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Showing most liked content on 03/12/2023 in all areas

  1. 8 points
    Taking off from Isla Martin Garcia Airport It looks like the offending vessel, let get closer and get visual id. yes, this is the right ship Kono, change your course to 120 degrees and prepare to be boarded. No answer? fire a few warning shots Tower, this is flight 452, the ship is turning back, returning to base, over. Safe Landing :)
  2. 8 points
  3. 8 points
  4. 7 points
  5. 4 points

    Version 1.4.1

    251 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Su-35I Flanker-E IRIAF All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=GSH301 [GSH301] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.4.1 Fixed nose gear as it was not animated correctly and made it not swivel from its center position to +/- 45 degrees left/right and remains locked Fixed Right and left main gears wobbling Added the AKU170 attachment point for the R77 missile. 1.4.0 added CanopyNodeName=Canopy to fix Canopy ejecting. and added the sound file for the 30MM GSH301 gun 1.3.0 Corrected Autolanding. 1.2.0 Corrected the main left landing gear roll correctly. 1.1.0 Corrected VTOL thrust vectoring control when you press ctrl+/- LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Model by g00r00 I would like to thank Coupi and Compufat for working with alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together. YEYEYE for the Cockpit I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  6. 4 points
    The planning map with all target areas, which i have so far. (small redbrown and blue dots) The new createt targetareas i will fill with buildings and when i have finished this then i continue with Uruguay.
  7. 4 points
    The small airport near Villa Gesell: It is a long, small runway with one service area, in reality used for civil light aircrafts.
  8. 4 points
    Uruguay will be the center of many battles on that terrain, we would benefit from a modernized M41 Walker Bulldog!
  9. 4 points
    Are those VLR antennas on the Mustang fake pilot objects?
  10. 4 points
  11. 3 points
    Maaaaaaannnnn!!!! If you are trying to kill me, you´re doing right!!! Please, say you´ll release this beauties!!! Now I´ll take some pills to stop shacking! mandatory... you know! dragon ball z wallpaper goten
  12. 3 points
    Su-35I Flanher-E IRIAF uploaded. Just waiting for approval.
  13. 3 points
  14. 2 points
    I made it at last!!!!!!!!!!!!!!!!! That´s the trick. Thanks so much Cliff7600!!!!!!!
  15. 2 points
    did you add GunnerCanopy or Canopy2 to the to the data.ini fuselage entry , SystemName[xxx]=GunnerCanopy or Canopy2
  16. 2 points
    Hey Master, I was thinking on painting a Su-35 in IRIAF liveries but you draw first!!! Masterpiece by any standards!!!! Thanks so much to all involved!!!
  17. 2 points
    that is one busy drive through!!! I hope they take GI script!!!! You're right Wilches, 5 guys is much better. who can resist all those free peanuts??? !!!!
  18. 2 points
    https://www.sas1946.com/main/index.php/topic,69629.0.html
  19. 2 points
    Sit rep: The 3 tiles are done now in brown and green. My initial idea to place hundrets of small houses on it does not really work. If to many houses are at one tile the game does not show the other houses. Not good. BTW: at Google Earth i found an other very small argentinian airport close to Villa Gesell. This airport i will create tomorrow.
  20. 2 points
    You find one as easter egg at the only american airbase of my Sokotra terrain
  21. 2 points
  22. 1 point

    Version 1.0.0

    549 downloads

    MiG-25PD 'Foxbat-E' by Coyote Aerospace v1.0.0 We upload here a NEW MOD of the Soviet famous Fighter. This 'Foxbat-E' is a Veltro2k creation with skins by Coupi. It features 6 historical skins : Soviet (2) and 'exported' ones (4). - Installation Unzip, open the folder and drop contents into desired mod folder. Allow overwrites if needed, weapons may be the only thing needed. - Credits Veltro2k: main beautiful model :) Coupi : skin, decals and ini edits Boopidoo Aerospace : cockpit from his cute Sukhoi Su-15TM mod Pilot, missiles, rails and ejection seat : from several mods uploaded at CombatAce (excuse me... I don't remember their author) SF2 Complete Edition (version July 2013) waiting for the 'two weeks' ThirdWire W10 edition... On behalf of the Coyote Aerospace team, thank you for downloading this mod. We hope you like it ! Coupi 11.27.2021.
  23. 1 point

    Version 2.0.0

    253 downloads

    Correction of typos and misspelling for Stary's MiG-23 pit. Plus reworked the HUD a little. All files converted to JPG to save space, it's 46mb now. Tuned for Mirage Factory MiGs, but could be used for stock ones with little tweaking. Some changes of HUD: Removed unnecessary ПР (launch authorized) marks - now it will flash only when you are actually in range Changed ОТВ (break) - now it will flash when you are too close Removed РЛ/ТП marks - they make no sense as the game doesn't support IRST. Now you will have Р (for search), З (for lock), B (for air-combat mode) Changed selected weapon display - now you will have type of weapon and amount remaining. Not really authentic but more useful Things I couldn't do: can't fix RWR - can't copy working RWR from MiG-21MF cockpit MiG-29 pit has authentic and working selected weapon display - can't copy that can't add proper IRST - game doesn't support it. tried with non-launching heatseeker missile on hidden pylon, it could lock targets but not really useful for anything else Readme inside.
  24. 1 point
    View File Re-upload A4D-2 (TW A-4B & Nyghtfall's A-4E pit) 'Rework' with ini fixes Re-upload of the A4D-2 with data and texture ini updates submitted by Cliff7600: Addition of cockpit visual of refueling probe USN & USMC 'Stock' texture numbering not showing Inst: All fixes/additions have been made in applicable ini files - just drop 'Object' and 'Sound' folders in main folder and overwrite. ** Note - if you have added additional units/skins applicable changes will have to be made to your A4D-2.INI file. "Thanks Cliff7600" Submitter NIELS Submitted 03/12/2023 Category A-4  
  25. 1 point
    ..so it works. Then try this : [GunnerCanopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=0.0 Setting[1].DeployValue=59 Setting[1].RetractValue=60 Setting[2].Angle=30.0 Setting[2].DeployValue=60 Setting[2].RetractValue=59 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=2.0 AnimationID=9 The ModelNodeName is only needed if you want to add some aero coefficients, as drag for example (just my guess).
  26. 1 point

    Version 1.0.1

    122 downloads

    Re-upload of the A4D-2 with data and texture ini updates submitted by Cliff7600: Addition of cockpit visual of refueling probe USN & USMC 'Stock' texture numbering not showing Inst: All fixes/additions have been made in applicable ini files - just drop 'Object' and 'Sound' folders in main folder and overwrite. ** Note - if you have added additional units/skins applicable changes will have to be made to your A4D-2.INI file. "Thanks Cliff7600"
  27. 1 point
    i´m not 100% sure but i think you have to use the actual animation slot number and you can not change it by replacing it with an other number , AnimationID=1 you have to change it to the real animation slot of the 3d model there is a way in the cockpit.ini where you can link an animation from the cockpit to the animation of the aircraft model like in the case below for the canopy , the aircraft animation for the canopy is on slot 3 in the cockpit it is on slot 1 [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyFrame01 MovementType=ANIMATION AnimationID=1 ItemNumber=3 if you can do something similar in the data.ini i dont know
  28. 1 point
    link the animation to the landing gear , or in 3ds max move the animation slots to the slot for the landing gear
  29. 1 point
    The master behind this is @compufat
  30. 1 point
    Tremendos aportes y trabajos, como siempre Claudio!! Felicitaciones y agradecimientos, mi amigo!!
  31. 1 point

    Version 1.0.0

    46 downloads

    A bit of history. Extract from Facebook page - https://www.facebook.com/399877246768865/photos/a.783005898455996/866828416740410/?type=3 "In 1976, Fuerza Aérea Uruguaya (Fuerza Aerea Uruguaya - FAU) began to seek a replacement for its North American AT-6 trainers and to complement its fleet of Cessna T-41D primary trainers, which had been acquired in 1969. Once the Beechcraft T-34 was considered as a suitable substitute for the "tejanos", to be incorporated into the FAU inventory, these mentors were registered FAU-660 to 684. La Escuela de Aviación Militar (Escuela Militar de Aviación - EMA) I received four planes, these were registered FAU-669, 670, 676 and 677, while FAU kept two planes: FAU-650, 651, 660, 662, 663, 664, 665, 666, 668, 671, 672 and 678, all operating with Grupo de Aviación N° 1. On July 14, 1980, four mentors were acquired by Chilean Naval Aviation, namely a T-34A, serialized FAU-651, and three T -34Bs, which received serial FAU-685 to 687. In 1982, when the (Centro de Instrucción y Entrenamiento de Vuelo Avanzado - CIEVA) was created, Group No. 1 of Aviation was designated as an "attack" unit, being replaced from its T-34B by the IA-58 Pucará. In turn, the T-34s were transferred to CIEVA just created. With the passage of time, the wear and tear, the accidents and the presumed cuts passed the invoice and the number of operating aircraft decreased considerably, until the point of having only 10 planes available for training at CIEVA and EMA for mid-1989. Fortunately, the following year, through a subsidy from the Spanish Government, the FAU received one T-34A that had been withdrawn from the Air Force of that country between 1987 and 1988, and had been stored in very good conditions. These T-34A arrived by boat in Uruguay on March 8, 1991, joining FAU on April 24, with registration numbers FAU-630 to 646. In May 1992, two T-34As were transferred to Naval Aviation, these being FAU-630 and 639. After 20 years of service, it was considered necessary to modernize the EMA training fleet, so in 1999 FAU awarded a contract for 13 Aermacchi SF.260s to a company in the United States." ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * In this pack, everything BUT plane´s numbers and skins are not 100% correct as the planes were used mainly as trainers. This should be pretty boring! * Anyone is allowed to use the blank skins for other skins without ask me any permission, but don´t forget to share it! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Credits: RussoUK - 3D work Wrench - inspiration, support and inside ReadMe text. Ideal for Gepard´s awesome terrain "Rio de La Plata". Skins and decals - Me, myself and I Have fun!!
  32. 1 point
    https://www.sas1946.com/main/index.php/topic,62831.0.html
  33. 1 point
    https://www.sas1946.com/main/index.php/topic,70404.0.html https://www.sas1946.com/main/index.php/topic,70445.0.html
  34. 1 point
    the "hot dog stand" is a fixture/feature on every terrain I build. What we really need is "the golden arches" Excellent work on that tile Gepard!!!
  35. 1 point
  36. 1 point
    As a RAF flyer I will use it a lot! This pic is just amazing!!!
  37. 1 point

    Version 1.0.0

    171 downloads

    MiG 25 Series Cockpits (Old) Small Upgrade. Use if needed. Currently (07/23/2023) not relevant, the only actual cockpit is made by Centurion1. Version 1.0.0 1.MiG 25 P / PD - Interceptors Cockpits. - Correct Cyrillic/Russian Markers/Labels. - Small Visual Updates. - Avionic. 2. MiG 25 RB / BM - Recon / "Soviet Wild Weasel" Cockpits. - Correct Cyrillic/Russian Markers/Labels. - Small Visual Updates. - Small Upgrades (System Lights, Hide cockpit bits, etc.) - Avionic. Thanks This Cockpits Autors.
  38. 1 point
  39. 1 point
    this missile drives me crazy , i have the dimensions for it from the net , length 3,32 meters ( 10.9 feet ) diameter 0,23 meter ( 9.1 inch ) , so i made a cylinder with exact this dimension an made the missile out of it , than i added details and try to make the skin but i discovered that what ever i made it did not work there was always a mismatch with the pictures i have , so i changed the length of that missile to 3,96 meters and i was able to get everything done , but i like to have the missile with the length mention in the net , so scaled the missile just along the x axis until i got the right measurement with the result that some of the circular openings in the missile body are no longer round , but it is just a bit so i let it oval now Red Top missile , it took a long time to do this one but it is done now
  40. 1 point
    SU-27U uploaded awaiting approval
  41. 1 point
    Maybe if you check the Mirage-4000M Data.ini...
  42. 1 point
    Hi Torno, Very nice aircraft. About the wingfold pylon trouble, like above Cliff and Crusader mentioned it could be a pivot issue of the pylons. I guess the naval Flanker shares the same pylons like the released 27. On the bellow pic it is more visible what they are talking about. When the game applies the rotate/moving pylon constrains then it tries to maintain the Y(toward the nose), X (spanvise) and Z(vertical) pivots orientation. On the pic the pylons 90 degrees off from their correct orientation. Y axis is green, X axis is red and Z axis is blue in games default (bottom right large pivot symbol). If you un-link the pylons from the wing, apply X-form reset, that should reorient these to the correct way, then link them back and that should solve the issue you are having. Based on the picture, the wingtip missile pylons actually face toward the correct way, if you load those with missiles then with the moving/ratating pylon=true settings on the weaponstations those should stay on their correct positions in game. Using those as a guidance you can correct the other pivots without much problem. (Don't forget to save any changes before application of X-form reset). Nice bird what you guys made!
  43. 1 point
    5 stars for the good starting of modifying. congrats with first upload. I wish more mods from you. Handshaking.
  44. 1 point

    Version 2.0.0

    333 downloads

    MIG-31A Foxhound The most capable Russian air defense interceptor aircraft, the FOXHOUND has a multiple-target engagement capability and was the first Soviet fighter to have a true look-down, shoot-down capability. The key to the MiG-31's effectiveness is the SBI-16 Zaslon fixed phased array antenna radar, codenamed 'Flash Dance' by NATO, which is said to be the world's most powerful fighter radar. The new Soloviev D-30F6 engine was specified for the MiG-31 in order to improve range, the key performance parameter for which an improvement over the MiG-25 was demanded. By 1987 over 150 FOXHOUNDs were operationally deployed at several locations from the Arkhangelsk area in the northwestern USSR to the Soviet Far East. The FOXHOUND is dedicated to the homeland air defense mission. The FOXHOUND carries the long-range AA-9 air-to-air missiles, and can engage 4 different targets simuitaneouly with the M-9. 3D Model (Veltro2k) Cockpit credit goes to the creator unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT


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