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Showing most liked content on 07/13/2023 in all areas

  1. 7 points
    Some more WIP for B/D model. The meshes work mostly finished.
  2. 6 points
    escorting lancaster on the argentine coasts
  3. 6 points
    Please bigstone ... use Alt-D to remove HUD on your screens. They are cool , but this HUD is annoying .
  4. 5 points
    I couldn't help loading a Kh-41 on the Su-33. Yes, it is not equipped with the required pylon, but anyway...
  5. 5 points
    That's what I mean regarding cars on a road, it adds flavour and liveliness. What terrain is that?
  6. 5 points
  7. 3 points

    Version 1.0.1

    110 downloads

    --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA, project development and textures editing Wrench : project development origin and weapons pack Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. Bunyap and Killerbee : weapon packs The guns come from the "SF2_Gun_collection" by Flogger23 These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk1a Hydroplane - Spitfire Mk1a Hydroplane Long Range - Spitfire Mk5b Hydroplane - Spitfire Mk5b Hydroplane w Vokes filter - Ki-65 Hydroplane Only two aircrafts of this pack actually existed : R 6722 and W 3760
  8. 3 points
    https://www.pucara.org/ediciones-2020 By Santiago Rivas, known for instance for his books about Argentinian Air Force during the Falkland war Lot of interesting articles (around 20 issues up to now) about south American Air Force For instance in issue 1: South American Spookies Cenepa Conflict ....
  9. 3 points
  10. 3 points
    for NightshadeP/R..... anti ship loadout* * Wagner CD not included
  11. 3 points
    i find your lack of water injection..... disturbing who knew Keflavik would become a reconstition field after round 1? you know how this goes Toto........
  12. 2 points
    View File Spitfire Hydroplane Mk1 / Mk5 / Ki-65 --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA, project development and textures editing Wrench : project development origin and weapons pack Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. Bunyap and Killerbee : weapon packs The guns come from the "SF2_Gun_collection" by Flogger23 These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk1a Hydroplane - Spitfire Mk1a Hydroplane Long Range - Spitfire Mk5b Hydroplane - Spitfire Mk5b Hydroplane w Vokes filter - Ki-65 Hydroplane Only two aircrafts of this pack actually existed : R 6722 and W 3760 Submitter Cliff7600 Submitted 07/13/2023 Category What If Hangar  
  13. 2 points
    Is an amazing publication, with outstanding pictures, and for free!
  14. 2 points
    quick little trip, in and out 20 minutes tops if you can keep up (20 mins later) ohcrapohcrapohcrapohcrap would you get your fat ass down here?!?!?!
  15. 1 point

    Version 0.9.8.1

    6,384 downloads

    Welcome To Duty Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire. Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado. Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East. Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict. Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle. The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors. We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow. Minimum Requirements Required products from ThirdWire: Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for: Mission Editor DLC Campaign Customizer DLC System specs: OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10 Sneak Peek Disclaimer CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders. In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition. The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors. Notes about the installer Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software. The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links. If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards. Suggestions on common issues Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.
  16. 1 point
    Dear Friends, As the summer goes on, the work continues. One of the collector planes in development, Li-2, is nearing its release. Here are some of the WIP shots we wanted to share with you (no airborne operations shots yet - the paratroopers will learn how to jump from it next week). As you can see, unlike its unarmed C-47 cousin, this one was like a gunship wannabe - it had turrets AND a forward-firing machine gun - who knows when it might come in handy, right?! An armed transport aircraft with paratroopers and cargo inside - how much more versatile can you get? Well, add the bomb-carrying capability to this mix as well and you get a machine that ticks nearly all the boxes you ever wanted. Usually going the 'jack of all trades' route meant sacrificing something in every trade, but the USSR needed versatile aircraft. While the Western Allies during the war had plenty of long-range fighters to cover their bombers and mainly unarmed transport aircraft and had air superiority most of the time, Soviet VVS resources were always not enough. You may notice many other differences to the C-47 - different instruments and cargo doors, for instance. Even the engines were different, being Soviet-built. We hope to release this interesting aircraft later this month or in early August. See you in the skies!
  17. 1 point

    Version 1.0.0

    105 downloads

    While upgrading the old Su-25s to Su-25M1/M1K, Ukraine also digitized their camouflage to make them more modern inside and out. 299th Tactical Aviation Brigade is currently operating Su-25M1/M1K, this mod is based on this unit as a prototype, I picked some numbers(From 30-51), but according to the wiki, the Blue 39/49 of the brigade had been shot down, so I deleted them. I originally made it for my personal campaign "West Wind", but I also hope that more people will get it Special thanks to: ShaKhrai, in order to save time, I asked his permission to use his existing files for deep editing; paulopanz, who contributed a refined Su-25 mod to our community; Usage: 1. Put the "299_TAB" folder into your Su-25 mod; 2. Put the "Su-25M1_Ukr" folder into: your SF2 directory\Objects\Decals; 3. Start the game and read your Su-25, the game will automatically read the data. Su_25M1_299_TAB.zip
  18. 1 point
    Everything is possible.
  19. 1 point
    Good to know Kevin ;), thx
  20. 1 point
    Maybe this has been posted before, but I could find the answer using the search option. If you want to start from the ramp in a single mission. edit this line in the MSN File. Change Waypoint[01].Command=TAKEOFF in to Waypoint[01].Command=TAXI [AircraftMission001] Name=SHOWTIME AircraftType=MiG-21bisN Size=1 Alignment=ENEMY RandomChance=100 MissionType=RECON TargetArea=Bad Hersfeld ObjectiveID=5 RatingForSuccess=50 StartOnGround=TRUE CarrierBased=FALSE Position=569000.000000,557000.000000,500.000000 Heading=239.487961 Speed=207.887314 StartTime=0.000000 BaseArea=Köthen Airbase LandArea=Köthen Airbase Waypoint[01].Command=TAXI //Waypoint[01].Command=TAKEOFF Waypoint[01].Position=568081.500000,557000.000040,0.000000 Waypoint[01].Size=100.000000 Waypoint[01].Speed=202.929993 Waypoint[02].Command=DEPART Waypoint[02].Position=559147.825109,554563.392422,3048.000000 Waypoint[02].Size=1500.000000 Waypoint[02].Speed=202.929993 Notice the different "Tower" command (Tower taxi to runway 27 etc)
  21. 1 point
    A plane I think is very interesting is the YAK-11 Trainer, derived from the Yak-3 with a radial engine that I feel is not a very smart decision for train young pilots but it served in several AF of the Warsaw pact and countries close to the Soviet Union. It even saw combat in Korean War and Yemen. I can find some info on Yemeni conflict: Egyptians used the aircraft extensively during their intervention in the Yemeni Civil war. Egyptian aircraft were modified with Sakr 78mm unguided rockets and two .303in guns in the wings (no idea if in pod or inside thee wing). And were used in the ground attack role. but nothing on Korean War, only that one was the first aircraft shoot down in June 1950. Some pics:
  22. 1 point
  23. 1 point
    Lion : ROAAAAR! Puma: FFAAAAR!
  24. 1 point
    Stumbled on a video on YT about 617 Squadron, and the last of their Vulcans. Thought this would be a nice shot...always loved the way the look, since 'Thunderball'. Just have the Gerry Anderson feel to them
  25. 1 point
    New Daddy On The Block..
  26. 1 point
  27. 1 point
    It may cause a loss of 3FPS after continuous release, it doesn't matter to me
  28. 1 point
    Was somebody waiting for a bus ???
  29. 1 point
  30. 1 point
  31. 1 point
  32. 1 point
  33. 1 point
  34. 1 point
    Wow, 3rd post and already p***ing me off...
  35. 1 point

    Version

    566 downloads

    Pack of 43 civilian buildings for terrain maps for Strike Fighters P1. High quality, photorealistic textures, all destroyable. Lets build cities and villages. All models are free, you can free modify and publish my models. If any textures are missing send me a message.
  36. 0 points
    It is with great sadness and a heavy heart that we now tearfully announce the loss of our greatest contributor, our biggest fan and a wonderful person…Marty James Nielson ("NIELS" around here). “Utah Air National Guard, Senior Master Sergeant, Marty James Nielsen left the airspace of this world on his last refueling mission with God's angels on May 21, 2023, surrounded by his loving family. Marty was born on July 7, 1960, the first of three sons to James Nielsen and Nancy (Fullmer) Nielsen. Marty grew up in the Glendale neighborhood of Salt Lake City...he joined the Utah Air National Guard, where he served honorably for 30 years as a boom operator, refueling military aircraft in mid flight, and as a crew chief." Marty was a constant supporter and advocator of the When Thunder Rolled Project since Day 1. He was always willing to help out wherever possible with enthusiasm and passion and was an official team member. Marty provided helpful research support, but more importantly, was one of the masterminds behind our target area creations. He became known as the target placement king; having a keen appreciation for detail and creating some of the most meticulous target areas ever created for this sim such as the North Vietnamese rail yards (the last he was working on before he passed). Many of our custom assets were directed by his requests. And we would happily create them; he always put them to great use and genuinely appreciated them. Moreover, among many development lows resulting in slow downs, Marty was always there providing motivation, encouragement and willing to help out whenever called upon. His presence and influence alone greatly contributed to getting back in action, delivering the goodies he needed to do his placement magic and feeling blessed to have such an amazing supporter with us. I personally enjoyed my discussions and collaboration with Marty, and felt so fortunate that our paths would cross sharing a common passion and hobby together. A foundation in Military Service, Family and Faith further helped unite us. My last communication from Marty was as follows: Thank you for the reply Steve and the kind words. Got home yesterday from the hospital. Struggling a bit today can’t guarantee much progress. I will do my best in the next few days…Godspeed my friend. Bless you and your family. Marty Well my friend, I know it’s too late for you to respond…but you have ALWAYS done your best for this project, for me and for the greater good. Today we lit a candle in your honor. Today we immediately thought of you when we heard the words: “Come to Me, all you who are weary and burdened, and I will give you rest.” Right back at you: Godspeed Marty, Blessings to You and Your family…and until we meet again...rest in peace and thank you for the impact you had on my life, it was a true honor to know you. Post Script and Lesser Thoughts Beyond just the WTR Project, many members here have interacted with Marty in various ways as he was an avid fan and supporter of this community. I’d ask for each of you to please remember him and his family in your thoughts and prayers, his enthusiasm and appreciation for all the collaboration and modding work here will truly be missed. Feel free to share in this post any fond memories or other thoughts you may wish to share, he would love that. In Marty’s memory and honor, we will be memorializing him within the WTR Project. We have finished our tribute plans for him and are currently collaborating with an artist to make this a reality which includes Marty featured as the KC-135A Tanker Boomer, a renown F-105/Thud Pilot (among his favorite aircraft ever) and even more. We will post more details as that tribute continues. With Marty’s passing, he takes with him most of the WTR target area lay-outs we planned and nearly finished. Obviously, this is a significant set back and therefore another progress update will be delayed until late Summer. As usual, if you have an interest in helping please send a Private Message. Take time to reflect on this loss, how Marty might have made your day in some way. Time is short and yesterday is not promised, so remember to love and appreciate today...take this moment right now to thank someone for their love and support. All of you, be well. In sadness for the loss, in gratefulness for the friendship... Steve (aka "Swambast")


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