Leaderboard
Popular Content
Showing most liked content on 05/19/2021 in all areas
-
9 points
-
8 pointsanother project started many years ago, maybe if there is any interest Ill finish it
-
4 points
-
4 pointsNorth Vietnam, 1967 "I know SAMs are taking a toll on newer aircraft, but this seems a little bit too desperate" "Remember when i told you it was suspicious for these broads with funny accents to be that interested in how the electronics of our B-52 worked?" "Sure" "Well, that's about it"
-
3 points
-
3 points
-
3 points
-
2 points
Version 1.2
259 downloads
Strike Fighter Project 2 – Screen Overhaul v1.2 Customizable Edition The new version of SF2 Screen Overhaul 1.2 is now released. Here is the following screen this mod completely overhaul: - Main screen - Single mission screen - Mission editor screen - Hangar (Default) screen - Loadout screen - Planning screen - Roster screen - Campaign screen - Campaign editor screen - Pilot records screen - Options screen It does not yet cover another screen. It is work in progress (WIP) for now. What I am seeking for is feedback that will help me improving the mod further. It is one of my biggest projects I ever worked on for SF2. It gave me opportunity to grow a new skill I enjoy doing. NOTE: Now that SF2 Screen Overhaul is becoming a customizable version. If you make any mods that adds or change anything to this mod, please add my name and mod name to your credit part. You can contact me by PM in CombatAce (I am known as Eagle114th there) or Strike fighter series Discord chat (My username is Magic Dragon, so you can find me there too.) Version 1.2 NOTES: Buttons customization instruction: In Menu folder (SF2 mod folder), you will see various SF2 screen named as “BUTTONS_HANGAR, MAIN, OPTIONS, etc...), there are folders for each button. In order, to change the color of buttons, go to one of button folder, you will see different folders for various color. Copy the file from there and overwrite the files in any BUTTONS_(SCREEN) folder. For example, in BUTTONS_HANGAR, if I want to change the color of “LOADOUT” square button to blue; I go to the folder “LOADOUT”, then “Blue” folder, copy the files: LOADOUT0.bmp, LOADOUT1.bmp, and LOADOUT2.bmp. Then I paste (Overwrite) the files in BUTTONS_HANGAR. Screens and Buttons customization Templates In different “BUTTONS_(different screen names)”, there are folder “_Templates’. You can use it to change the designs, colors, or anything you want to do with the screen background or buttons. This mod uses a font known as Orbitron. I included it in _Fonts folder. I want to express my sincerely big THANKS to Menrva, Wrench, UllyB, Daddyairplanes, Wilches, JosefK, FalonCAF, and everyone else in CombatAce community for making this possible. You all have been a huge help. Because of Operation Desert Storm 30 years anniversary great mod, I was able to study the codes on how SF2 menu work, which led me into developing new menu for SF2. This mod is truly fun to fly in SF2. If anyone hasn’t tried it yet, I highly recommend it. There are detailed instruction that explains how to install in the proper ways in README file. LEASE READ IT BEFORE INSTALLING! I included the plans for the next version in the readme too. The feedback are always welcomed! -
2 points
-
2 points
-
2 pointswell, it looks like the drogue pods are seperate meshes, and therefore removable via the ini trick
-
2 points
-
2 points
-
2 points
-
2 points
-
1 pointDear Friends! Today’s DD is pretty straightforward, we’d simply like to show you some shots of content that we have in the works for both Battle of Normandy and Flying Circus: Volume II. First, we have multiple renders of new objects, vehicles and ships that are being created by a development partner of ours. They are coming along nicely as you can see. They will be fully integrated into the engine very soon. Next, we have the first shots of the Fokker D.VIII which is development by our friends at Ugra Media. This awesome high-winged monoplane will grace your installs next month assuming everything goes to plan. We plan to release it along with the Typhoon Mk.Ib (which we showed in a DD269) in our next update, which should happen by mid-June. Again, assuming final preparations go well. Also, our great friend Luke 'Requiem' Campbell has created a very helpful video on how to operate the GAZ-MM 72-K and improve your accuracy when shooting at planes and vehicles. Check it out! Thank you to Requiem for making another great training video! GAZ-MM 72-K Steam Release! Additionally, we have added the GAZ-MM 72-K to our Steam store today where it along with the official webstore will have it on discount for another week. You can pick it up HERE. All other work continues and our efforts to expand the team a bit so we can finish Normandy as planned continues. Stay tuned to our DDs all spring and summer long as we continue to build out BON and FC2! See you in the skies! The Sturmovik Team
-
1 pointVery interesting... I'm a firm believer that these things have existed and have been visiting us for many years.
-
1 point
-
1 pointHad my second jab on Saturday (Oxford Astrazeneca), just like the first one, zero side effects, and I feel perfectly fine...
-
1 pointQuestion ... and this design did you already decal? because I had it in mind to do it but if it is ready it is not necessary to do it again
-
1 point
-
1 point
-
1 point@GKABS dude you're an absolute beast knocking out all these new ground objects! Keep up the great work! I split every pair of A2CUs I had climbing up and down the aircraft.
-
1 point
-
1 pointWe found a small issue in the Mirage F1CK, a hotfix is available in the Mirage F1CK in the download section. If you already installed the Mirage F1CK, donwload the hotfix and copy/paste the MF1CK folder in your Aircraft folder, overwrite when it will be asked. If you download the Mirage F1Ck for the first time, the hotfix is not necessary. available soon.
-
1 point
-
1 pointI can recommend > Sagethumbs < Using that, you can get previews of TGAs in Windows:
-
1 pointWell if you ever need help feel free to ask on general channel for SF2. But if you are really desperate you may PM me anytime and I will help :) Once I was exactly in your shoes so I know how is it feel.
-
1 pointPhotoshop basically shows the RGB layers by default. A black and white alpha channel layer can also be enabled (and it can be modified), but it doesn't really give an exact idea of how it will look.
-
1 point
-
1 pointThe stock game does offer a variety of Arabic number decals, from 0 to 99, so there should be no need of custom ones sometimes. Have a look at what the game offers: Arabic2Black, Arabic3Black, Arabic3White and ArabicSN.
-
1 pointClearly those are decals. You don't see them properly because Photoshop does not render alpha channel transparency for .TGAs automatically. Use Paint.NET in order to see those properly.
-
1 pointEscorts! There appears to be a random chance of a Bomber/Reccy mission being assigned an escort of fighters. This works well for French/USA and British missions, where historically the fighters were routinely assigned escort duties to their larger friends. For German missions it doesn't, in my opinion, work so well - from what I can gather the elite German fighter units were never assigned escort duties, and for the 'lesser' units it was a rare assignment from the end of 1916. Escorts were provided by the 2-seater Schutzstaffel units that were based with the Reccy units from early 1917 and formed part of the Reccy flight when in the air. In tinkering with the mission files over the years I have noticed that there is what appears to be an ON/OFF switch included in each mission entry at line 13 (it is set to either '1' or '0'). Missions assigned to cross over to the enemy side of the lines are set to '1' and those that do not are set to '0'. Other than that, I don't know what this switch does - changing the '0' to a'1' or vice versa appears to have no effect on the mission, that I can determine. If it is redundant, it would be great to see this re-purposed to switch fighter escorts 'Randomly On' as now, or 'Off', so that an entry of '1' retained the random chance of a Bomber/Reccy mission being assigned a fighter escort whilst changing it to '0' switches this off. This would not effect the stock missions, as all Bomber/Reccy missions are over the enemy side of the lines and all have a '1' at line 13, so would continue to get the random chance of an escort. And the fighter missions don't get fighter escorts anyway. For the 3rd Part Mission sets, however, being able to set escorts to 'Randomly On' or 'Off' in the mission file would enable the mission creator/editor to switch all or some of the German fighter escorts 'Off' to give an historically more accurate German Bomber/Reccy mission. It would be easy then to assume that the 2nd or 3rd aircraft in a German Reccy or Art.Obs. flight is the Schutzstaffel escort, and German fighters would no longer routinely cross the lines in close support of the Reccy and Bombing flights as they currently do. B.
-
1 point
-
1 point
-
1 point
-
1 pointHola Claudio! así es. estamos deapoco afinando detalles. Por ahora le agregué partes que no tenía, mejore la skin del prototipo. luego me dedicare al cockpit, paraque quede lo mejor posible. Tambien le agregaré un Bump para mayor realismo. Subo unas capturas para ir viendo como va, y muchas gracias por el elogio.Ya sabes que todo cometario/crítica/obsrvación es absolutamente bien recibido.
-
1 pointI saw a clip of this earlier, but I'm glad we're finally going to act like adults and stop ignoring what's so obvious. It's time to rise above being zoo animals in a glass bowl that aliens come study.
-
1 point
-
1 pointThe first challenge I ever ran was the reverse of this, we were in the Eindeckers getting wiped, so I always feel bad for these guys!
-
1 pointFirst Veltro2k´s multi part skin as far as I know. Enhances the resolution. Great work indeed!
-
1 pointView File YAK-130 Mitten update by UllyB YAK-130 (NATO code name MITTEN) by UllyB May 16th 2021/ver 1.0.1 **************************************** Changes: - Updated dataini file to reflect the real distribution of fuel in internal tanks (fuselage and wings) - modified internal fuel tank distribution figures to reflect more realistic the values. Contributors: As Baffmeister noticed, the internal fuel tanks section was unexplicited enough. That thing was corrected. Just replace the dataini file of the plane. Special thanks to Logan4 who helped, correcting in 3DMax the model errors and valors and Baffmeister for detecting them in time. Submitter UllyB Submitted 05/16/2021 Category Other
-
1 pointNo disrespect to yakarov79, but here is the Cyrillic spelling with just a couple of corrections: НАСТРОЙКА ПРЕСЕЛЕКТОРА ПЕРЕД ПУСКОМ ВОЗ- ДУХА В ИЗДЕЛИЕ- ВЫВЕРНУТЬ ПРОБКУ ВИДЕОКАБЕЛЯ,СНЯТЬ С ЭЛЕРОНОВ ЩИТКИ НЕ ТРОГАТЬ! ОПОРА ПРОВЕРКА ГЕРМЕТИЧНОСТИ НАПРЯЖЕНИЕ ДУ КАНАЛ
-
1 point
-
1 point
-
1 point
Version 2.5
821 downloads
Mirage F1CK. This mod is dedicated to BPAO, nothing would have been possible without him. In 1974 the Mirage F1 was selected as the new air defence fighter and a total of 27 Mirage F1CK and seven Mirage F1BK were ordered and delivered in two separate batches until 1983. Specificities : - Radar Cyrano IVM. - RWR. Covered unit : 18th Squadron 18th Squadron (Free Kuwait) A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team ! -
1 point
-
1 pointOkay, a few little things: Existing features + maybe better visible bridges in the inflight-map + change of the flight-formation only if you are a squadron- or flight-leader, in any other case the system should decide between different formations randomly, like a decision from your chief, + Ability to restart the engine not only on the airfiled, but also near to a ground-unit and with a 2-seater everywhere (of course only when the second man is still living ...), + Rank and pilot-name on the paper, if you get the according document to a medal, New features + a clock-gauge in the HUD (a: to simulate the fast view on your clock, b: because of the early aeroplanes without a clock in the cockpit, so the pilots did wear it on the arm, c: the time about the digital Z-Buttom is not very historical), + That there is a use to land and turn off/on the engine. F.e.: If you land at a ground-unit or at an foreign airfield of your side, they can give you a little bit fuel, max. 30%, + an actual aces-ranking-list, national and international Greetings!
-
1 pointSuggestion: When B Flight is "in transit" back to base, please program an enroute descent so the formation arrives over our airfield at a nominal pattern altitude of 2000 feet (or 600 meters) rather than arriving at their patrol altitude. My observer is a bit of whinger, and he's tired of freezing his bollocks. He tells me that the nominal lapse rate is about 2C per thousand feet (1.5C saturated lapse rate and 3C dry lapse rate) so we would be much warmer and save 10 to 15 minutes getting to the bar. Think of it as a win-win.
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..