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Showing most liked content on 08/08/2022 in all areas
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9 points
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6 pointsAnd the last airfield at the Crimean peninsula is finished. Wagerowje Airbase. It was intended as a big airbase in the east of the peninsula, but was not finished by the Soviets. Today it is more or less a ruin. Neither the ukraine nor Russia had had the money to finish the base and bring it to life.
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5 pointsSEAD run at Saki aerodrom Crimean peninsula Well camoflaged SAM site
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3 pointsRoger E Mosley, the actor who played the helicoper pilot TC in the TV show Magnum p.i., died after a car accident. TC was a inspiration for me, to serve out my military time in a helicopter unit, even that i was from the other side of the iron curtain. RIP, and thanks a lot for hours and hours of TV fun.
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3 points
Version 1.0.3
169 downloads
F-16CD B60 (What-If) Ukraine Reforger by Viper63a 2022 ------------------------------------------------------------- This pack asks the question..."What if" the US was to reforge Ukrain with F-16C\D Block 60 "Bear Hunter\Killers". See the "Credits" sections for a list of all the wonderful modders who deserves ALL the "THANKS" for their original packs. Without them, this pack would not exist. ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- This pack is intended as a stand-alone pack, you should not need any other mod packs. The USAF F-16C\D Block 60 (Viper Team) aircafts were modified for use in the Ukrainian theater: F-16C\D B60 with correct decals, skins, pilots, data, weapons & a bunch of extras. * Included Jets: Please note the serial numbers are randomized. F-16C_B60_UA F-16D_B60_UA ------------------------------------------------------------- Installation: ------------------------------------------------------------- !! First and always - Make a BACKUP copies of your Mod folders...Objects\Aircraft, Decals & Weapons folders... 1) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. 2) Refer to the "Add F16 SoundList.txt" file on configuring the your "Flight\SoundList.ini" file to use the custom F-16 sounds included in this pack. 3) Refer to the "Add F16 Squdraons.txt" file on configuring the your "PilotData\SQUADRONLIST.INI" file to use the Ukrainian Squadrons in a campaigne. Thats it - Enjoy! Viper! ------------------------------------------------------------- ------------------------------------------------------------- Credits: ------------------------------------------------------------- If you didn't sign your Readme.txt - Shame on you (LOL). Let me know if I missed anyone and will be more than happy to recognize! Thanks! ------------------------------------------------------------- F-16 DATA & LOADOUT update v2.0 - Fanatic Modder ------------------------------------------------------------- Effects/Sounds/LODS/Skins - Dave/The Viper Team F110 effects only - Fast Cargo < The new, proper F110 effects possibly again by Fast Cargo. If not, please verify. The egyptian skin - mohand777 The F110 engine sound, I was not able to trace. Pls PM for any feedback to give proper credit. ------------------------------------------------------------- SF2 F-16C/D Block 60 Fictional USAF Squadrons - Viper63a ------------------------------------------------------------- The Viper Team for their EXCELLENT F-16s! Ravenclaw_007 for his new weapon packs. Spudknocker's work that inspired me to make this pack. Dtmdragon's original work that made this pack possible. If I missed anyone...Please excuse and let me know, so I can give credit where it is due... ------------------------------------------------------------- -
2 points
Version 1.0.0
84 downloads
Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota with SPG-9 Kopye comes with 6 textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. yakarov79 for making the gunner/driver models and textures for them and for letting me use it with my Toyota truck Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. lindr2 for using his UB-16 texture And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net -
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2 pointsmight i suggest some reading for the next few nights https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ general knowledge base of how to mod stuff in here https://combatace.com/forums/forum/270-thirdwire-strike-fighters-2-series-mods-skinning-discussion/ mods and skinng threads. lots of tips as people discuss what theyve made or are working on https://combatace.com/forums/forum/269-thirdwire-strike-fighters-2-series-general-discussion/ as it says. general discussion 90% of what youve been asking is discussed somewhere in these forums. i wont say use the search function like others will, i think itts a pita myself but i do try to go cruising through pages and past work before posting about how to make the wheel again.
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2 pointsWas patrolling over the Ypres battlefield (3rd one). Was very impressed by all that was going on at the same time. Ground bombardment, infantry attack you can't see from this height without labels, Archie fire, rain and you can see lightening striking in the distance (love the lightening). On top of all that, we (Jasta 18) are about to be attacked by some Nieuport 27s. Amazing!
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2 pointsHopefully I can find time to finish these off by the end of summer..
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2 points
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1 point
Version 1.0.0
634 downloads
This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics. Changes: - The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project. - Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications. - There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly. - Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time. - Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels. - Adjustment to most decal positions and inclusion of Squadron codes on the wings. - Additional details added to most stock skins. - Additional squadron specific higher resolution skins with more accurate markings for that particular squadron. - Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point. - Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual. - More detailed pilots and ejection seats. - Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. - Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire. - Below is the updated list of F-8 Crusader variants with the original Third Wire description where appropriate and the specific major changes made in addition to the general ones listed above: F-8C The F-8C (F8U-2) entered service in 1959. F-8C is powered by J57-P-16 afterburning turbojet and can reach speed of Mach 1.6. - Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact. F-8C (66) In 1966, F-8C received ALQ-51 ECM and chaff dispensers under project "SHOEHORN", after A-4 and F-4 were upgraded. The cannon ammo capacity is reduced slightly to make room for the ECM black box. - Uses the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails. F-8D The F-8D (F8U-2N) was the all-weather interceptor version, entering service in 1960. It is equipped with AN/APQ-83 radar and more powerful J57-P-20 engine. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. F-8D (66) F-8D also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box. F-8E The F-8E (F8U-2NE), entering service in 1962, was the final production version of the Crusader. It is equipped with better AN/APQ-94 radar, and two underwing pylons for air-to-ground ordnance. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8E (66) F-8E also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box. - Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211. F-8E(FN) The F-8E(FN) is the French Aeronautique Navale version of the F-8 armed with Matra R.530 missiles. Nicknamed "Le Crouze" by the French crew, it operated off Clemenceau-class carriers from 1964 to 1994 until they were upgraded to F-8P standard. F-8E(FN) introduced many of the features, such as double-hinged leading edge flaps and drooping ailerons, that were later incorporated into remanufactured F-8J for the US Navy. - Equipped with the nose mounted IRST system like the USN F-8D and E. - This is the TW F-8J model modified into a F-8E(FN) so the DLC is NOT required. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Location of Matra R.530 missile rails corrected. F-8E(FN) (70) - The nose mounted IRST system is removed from all French aircraft. F-8P(FN) - 17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system. - This is the TW F-8J model modified into a F-8P(FN) so the DLC is NOT required. F-8P(FN) (94) - F-8P(FN) are fitted with a GPS navigation system and antenna. F-8H Starting in 1967, F-8Ds were remanufactured as F-8H, with improved AN/APQ-149 radar, ALQ-51 ECM, and the same underwing pylons as F-8E. - Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. - Missile firing order and cockpit weapon station section dial corrected. F-8H (69) F-8H is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored. - Improved AN/APQ-149 radar fitted in place of the AN/APQ-83. - Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. - A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed. - Retains the ALQ-51 ECM. F-8H (74) - After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored. F-8J F-8J is a remanufactured F-8E with improved AN/APQ-149 radar, ALQ-51 ECM, and other improvements such as double-hinged leading edge flaps and drooping ailerons. However, its performance has suffered significantly due to increases in its weight. - Improved AN/APQ-124 radar installed. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8J (69) To restore lost performance due to increased weight, F-8J is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored. F-8J (75) - In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed. F-8J (75) [w RWR] - Identical to F-8J (75) above except: - The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately. To install: 1, Unpack and drop into your main mods folder. 2, Override when prompted. Credits: - ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER. - ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team. - ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi. - Weapons by Ravenclaw_007. - Template by Geary. - Blade. - Wrench. CombatAce fair use agreement applies. Enjoy, Dan. -
1 pointDear Pilots and Tankers! Today’s DD gives you a glimpse of the gorgeous scenes that are possible with the new Normandy map which is rapidly nearing completion and we give you a sneak peak at the progress on the Churchill Mk.IV exterior and interior. Below are some recent screens I’ve taken with each of the aircraft built specifically for Battle of Normandy including the AI piloted B-26. Of course, all of these planes can be flown alongside your own or against in any title in the series. This really is our most detailed and complex map we’ve ever made and pushes our current map technology to its limit. It will provide countless hours of great missions and historical re-enactments of this pivotal battle and theater of the war. We think you’ll like it. Below are some very WIP images of the Churchill Mk.IV tank coming to Great Battles. As you can see the interior is NOT textured completely, but you can tell that our friends at DigitalForms have once again done an amazing modeling job! It’s another very busy summer for us. Stay tuned! Enjoy!
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1 pointView File Toyota with SPG-9 Kopye Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota with SPG-9 Kopye comes with 6 textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. yakarov79 for making the gunner/driver models and textures for them and for letting me use it with my Toyota truck Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. lindr2 for using his UB-16 texture And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 08/08/2022 Category Ground Object Mods
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1 pointThis, and a couple of other vids just suddenly appeared on my feed. I was blown away by how accurate this guy made the mission. This has to be from DCS.
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1 pointView File [FICTIONAL] F-16CD B60 (What-If) Ukraine Reforger F-16CD B60 (What-If) Ukraine Reforger by Viper63a 2022 ------------------------------------------------------------- This pack asks the question..."What if" the US was to reforge Ukrain with F-16C\D Block 60 "Bear Hunter\Killers". See the "Credits" sections for a list of all the wonderful modders who deserves ALL the "THANKS" for their original packs. Without them, this pack would not exist. ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- This pack is intended as a stand-alone pack, you should not need any other mod packs. The USAF F-16C\D Block 60 (Viper Team) aircafts were modified for use in the Ukrainian theater: F-16C\D B60 with correct decals, skins, pilots, data, weapons & a bunch of extras. * Included Jets: Please note the serial numbers are randomized. F-16C_B60_UA F-16D_B60_UA ------------------------------------------------------------- Installation: ------------------------------------------------------------- !! First and always - Make a BACKUP copies of your Mod folders...Objects\Aircraft, Decals & Weapons folders... 1) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. 2) Refer to the "Add F16 SoundList.txt" file on configuring the your "Flight\SoundList.ini" file to use the custom F-16 sounds included in this pack. 3) Refer to the "Add F16 Squdraons.txt" file on configuring the your "PilotData\SQUADRONLIST.INI" file to use the Ukrainian Squadrons in a campaigne. Thats it - Enjoy! Viper! ------------------------------------------------------------- ------------------------------------------------------------- Credits: ------------------------------------------------------------- If you didn't sign your Readme.txt - Shame on you (LOL). Let me know if I missed anyone and will be more than happy to recognize! Thanks! ------------------------------------------------------------- F-16 DATA & LOADOUT update v2.0 - Fanatic Modder ------------------------------------------------------------- Effects/Sounds/LODS/Skins - Dave/The Viper Team F110 effects only - Fast Cargo < The new, proper F110 effects possibly again by Fast Cargo. If not, please verify. The egyptian skin - mohand777 The F110 engine sound, I was not able to trace. Pls PM for any feedback to give proper credit. ------------------------------------------------------------- SF2 F-16C/D Block 60 Fictional USAF Squadrons - Viper63a ------------------------------------------------------------- The Viper Team for their EXCELLENT F-16s! Ravenclaw_007 for his new weapon packs. Spudknocker's work that inspired me to make this pack. Dtmdragon's original work that made this pack possible. If I missed anyone...Please excuse and let me know, so I can give credit where it is due... ------------------------------------------------------------- Submitter Viper63a Submitted 08/07/2022 Category What If Hangar
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1 pointA million thanks for the heads up on the resurrection of the Razbam site. I have purchased the F2H Banshee for the cockpit and am delighted to get it. Now I can have fun tweaking it. Cheers!
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1 pointKirowskoje Airbase at Crimean peninsula. I dont know, why the Soviets very seldom built hangars and hardened aircraft shelters at their bases at the Crimean peninsula. Giant airfields, but less protection for the planes. Strange. Only one base is to be built and then i will release the second Beta.
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1 pointHi, the otter released in 2 variants;still wip but flyable. a wheeled and amphibian version https://www.sas1946.com/main/index.php/topic,69309.0.html \
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1 pointSo I've been splitting my flight time between WOFF and the new Microsoft Flight Simulator and my jaw hit the desk last night playing through my 1915 British campaign. As our patrol of Bristol's headed out I could see the cloud cover break and the small village below. MSFS uses a technique they call Photogrammetry, which creates some genuinely convincing images of the ground. It's surreal to fly over your own home as the sim models the weather just outside your door. But for a 20+ year old game engine to do the same thing - to essentially create 1915 Photogrammetry? I'm genuinely astonished! It's hard to complete missions because I keep pausing the sim to take more screenshots!
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1 point
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1 point
Version 1.0.0
87 downloads
Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota with DSHK Gun comes with 6 textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net -
1 pointThe Nimrods transition from the MR.1 to the MR.2 and shift to low viz schemes, but the mission to protect UK waters continues... Royal Navy ships shadow a Soviet naval force in the North Sea as the Nimrods keep up aerial surveillance.. Heading home to their forward deployed base at Sumburgh in the Shetlands..
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1 pointmore in the pipeline on the release side (weekly for a while if RL cooperates) on the working side, a pivot to the Pacific
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1 pointnext installment awaitng approval what cool ish is those are in game screenshots. i just dropped the opacity on the sky background over the map.
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1 pointI have all of the Razbam SFP1/WoX/SF2 aircraft payware mods. I believe they are available for purchase again on the new website. The only problems they cause are with shadows, which can only be solved by turning them off. I generally prefer the Razbam 3d models and cockpits to any others available, even some of the more recent releases. Most of the releases were for SFP1/WoX, but aside from the shadow problem, work fine with SF2. I think the F-102 was the only one specifically made for SF2. There are some files available here on CombatAce to improve/revise them. As most people still flying SF2 don't have the Razbam releases, it is easier to use any/all freeware public releases for compatibility with missions/campaigns made in recent history and given the age of the sim, it makes it questionable to spend money on such old, obsolete software. At one point Razbam intended to provide an update to fix the shadow problems for SF2, but they never followed through. I can't blame them as even TK abandoned SF2 for greener pastures.
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1 pointfinally got this one most of the way done. if anyone has pics of 81-0755, 81-0757 and 81-0759 with the white numbers, it would be appreciated. otherwise, got 17 nailed down, and the rest are just blank
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1 point
Version 1.0.0
96 downloads
Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota with ZU23-2 AAA without a cabin comes with 6 textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. yakarov79 for making the ZU23-2/gunners/driver/textures for them and for letting me use it with my Toyota truck Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net -
1 pointMy friend I love ... the MiGs !!! Available soon I hope ! P. Needed screenshots Mala Ipsa Nova... from the Liberty Wing !
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1 pointIt's better not to ask Sometime, things are not what they seem. More often than you think. The control tower has nothing, invisible scratches on the paint, no-one will notice. I could definitely explain. It's classified you know. You moved it since the last time I went, don't you ? Metal junk value has skyrocketed lately, we'll sure have a good deal. I'll pay for the cleaning. Send me the bill. Frankly, I don't remember. Shock absorbers tuning
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1 point
Version 1.0.0
90 downloads
Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota with ZU23-2 AAA comes with 3textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. yakarov79 for making the ZU23-2/gunners/textures for them and for letting me use it with my Toyota truck Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
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Version 1.0.0
363 downloads
Aeritalia G.91Y Yankee REDUXE This is the reworked version of ErikGen´s great G.91Y Yankee 1st of all I want to thank ErikGen for this great model 2nd read the f***ing readme!!!! WHAT´S IN: 1 aircraft with 5 brand new skins CREDITS: - ErikGen - 3D modeler of the plane & cockpit & paint basic temp - Soulfreak - paintwork, ini dance, screens etc. _ kreelin - FM - Spillone104 - Sounds Special thanks to: Richard J. Caruana who helped me with the fonts for the decals TO INSTALL: - remove old G91Y folder from the Aircraft folder - extract G.91Y REDUXE.7z into your mod folder Schapen, Nov. 14th 2019 Carlo "Soulfreak" Vecchi THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
1 point
Version 1.2
875 downloads
The Yakovlev Yak-15, NATO reporting name: Feather, was a first-generation Soviet turbojet fighter developed by the Yakovlev design bureau (OKB) im- mediately after World War II. It used a reverse-engineered German Junkers Jumo 004 engine. Along with the Swedish Saab 21R, it was one of only two jets to be success- fully converted from a piston-powered aircraft and enter production. 280 aircraft were built in 1947. Although nominally a fighter, it was mainly used to qualify piston-engine- experienced pilots to fly jets. @ Original Pasko's model (as just edited by Wrench, Eburger and so on, excuse me if I don't remember all) 2012 rebuilt: - tail mapping bug fixed - rudder mapping main bug fixed - front wings upside-down mapping bug solved - Inner cockpit corners ouside canopy painted - Stary's cockpit fitted in place (thank You man!) - a better pilot seat added - 13 historical skins made/fixed - 2 original fictional camo skin revamped - a whole new decalset - new hangar & loadout pics Enjoy @ Paul
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