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Showing most liked content on 04/22/2021 in Posts
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9 points
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7 points'member this??? Had that kit so many times, I didn't need the instructions!! (with floats, too!)
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6 pointscompel completed with two textures, next I will be making the data file and testing.
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5 pointsDassault Mirage IIIEG - 341 Mira, Hellenic Air Force, 1989 When Greece signed a contract for 40 Dassault Mirage 2000's in July 1985 Dassault cannily offered the Greek Government 12 ex- Armee de l'Air Mirage IIIE's to assist with the conversion to the delta-winged 2000C which led to a further order for 20 Mirage 2000's in February 1990. Entering service with 341 Mira in March 1987 the Mirage IIIEG's served until 1996. Skin Credit: FLT and Diabolico
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4 pointsConsolidated Vancouver B.1 - No.10 Squadron, RAF Bomber Command, 1950
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3 pointsI will kill for a proper Afghanistan map, the only big one still missing... Mandatory pic...
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2 pointsView File SF2 Westland Whirlwind HAR Upgrade Pack SF2 Westland Whirlwind HAR Upgrade Pack 4/19/2021 -For SF2 =ONLY= (Full 4/5 Merged Reccomended) **NOTE: this is for the British built versions -0NLY-!!** This is major upgrade of the Westland Whirlwind (piston powered) as released by Strahi. Please be advised, if you have the original download, you will unfortunately have to delete it from your mods folder(s). THIS version is highly modified, with many additional items. If left as "drag & drop" over the original, there will be conflicts that might be unresolvable. Thus, the need for complete removal of the original. This has been approved by Strahi, to whom I extend great thanks!! The following services/units are covered. The first listing is the name of the skin folder itself. The rest is the description you will see on the skin selection dropdown on the Loadout Screen: Royal Air Force: RAF1 - No.22 Sqdn, 55-62, overall yellow RAF2 - No.28 Sqdn, ?? date, Eurocamo* RAF3 - No.110 Sqdn, 1954, Kuala Lampur* JHU - Joint Helicopter Unit, HMS Ocean, Suez, 1956 Royal Navy: RN - 848 NAS, DGNB overall, early 50s RN2 - Ship's Flight, HMS Protector, 55-65, Antarctic Patrol RN3 - 848 NAS, HMS Bulwark, 1960s RN4 - 781 NAS, RNAS Yeovilton (Green Parrot) Suez - 848 NAS, HMS Albion, Suez 56 JRV: YU - Soko Whirlwind, Yugoslavian Air Force, 1961 *= be advised, these units MAY have had the later, turbine power marks. It's also possible some of those listed above, while still having serving piston-powered Whirlwinds, would have also recieved turbine power aircraft. The SF2 'date switch' is =NOT= used on any of the skins. I felt it would cause too many issues and confusions. Many painted on insignia and service markings remain as such. This is due to the minimal amount of meshes used to build the aircraft. All new serial number decals have been made for all included versions (up to 26 each). As is to be expected, while all are correct for the aircraft & services depicted, they are 'generic' in nature. When a unit's or service's serials HAVE been found, you'll see the star (*) in the number list dropdown. Decal randomization is TRUE. When possible, the RAF & RN squadron badges are used at the "patch" for viewing on the Loadout Screen On the aircraft selection drop down list, you'll see: Whirlwind HAR/HC (st) The (st) is for Strahi, and will diferentiate this Whirlwind for any others that may or may not exist. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Happy Landings! Wrench Kevin Stein EDIT: added missing Decals folders!! Sorry people!! Submitter Wrench Submitted 04/22/2021 Category Other
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2 pointsDassault Aviation Mirage IIICX - 3 Staffel, Austrian Air Force, 1999 By the late 1970's it was clear that Austria's small force of sub-sonic Saab 105's were completely inadequate to defend Austrian airspace with reports suggesting that the Saab 105's even struggled to intercept stray business jets. In 1980 the Austrian Air Force announced a formal requirement for 30 modern fighter aircraft to replace the Saab 105's in the interception role from about 1985 onwards and allow the Saab 105's to remain in service as advanced training aircraft with a secondary surveillance role. In response, British Aerospace offered ex-Saudi Air Force Lightning F.Mk53's but the Austrian Air Force immediately rejected this offer due to the poor condition of the airframes and the Lightning's notoriously high maintenance costs. Saab offered Austria reconditioned J 35D Draken fighters and this appeared to be the front runner during 1981 but to everyone's surprise the contract for Austria's new fighter aircraft was awarded to Dassault Aviation for 30 refurbished ex-Armée de l'Air Mirage IIIC aircraft as the Mirage IIICX powered by the uprated SNECMA Atar 09K-50 engine developing 15,900lbs thrust in reheat. Entering service with 3 Staffel in April 1986 the Mirage IIICX's served the Austrian Air Force well and were eventually replaced by ex-Armée de l'Air Mirage 2000's during 2006-2008. Skin Credit: Sundowner
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2 pointsWell what can I say? WOFF is awesome with TrackIR! Talk about easy install. After I used the software to center the camera and did the 'update game' option in it that was it! I set it to 'smooth' default and WOW! works perfectly. No FPS slowdown...no jittering or lag or anything. I don't fell a need to fiddle with the advanced options so I'm just leaving it as is. On another note been regularly installing the fast incoming patches. What support! I haven't had any issues other than mu own lack of pilot skills but I doubt there's a patch for that....
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2 pointsi´m not sure if that was one made by me ( Beta ) if so i´m sorry here are the new ones , hope they are complete LAU-10C pods.7z delete all existing LAU-10C before installing this new ones
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2 pointsAnd a couple of pics. from me too, for this thread - have now finally gotten ReShade working on AMD vid. with WOTR - uses similar presets and identical options/filters to those found in my JSGME-friendly ReShade package for WOFF, and located under this post. NOTE: ReShade shaves off about 10 FPS or so in WOTR but with my WOTR GPU Tuner Patch installed, it balances out (also recommended is to set v-sync to "on," for further smoothness, if necessary). I am using a tweaked shaders.xml file in WOTR too that I also use in WOFF (can be found in the WOFF GPU Tuner Patch). Happy flying all, Von S
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2 pointsView File M163-PIVADS Hello and thank you for downloading my work. https://gkabs.net What's included: M163-PIVADS model with 10 textures. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. SoundFileXXX=Vulcan.wav Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to compufat for making three textures for the model (CamoChile, TanChile, and TanArmy) Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 04/21/2021 Category Ground Object Mods
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1 pointI sincerely hope its ok to start off here with Screenshots Pol, WM and Erik? if not il remove them immediately thanks.
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1 pointthe .dat file is also no longer used your pathway should be: Objects --> Weapons --> Folder-name-of-weapon --> name-of-weapon.ini, name-of-weapon_data.ini. Also including any skins or lods, if aftermarket units. (exempt are cloned stock weapons, that reference 3W lods) Do you know the format for the folderized _data ini??? example: just making sure :)
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1 pointI have to admit, that I don't understand the problem...tired from work, etc. But I think I get the general direction. You either have 1 camo for the whole squadron and want CAG (color) and line birds (grey) together - this can be done with some effort with decals (have a look at my Vietnam-Skyhawks to see, how it can be done) Or you want different camos for different planes of the squadron together. This can be done, if you do the actual camo as a big decal. There are several issues though. The decal-files will probably be huge and, from my limited experience with it, different to place exactly. For myself it's not worth the effort, but others have more experience with it and work that way. If a squadron changed the camo over time (from highviz gullgrey/white to tps for example), you can also use a date switch as an easy workaround. Hope that helps a bit.
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1 pointSelect the RWR blister (LMB-click), then RMB-click -> menu, go "show node on texture"
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1 pointFlying with Jean Navarre in Esc 67 near Verdun in April 1916. Great skin on Navarre's aircraft. Downing an Eindecker, it was only when I got close up to the Eindecker I realised you can actually see the bullet wounds on the pilot..... amazing details
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1 pointWe have released a new patch V1.04 for WOFF BH&H II. Please see the WOFF BH&HII download page on our website. WOFF BH&H II CHANGE LOG: Version 1.04 22 April 2021 1) Fixed an issue that on some OS's would report the AC speed incorrectly in mission replay. 2) Aircraft fixes- SE5 and SE5A Viper, Fixed windscreen glass glitch in external view. Improved gun cover. Se5a Viper also improved external cockpit padding. of course includes all previous fixes and improvements.
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1 pointGaining height. Same in UE/PE Gaining height is a circle up process and occurs if close to lines. If far from lines (not very often) they will gain height en-route. HTH WM
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1 pointGOOD NEWS! Looks like it is working! I was renaming all AIM-9s family in SF2 in a method as Wrench explained. I am able to display all AIM-9s updated names!
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1 pointUnderstood, your advice is much appreciated. I will do this way. I will do a few experiments with the AIM-9s and AIM-7s family first. Then see how it goes. If it all works out very well, then I will go this way. Cheers!
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1 pointThis "new" system may not work due to how the cat file system works. You'll probably have to make a folder for every single weapons listed. Inside that, you'll need all new inis and data inis for every single weapon (including stock ones) with this "new" naming system. Typename= would probably stay the same, as that's what's being read by the loadout ini (of each and every single aircraft -- pray that you don't have to edit them, as well). The FullName=, as you know, and have editied, is what's seen on the loadout screen. It should work as you wish BTW, editing the weaponsdata ini hasn't been needed since SF2 came out. You folderize all the new weapons and place them in the /Objects/Weapons folder. It's been a 'drag and drop' since day1. Hence, what I'm thinking that you have to do the whole thing from scratch, individually folderized.
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1 pointIt's that bit of time after forming up is complete and as @Baldric says, the formation is climbing up to cruise altitude. Once the "forming up" portion is complete you can (even as a mere wingman) use [Shift] + [ W ] to send the formation to a down range waypoint and they will climb enroute. I do that ALL.THE.TIME.
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1 pointYou’re right Wrench, they had Beagles. Saw some in Phnom Penh in late 1979, when we were flying in supplies for the Red Cross just after the NVA had kicked out the Khmer Rouge. Also saw what looked like Farmers. Bit hard to tell with those, all the VPAF ac were on the opposite side of the runway from the civil ramp that we used for our Herc.
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1 pointThe end of the brief but glorious career of Johnny Tripehound. So we get a re-run on the airfield attack. As we close in for the first run, I see a number of Halbs way up above and behind us closing in on our top cover. Great....start my strafe run. I spot several Halbs on the flight line ready to take off so naturally I for them. By the time I make my pass and circle back around, the airborne Halbs have descended and are among us. Dogfight right over the enemy airfield. After some modest marksmanship on my own part, I set one ablaze and he falls from the sky, but when I gaze down at the end of the airfield where the parked Halbs I had strafed a few moments ago were....they were gone. Wonderful, now they are airborne too! No time to waste, more Habs are closing in and I pick a new target to pursue. For a low level combat, he did an amazing job tossing his crate around in the sky. I actually had some admiration for the Bosch, but it was still my job to do my duty. In the end, he too would succumb to my gun and crash right into the end of his own airfield. Sometime during that fight, someone crashed right into an enemy building, nearly destroying it and setting it too on fire. The damage to their airfield was mounting! I look up from my latest victim and what do I see high above me but a pair of Rolands coming in for a landing. With them descending and the natural climb of my triphound, it wasn't long before I was closing in on the trailing ones tail and sending tracers into his fuselage. The rear gunner immediately went into action returning fire. As I closed the distance until I could see that he had blue eyes, my peppering spray of fire appeared to take its toll as the craft pitched down hard just as I veered off. It was only then did I see his rear gunner found his mark and I was trailing smoke! Worse, the hun recovered at low altitude and seemed to be flying away. I have no idea if he went down as I lost track of him soon after. Why? Because a Halb DII was zooming in at me at full speed and firing away. We missed each other by a matter of inches, narrowly avoiding a deadly mid-air collision. With smoke still trailing my craft, I should have broken off and headed for home. My fear was that the enemy pilots, seeing me break off and trailing smoke would chase after and make quick work of me before I could get anywhere near to my own lines. I had to duke it out. Still just a few hundred feet above the enemy airfield, I was able to lay in a long burst into his engine and fuel tank. The withering fire finally had its effect and flames licked both sides of his fuselage and poured out his cockpit. At least he didn't have far to fall before his suffering was all over. He too burst into a ball of fire, falling like a meteor from the sky just before impact, once again right into the end of the enemy airfield! Smoke plumes were billowing up from several sites but I could see the air battle was still raging on just above the far side of the field. At least 2 or 3 more Halbs were angrily buzzing around and firing menacingly at my squadron members. I picked another target and turned in behind him to fight, my snake-like tail of long dark smoke twisting behind me. Just a few hard rounds into his engine was enough to set him ablaze and he fell flat from the sky. I didn't see where he crashed but it too must have been near the airfield itself if not, once again right in it. It was just then that my own engine conked out! As my propeller wound to a halt and my glide speed slowed low of the enemy field, I had to make a hard right turn to try and land on the enemy field rather than risk crashing into the forest surround it. Even as I did so, enemy tracers zipped past my head and plane, barely missing me. It sounded like a rear gunner from one of the two seaters but I never saw who it was. My full concentration was on trying to land without crashing. With several columns of smoke billowing upward to both my left and right, I managed to bring her in for a landing and stop right next to the destroyed building. The Huns ran out and surrounded Johnny immediately, and he surrendered without any further fight. Given all the damage he had caused, the Germans kept a close eye on him and made sure he never escaped. He remained a POW until the end of the war. A sad but glorious end to his brief career! The only really bad thing was I was getting some micro stutters that I had never gotten before in BHaH II. Well damn it if I hadn't forgot to shut down some background tasks before launching WOFF and they were the culprit. They weren't too bad at first but at the very end as I was trying to glide it, the gunfire of the enemy aircraft turned it into a slideshow for a couple of seconds. I was so mad I had made such a dumb mistake but it was truly a glorious airfield mission. THE BEST AIRFIELD MISSION I EVER HAD. THANKS OBD. THIS SIM IS BEYOND AMAZING!!!
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1 pointMore news for you from the project team! As you can see flight tests have commenced. Enjoy the pictures included and don't forget to let me know what do you think about it.
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1 pointBrought Over From the SF1/Wo* Forums ... it's still valid! --------------------------------------------------------- Important Information on File Upload Policies and the Minimum Requirements Thereof: (a small edit, as the post that was originally linked here has mysteriously vanishing into the ether...) At the very minimum, the following is required for an upload here at CombatAce 1) A screenshot of the mod; not a photgraph of the RealLife ™ item, but an in-game shot, so people can see what it looks like. For terrains/terrain mods, a shot of your favorite aircaft flying over the terrain, highlighting terrain features is a good one. 2) A quick, simple description, this is what shows in the Announcement Threads below, describing for WHICH 3W Game series; meaning if for ONLY SF/SFG/WoV/WoE/WoI, or Only SF2 Series, OR is usable in both; what the purpose of the mod (is it a "What If..", or a mod of an original aircraft or mod of another mod, etc) Generally, explain the purpose and intent of the Upload. 3) Inside the uploaded zip, a COMPLETE readme with full instructions on How To Install, if other parts are needed and where to get them; etc. There are several dozens of REALLY good, clear conscise readmes around that one can base theirs off of (I should know - I wrote most of them!) Also, list sources and if using someone else's as a base PLEASE make sure you have permission (as in for TMF Products). If the mod is from someone that has signed the Freeware Accords, PLEASE make sure you list their name, and Thank Them for their Original Work. It's the civilized way, doncha know! Thank you all for you kind attention to details; working together we can only create better mods, and a better 3rd Wire Community! Wrench kevin stein
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