to the men & women fighting the Corona virus in Israeli hospitals (my wife forward these photos from our neighborhood's WhatsApp group haha)
  27. 1 point
    Happy Independence Day! And talking about IDF/IAF, last year I was at the Heyl Ha'Avir museum in Hatzerim and I loved it!
  28. 1 point
    Not really sure if this is what you're looking for, but see below from stock TW Salmson2A_DATA.INI file - under [ENGINE] subfile, there is an entry for ExhaustEmitterName=InlineExhaustEmitter2 which appears to give a pretty reasonable effect.
  29. 1 point
    https://www.facebook.com/idfonline/videos/2934949756596165/
  30. 1 point
    Yup, consequence of another of TK's little tricks, the pixels on the border of a decals are duplicated along the axis on the whole mesh, so you have to leave clean space around your decals. On the other hand, when doing solid stripes it allows you to have extremely compact decals, or have them adapt to the shape of your mesh if the design allows it (think of having a stripe above a tail number, you need the decal to be only as wide as the number, the stripe just needs to be at the right height and to reach the borders of the decals, once in the right position the stripe will get duplicated left and right till the end of the mesh). Weirdly enough, while it seems intentional to have coded it like this, I have no memory of stock decal exploiting that behaviour.
  31. 1 point
    I've uploaded a couple of short FE2 vids at this link, embedded on my RB3D on a Mac website. There is a subtle exhaust effect from the rotary on the M-S type N in one of the clips (no exhaust on the Nieup. 17 in the other clip, since it's using the rotaryexhaustemitter entry). Apologies beforehand to all for the slight vid. quality degradation - originally recorded in game bar on Win10, then slightly compressed when converted to H.264 format in VLC Player (yes VLC Player can do compressing/conversion) - and then uploaded. Several updated effects files that are now linked to and/or include correct "dx10" calls can be found in relevant folders in the ver. 9.9 FM update pack, by the way. If necessary I can double-check the files more specifically over the next couple of days and will post back if I find any helpful info. (currently trying to get the awful internal padlock view to work properly in my IL2-1946 vpmodpack install - unfortunately it doesn't seem to glue itself permanently to the chosen target - something that only FE2 and WOFF seem to be good at - and ROF so-so). EDIT: RB3D on a Mac website no longer online - no time to maintain that site anymore since I've moved over full time to FE2 and WOFF for my WWI flight sim. needs. Von S
  32. 1 point
    Two Strike Eagles in realSKY.
  33. 1 point
  34. 1 point
    Thanks, now I'll be able to hit ships without getting shot down
  35. 1 point
    flying a Mirage 2000C in OP Darius may a add a squadron of Mirage 4000 later
  36. 1 point
    In the data.ini of the ship (under directory Objects/Groundobject): Search for : MaxVisibleDistance (under [DetectSystem]) and change the value (in m)
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  39. 1 point
    Just remembered the harness release button, I don't have a Russian one, so this will do.
  40. 1 point
    Getting bored with this now......maybe time to get a volunteer to look it over.... BTW......do we have a 50's/60's Middle/Far East map ??
  41. 1 point
    http://airwar.ru/enc/attack/g2.html http://wp.scn.ru/en/ww3/a/353/111/0 https://flyawaysimulation.com/downloads/files/23769/fsx-soko-galeb-update/ The last link is to a free model for FSX and I guess you could use the skins there as reference.
  42. 1 point
  43. 1 point
    Go get your LRASM! Here's some LRASM action:
  44. 1 point
  45. 1 point
    Still stuff to do, it's not going to be perfect so don't expect it...........
  46. 1 point
    Thank you Paulopanz and Menrva: Sorry Paulopanz, your skins are not very visible :)
  47. 1 point
  48. 1 point
  49. 1 point
    And for those with images of 'teh sex plane' in their heads... FC
  50. 1 point
    Easy peezy, CVN_71 Static with this configuration: http://combatace.com/topic/61332-mig-killer-project/page__view__findpost__p__461593 Half E and F models though.


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