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Showing most liked content on 05/02/2020 in Posts

  1. 8 points
    British Aerospace Condor Mk.50 - 119 Squadron, Israeli Air Force, 1982 3D Model: Cocas Skin Credit: Nyghtflyer
  2. 5 points
  3. 4 points
    Bored with flyers... so moved back to targets...just Labour Day laziness... to add to my SA-3 system... 5P73, 5W27, and PR-14A
  4. 4 points
  5. 3 points
    japanese fighters over Burma
  6. 3 points
  7. 3 points
  8. 3 points
  9. 3 points
    Sit rep: The color of the small river and the Themse in London area does not really fit. Thatswhy i'm reworking the small rivers to give them a dark, more natural looking color. Screenshot is showing a WIP old (light blue) and new color (dark) of small rivers. after repainting the small river tile looks more european than before. I decided to make the small river tile as JPG, instead TGA. A JPG tile has a size of around 300 kb, a TGA has 4.097 kb. The workload for the computer was to high, so that it could happen, that during dogfight with many planes the fps rate dropped significantly. With JPG it does not happen.
  10. 3 points
  11. 2 points
    Will share more details later...but coming soon finally a proper overhaul and respect for a London legend...
  12. 2 points
    Just another Backfire attack at dawn....
  13. 2 points
    i am back to the MLRS Grad
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  16. 2 points
    This U2 pilot is gonna have a very bad day deep inside the Motherland! Altought those hig alt interceptions are lot harder than in lower levels... And the missiles usually malfunction. Seems like a good chute, the comissars are gonne ba veeeeery happy.
  17. 2 points
    Using VonS' method, I discovered my problem. It was caused by a file called 'InlineExhaustEffect' in my Effects Folder. When I removed it, I got my exhaust smoke back. Additionally, my trial-and-error has brought home to me that TK's stock effects are quite good in themselves. Thanks to everyone on the thread. It has been a great learning experience. Mick.
  18. 2 points
    F-4G firing a Maverick over East Germany: (Please pardon the caption. Woops.)
  19. 2 points
    Many thanks for All. The problem is over after adding the line from Wrench's post : [ExhaustMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE ... etc...
  20. 2 points
    @mue I actually noticed that when I was fiddling around. Then I was able to view the F-4 above. Also made this! This is just a camo repaint of the F-100G mod because I thought a plane like this would be more suited for merc work. Progress!!!!!!!!!!!!
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  22. 2 points
    I better stock up on CBU, ARMs and ECM... and Weasels.. must.. have.. Weasel!!!
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  24. 2 points
  25. 2 points
    For all our NHS heroes....and Jacob the Pilot
  26. 2 points
  27. 2 points
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  29. 1 point
    "Reper-N" is the radio-altimeter. Antennas are mounted in two bulges under the fuselage, at the rear where the leading edge of the ventral fin begins. I do not have the new edition of the Y.Gordon book, but when it really contains such basic errors.. uh oh
  30. 1 point
    I think you just need to launch the game...for all ini entry to be updated.. Quit program and LOD viewer will see all skin sets.
  31. 1 point
    I think i will release the terrain with the JPG files. The TGA files could come as goodies in a seperate folder, so that guys with good computers can install the files with water effect.
  32. 1 point
    Do not get me wrong. I am aware of read_me. But still, i did a shitload of work to convert stary's tiles to your terrain. including adding more than 60 new tiles. few things are not finished (and perhaps never will be..but for home use, this terrain now is quite a prefect)
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  34. 1 point
  35. 1 point
    The LODViewer can read the LODs directly from the CAT files. For this you have to set the SF2 install directory and enable CAT file access under Settings->CAT File Access. If you open an aircraft.ini file with the LODViewer and it didn't find the lod file in the same directory then it tries to load the lod file from the CAT files.
  36. 1 point
    Its a nice addon for the new Battle of Britain "Operation Seelöwe" terrain (WIP).
  37. 1 point
    Okay, time to make the next unit the Saudi Arabia SAM Shahine (Crotale) system.
  38. 1 point
    Very smart @Soulfreak. Required screenie:
  39. 1 point
    esos son de el mod luft & IJA 1946, que incluyen lado Aleman ta-152,fw-190d. meserchmit p-1106, fw-500, Ho-XVIIIA1, GO-229V7,FW Triflugel,en estudio cohete A9 tripulasdo, Lado japones A7M2/3, Fogaku, lado Ruso bombardero watiff estilo b-36, Norte Americano F2g Good Year, pb4y Pribatter ,Lockheed-133, quizas p-51h nuevo portaaviones ARA Independencia
  40. 1 point
    missing the shader statement in the "materials" [ExhaustMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=smoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE SF2 & FE2 require those
  41. 1 point
  42. 1 point
    Two Strike Eagles in realSKY.
  43. 1 point
    Last screenshots for today: He-100D1 at 5.000 meters over London.
  44. 1 point
  45. 1 point
    Sit rep: I have started to make new tiles for the river Themse west of Batterypark in London. The screenshot shows a view from west to east. Batterypark, Hydepark and Tower of London i have marked on screenshot for your better orientation.
  46. 1 point
  47. 1 point
  48. 1 point
    Thanks guys. I needed to free up a monitor for somewhere else in the home so I went for the safe 'middle-ground' option of a 2k monitor (2560 x 1440) and it's all working fine.
  49. 1 point
    Escort mission over Europe
  50. 1 point


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