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Showing most liked content on 05/26/2022 in Posts
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8 pointsWork with the Geezer's pilots finished. Now I'm starting to gather everything into packages. Soon as possible I will posted all here. Most of Entente pilots are using the Geezer's German pilot no. 5, so I must to create different names for each them with appropriated folders, to avoid any problem. This will allow you to drop all in your "Pilots" folder without any comflict with those used by Central Powers side. Here some screenshots of the pilots
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8 pointsA tiny Update - sorry for lacking these days. This time its VMA-121 Green Knights - another squadron finished. VMA-121 Green Knights, 12/1966 - 6/1967, Chu Lai AB, A-4E VMA-121 Green Knights, 9/1967 - 2/1969, Chu Lai AB, A-4E
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6 pointsView File FW-190D FW 190D, this is my final version of this device that includes all the experimental effects never seen in this simulator, this pack contains the plane with its corresponding cabin with 8 historical skins, plus one without insignia, to fly it with the nation you please , the new pilot of the luftwaffe (there are 2 lods, one with goggles and one without glasses, by default the pilot has glasses). I included all the weapons of the F model (THE ER4 MULTIPLE LAUNCHER THAT BY ERROR I WAS NOT INCLUDED IN THE FW190F PACKAGE) even if this model only carries a bomb or 2 models of disposable tanks. I hope you enjoy it, more information in the readme file. Sorry my English is bad Torno. Submitter torno Submitted 05/25/2022 Category FW-190
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4 pointsJust came back from watching Top Gun 2022 and I must say I like the story line much better then the 1986. and an extra bonus video I think you well all like it I hope.
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4 pointsOne short training mission around the ukrainian airbase Aerodrom Petriwka. WIP terrain.
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3 pointsUkrainian Aerodrom Petriwka WIP screenshot: 80% of this airbase is done. Only one big dispersal area in the left upper corner and then the SAM and Flak are still missing. The layout of the base is as it was in soviet times. After 1995 the dispersal areas and the hardened shelters rotten. I think that they were reactivated in the last month.
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3 points
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2 pointsHello fellow FE2-ers, Uploading some latest screenies here of FM testing currently happening for an upcoming ver. 10.0 of the FM/realism pack for FE2 - always a pleasure to return to FE2, the tweak-friendly sim that keeps on giving. NOTE: improved ReShade shaders for FE2 (see relevant link for those) loaded in all representative pics. below. Cheers all, Von S 110 hp LeRhone upgraded Nieup. 21 (Lewis) does splendidly against mid-war types and dismantles wonderfully too I sometimes like to land and watch a dogfight in progress, for further evaluation of how a tweaked FM handles against the enemy Julio Junqueira's US pilot with the light blue scarf sits well in the 110 hp Nieup. 21 Close-up of an (en)tangled tangle, where I "got the wind up" and the Nieup. 21 was also dismantled while in air (sorry no pics. of that excitement) Proceeding to the SPAD XVII 300 hp: it works well in slash n' dash attacks at low altitude too, and may be used to get away quickly from a problem (suggested skin is the FrenchTan1 available for the stock, 220 hp SPAD XIII that has no hp-rating in its folder names; extract relevant skin folder using Mue's excellent CAT Extractor) The SPAD XVII however is much more suited for attacks above about 2000 m alt. or so, as with the example of this poor Pfalz If you lose an aileron or two on the SPAD XVII, or the rudder (even with ailerons still intact), might I suggest then avoiding tight maneuvers (here we have a flight mate falling into an irrecoverable spin after attempting a tight turn with an aileron missing, during a dogfight) A very close shave with a couple of Flying Razors Geezer's pilot no. 8 fits well with the SPAD XVII Working on the FM for the early, Benz-powered (150 hp) Albatros D.I that carried only one M.G., to save weight (Benz skin will not be supplied with the ver. 10.0 FM pack; it's a simple Paint3D re-coloring of Stephen's skin for the regular Alb. D.I and that can be found in that folder - I've used a shade of brown, opacity of about 40%); Geezer's pilot no. 6, by the way (green scarf fellow that I frequently like to use as a pilot), in the Benz Alby; recommended is one of the available Daimler sounds for the type, makes for nice, soothing flying Benz Albies in action against Geezer's Lewis Nieup. 21 with the 90 hp FM, and Stephen's Nieup. 12 The long flight home, just passing onto our side of the lines
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2 pointsAgreed to all the above, and especially the Pfalz Dr.1 and the Sopwith Pup. But while these projects and updates are in the process of being released in the manner of a couple weeks, did I miss this one from JulioJunquiera?
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2 points
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1 pointanother day turning gas into noise somewhere near Mrkonjić Grad.
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1 pointI did a Google search and they don't seem to have one so you can probably make one or not.
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1 pointFirst a Beta. The terrain is much to big. A full development would need month or perhaps a year.
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1 pointHi Silberpfeil, Improved shaders for FE2 (and SF2) are located at the following link (they are the shader presets that I released a while back, but I will include them in the ver. 10.0 FM update pack since I have too many separate packages currently under the support thread for the FM pack). All FE2 pics. that I have been posting over the last several months (year?) are with the ReShade custom preset loaded up. [EDIT: shader preset files for FE2/SF2 now included in the big, ver. 10.0 FM/realism package for FE2.] In terms of those various pilot models, the only ones I have are the seven or eight models that Geezer made available privately about two years ago, and that I may have PM-ed you a while back - that package includes the Bruno Stachel model. Julio did release a Max Immelmann pilot for the Eindeckers, also the US pilot as available in each of the three Nieup. trainer packs that he released (link here), but other than that I don't think that any new pilots have been recently released. One of Geezer's pilots was released, as allowed by him, publicly with the BE.2a FM upload (see the support threads for the FM pack - last page, p. 8, of that thread), and his pilot with the green scarf was also to be released publicly (as blessed by Geezer) with the Bleriot model and FM (unfortunately that project is currently frozen until/if Swambast manages to retrieve his lost Bleriot files). Cheers, Von S
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1 pointHi all, We have released an update for WOFF BH&H II users to V1.29. Only 1 additional item but important enough. Version 1.29 'Recon Wars' 26 May 2022 1) Addressed a Missing Winter Texture Overlay for Autumn Light, Winter Light, and Winter Full. This of course also includes our 'Recon Wars' expansion (FREE to those who purchased WOFF BH&H II) and it includes all other updates released for BH&H II. Please see website download page for full details.
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1 pointThe only "Celebrity" Pilot he did was that of Bruno Statchel. Or at least the only one I am aware of.
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1 pointBrief, further update to the thread - tweaks going well for a ver. 10.0 of the FM/realism pack for FE2. Have finished with an overhaul for a 110 hp Lewis Nieup. 21 (for Stephen's model); also now completed the Spad 17 300 hp and early Benz-powered Alb. D.I - now onto the Sopwith Snipe FM. Then some further streamlining of folders for the big ver. 10.0 pack. Will also think about looking at Stephen's Pomilio and the Halb. CL.II - or perhaps will leave those for a separate addon sometime later. Representative pics. (and comments) of the latest tests are located under this post. For a representative testing vid., click on the pic. immediately below. [Edit: vid. removed.] Will update again when the full FM package is released. Cheers all & happy flying, Von S MORE INFO.: stumbled onto this website that has interesting technical info. for several aircraft - might be of interest to others too who enjoy visiting the FE2 forums. Check over especially the links there called "early birds," "WWI aircraft," "zeppelins," and "aero engines."
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1 pointHello everyone, New version of beta is now released. The link is posted in the first post. Thank you CombatAce community, especially Ravenclaw_007, Wrench, Nightshade/PR, Menrva, Daddyplanes, Trotski00, and Coupi for big support with the project. If there are any names I forgot to mention here, my apologizes the new beta includes the overhauls for for all A-1s, A-4s, and F-4s. It also contains "readfy to install" folder structures. You wil need to create a new SF2 folder for this. I hope you all like it. Cheers
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1 pointNope, overcast and inclement are 2D cloud layers, totally unrelated, they use a different rendering and shader, so all is fine. I wouldn't lower those if we could, because unfortunately the game is hardcoded to make terrain rendering invisible when above those 2D cloud layers. What this means is that on terrains spanning from sea level up to 5km or more of elevation, you'd get invisible mountains when flying over the layer, hence you can crash into or even spawn above invisible terrain. One of TK's weird (or cheap) design decisions; of course, this doesn't happen on stock terrains which hardly reach a safe value of 4km of elevation.
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1 pointIt is intended. So far i have streets placed only at the Crimean Peninsula. They are connected with the airfield placeholders, as you see in the screenshot below: When finished this will be the two airfields close to the town of Simferopol at Crimean Peninsula.
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1 pointThat is the plan! It is my goal to overhaul all planes, this involves making Soviet’s aircraft flyable too. Cheers
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1 pointExactly. The SF2 games still have a reason to exist, they may be dated but they still are a very decent platform and framework for mods. The amount of third-party content made for them is unrivalled. However, TK insists on selling them overpriced on a late 90s-looking store, thus making these games even more unknown and scam-looking. Probably we got it wrong all these years, TK actually stands for Taken Down, with reference to his own game series...
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1 pointthank you, will look at incorporating tomm. esp as im also working with pretty much everything from Block 15 forward tonights bit, almost done now with historical serials for the Tigersharks in 94.....
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1 pointSomewhere over the legendary skies of Porco Rosso... Island tiles courtesy of @tiopilotos
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1 pointi appreciate it! to be honest, given i had no intentions on Aggressors i did gloss over that. will look into it, although tbh it will be about a week or so before i do. want to wrap up my 23d Wing project here, and some mid 90s skins for ravenclaw's D model above. His work so far has been quite a bit more recent (2013 ish), while you all know im into the older stuff
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1 pointNightLightOn is an 0.0 to 1.0 value, which determines what is the low light level to turn it on. Stock birds should have night light, unless the cockpit.ini got changed. No brightness setting for it, you might experiment with the DiffuseLightFactor value, also 0.0. to 1.0 range. "More" of red light, change the cone angles, that way a wider area is lit. By changing the color itself you can get "stronger red".
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1 pointLockheed F-104A Starfighter - 302nd Fighter Squadron, Imperial Iranian Air Force, 1966
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