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Showing most liked content on 02/15/2022 in all areas
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8 pointsA little update on Vietnam Scooters: VA-112 (Bombing) Broncos, 2/1969 - 9/1969, USS Ticonderoga, A-4C VA-216 Black Diamonds, 9/1968 - 4/1969, USS Coral Sea, A-4C VA-212 Rampant Raiders, 12/1965 - 8/1966, USS Hancock, A-4E VA-212 Rampant Raiders, 1/1967 - 8/1967, USS Bon Homme Richard, A-4E to be continued... (88 Skins are done, 47 still to do) and some odds and ends, that I (re-)made over time: VA-81 Crusaders, 1961, USS Forrestal, A-4B VC-2 Falcons, 1976, NAS Oceana, A-4L VC-5 Checkertails, 1981, NAS Atsugi, A-4E VA-127 Cyclons, 1983, Red 01, A-4F VFA-127 Cyclons, 1986, Red 00, A-4F VMA-142 Flying Gators, 1974, NAS Jacksonville, A-4L
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5 pointsThe result of the "Negative, we have no other assets available" response when you're on the bomb run and a LOT of bad guys show up. The Hound Dogs were for clearing a path on the way out.
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3 pointsLearning a new skin is hard sometimes, but the best way to do it sometimes is just to do your own personal skin to figure out what goes where. I can't promise much with the TW F-14 but I got some decals from Dave that may help skin this plane up. Also, a download confirmed that the templates used for this are the ones by pappychecksix, so thanks for the wonderful templates, other than the drop tank, which i squared away as well. Also "deadened" the reflection part of the sun. USN birds aren't flashy and lo-visibility colors work best when the sun does highlight, but not brighten the skin.
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2 pointsnew year, new boom huge public thanks to GKABS for the new Mk39 and Mk15 models. the ones we have in house currently were based on some old side view drawings that werent too accurate to begin with. not to mention the Mk39 now has a stabilizing chute
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1 point@Seb, the best loading order for the various FrankenBHAH addons is as follows: 1. the main FrankenBHAH package (Ver. 1.1) 2. the hardcore addon (Ver. 1.15) 3. the mini tuner improvement (Ver. 1.2) Also recommended is to offload/remove "GPUtuner ver. 1.1.1" because it is technically not compatible with the various FrankenBHAH packages and addons. For example, the main FrankenBHAH package replaces many of the files in the older GPU Tuners and makes them redundant anyway; also, the hardcore addon and mini tuner improvement were only tested with the main FrankenBHAH package, not with the older GPU Tuners, so no guarantees as to how they will behave with the GPU Tuners. Those using only the older GPU Tuners for PE/BH&H2 WOFF are recommended not to load the FrankenBHAH packages, and vice versa. Personally, I prefer the FrankenBHAH package and addons since they are more "refined" upgrades over the older GPU Tuners. @lederhosen, my older GPU Tuners and the various FrankenBHAH packages/addons were tested/tweaked on AMD video cards only but may work well on nVidia too -- BB's packages were specifically tested on nVidia and may indeed work better on many nVidia setups. Best is to pick a tuner that works best for your rig -- the good thing is that both my tuners/enhancement packages and BB's packages eliminate terrain tearing and blue triangles, so you don't have to worry about those no matter what package you install. Cheers all, Von S
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1 pointAlso, a brief follow-up - if you are running any of my older "WOFF GPU Tuners" for WOFF (which are BH&H2 compatible too) - recommended then is not to run the "FrankenBHAH Enhancement Package" since, technically, they are not compatible. The FrankenBHAH Enhancement Package, also the addon "Franken Mini Tuner" that loads after the Enhancement Package, tweak things a bit more so that terrains are slightly crisper than was possible using the WOFF GPU Tuners, with no major drop in average FPS over the previous Tuners. Cheers all and happy WOFFing, Von S
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1 pointbut when you jettison mers/ters/bombs are popped out from aircraft... why not make pylons as sort of ejector racks. Just a matter of proper linking, and a few hidden (fake nodes). I think it might be doable. Just my brain is too lazy already to figure it out now... i will think about it... for sure new Raptor has jettisonable pylons + fuel tanks (but this is a different story - just a matter of hierarchy in nodes)
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1 pointpics taken while figuring out employment procedures.. as noted with partner in crime, same company built this hangar that built the g*****nevilcommbuilding...... (note: weapon by the guy that posted above me)
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1 pointI echo what Albert and Hassel have written - great stories and accounts... Mfair well done on being the last man standing in 8 RFC Flight Lieutenant Theodore Aloysius Andrews aka 'Runt' DSC HQ Sqn 1 Wing RNAS in Flanders St. Pol-sur-Mer Nieuport 10C1 Missions 59 Flying Hours 86 Confirmed 8 Claims 14 Part 15 30th November 1915 The final couple of weeks were dark days in the life of our squadron. The weather closed in and a number of the chaps took the deaths of Arthur and Williams particularly hard. in the past we had a couple of flying accidents and one or two near misses but in the 6 months of flying we had lost no one to enemy action. Noone took the deaths of those fine men harder than the CO Chris Cleaver. He was a man haunted by that fateful mission (See part 14). We had some bad weather that grounded us for 48 hours, the next couple of missions were uneventful. On the 21st November, we were escorting Rod Dallas on a bombing mission. Cleaver led B flight and it was straightforward, we delivered our eggs on the Hun and flew home. It was blasted cold, but not untoward, as we were on final approach of St.Pol-sur-Mer Cleavers plane just dropped out of the sky twisting, then exploding as it hit trees to the west of the airfield. The rest of B flight landed with all haste and ran to the crash site, but there was nothing we could do. Ground staff were there already the blaze too intense and Cleaver clearly dead. Our much loved CO We buried that fine man with a meaningful service put on by the padre and many a tear from his men. He was a fine man and much missed - looking forward we are not sure how anyone could replace him. In other much less important news, I had been awarded the claim for my Aviatik and after a tangle with two brace of Fokker EIs my confirmed victory count has risen to eight. I am now more often than not leading B flight and I feel something of the responsibility of leading some very fine men, Mulock and Keeble among them. Simon Ackart is still very much on the scene and has now two victories to his name the rumours are he will marry Monique at Christmas - I am staying far away. I write this post exhausted, mentally and emotionally drained and hope to receive some leave soon and enjoy time in Blighty, even my father says it would be good to see me. Maybe home for Christmas? Who knows. In dealing with Fokkers the trick is to get very close and aim for the exposed pilot. Once hit they go down fast. To Be Continued ...
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1 pointHello all, I've been working on the Skoshi Tiger F-5C variant and will be requiring some help (I'll be asking in this thread) so If anyone can help with my questions, that would be great! First, how does one make a weapon pylon jettisonable? (I know I can do it for fuel tanks, but have no idea If it is possible to do with weapon pylons.) Second, Is it possible for the refueling apparatus to be included as a weapon (so that one can select it or not in the weapons selection menu in the game)? Thanks in advance for your help. Sophocles
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1 pointNo. 14 Squadron RNZAF, Commonwealth Desert Airforce, Middle East 1953...
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1 pointI was bored with tiling the vietnamese chinese borderland. Because of that i made an attempt to create the island of Alderney for the BoB terrain. It are still a jpg tiles, no water effect so far. That will come later.
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1 pointCVW-3 early in the morning at sunrise in Sweden. And don't ask ME what they are doing there
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1 pointDamn!----- I wish we could take on fuel in this sim. Sure hope the B-50 series is still in the works - Earlier pic's got me hoping
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