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7 points
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7 pointsThe F-4E2 "Pret" is a F-4E Phantom variant used by the Indian Air Force. After buying 20 Phantoms in 1982, the Indian Air Force updated them to the "Pret" standard in 1995, allowing the Phantoms to carry AIM-120s and more modern ordinance. These planes stayed in service until 2020, when they were replaced by a batch of 24 Su-30MKIs.
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5 pointsA EA-18G from VAQ-562 lands after a training mission off the coast of California
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2 pointsNorth American Mustang Mk.IV - No.183 Squadron, RAF Pacific Command, 1946
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1 pointThe post processing effect is applied also in daytime, so it's not an optimal solution. Only with injectors like Reshade it's possible to make something that works on a specific key press. SF2 remains very limited in how stock post processing works.
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1 pointit would be, actually, fairly easy. A fairly small map (250km x 250), an airfield or 2, maybe some rock spires, etc. But I'm buried with stuff! (lots of ww2 birds, to say nothing of the North Cape clean up and the ever-dangling Veitnam48 maps)
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1 point
Version 1.0.0
307 downloads
The third part of Cold East Ground Objects Bonanza mods for the SF2 series game. First of all. This is not entirely a 'Plug and Play' mod. Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. Especially in Vol. 3, you will find many 'eye candy' objects but you will find also basic trucks, fuel tankers, and artillery support objects In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that. Part three contains mostly trucks cars and airfield objects in general, some artillery units. All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future. Some trucks have light emitters made by guuruu - made to work at night and be 'invisible' during the day - well effect ended up somewhere in the middle.. You decide - it is easily removable in data.ini. Userlist ini files are just in a few objects but they might need editing for your own use. If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files. Here you will find new updated models. Under any circumstances DO NOT mix these objects with any ODS 30Aniversary Edition mod. Even in the future. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza. D-30 122mm Howitzer ZPU-4 14.5mm quadruple anti-aircraft gun ZU-23-2 23mm double anti-aircraft gun GAZ-66 GAZ-66 AP-2 mobile Army hospital GAZ-66 PU-2 mobile command post for Luna-M rocket battery with RWZ-1 Proba - weather station and AB-4-0-230 generator GAZ-66 with ZU-23-2 anti-aircraft gun GAZ-66B R-142D airborne troops radio & command vehicle GAZ-66B 9P125 /9K54 Grad-V airborne troops rocket artillery vehicle (with 9M28F rocket) UAZ-469 just Bobik Ural-375D Ural-375D with open Ural-375D BM-21 /9K51 Grad (with 9M22U rocket) ZIL-130 APM-90 airfield searchlight ZIL-130 KNS-1PM-2 navigational light beacon ZIL-130 SKP-11 mobile air traffic control ZIL-131 ATZ-4 fuel tanker ZIL-131 PR-11B missile trailer for S-75 SAM system ZIL-131 PR-14A missile cargo truck for S-125 SAM system ZIL-131 R-140M radio & command vehicle ZIL-131 R-161A-2M radio & command vehicle with ESB-12 T400 generator ZIL-131 9P138 /9K55 Grad-1 (with 9M28S rocket) ZIL-131 9P138 BM-21b Grad-1 in transport position (groundobjectrole=TRANSPORT) ZIL-131 AA-40 airfield fire engine ZIL-135 9P113 /9K52 Luna-M (with 9M21F rocket) ZIL-135 9T29 rocket transport vehicle for Luna-M system ZIL-157 ZIL-157 ATZ-4 fuel tanker ZIL-157 PR-11B missile trailer for S-75 SAM system ZIL-157 PR-14A missile cargo truck for S-125 SAM system ZIL-157 R-140 radio & command vehicle ZIL-157 D-470 airfield snow plow ZIS-151 ZIS-151 ATZ-3 fuel tanker RSBN-4N Radio Engineering System of short Range Navigation IFA W50L IFA W50L LAK-2 command vehicle Four new weapons to the weapon folder 9M21F for Luna-M 9M22U for Grad 9M28F for Grad-V 9M28S for Grad-1 Of course, you can change any weapon for Grad rockets. But technically 9K54 and 9K55 can not fire heavier 9M22U rockets Most of the skins are 1024x1024. If needed it is recommended to resize to desired (lower) size format. Do not blindly copy-paste files. Pick a mod, make a backup if needed - test the file - decide - to keep it or not. Just in case - enjoy. Jarek. questions - suggestions - go to the designated area here -
1 pointas clim995 said. You can also rename some objects to 'overwrite' standard. But this is just for a few ground objects. like fuel tankers, commands, and trucks. The rest of course will appear randomly on some mission as ground object (armed_recon for example - but this is actually an unfortunate event - as you do not want to see a convoy of deployed hospitals or command posts). As it is stated in the readme - this mod is mostly for terrain builders, modders, and experienced users. and there is also a hope that someone will put those objects in some future terrain mod.
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1 pointThe cockpit of the F-7B/M like the Iraqis, which is modernized with a HUD, would look good in this version, if it were made in the 80s/90s.
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1 pointOn base....... Sooo many new buildings, vehicles etc, I use hardly any stock objects anymore. At least by building my own you can get everything at the correct scale....some of the stock buildings are way off.
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1 pointhola PacePuma, tengo para que te des una idea 4 discos operando 3 mecánicos y uno solido, pero cuando se jode , se jode todo. en un primer momento luego de una recuperación del sistema se restauro al 2018, pensé que había perdido todo pero no fue así.
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1 point
Version 4.0.0
394 downloads
Mirage F1EDA This mod is dedicated to BPAO, nothing would have been possible without him. Qatar Air Force operated 13 F1EDA & 2 F1DDA. Covered unit : Qatar : N°7 Squadron F1EDA specifics: R550, no R530, S530F, no AUF2, CLB4, no CLB8 radio-altimeter Seat Mk10 Inertial Navigation System Sagem UNI47 RWR BK (1-12 GHz) no AAR probe Sycomor, Remora, Caiman, Syrel, AS37 ARMAT, COR2, CC420 pods capability A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team -
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Version 1.0.1
104 downloads
(TMF) E-3F SDA MOD by PeacePuma The Armee de L'Air has a fleet of four E-3F-SDAs, they were acquired between May 22, 1991 and June 19, 1992; They are part of a joint commission with the British to have capabilities independent of the NATO component. Like their British counterparts, the French Sentry's feature the new CFM56-213 engines, they have also been modernized several times during their service, upgrades that have brought them to the Standard 40/45 block similar to the one developed by Boeing for the US Air Force E-3G. They are currently operational by the 36th Airborne Detection and Control Squadron 'Berry' Acknowledgments: The Mirage Factory for their great models. to CA and its enthusiastic community that provides constant support and assistance for each new project. Credits TMF: Original Plane PeacePuma... addons 3d, skins, decals, ini edits yakarov79 ... addons 3d (ESM fake pilot) Strahi... ini edits Daddyairplanes... approval on behalf of TMF members You must know: This mod does not include a virtual cockpit (if you find a suitable one you can include it yourself) The engines are not animated as it is just a mod overlay for the false seat technique. You must not distribute without permission of its original authors!!! PP May, 2023 -
1 pointF-15N Sea Eagles of VF-103 on their final cruise aboard USS John F Kennedy, somewhere in the Mediterranean, 2004... The squadron would go on to upgrade to the F-15NSE (Navalised Silent Eagle), nicknamed the 'NES' or 'Mario' by it's crews...
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1 pointVickers Valiant B.1 (FE) - No.35 Squadron, RAF Pacific Command, 1954
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1 pointJournal of FLt Douglas Bell-Gordon, RNAS Part 16 24 March 1917. Furnes, Belgium. We’ve had a week of grey skies and cold drizzle, relieved only by periods of freezing rain and wet snow. Patrols have been uneventful. Simpson has been made a flight commander and so has Huntington. The latter claimed a Roland yesterday and it was marked up as his eleventh. The talk in the wardroom centres on the many young ladies of London who have taken up correspondence with the chaps ever since Galbraith was drafted back to a seaplane squadron that in England a few months ago. Galbraith was a fellow Canadian whose sister was a Red Cross nurse at a hospital in London and who had undertaken to have her colleagues write to lonely aviators. Every few days Reggie Soar received a letter from Grace. Roderick McDonald is corresponding with Dolly. Crundall has been sent letters from Margaret. And I have begun a mild correspondence with a girl named Alice. So this afternoon, Reggie was enjoying a glass of brandy and a pipe whilst reading to us a poem written by his Grace – a poem about, of all things, flying! Raised up from English soil and blessed with English sun, He rises from the earth to stalk the frightful Hun, Girded not with armour but canvas wings and wires He jousts with England’s foes above France’s lofty spires! Hoots of laughter. Jenners-Parson grabbed the letter from Reggie’s hand and set it alight. Reggie tried to get it back and in the process dropped it onto one of the overstuffed armchairs. Disaster was narrowly averted by throwing the flaming chair outside into the rain just in time to splash mud over Prince Alexander of Teck, who was arriving with Squadron Commander Bromet for tea! Huntington sat apart from us all this time and, once tea was over and the higher-ups had left us alone, he came over to give us a dressing-down. We were bloody fools and what we had done was dangerous, he said. Furthermore, we were unkind to Reggie who was lucky enough to have someone who cared for him enough to write letters. As a flight commander, he would not put up with such behaviour. “You should be thoroughly ashamed of yourselves,” he told us, “and especially you as a flight commander, Simpson.” And then he added, “Galbraith should have known better than to start this nonsense.” “Has a girl written you, Huntington?” It was Simpson who asked. “You know full well that I have my Eliza,” Huntington replied. “No need of anyone else.” “Strange. I don’t recall you ever getting letters from Eliza.” Huntington’s face pinched. “In the first place, Simpson, it’s none of your bloody business. Eliza sends her post along with letters from my parents. She is very close with the family. Should be part of it one day, I suppose.” I couldn’t help joining in. “Are you sure this Eliza is not a cousin, or perhaps a hideous sister you’ve forgotten about?” “You disgust me, Douglas, you really do. Of course, one should probably expect that sort of thinking from a colonial homesteader, I suppose.” As luck would have it, I was seated next to Roddy McDonald. Roddy hailed from Antigonish, Nova Scotia, where his family had farmed a homestead for several generations since being evicted from the Highlands to make room for deer. “Mixed up as usual, Huntington,” I said. “It’s Roddy here who is the colonial homesteader. I’m the colonial hockey player and Navy brat. Then there’s Simpson. He’s the colonial sheep shagger from down under. And Hervey, he’s the colonial peas souper from Québec. Bob Little over there is another colonial sheep botherer. Hell, as if being Australian is not bad enough, his old man comes from Canada. Then of course there’s Grange over in the corner. He’s a Yank, so he only wishes he were a colonial. You’re outnumbered by us colonials, old boy.” Huntington left in a huff. That evening I received permission from Squadron Commander Bromet to take dinner in La Panne along with Simpson and Reggie Soar. We’d found a comfortable little estaminet on a side street, well away from the more frequented establishments. The woman who ran the place made a genuinely decent cup of tea, and once we were settled I cleared the centre of our table and laid out my package of tricks. “My God, a Dorothy bag!” Reggie exclaimed. “Haven’t seen one of those since the Dardanelles.” “What did you call it?” I asked. Reggie explained that “Dorothy” bags were issued on hospital ships so that the wounded men could store their personal possessions. Mine apparently was a very fine version of what he had seen. “I got it from a nurse. Interestingly, and she was called Dorothy, too.” I gave Simpson a wink. The bag was the package I’d received from Simpson’s cousin Dorothy and her friend Patricia when I had been invited for dinner with Simpson’s parents in London a couple of weeks before. I reached inside and withdrew a small photograph of a young woman. She was idyllic – languorous eyes, fair hair falling in ringlets, noble cheekbones and a fine, strong nose above perfect lips and delicate chin. The lower part of photograph was gauzy. Perhaps she wore a a thin dress low on the shoulders, but it was barely visible and the suggestion of nakedness was tantalising. “Meet Apollonia Willing, gentlemen.” “Who is she? She is topping,” said Reggie. “Apollonia is Huntington’s new fancy,” I told him. Simpson was giggling uncontrollably. “Willing? Her name is Willing? Isn’t that a bit transparent?” “It’s Huntington, man. It will be at least a week before the thought crosses his mind.” I withdrew from the Dorothy bag a small pile of yellow stationary embossed with gold floral finishes in the corners. There were at least a dozen envelopes and as many penny stamps. I then explained the plan. The three of us would collaborate in composing letters to Huntington from Apollonia who, of course, was a figment of fantasy. The photograph belonged to the sister of a nurse who worked with Dorothy and Patricia at Saint Thomases’ Hospital in London. She had planned to send it to her boyfriend at the front but thought it too racy. I had been practising a girlish, loopy script that suited the character. Apollonia would be enthralled at the idea of writing to a gallant bird man. Perhaps we could begin innocently enough and gradually make her letters more suggestive and enticing. We would slip Apollonia’s letter into the post at the squadron office shortly before dinner time. The trick would be intercepting any reply from Huntington before our outgoing mailbags were picked up by the dispatch rider in the morning. To this end, Simpson had volunteered to assist the Records Officer, D’Albiac, in maintaining the squadron war journal. He figured he could offer to censor some letters while working in the office, which would give him easy access to the mailbags. Reggie asked how we would make the incoming letters appear to have passed through the post. “Take a look at this,” I said, and pulled the final item from the bag. It was a stamped envelope, addressed in a girlish hand to Flight Lieutenant Samuel Huntington. The one-penny stamp was cancelled with a postmark from Torquay dated 21 March 1917. “It’s perfect,” said Simpson. “How?” “It’s the sixpence ha’penny solution,” I said. “The outer circle is traced in pencil using the ha’penny and the inner circle using the sixpence. From there it’s just a matter of mastering the lettering. I’ve diluted a bottle of black ink with some distilled water and cigarette ash. If you lightly paint it on with a drop of ink smeared on the end of a pencil and nearly dry, you can do a fairly good job. And if you make a small mistake you can always rub it with your hand and make it look like the post office smeared the cancellation.” It was time to order a bottle of wine and begin… “Samuel, my dear boy, we have not yet met but I have already heard so much about you!” It would take several more bottles before we were done. 27 March 1917. Auchel, France. After a period of bad weather the squadron moved again, this time farther south towards Bethune in the Arras region. Our aerodrome is just outside a place called Auchel. It is a rather grimy mining town of squat brick houses and soot-stained buildings that eventually dissipated into the countryside along muddy roads flanked with ancient low farm buildings and middens coming alive with the springtime. Above the town looms two giant mountains of dross called terrils. They have the appearance of great black pyramids standing guard over the countryside. We should have no problem finding our way home here. I’m in the squadron commander’s bad books since I smashed up a perfectly good triplane during my arrival at Auchel. Got away with only a few bruises. 31 March 1917. Auchel, France. We are still awaiting our first postal delivery at the new aerodrome. I am billeted with Simpson in a house at the edge of town. The owners are an elderly couple who speak no English. Whether they speak French is still a mystery as they scarcely talk to each other. I have been over the lines twice since arrival here. By all accounts there are some very keen Huns in the area. Had a scrap yesterday with a formation of Albatri and managed to drive one down. D’Albiac phoned around but no one saw it crash. Today we were sent up to chase off several two seaters in our area. I fired about 200 rounds at long-range at one of them but it got away. April is upon us and with it rumours of a new push. I suspect we are about to get busy.
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1 pointyou have a special talent for disaster... lo tuyo es el desmadre ...nice pics Hernan
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1 pointTaking the new VFC-111 F-5s out for a flight from NAS Key West...
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1 pointView File Stock A-10A High Res Skin Pack USAF skin pack for the stock Thirdwire A-10A by Jimbib *** Must have the stock A-10A_78 installed for this to work (included in SF2E, or SF2 Complete package) *** This is a simple skin pack that I started years ago for the stock A-10 in WoE and never got round to releasing it so I've updated the skins to reflect the mapping for the SF2E A-10A_78. These skins will work on both the stock A-10A and A-10A_78 (earlier A-10A doesn't have the Pave Penny). USAF skins included are: - Grey False Canopy - Peanut - Flipper - Cool Snow Hog - Euro Extras - I have included alternate Shark and Hog nose arts for the Grey False Canopy skin (default is set to the Snake art) Installation notes: 1. Unzip the contents to a folder. 2. Open up your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...). 3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite if need be. This was tested on the latest July 2013 patch level on a stock SF2E install, I recommend you backup your stock A-10 files should anything go wrong, I am not responsible for any damage to your install / PC. You may not upload either the original or modified contents of this skin pack without my permission. If you wish to include these skins in a mod, please contact me here at CombatACE to discuss beforehand. This mod is freeware and may not in any way, shape or form be used in any payware. Jimbib Submitter Jimbib Submitted 04/12/2023 Category A-10
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1 point
Version 1.0.0
94 downloads
USAF skin pack for the stock Thirdwire A-10A by Jimbib *** Must have the stock A-10A_78 installed for this to work (included in SF2E, or SF2 Complete package) *** This is a simple skin pack that I started years ago for the stock A-10 in WoE and never got round to releasing it so I've updated the skins to reflect the mapping for the SF2E A-10A_78. These skins will work on both the stock A-10A and A-10A_78 (earlier A-10A doesn't have the Pave Penny). USAF skins included are: - Grey False Canopy - Peanut - Flipper - Cool Snow Hog - Euro Extras - I have included alternate Shark and Hog nose arts for the Grey False Canopy skin (default is set to the Snake art) Installation notes: 1. Unzip the contents to a folder. 2. Open up your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...). 3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite if need be. This was tested on the latest July 2013 patch level on a stock SF2E install, I recommend you backup your stock A-10 files should anything go wrong, I am not responsible for any damage to your install / PC. You may not upload either the original or modified contents of this skin pack without my permission. If you wish to include these skins in a mod, please contact me here at CombatACE to discuss beforehand. This mod is freeware and may not in any way, shape or form be used in any payware. Jimbib -
1 pointMess is the 2nd name of this site so you will find soon that every mod needs your checking for right data even vanila Aircrafts needed. Wrong datas, wrong, weapons etc. so you will fix and fix and fix everyday if you step in this river of modifying. And you will save A LOT of space when you convert .BMPs to JPEGS. soon it will take all your free space on you HDD so be ready. But one thing. Not every aircraft can will be able to withstand such a procedure as texture conversion! If you see that part of the plane has turned white or blackened, then always have a backup on hand. you need to carefully check everything, even small details, after conversion. Because the case is possible when the whole plane looks normal, but suddenly! You notice that the plane opens out its wheels and they are black. And you immediately turn off the game and start digging the place where the error is in the texture. This happens after months, and sometimes years. Haha.
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1 point
Version Patch 2
3,636 downloads
PLEASE BE AWARE; This release of TSF 2 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found. Unless things change significantly, there will not be more releases. Please read the letter below to understand why. If you just want the SK 60 or the Saab 37 Viggen - look in the Aircraft section. If not posted there, they will be posted there shortly. A letter from the Project Leader: My name is Jonathan and I am the project leader of The Scandinavian Front. I want to apologize that I will not be living up to the vision I had for The Scandinavian Front. The reason for this is because between my new full time job and all my other projects, TSF 2 fell by the wayside. This is not fair to TSF nor is it fair to you. This is to be considered a Beta release. It has bugs. The Campaigns have not been fully balanced. But it is a playground that you can play around with - just like always. But this will be the Final Release of TSF 2. I sat down one too many times trying to make it perfect and I will have to accept that TSF 2 may never be. Maybe some day I will sit down and release a patch to bring it up to speed. But today is not that day. I want to thank all the fans of TSF 2 for their support during this time. It has been invaluble. I also want to thank AngelP, Stary, Ravenclaw and my mate Paulopanz who have been there for me to make this mod what it is today. Without them, I could never have made this dream. Do not blame them for the unpolished state of this release, they gave me their all and I am very grateful. FEATURES Fly and fight with Aircraft from the Scandinavian Air Forces, including the legendary Saab lineup of aircraft in combat against the Soviet Union in multiple scenarios from 1950 to 2014. Campaigns include several intensive conflicts, training missions and a virtual museum allowing you to follow a Swedish Flottilj for most of its history! Now at last - Saab SK60 and Saab 37 Viggen are avalible to fly in TSF 2 alongside - for the first time - Soviet Aircraft in service of the fictionalFinno-Soviet Republic! More AI Aircraft to fly with or against! Updated Terrain Tiles, Weapons and Menu Screens. Optimized code; unused and outdated assets removed. Installation: This mod requires SF2: Europe. SF2 North Atlantic, Expansion Pack 1 and DLC 008 J 34 Hawker Hunter is highly recommended. Please be aware that without SF2 North Atlantic, at least two Campaigns will be unavalible. First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_. Check Thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out. Delete ANY PRIOR TSF MOD INSTALLATION! This is vital as items has been renamed, moved or otherwise changed. If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed. Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game. Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents. Download ALL THE FILES into THE SAME FOLDER and Unzip TSF2_Final from TSF2_FinalPack.7z.001. You need 7z or Winrar to do this. Unzip the contents of the 7zip files "TSF2_Final" into the mod folder of your choice. If you do not own Strike Fighters 2: North Atlantic, then unzip "Unzip if you do not have SF NA.7z". Read the Readme included and follow it to the letter. If you own Strike Figthers 2 Expansion Pack 1, unzip "Install if you do not have SF NA.7z". Allow any overwrites. If you own DLC 008 J 34 Hawker Hunter, unzip "Install if you have DLC 008 J 34 Hawker Hunter.7z". Allow any overwrites. If you own DLC 028, unzip "Install_if_you_have_DLC28.7z". Allow any overwrites. (Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!) -
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1 pointSomeone in another thread posted about lack of trim. There is this poor man's method to add it, assuming you have a stick, and are not just flying with your keyboard. If anyone remembers who came up with it, let me know. It was many many years ago. In your /ModFolder/Controls/Default.INI (or whatever you named your control mappings file), make the following changes: [RangedControl001] AxisControl=PITCH_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=1.000000 Saturation=80.000000 ReverseJoystick=TRUE MouseScale=10.000000 UseMouseRate=FALSE ReverseMouse=TRUE LimitValue=TRUE SelfCenterRate=0.000000 <<<<<<<<<<<<<<<<<<<<<<<<<< KeyControlRate=0.100000 <<<<<<<<<<<<<<<<<<<<<<<<<< AllowKeyControl=TRUE IncreaseControl=PITCH_DOWN DecreaseControl=PITCH_UP CenterControl= [RangedControl003] AxisControl=ROLL_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=1.000000 Saturation=80.000000 ReverseJoystick=FALSE MouseScale=10.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.000000 <<<<<<<<<<<<<<<<<<<<<<<<<< KeyControlRate=0.100000 <<<<<<<<<<<<<<<<<<<<<<<<<< AllowKeyControl=TRUE IncreaseControl=ROLL_RIGHT DecreaseControl=ROLL_LEFT CenterControl= Now your arrow keys will act as trim. Map them to your trim switch via your stick's software. Adjust the KeyControlRate to your sensitivity preference. I've never been able to get anything to map to CenterControl, and have it create an effect. I was hoping it would work to ZERO out any trim entered.
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1 pointIf you want to take things one step further, after doing JSF_Aggies edit you can also remove the automatic pitch trim feature by modifying the aircraft data ini. This will more or less force you to use the pitch trim at times. Here's an example using ThirdWires Lightning 53. I gave this a quick test and some trimming required during normal flight with more required during approach and landing when extending gear and flaps. [FlightControl] StallSpeed=71.02 CruiseSpeed=206.42 ClimbSpeed=347.62 CornerSpeed=194.97 LandingSpeed=72.35 MaxG=6.00 MaxSpeedSL=334.58 MachLimit=2.000 MachLimitDry=1.227 PitchDamper=0.6 RollDamper=0.4 YawDamper=0.0 SideslipDamper=0.0 StabilityAugmentation=0.5 GunBoresightAngle=0 RocketBoresightAngle=0 FlapSettingForLanding=1 FlapSettingForTakeOff=1 AutoTrimLimit=0.0//....................................................................ADD THIS I don't have enough buttons on the stick to run this and prefer the auto pitch trim feature anyway but this might be of interest to some. I think Strato's was checking this out at one point but not sure if he ever noticed any issues.
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