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Showing most liked content on 05/09/2021 in all areas
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13 points
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11 pointsanother day with bombing run practice , C-15 with EXPAL 250Kg inert bombs
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8 pointsWhat a difference a little colour makes... It gives a different perspective to these well known pilots.
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4 pointsI scrounged chunks from one (or several i guess) just a couple of weeks ago. Was on an exercise with some EOD guys, they IDed it but didn't let me keep it. Meanwhile, La Royale checks out Beirut
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Version 1.0.0
72 downloads
McDonnell Douglas F-4DA Phantom (Argentina) for STRIKE FIGHTERS 2 This is a simple mod of the stock Third Wire F-4D to create a fictional F-4DA in service with the Argentine Air Force in the 1979-2010 timeline. BACKSTORY During the early 1960's the Fuerza Aérea Argentina (FAA) began an ambitious plan to replace the F-86F Sabre then in service as their main interceptor-fighter. The British English Electric Lightning was briefly considered but was quickly dismissed on account of it's very short range. The Swedish Saab Draken was successfully evaluated and FAA pilots submitted a very favourable report as was the French Dassault Mirage III and it seemed likely that a decision would be made between these two competing aircraft. However, the end of the Frondizi government in 1962 and the subsequent turmoil over the next few years saw the FAA's plans put on hold but the Israeli's successful use of the Mirage III in the 1967 Six-Day War saw the FAA finally decide on the French aircraft. However negotiations with the French Government came to an abrupt end in May 1968 when Juan Carlos Onganía, fearful of a coup d'état, dismissed the leaders of the Armed Forces and cancelled the Mirage order. The 1973 elections (the first general elections for ten years) saw Dr. Hector Cámpora elected as President with a campaign based on a platform of national reconstruction. For the FAA this meant that it's F-86 replacement plans could finally continue but with an aircraft from an unexpected source. Despite the turmoil of Argentina's recent history, the US State Department saw Argentina as a bulwark of anti-Communism in South America and US President Richard Nixon sanctioned the export of 28 ex-USAF F-4D's with deliveries to Grupo 4 de Caza starting in August 1973 and deliveries to Grupo 8 de Caza starting in January 1974. The 1976 US Presidential elections saw incoming President Jimmy Carter highlight issues of human rights and eventually secure a congressional cutoff of all US arms transfers to Argentina and the FAA found it increasingly hard to support Phantom operations except by clandestine support. The FAA used the Phantom during the 1982 Guerra de las Malvinas as a long-range strike aircraft but the FAA's lack of aerial refueling capability and the long distance from their bases dramatically reduced their ability. After 1982 the FAA's Phantom force was increasingly supported by Israel Aircraft Industries and although no additional aircraft could be sourced the remaining 17 aircraft remained in service until 2010. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-4DA folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-4DA folder into your Decals folder. That's it! For Argentine weapons I recommend you get them from the excellent SF2 Falklands Mod (Redux) by eburger68. CREDITS As always, thanks to Third Wire for a great little game/sim. Thanks also to sundowner for the F-4B templates used to create this F-4D skin. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - May 8th, 2021 -
3 pointsI love these games, and could never replace them since they are so good. However, i lost all hope for new TW content after the move to mobile. If the game isn't profitable, there is no way more work will be put, or i could even say wasted on it. I would love to have more stuff, and i drool everytime i go through the ini files and see references to things that never came, but the way i've seen it for the last 8 years is that the game is finished on TWs part and it is the modding community that keeps it alive.
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2 points
Version 1.0.0
128 downloads
Yakovlev Yak-130F for STRIKE FIGHTERS 2 This is a simple mod of the Yak-130 by UllyB to create a fictional Yak-130F in service with the Finnish Ilmavoimat in the 2016-2030 timeline. BACKSTORY At the end of the Cold War the Finnish Air Force relaxed it's policy of alternating it's combat aircraft purchases between Soviet and Western types and replaced both the Saab Draken and the MiG-21 with American F-18C and D Hornets with the F-18C's being assembled by Valmet in Finland. Soon after Finland declared that all the provisions of the Paris Peace Treaties, including those limiting the size and scope of it's armed forces, were nullified. This closed the door on Russian exports to Finland until September 2011 when, unexpectedly, the Libyan National Transitional Council cancelled Libya's order for six Yak-130 advanced jet trainers. Almost immediately, the Russian Government instructed the Irkut Corporation to offer these aircraft to Finland at a discounted and allegedly heavily subsidised price. The six Yak-130's were delivered to the Finnish Air Force Academy in Tikkakoski with the first aircraft arriving in November 2012. Finnish Air Force officials were so impressed with the Yak-130 that they recommended to the Finnish Ministry of Defence to make a further purchase of the Yak-130 but specifically tailored to the light attack role and with the benefit of reducing the number of aircraft required for the Hornet replacement programme (later re-named as the HX Fighter Program). With input from the Irkut Corporation and the Finnish Air Force a new export version of the Yak-130 was quickly drafted and offered to the Finnish Government as the Yak-130F (F=Finlyandiya). In March 2013 Finland ordered 14 Yak-130F's for delivery during 2015 and 2016. Entering service with the newly re-formed Fighter Squadron 21 at Pirkkala in May 2016 the aircraft operate in the light attack role with a recent upgrade allowing them to use GBU-32 and GBU-38 precision guided munitions. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Yak-130F folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Yak-130F folder into your Decals folder. 3. From the WEAPONS folder drag and drop all files into your Weapons folder. This simply adds some weapons to give you the loadout I've chosen but you can select whatever you want. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Special thanks to UllyB & team for bringing us the Yak-130. His original read me is included. Thanks also to EricJ and rusty_hawk for the GBU-38 and to ravenclaw_007 for the LAU-68. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - May 9th, 2021 -
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1 pointCheck that your mission is not before the in service date of the Matra Magic missile.
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1 pointView File [Fictional] Yakovlev Yak-130F for Strike Fighters 2 Yakovlev Yak-130F for STRIKE FIGHTERS 2 This is a simple mod of the Yak-130 by UllyB to create a fictional Yak-130F in service with the Finnish Ilmavoimat in the 2016-2030 timeline. BACKSTORY At the end of the Cold War the Finnish Air Force relaxed it's policy of alternating it's combat aircraft purchases between Soviet and Western types and replaced both the Saab Draken and the MiG-21 with American F-18C and D Hornets with the F-18C's being assembled by Valmet in Finland. Soon after Finland declared that all the provisions of the Paris Peace Treaties, including those limiting the size and scope of it's armed forces, were nullified. This closed the door on Russian exports to Finland until September 2011 when, unexpectedly, the Libyan National Transitional Council cancelled Libya's order for six Yak-130 advanced jet trainers. Almost immediately, the Russian Government instructed the Irkut Corporation to offer these aircraft to Finland at a discounted and allegedly heavily subsidised price. The six Yak-130's were delivered to the Finnish Air Force Academy in Tikkakoski with the first aircraft arriving in November 2012. Finnish Air Force officials were so impressed with the Yak-130 that they recommended to the Finnish Ministry of Defence to make a further purchase of the Yak-130 but specifically tailored to the light attack role and with the benefit of reducing the number of aircraft required for the Hornet replacement programme (later re-named as the HX Fighter Program). With input from the Irkut Corporation and the Finnish Air Force a new export version of the Yak-130 was quickly drafted and offered to the Finnish Government as the Yak-130F (F=Finlyandiya). In March 2013 Finland ordered 14 Yak-130F's for delivery during 2015 and 2016. Entering service with the newly re-formed Fighter Squadron 21 at Pirkkala in May 2016 the aircraft operate in the light attack role with a recent upgrade allowing them to use GBU-32 and GBU-38 precision guided munitions. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Yak-130F folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Yak-130F folder into your Decals folder. 3. From the WEAPONS folder drag and drop all files into your Weapons folder. This simply adds some weapons to give you the loadout I've chosen but you can select whatever you want. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Special thanks to UllyB & team for bringing us the Yak-130. His original read me is included. Thanks also to EricJ and rusty_hawk for the GBU-38 and to ravenclaw_007 for the LAU-68. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - May 9th, 2021 Submitter Spinners Submitted 05/09/2021 Category What If Hangar
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1 pointThis is simply amazing. Adding the colors to the old photo makes it feel more real and alive. It's like if the picture finally 'breaths. This remind me of the movie project where someone attempt to bring the ancient videos back alive with the colors and smooth 60 FPS. New York in 1911 (Colorized, 4k, and 60 FPS) Street Scenes in San Sebastián, Spain in 1913 (Colorized, 4k, and 60 FPS) Tokyo in 1913 - 1915 (Colorized, 4K, and 60 FPS)
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1 pointAh yes, the good old BBC don't make 'em like that anymore. It would cost too much. And not a [cringe] CGI in sight. I remember watching this series back in the 70's and looking forward immensely to each weekly episode (Sunday night I think?). These were the days of course before instant gratification and bingeing. A simpler time, but alas, no combat flight simulators.
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1 pointAnother change of plan from BdU! We're to resupply at the recently-captured port of Bergen, instead of heading back to sunny France! This won't be popular with the crew! We haven't gone far on our fresh course before we dive again to avoid an aircraft, this time a Swordfish. We get down without being spotted, thankful for once for the rough seas. While submerged, I take the opportunity for another hydrophone check. But there's nothing doing. I give it half an hour just to be safe, then we're back on the surface and headed east. Nearing the Norwegian coast, I finish plotting my course - the final stages of which will take me safely through the unfamiliar and deeply-indented coastline to port. I take the opportunity to check the pull-down map showing Bergen's mine and net defences - which information is presumably based on intelligence sources, as Norway was not in our hands when I left France! Nearing the coast, I report in to BdU. A little later, I get confirmation...perhaps he's a bit impatient. Despite not finding much in the way of sheltered waters amongst the narrows, we reach Bergen without mishap. The sight reminds me of the chorus quoted by Lothar Guenther Bucheim in 'U-Boat War', said to be sung to the tune of 'The Rotten Bones are Quaking': We'll go on marching, marching, marching, Though the shit rains from on high We're heading back to mudville - Bergen's the arsehole in the sky.' I daresay it's a lovely place, really! There may be a mod which fixes this but SH3 seems to have U-boat bunkers built way before they actually were, and Bergen's no exception. Anyway the welcome is warm, if not the weather. Alle maschinen stopp! U-33 glides the last few metres into her new berth. Just the two steamers to show for our second patrol, then. Most of the rest of the time, when we weren't dodging aircraft, we were chasing hither and thither across the North Sea trying to catch much faster surface units. If nothing else, this may have spared me the real-life experiences of many boats during Operation Hartmut, which suffered a disastrous level of torpedo failures. Like being to sent to fight with a toy rifle, as U-47's Prien reportedly told Doenitz. I suppose it's a good patrol if you can walk away from it, and a great one if you can re-use the U-boat!
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1 pointOn April 19th, we overhear a news report that the enemy is withdrawing from central Norway! I set up a patrol pattern off the Allied-occupied ports of Alesund and Molde, north-east of Bergen which is in our hands. By this time, the weather is deteriorating. On the 20th, before I'm on station, I'm ordered back to patrol to the east of Shetland again! Orders are orders - back we go. The very next day, we and U-51 are ordered to re-inforce Namsos, far to the north! Not just frustrating, but out of the question - fuel is down to about twenty percent and I don't want to have to crawl home. I send a patrol report to BdU so that he understands my situation and that I'm remaining off the Shetlands, while I still have the fuel. My only reward for this is to be forced down by a patrolling aircraft... ...an Anson, which doesn't see us and proceeds on its way. I go down to periscope depth, but then to 20 metres as the conning tower is occasionally breaking the surface in the heavy seas. After a hydrophone check reveals nothing doing, I'm come up to periscope depth for a look around on the sky periscope. It's all clear, so up we come. I plot a course which will take us back to Wilhelmshaven after a final leg off the Shetlands. All I can do now is hope that we come across some shipping on the way home! ...to be continued!
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1 pointHi CrazyhorseB34 I have SH4 (but not the Monsun U-boat add-on) , but it's still shrink-wrapped! As for SH3, for the sake of simplicity, I would recommend just going straight for 'GWX OneAlex Edition', download link on the YouTube page here, along with several videos showing it in action: (1) One Alex - YouTube. I would probably have gone for this but it's very recent (and/or at least I discovered it very recently) My own modlist is in this thread: https://simhq.com/forum/ubbthreads.php/topics/4565920/adieu-st-nazaire#Post4565920 I think the FM new interior mod is superfluous as the GUC includes an expanded version (with added e-motor and stern torpedo room) - OneAlex may have taken out the additional interiors as they are just for show and take up extra RAM, not that I've noticed. They are nice, though, even though the crew members are not animated (see pics in this thread) He also has the volumetric clouds, which I don't really like. Some have reported this mod reduces U-boat lookout effectiveness but IIRC modder Fifi has provided a mini-mod which restores this to base GWX values. The big advantage of GWX OneAlex Edition look to be that it includes GWX, the great GUC subs and the H-Sie realism mod all 'preinstalled', and a copy of SH3 commander, plus a lot of extras or tweaks. I have downloaded it but not yet tried it (just over 3 gig zipped) and it LOOKS like a complete package that just needs unzipped to create a fully working install of SH3, so long as it's unzipped to a separate folder to any pre-existing installation. Adger of this parish, also active on SimHQ, is using it and will know more about whether that's right. In short, it looks to me an awful lot less complicated just download and unzip, compared to getting an existing SH3 installation modded up, like I did. This seems confirmed by the simple installation instructions (see below). He says later uninstall an old version first, but as multiple SH3 installations can I believe be created by cutting and pasting an existing installation folder, I think it would be enough to unzip to a different location. This is from the readme (re specs, I'm running GWX3+GUC on a 3.4 Gig i3, GTX580 1.5 Gb, 8 Gb RAM, performance is fine): Hello everybody. As promised, I share my modpack. The game is made for my taste, to my preferences. Therefore, I am ready to accept criticism / suggestions, but only towards realism, not arcade. Feedback is welcome. The game will be updated as I have time. Known issues / bugs: 1 Visual damage of ships at some angle of view by the camera does not reflect correctly from the water. 2 It is better not to use large time accelerations in areas where there are many events. The game may crash. 3 Sometimes ships in a convoy are generated with the wrong draft. Approximate system requirements for a normal game (maybe less, tested the assembly on a powerful computer): 1 Sixth-generation I5 / I7 processor or higher, or its AMD equivalent. 2 RAM 8GB and above. 3 Video card Ge Force 10xx series and higher, or its AMD equivalent. Game Installation: 1 Unzip the archive 2 Run SH3 Commander (on some PCs the game is not working without SH3 Commander) 3 Play All Realism and Gameplay related hardcode fixes mods from H.sie are activated in the game at my discretion. If someone needs to patch the exe file by on his own way, then all the information is in the Support folder, at the root folder of the game. When the radars and other sensors of the second half of the war become available in the game, then you need to activate the Late sensors compilation mod so that the sensor is in the right place. From November 1944, an available snorkel radar detector will become available. You can install it by activating the GWX mod - Late War Sensors Snorkel Antennas, when the boat is on the base. Nothing more is needed except the snorkel itself. If there is a snorkel and the Late War Sensors Snorkel Antennas mod is activated, then after loading the campaign everything will be in its place. Also at the root folder of the game there is a simple and understandable program for generating weather at the beginning of the SH3Weather campaign. Hotkeys: 1 Shift + F / Ctrl + F - raise / lower the flag 2 Shift + V / Ctrl + V - raise / lower the antenna 3 Shift + R / Ctrl + R - raise / lower the radar, if available 4 Shift + N - On / Off time acceleration x128, if annoying time reset when detecting a vessel in friendly ports. 5 Shift + D / Ctrl + D - raise / lower the crew on the deck 6 Shift + U / Ctrl + U - raise / lower UZO (activate UZO by clicking on it with the mouse button) 7 Shift + K - raise pennants (only near the base and only when the periscope is raised) Many thanks to all the people who helped me in the construction industry and the authors of those wonderful mods that I included into the game. Be sure you have uninstalled the old version before installing the new version of the game! I also recommend to read radiograms. Every year there are radiograms that guide the player at real events in the game! Do not miss, it will be interesting! There are of course other good mods, like LSH3 2020 linked to earlier by Strahi. If going down my route with Steam (or DVD) SH3 as a base I would strongly recommend following Fiedler's set-up guide:How to run STEAM-SH3-V1.6b-GWX-WIDESCREEN on Win10 (donitzeliteflotilla.com) Good hunting!
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1 pointAnother load of happy campers winging their way across the Pacific
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1 pointGot upgraded from the Bebe to the 17 today. Took down a few Alb.II's so going well so far for "Flight Sub-Lieutenant Bagpipe Bronson"
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1 pointOn patrol with Esc 48... our new Nieuports are performing well against the Fokkers. Flying today in such lovely weather one could almost forget there was a war on. The patrol is led by Adjutant de Turenne, an experienced flyer. We approach the lines... we have to be very alert as the enemy are sending up frequent patrols. My little 'office' in the sky... I feel at home in here now.
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1 pointTwo smokers... And just a random shot from the Top Gun Campaign
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1 pointIt will come the the terrain Battle of Britain 2 Operation Seelöwe. I tought it could be interesting to switch the campaign from 1940 to 1956 with Hunters and Canberras for the blue side and MiG-17 and IL-28 for the red side. The historical (what if) background is a successfull assassination of Adolf Hitler and a successfull military coup against the nazis. In result of the events a new german government was formed and a Republik Deutschland (Republic of Germany) was founded. Between the RoG and the western allies it came to an armistice and later a peace treaty. The war against the USSR was continuing fighting which ended in 1950 with a draw. In 1956 the RoG overwhelmed France again and started a second attempt to conquer Britain.
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1 pointSome fun with Hawks on a custom and almost symmetric map im working on....
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Version 1.0.0
129 downloads
a set of skins for Yakarovs UH-1H Huey included is a skin for: a UH-1H Medevac unit of the 498th Medical Detachment a RAAF UH-1H of 9th Squadron Vietnam and a Generic South Vietnamese chopper used after 1973 more coming when i can be bothered to do some more research on this bird installation is simple, drop the skin folders into your UH-1H folder and add their entries to the UH-1H.ini and place the decals folder in your decals folder thats it Thanks to Yakarov, i borrowed the decals from his HH-1 to use on the Medavac unit its another one of his models so i figured he wouldnt care -
1 pointcriticism, dosnt equal lack of appreciation, Far from it, and i feel sorry for you if you cannot tell the difference, now with all that being said .......my offer to make some skins for this based on the YAP stuff still stands, you can call it a peace offering if you will end of the day i never EVER said that the thing was bad, its awesome, and if i can help improve it even if it is just slightly i will ........i just only said that something was missing, it does say to report bugs in the description after all
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