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Showing most liked content on 02/14/2023 in all areas
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12 points
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11 pointsOkay, it was just to test... Many edits later, my wingman with 10000 pounds of payload : With a few more tries I succeeded too Still things to do, but at least it lands on the aircraft carrier And take-off The little grey thingy at the right bottom is my wingman doing rounds on the water with one engine down...
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8 pointsPhotographic proof that it's not always the bombs that are retarded........
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3 pointsI decided to rebuild Montevideo Airport from scratch. The first step is done. The two main runways and some taxiways are layed out. At the moment the airport consist of 41 single objects. Its like a big puzzle. So it looks today: Tomorrow more.
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2 pointsCan't wait for Deadline result.. so far 1 out of 3 "Horses" I "Bet" currently leading.. hope "She" can win the race..
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2 pointsBay of Pigs (small) campaign addon for Operation Tainted Cigar for SF2.... Beta released here:
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1 pointView File BAC JetProvost T5a Skins Skins for Russouk2004's Jet Provost. 4 skins included. Enjoy. Pete Submitter pappychksix Submitted 02/14/2023 Category Other
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1 pointlooks awesome would suggest moving the insignia off the nacelles though. because of the rotation. best suggested place would be on the fuslage forward of the red band, and as big as possible
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1 point1. Avro Canada CF-100 Mk.4 - 21° Gruppo, 53° Stormo, Aeronautica Militare, 1960 2. Avro Canada CF-100 Mk.4 - 101 Squadron, Israeli Air Force, 1967 3. Avro Canada CF-100 Mk.4 - No.153 Squadron, Royal Air Force, 1957 4. Avro Canada CF-100 Mk.4 - Fliegerstaffel 16, Swiss Air Force, 1962
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1 point. "A Story for the Season" 1916: Christmas Eve at the Front. The War has dragged itself along on its steely, mud-caked claws for over two years, and the end seems no closer now than when it all began. At an RFC aerodrome not ten miles from the first line trenches, a group of airmen sit through the morning’s briefing, and prepare themselves for the day’s work. They are nearly all young men, at least in years. But with war comes age beyond a calendar’s mark, and one would find that each man is far older than first appearance would tell if a moment were taken to look into his eyes. As the meeting breaks the jovial banter can be heard amongst the group: the good-natured ribbing and warnings, the verbal jousting, the camaraderie and the closeness that bonds souls together in such tenuous and temporary times. Across the mud at a German aerodrome, a similar scene is being played out. The Jagdstaffel pilots there are also preparing themselves for the task at hand. To look at them, you might imagine they were schoolmates of their British counterparts, rather than enemies soon to be locked in mortal combat. For they too laugh and joke, and share that same bond. And they too are of the "old young". The hour is at hand. On each side the signal is given and the small, fast scout planes skim along the cold, icy ground, and one by one lift into a winter sky as grey as the earth below. They form up, and after climbing to their prescribed altitudes, they head towards No Man’s Land and on to do their best; for King and Country; für Kaiser und Vaterland. They meet, and there is the initial gun pass as each sizes up the other. A few moments later and the aerial battle begins in earnest. To those in the fight it is a mind-numbing blur of action that runs in both accelerated and slow motion simultaneously. A split second given to pull the trigger as a plane zips across the sights: an eternity spent to try and twist out of the path of the bullets. An entire lifetime won or lost in less than an eye blink. To those on the ground it appears as a graceful ballet of the sky, the canvas-feathered birds turning and rolling and climbing and diving. But it is a dance to the death more often than not, and it will end when one or more has fallen. And one has fallen. The long, slow, spiraling pirouette as the finale comes to the dance. The others have now tired and as if by mutual agreement or unseen signal the partners separate and turn away. The audience below does not understand how it can be over so quickly. They cannot see the fatigue and exhaustion of those in the air; cannot see their battered ships, or their bruised and aching bodies; or their tired, aging eyes. No, they can see none of these things, any more than the men in the air can see the pain or the agony endured by those who must fight on the ground. Each sees the other from afar, as through a glass darkly. It is an irony of war that in each case, either in the Sky or on the Earth, a man better understands and is more akin to the enemy he fights in his realm than to his own countrymen above or below. Christmas Eve at the Front. Night has fallen and the pilots sit about the dinner table at their respective aerodromes, and talk of flying and fighting, and of family and friends. Wishes of the Season are shared, letters from home are read. Songs of hope are sung and toasts are made to fellow flyers, and to mothers and sweethearts. At one of the tables an empty chair stands in remembrance of the comrade lost that day, and to whom the final toast is made. He will be missed, and to a loved one back home he will forever be a young man with bright, happy eyes; forever a photograph, a memory of a life that could have been. It matters not which side he fought for. He was a man, a part of human kind, and with his passing we are all the lesser for it. . May you have safe and blessed holidays wherever you are, and may we each remember the true message of this season: Peace on earth, good will toward men.
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1 pointIt's a not serious mod I made from the very good MiG-Ye8ML made by Logan4 and available in the download section, in this pack :
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1 pointAfter 24 hours the race is tight, very tight. Almost 50 members voted in 24 hours. AIDC F-CK-1 Ching - Kuo (I guess STRAHI is happy for the time being) is in front with 11 votes (23.4%). Very interesting race... PS - An open bet would've been great LOOL
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1 pointJust to say... and adding a sort of "fake engine" with specific entries ? Edit : time is missing to test but I think we could start from the example of the F-86H propulsion data.
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1 pointI am releasing this as a BETA for you guys to try out and give feed back on. You WILL need OTC for SF2 installed and you WILL need SF2NA as part of your base game installation. StrikeFighters2 BOP OTC addon BETA.7z TO INSTALL: Unpack the files and out into your 'StrikeFighters2 OTC' mods folder. You MUST overide when prompted!!! It will not affect the OTC campaigns and objects in anyway. The aim of this addon to fly as the A-4B Skyhawk in the air-to-air role as planned if Kennedy hadn't massively reduced the planned air support by the Navy at the last minute. But you can also fly in the ground support role as a Rebel/ CIA B-26B "During Bay of Pigs VA-34 A-4B Skyhaks from the USS Essex flew a CAP/ escort mission with the intention of protecting the Rebal A-26 Invaders but due to a timing cock up were an hour late and missed engaging the Cuban T-33A fighters. They also flew multiple reconnaissance flights over the invasion beach throughout the incident. Due to President Kennedy insisting that there be no proof of US involvement the Skyhawks had their USN markings painted over. This was one of the first VSF Skyhawk detachments and the A-4B could not carry the AIM-9 at this point so Skyhawks operating over Cuba just had two wing drop tanks plus thier 20mm cannons." Credit goes to eburger68 and the team who made OTC: Wrench for the T-33 WhiteBoySamurai for the long hull Essex I turned into the LPH-4 Timmy, Bobrock, Hgbn and Wrench for the A-26
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1 pointAfter looking on my terrain and then on Google Earth i realized, that i placed Montevideo at the wrong position. So i had to move it. Near to horizon you see the city tile at the old position. In reality there is a town called Ciudad del Plata or so. Montevideo is around the bay, which is a natural harbour. Same position, but view to the south, the suburbs of Montevideo along the coastline and the Montevideo International Airport Short view of this airport. First steps, there is still a lot to do.
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1 pointAGM-88G AARGM_ER 3d work is almost done , it is not perfect but for the moment i think it is good enough may be in the future we will get some better pictures with more details
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1 pointThe contrast of colors in this shot is wonderful! Such a basic shot, but open this one with your viewer, it's gorgeous! And one curly one for the distribution of parts.
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Version
1,366 downloads
Operation Tainted Cigar for Strike Fighters 2 This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including: - a completely revamped/overhauled Cuba terrain - a number of new aircraft - other aircraft updated to SF2 standards - plenty of new aircraft skins - a bevy of new ground objects, incl. new ships - a handful of new effects, weapons, and guns - a more historically plausible campaign - SF2NA-compatible campaign w/ carrier battle groups To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required. Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed as part of your target installation base: REQUIRED: Strike Fighters 2 (SF2), plus Strike Fighters 2 Vietnam (SF2V) PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above. The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the OTC mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the two OTC archive packages that you downloaded to a location on your hard drive. - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This step involves a bit of text editing, so please pay attention. Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows: StartYear=1948 EndYear=1990 Now, locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=F-8C_MF MissionMap=CUBA StartTime=16:37 StartDate=10/28/1962 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=19621028 Op Tainted Cigar PlayerService=USAF PlayerUnit=481st TFS, 27th TFW AircraftType=F-100D Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=TRUE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. ------------------------------------------------- * STEP 4: Extra Step for Installs without SF2NA * ------------------------------------------------- If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well). - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages. - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.) Now for the removals: - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA). - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA). * * * * * THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation of Optional Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages). The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets: 1. Optional Aircraft from SF2E If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR). 2. Optional DLC Aircraft from ThirdWire If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default. 3. Optional Aircraft from the A-Team This version of OTC also supports the use of several aircraft available only from the A-Team's web site: http://cplengineeringllc.com/SFP1/Skunworks.html These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to: 1) download the original versions from the web site above and unpack them; 2) copy the LOD files (models) from the original versions to the corresponding aircraft in \Optional\Aircraft, 3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft in your OTC Mod Folder. Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder. Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site: -------- --------- ----------- ----- Aircraft LOD Files Substitutes Notes -------- --------- ----------- ----- C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section E-1B E-1B-R0e.LOD E-2A Beta Models section P-3A P-3A-R0b.LOD P-2H Modern Planes section S-2A S-2A-R2.LOD A-1H Modern Planes section 4. Optional Destroyers Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate". Installation of these destroyers is simple: 1) Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.) 2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (in the OTC packages you downloaded). 3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. 4) Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder. Again, the campaigns will automatically use the new versions of these ships. ~~~~~~~~~~~~~~ Campaign Notes ~~~~~~~~~~~~~~ There are two main campaigns supplied with this version of OTC: - Cuba: the standard campaign, allowing you to fly a variety of USAF, USN, or USMC aircraft in support of the U.S. invasion of Cuba. - Red Cuba: new "red-side" version of the main campaign, allowing you to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of the island of Cuba. By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA. If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types. The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way). The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper. Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes. So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~ General SF2 post-Dec2009 Updates/Conversions -------------------------------------------- - Hangar/Loading Screens: converted to .JPG format - Loadout Images: coverted to .TGA format - Cockpit Positions: checked & updated as needed - HUD/DTVFilter Materials: added & updated as needed - Effects: added proper shaders to all effects - EnvironmentSystem: added proper Dec2009 shaders & new environment parameters - Menu Screens: coverted to .JPG format - Non-decal TGAs: moved to aircraft texture folders - UserLists: added UserList.INIs to all aircraft - AircraftShortNames: added AircraftShortName statements to all aircraft - Damage models: added aircraft damage models to most air- craft DATA.INIs - Decals: moved all aircraft decals to \Decals folder - Pilots & Seats: moved all pilots & seats to \Pilots folder - Radar frequencies: added radar frequency data to aircraft radars, RWR statements, anti-radiation missiles, & ground radars (not ships) - Weapons & Guns: converted weapons & guns to SF2 standards - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions into several .INIs - Ships: added collision LODs where necessary - Carriers: added SF2NA data to carriers as needed Other Updates & Fixes --------------------- - added damage .TGAs to several aircraft - tweaked weapons loadouts/stations on several aircraft - updated flight models on a number of aircraft to use SF2 or SF2-friendly flight models - tweaked flight models on most remaining aircraft to make them SF2-friendly - added cockpits to all MiGs and made them flyable - replaced the older F-8s with The Mirage Factory F-8C & F-8E - added additional units/skins to F-8C & F-8E - added 3rdWire cockpits for F-8C & F-8E - added additional units/skins to A-4B/C - added additional units/skins to F-100D - adapted custom F-4B skins to SF2 equivalents - applied SF2 updates to F11F-1 & F3H-2M - updated naval aircraft for SF2NA carrier use/parking - added new Hangar & Loading screens for all aircraft - made minor correction/fixes to most aircraft - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis - added 3rdWire cockpit for F-105D-25 - replaced original cloud mod with Cellinsky's WideSky cloud mod - updated original Menu screens and added a few new ones to round out the set - created new InstantAction.INI - added custom SpeechSystem.INI to suppress some gun-firing radio calls ("He's firing his guns!") - updated SpeechSystem.INI for SF2NA compatibility - carried over original Nations.INI tweaks to SF2 Nations.INI - updated Nations.INI for SF2NA compatibility - added several new sounds & updated SoundList.INI - added handful of new guns - tweaked flak guns to improve effectiveness & use new effects - added a handful of weapons & tanks (mainly for new aircraft) - converted main terrain .INIs to SF2 standards - replaced original terrain w/ Wrench's updated Cuba terrain for SF2 - re-arranged positions of a few carrier stations - re-named a few target areas (all at sea) - created SF2NA compatible water map for carrier/ship use - added new terrain items (static models, etc) to TYPES.INI - updated stock Cuba campaign for SF2-compatibility, added new aircraft to campaign, & re-ordered deployments for some units - created SF2NA-compatible version of stock Cuba campaign w/ SF2NA-style carrier battle groups & aircraft mission types - added "Red Cuba" campaign for Soviet/Cuba side New Air & Ground Items ---------------------- USN/USMC: - A-1H (VA-176, VA-95, VA-65, VA-75) - A-3B (VAH-4) - A-5A (VAH-1, VAH-7) - E-2A (various VAW units) - F4D-1 (VF-13) - KC-130F (VMGR-352) - P-2H (VP-18, VP-56) - RF-8A (VFP-62, VMCJ-2) - SH-3D (HS-7) USAF: - B-47E (380 BW) - B-58A (63 BS) - F-102A (159 FIS - FL ANG) - F-104A_58 (157 FIS, 319 FIS, 331 FIS) - F-104C_61 (436 TFS, 476 TFS) - F-84F (12 TFW, 15 TFW) - RF-101C (363 TRW) - U-2A (USAF,CIA) Soviet/Cuba: - MiG-15UTI (Esquadron de Caza) - MiG-17 (Esquadron de Caza) - MiG-17AS (Esquadron de Caza) - MiG-19P (Esquadron de Caza) - MiG-21PF (Esquadron de Caza) - SeaFury50 (Esquadron de Caza) Ground Items: - CIM-10 Launcher - Cuban Squad - SON-9A Firecan radar - Flatface radar - Freya radar - M-43 Ambulance - M-51 Skysweeper - M-59 155 Long Tom - NIKE/Hercules site - SA-3 Goa launcher - Search Radar Tower (SRT) - Sidenet radar - Spoonrest radar - US Squad - several Soviet AAA/flak guns - US 90mm AAA - Kesselbrut's new ZiL truck types Ships: - Adams class - Batimore class - CG-16 Leahy class - CGN-25 Bainbridge - Cleveland class - Container Ship - CVA-41 Midway class - CVA-59 Forrestal class - CVAN-65 Enterprise - Farragut (Coontz) class - Gearing FRAM Ib class - USCG HEC - Foxtrot Submarine - FRAM II S2S - FRAM II ASW - FRAM II DG - Hospital Ship - Kanin class - Kashin class - Kynda class - Landing Craft (LCM) - Liberty Class Ship - Liner - Motor Torpedo Boat (MTB) - MV Atlantic Causeway - MV Atlantic Conveyor - MV Baltic Ferry - MV Nordic Ferry - MV Tor Caledonia - Navy Tug - Oiler - Oil Tanker (Tanker2) - Petrolero - Petya class - Riga class - Small Cargo Ship - Soviet Cargo Ship - Soviet Cruiser - Soviet Freighter - Soviet Tanker - Soviet Trawler - Sumner class - Sverdlov class - Trawler - Trawler1 - Trawler2 - USN Cruiser - USN Destroyer - USN Escort - USN Frigate - USN Tanker - USN Transport ~~~~~~~ Credits ~~~~~~~ This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use: Aircraft ----------------------------------------------------------------------- JSF_Aggie ........................ A-4B & A-4C skins Bunyap & pappychksix ............. A-3B Skywarrior MontyCZ .......................... A-1H Skyraider Volksjager & HrntFixr ............ A-1H skins (MontyCZ) Wrench ........................... A-1H skins (3rdWire) Julhelm .......................... A-5A Vigilante russouk2004 & Capun .............. B-47E Stratojet Sundowner & USAFMTL (Dave) ....... B-47E skins & decals Ahmed Junaid Raza ................ B-57B Canberra Zurawski ......................... B-57B Cockpit Pasko & Column5 .................. B-58A Hustler Wrench ........................... B-58A Hustler SF2 updates Foxmonter ........................ F3H-2M Demon NeverEnough ...................... F3H-2M SF2 updates ChampionsVA56 .................... F3H-2M Ultimate Pack Julhelm .......................... F4D-1 Skyray ChampionsVA56 .................... F4D-1 Ultimate Pack customizations MyTai01 .......................... F-4B skins The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins salvatorestupido, & JSF_Aggie JSF_Aggie ........................ F-100D skins Veltro2K ......................... F-102A Delta Dagger Ordway ........................... F-102A Cockpit Ahmed Junaid Raza ................ F-104A/C Starfighter Spillone104 & Paulopanz .......... F-104A/C updates/upgrades Frank Rosato ..................... F-104A/C Pack for SF2 ArmourDave ....................... F-105D-25 Thunderchief Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart DaniloE31 ........................ F-106 Update Pack for SF2 Fleet-Defender & Team ............ F11F-1 Tiger Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations The Mirage Factory ............... F-84F Thunderstreak pappychksix ...................... F-84F skin Zurawski ......................... F-84F cockpit Wrench ........................... F-84F (3rdWire) customizations pappychksix & 331KillerBee ....... KC-130F tanker Tracker & ChampionsVA56 .......... P-2H Neptune Wrench ........................... P-2H updates Erikgen .......................... RF-101C Florian .......................... SH-3D Sea King Pasko & Column5 .................. U-2A Dragon Lady A-Team ........................... several optional aircraft (models not included) -- see above for more info Pasko ............................ MiG-15bis_FAR & MiG-15UTI Paulopanz ........................ MiG-15bis & MiG-15UTI skins Stary ............................ MiG-15/17 cockpit Spillone104 & Paulopanz .......... MiG-19P Farmer Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit) The Mirage Factory ............... MiG-21F-13 Fishbed Paladrian ........................ MiG-21 cockpits Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS, MiG-21PF, & Il-28 Simon Porter ..................... Sea Fury Paulopanz ........................ Sea Fury skins Ground Objects ----------------------------------------------------------------------- Nicholas Bell .................... WOE 1950's AA Mod Canadair ......................... Powerful Flak Gerald14 ......................... Russian Defence/ZSU-23-4 Pack Fubar512 ......................... ZSU-23 AAA tweaks Pasko ............................ SAMs and Vehicles Pack: Euro/Desert Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42 rebel ryder & Nicholas Bell....... M1939 flak guns Julhelm .......................... Firecan radar Kesselbrut ....................... ZPU-1, US/UK_Cal50 rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads Wrench ........................... M-59 (based on M-113) Pasko ............................ SS-4 vehicles & items, Su-100 Kesselbrut ....................... ZiL Transport Pack SUICIDAL ......................... New Destroyed Tank LODs Pasko ............................ Hawk launcher & radars Fubar512 & Wrench ................ Hawk INI tweaks Unknown author ................... CIM-10A Bomarc Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR Fubar512 ......................... NIKE-Hercules sites layout/placement Spillone104 ...................... SA-2 Guideline Pack WhiteBoySamurai .................. Leahy & Bainbridge class YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot, Adams class, & Farragut class GrinchWSLG ....................... Fletcher class JSF_Aggie ........................ ThirdWire LHA upgrade Florian .......................... USN AOE Transport WhiteBoySamurai ...................Riga & Petya class ships Orsin ............................ Kanin (Udaloy) class Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker) Suicidal & Torno ................. Container Ship Loborojo & Suicidal .............. Petrolero Fubar512 ......................... Fleet Oiler Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor Caledonia, HospitalShip, Small Cargo Ship, Trawlers, Hotel, November, LCM Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor Cocas ............................ Trawler & Soviet Trawler Raven ............................ Trawler skins Marcfighters ..................... Zulu (USS Trutta) Fubar512 & MiGBuster ............. Carrier Deck Illumination package Other ----------------------------------------------------------------------- Deuces ........................... Cuba terrain for OTC Wrench ........................... updated Cuba terrain for SF2 Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2 Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects Spectre8750 ...................... Fake Afterburner Node Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & Dave (USAFMTL) 1 May 2014 12 July 2013 28 April 2013 25 June 2011 8 December 2010
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