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Showing most liked content on 05/09/2020 in Posts

  1. 8 points
  2. 7 points
    Ok, some more details. Completely inspired by Gepard’s Operation Seelöwe work, a comment alluded to needing an upgraded London Bridge. Rightfully so, the one we have is archaic and definitely needs an overhaul. First – full disclosure and acknowledgement that the original base model mesh is not my work. It is based on a publicly available free source model with no author attributed. Next, that being said – like many free models, you get what you pay for. This model was an absolute bastard to work with and had countless issues. I mean endless open edges / unwelded verts, massive 8K+ poly pieces, double-faced/overlapping polys, incorrect texture mapping and God knows what else. So I created new scratch mesh pieces, brand new textures, new UVW mappings, fixed shadow issues and basically re-worked the whole thing over. Why? Well, I invested a lot of time researching and gathering reference photos/textures – but kept coming back to this option especially because it had some really great main texture pieces. This model will most likely never meet the level of quality I was hoping for, and I’m sure there will be some issues here and there. Unlike most of my stuff, this one is definitely tipping on the higher poly side but I plan to make some lower level .LODs and tune up performance eventually. In hindsight, wish I would have taken my friend Del’s advice when he said, sometimes the time to fix issues is better spent starting over – wise words indeed in this case. Having just started from scratch would have resulted in cleaner mesh topography and probably given me more satisfaction in the end. But it's good to at least be at a place where it's feeling "decent enough" and dare I say even rivaling some other flight sim payware additions like this one... OK, enough of all the boring details, right? On to the screenshots for you to enjoy! This will be available as an exclusive feature in Gepard’s Operation Seelöwe project – so stay tuned as his work progresses! As for future ideas – I eventually would really like to add in vehicle and pedestrian traffic on the bridge (but would need help researching era-specific vehicles) so more to come. In-Game Shots
  3. 7 points
    Yakovlev Yak-23F - Fighter Squadron 31, Finnish Air Force, 1953
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  7. 4 points
    Daily Screenshot Challenge - Day 7 (last day) Theme - Soviet-Afghan War Swing-wing double-bill. Tu-22M3 Backfires, flying from Turkmenistan, carrying out a strike on a Mujahideen held village, while MiG-23 escorts get a grandstand view..... Escort the bombers back to the northern border... ...and then back to base. Another Daily Screenshot Challenge complete! Thanks to those that helped, namely Gepard for his quick fixes with the terrain and Stratos for the solution to Thunder Thursday!
  8. 4 points
    AN/M57A1 with conical fin assembly
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  10. 3 points
    Kuwaiti F-18's, ordinance to spare, parked transports...you know how this ends.
  11. 3 points
    These guys were just nightmarish
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  16. 2 points
    View File AlphaJet A Skinpack Alphajet A Skinpack 14 brand new skins for Florian´s AlphaJet A to install: 1: delete the original skin folders in your Aircraft/AlphaJet-A directory!!! 2: Extract contents of the 7z file to your mods/objects folder <-- let overwrite if asked!!! Credits: AlphaJet A: Florian BaseTemplates: Bobrock Extended Templates, Skins & ini rework: Soulfreak Schapen, May 9th 2020 Carlo "Soulfreak" Vecchi Submitter Soulfreak Submitted 05/09/2020 Category Other  
  17. 2 points
    Just redone this from a freeware model I uploaded in modders depository...fancied a quick change...all set to go... just need to know...can I add gunner via game or do I add one...? if latter anyone got spare russkie max figure.? also...do the vehicles use steering ?...rear doors open should I animate it ? and do lights work ? cheers
  18. 2 points
    First among unequals Silver Surfer The Feint Snapshot Flyby Knifefighter
  19. 2 points
    Nope. or you can add lights via effect emitter. In this case, the effect is quite cool but it does not really give illumination ahead...rather than glowing bulb ...but looks better than those tgas shaped into light cones. (or maybe someone can work on emitter effect that will give proper light effect) I am using one of the aircraft carriers emitter effects. during the day... and night...
  20. 2 points
    I have way too many splashes in the Mirages, absolutely love em'.
  21. 2 points
    I had to post *a* Phantom at some point, so here's the CF-4E I guess, and if that doesn't work, here have a VF-84 Phantom.
  22. 2 points
    Who knows why this happened with wheels? Normals? Normals is normal in max file. hmmmmmmmmmm...
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  24. 1 point
    Excellent work as usual m8, Just 2 small comments if I may......... as far as I can gather the steel work was a very grubby chocolate brown colour during the WW2 time frame and the building itself was very dirty due to all the smoke and smog of the city, this was the same for most London landmarks/buildings in general of the time.
  25. 1 point
    dude walking the bridge is a nice touch!
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  29. 1 point
    Happy to help,as the others guys help me!
  30. 1 point
    must be part of model...no animation, only movement via pitch and yaw of mesh... no as far as i know...it drift left or right but no steering as we know it... only animation for a ground object is reload animation I think...(not even sure if it works) Nope. You can add 'tga lights' like me or killerbee added to flightline objects...but the thing is it will appear 24h .....so no point really.
  31. 1 point
    Very nice--albeit brief--introduction to this heavy duty battlefield helicopter.
  32. 1 point
    Crusader had them working in SF1/Wo* more than 10 years ago. And they still work. Part of the issue is viewport height (altitude?) S/B set over 2km above the vehicle, so it can "see" to the horizon (more or less) same as ground and naval artillery. We also have working SCUDs (the stock ones, iirc)
  33. 1 point
    I use things such as RN_Desert and others to control both timeframe and geographic fencing for planes. For instance in my all inclusive install that's how I make sure I don't get CF-5 showing up in Bering Strait (because BS is only open to Canada_NORAD and the CF-5 only belongs to Canada_Europe) or CF-101 showing up in Germany (because of course, Gemany only accepts Canada_Europe and the CF-101 is only used by Canada_NORAD). It also allows me to have theater specific squadrons/skins (making sure no Atlantic Fleet Tomcat squadron ends up in the Pacific and vice-versa unless it makes sense for the scenario). But yep that should never, ever be your first solution, insanity lies that way. Good thing I already was.
  34. 1 point
    does not matter. assign a different material to wheels only. if you clone and then mirror etc...and then resetXform..you have to flip polys.
  35. 1 point
    yeah its the screenshot I think,I did them to scale of the model. what you reckon ty btw
  36. 1 point
    asap....just few bits to edit....like the co pilot position of arms....pit has a few different colour textures too..will post screens later.as they need some additions..I will convert the freeware DC-3 t a later date as ive but a much to do...like the static H-19...gimme day or two and I ll send it to you kev...pit should be ready sunday
  37. 1 point
    Damn it. i tried to flip normals and resutts is the same. may me convert to something and back. mmm to lazy to rebuild. ahhhgh. But they are firing goood...
  38. 1 point
    View File FAA Skyrays It is little-known history* that in the late 1950s, their Lordships of the Admiralty recognised that the Supermarine Scimitar was an unmitigated failure. As an American observer noted at the time, only the British could build a jet fighter with 22,000lbs thrust, that still remained stubbornly subsonic. Not only was its performance rather disappointing (British understatement?), the Scimitar was extremely unreliable. At one point it required 1000 maintenance hours per flying hour, and over 50% of the Scimitar fleet was lost in accidents. Its best contribution to the Fleet, was as a Ground Instructional Airframe (which is where the author first saw one, at RNAS Arbroath in the late 1960s). In an act of some desperation, therefore, in 1958 the Admiralty cancelled the remaining 50% of Scimitar production, and instead discreetly obtained 40 F4D-1 Skyrays from US Navy stocks. Capt Eric (“Winkle”) Brown was highly influential in this decision. A navy test pilot with the world record for carrier take-offs and landings (2,407 and 2,271 respectively), and an objectively strong advocate of American naval ac designs, his advice on procuring the Skyray was decisive. (Besides, he was a Scotsman. From the right side of the country)(ie the East Coast - did I mention that I'm from Arbroath?). Modified to carry the British Firestreak IR missile, and also to perform the light strike/attack role, the F4D-1 thus entered RN service as the Skyray F1. These ac proved to be particularly useful on the smaller British carriers, Victorious, Centaur and Hermes. For example, in Hermes, the Skyray allowed 892 Sqn to deploy a full 12-ac sqn, instead of the originally-mooted 8-ac Sea Vixen "sqn-lite". This had the serendipitious additional social advantage of eliminating all the Sea Vixen coal-hole observers from the Wardroom. Later in their career, 20 RN Skyrays were modified to FAW2 standard. This entailed replacing the original AN/APQ-50A radar with a lightweight version of the Lightning's AI23 "Airpass" radar, installing compatibility for both the Red Top all-aspect IR missile and the US Bullpup AGM, and replacing the original 4 x Colt 20mm cannon with a harder-hitting package of 4 x ADEN 30mm cannon (albeit with halved ammunition loads). Deployed in HMS Victorious in 1965 during the Malaysian Confrontation, one of these Skyray FAW2’s shared with an RAF Javelin in the double kill of 2 Indonesian C-130B’s, caught in the act of attempting to infiltrate Indonesion paratroopers into Borneo. The RN’s Skyrays were finally retired with the decommissioning of HMS Eagle in 1972. Their last service was to familiarise a generation of FAA pilots with USN ac types, in preparation for the introduction of the superlative F-4K Phantom (another Winkle Brown protogé). *Alternative history. The reader is encouraged to decipher what is fact, and what is fiction above. For it is not all the latter.. :) Installation: the usual, simply download and unzip the "Objects" folder, and drop it into your SF2 mod directory of preference. Always always always backup your original stuff before trying out new mods like this. Credits: this mod is based on the SF2 Skyray 1.1 mod, which I think is the work of Julhelm and NeverEnough. Regret not sure to whom credit is due for the Firestreak, Red Top and Bullpup missiles, and the SNEB Can, so if I missed you out, sorry, but I tip my hat to you! Legal Stuff: all the usual disclaimers, ie use at own risk, always always always backup your original stuff before trying out new mods like this (bears repeating). Plus this mod is consistent with both Queen's Regulations for the Royal Navy, and the Official Secrets Act. Cheers, Tally-Ho etc Mike D Submitter Mike Dora Submitted 05/08/2020 Category What If Hangar  
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  42. 1 point
    Id Tte 8th of May the right date to post an image of a german phantom ?
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    Daily Screenshot Challenge - Day 6 Theme - Soviet-Afghan War An IRIAF RF-4E manoeuvres hard to avoid the intercepting MiG-23s after crossing the Afghan-Iranian border to snoop on the massing Soviet forces...
  46. 1 point
    I just came across this neat video and wanted to share it here with you.
  47. 1 point
    Daily Screenshot Challenge - Day 5 Theme - Soviet-Afghan War 27th December 1979, Soviet forces, assault the Tadzh-Bek Palace on the outskirts of Kabul as part of the coup de main to take out president Amin and cement the invasion of Afghanistan... Afghan defences at the palace consisted of infantry and several tanks.. Leading the Soviet force is the elite Spetsnaz group Grom ('Thunder') The Thunder team is supported by BMP-1s, BTR-60s and ZSU-23-4s
  48. 1 point
    Practice for D-Day somewhere over UK credit to Yakarov and others,especially Logan for assistance finally working correctly..
  49. 1 point
    Do you mean my old Afghanistan terrain which was made for WoI? If yes here are some files for a quick and dirty fix to make it work in SF2: Afghanistan_data.INI Afghanistan_NATIONS.INI Afghanistan_targets.INI copy the files into Afghanistan folder and let overwrite the old ones. Then you can make screenshots like this:
  50. 1 point
    F-4G firing a Maverick over East Germany: (Please pardon the caption. Woops.)


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