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Showing most liked content on 12/28/2023 in all areas

  1. 11 points
    Hawker Hunter Mk.81, Aeronautica Militare Italiana, 32° Stormo, 13° Gruppo, 1967 6° Stormo, 154° Gruppo, 1967 Credits go to: Spinners (Badge 6° Stormo and 154° Gruppo Tailart) Aleducat (Sidewinder-Rail)
  2. 7 points
    While not publicly shown, the previous release of ODS 30AE offered reworked hit boxes and collision points for all of the over 140 aircraft of the mod; some aircraft required major fixes, others only needed small improvements. Referenced model node names have also been corrected in many cases. This (boring and time-consuming) work improves the hit detection of bullets and missiles and of crashes into the ground; overall it puts all of the aircraft of the mod on par with each other, for quality consistency's sake. Another detail that is often neglected regards landing lights. After several days of work, I'm happy to announce that the next release of the mod will offer standardized brightness and range values of landing lights for all of the flyable aircraft of the mod (not player-flyable aircraft will get the same treatment at a later time). Previously, many aircraft were missing landing lights or had broken values that caused rendering issues of landing lights. Each of the over 80 flyable aircraft (sub-variants included, not counting AI-only sub-variants that were also fixed) has been tested carefully to make sure that quality consistency on landing lights is kept throughout the entire roster of aircraft.
  3. 5 points
  4. 5 points
  5. 4 points
    Dunsfold again. I added some roads, parking areas and shelters.
  6. 4 points
    Stock missiles performance can be predictable when you witness large number of launches... A very common "bug" which I have experienced countless times is that when I launch AGM-45A/B against a fire control radar (Fansong, Low Blow, Straight Flush etc) the missile tends to lock on the EW radar of the site. I say "bug" because for some reason emitted radiation from EW radar attracts ARM more than the emitted radiation of the fire control radar and this is something that may occur during real operations (for oldest ARMs at least). Real radar operators are used to shut down radar emittion when they realize ARM threats. So, in this case our semi-arcade/semi-realistic game has an inherent "bug" which simulates what could have happened in real life. Most important thing is what Yakarov said... The stock game has been extensively modded throughout the years and when heavily modded mods mix with each other the more likely you will experience performance ranging from harmless to fatal.
  7. 4 points
  8. 3 points
  9. 3 points
    Lockheed F-104H Starfighter - 178th Fighter-Interceptor Squadron, Aerospace Defense Command, USAF, 1972
  10. 3 points
  11. 3 points
  12. 3 points
    Stig, (great nickname by the way), this might be some important info for you... Like most CA members I'm constantly tinkering with my SF2 installs, and I must admit they work beautifully for me, and give me hours of enjoyment. When I download mods I often like to adjust their parameters similar to the stock game (within reason) to preserve the original game play, which in my opinon is pretty decent and a major strength of the IP. Anti-radiation missiles are a good example. I've set all my ARMs close to stock specs (you can extract all the original stock files, including WEAPONDATA.ini from ObjectData001, using the CAT extractor tool, to obtain the original data). An important tip is to match the MinFreq and MaxFreq values to the targets for your ARMs. I have a specific (modified) version of the AGM-45B for my F-4Gs in-game: MinFreq=2.000000 MaxFreq=20.000000 The stock settings for comparison are: MinFreq=2.000000 MaxFreq=6.000000 And here's the Freq range from the (stock) ZSU-23_DATA.ini: RadarSearchFreq=15.2 RadarTrackFreq=15.2 RadarCW=FALSE With the modified Radar Frequency parameters, my F-4Gs can successfully target the ZSU-23 with Shrike (although a hit isn't guaranteed due to some other parameters, like Accuracy, and Launch Reliability, which I've kept stock). The RadarCW (Continuous Wave) is another parameter you can play around with, for example, with ECM pods and jammers. The overall result, for me anyway, is a great balance of gameplay and 'realism' within the bounds of the game engine. I get a lot of enjoyment from researching my in-game modding (limited as it is) from online sources and books where I can get them. Hope the info helps someone! Kind Regards, KB Zapping ZSU-23s in the F-4G--about as much fun as one can have with one's pants on!
  13. 3 points
    thats a mighter big Gunfighter hoss.....
  14. 3 points
    Set Accuracy=100 LockonChance=100 LaunchReliability=100 CounterCountermeasure=100 NoiseRejection=100 And you will NEVER miss your target ----------- Set Accuracy=10 LockonChance=10 LaunchReliability=10 CounterCountermeasure=10 NoiseRejection=10 and you will NEVER hit your target --------- This game is arcade, okay semi-arkade, don't expect real behavior of anti-radar missiles. A hit is calculated solely by the occurrence of random numbers within a given range.
  15. 2 points
    Quick Draw '93 Gunfighter 1, Tiger 1 and Thunderbird 1
  16. 2 points
  17. 2 points
    Lockheed F-104H Starfighter - 186th Fighter-Interceptor Squadron, Aerospace Defense Command, USAF, 1969
  18. 2 points
    Lockheed F-104H Starfighter - 186th Fighter Interceptor Squadron, Aerospace Defence Command, USAF, 1969
  19. 2 points

    Version 1.0.0

    59 downloads

    Royal Danish Air Force Thunderjets. Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. Mod requires new fuel tanks that are added to the mod - generally RF version uses new fuel tanks and recon wing tip pods. In the game under a prefix. KDF. * you will find F-84E , F-84G and RF-84G * Kongelige Danske Flyvevåbnet F-84E served very shortly for testing purposes, and F-84G ended active service in 1961. RF-84G was a European poor-man recon aircraft, using modified fuel tanks for a camera pod. Several countries used a similar concept for interim recon flight in the case of Denmark they were waiting for RF-84F. Two different recon pod setups are added, also counterbalance fuel tank and additional Fletcher fuel tanks. RF-84G - KA-F and KA-G never received 'RF mod' but served in 729 Esk FR flight, during these years. This is a very old model with some flaws....but as long as we do not have a new one I made new skins. All skins are in 4096x4096 format based on new templates. You can easily resize as needed. During service years, after maintenance, airframes were not always returned to the previous original squadron - resulting in a mess of squadron colors (until someone in the squadron repainted again) - but I believe I have the correct squadron colors for those years represented in a mod. All serial numbers are historically correct for specific squadrons/years of service in the Danish Air Force. Check weapon names in loadout.ini and sounds to match your files. Credits. Model - russoUK. Yours truly - mambo jumbo like skins, decals, Fletcher fuel tanks and recon pod mods, research... Who made this cockpit? Also russoUK? No animal was harmed during the creation of this mod. Only Italian coffee was used, mod may contain cookie crumbs and nuts. Weapons. I have added Ravenclaw's HVAR rockets as the data file is correct only for Ravenclaw's HVARs/ Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files..
  20. 1 point

    Version 1.0.0

    39 downloads

    Fictional A-7E Corsair II German Navy Air Arm service. This is based mainly on stock files. Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. Also, the Thirdwire Corsair cockpit is required from the original game. I have attached the needed files for weapon loadouts. You might want to edit the loadout.ini file to match your weapons in the weapon folder. AS-34 Kormoran and the fictional launcher 'Aero5' for Kormoran are made by Ravenclaw. All skins are done by me in 4096x4096 format based on my templates. New Bump maps. All decals are made by me and cover all historical serial numbers. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files..
  21. 1 point
    I've used bobrock's excellent F-104G template and used a nice light grey but spliced in the Third Wire 'hot end' at 50% opacity. I'm doing this from memory but I think I went; Specular: 0.300000 Glossiness: 0.600000 Reflection: 0.150000
  22. 1 point
    Is an amazing one, he respected the loadouts and skins so the end result is a lot better than previous attempts.
  23. 1 point
    what is more important at this point...are you using stock objects vs stock objects? or moded vs stock /stock vs moded. Since a lot of guys have been messing around this game for centuries already strange behavior might occur under special circumstances. for example, tiopilotos pimped some of the red radars/missiles and those are quite a bitch.
  24. 1 point

    Version 1.0.0

    90 downloads

    Liberty Wing '95: The 48th Fighter Wing in the Eagle Era This mod is an all up unit mod featuring the 48th Fighter Wing and its three squadrons, the 492nd FS "Bolars", 493rd FS "Grim Reapers", and 494th FS "Panthers". The wing participated in some fashion in practically every military action of the 1990s: Northern Watch, Deny Flight, Deliberate Force, and Allied Force in 1999. These skins are accurate from 1994 until the end of 1996, and the serials accurate until the end of 1998. The Mod includes everything to have the Liberty Wing ready to go from install. Included F-15C_91 with 493rd FS skin and ini updates F-15D_91 with 493rd FS skin and ini updates F-15E_92 with 492nd and 494th FS skins, "new" aircraft based on old F-15E various weapons as would be used by these aircraft in the mid 1990s sounds, effects, floght and other objects needed to make it all work Installation unzip. place contents of "to mods" folder into your chosen mod folder. allow overwrites Credits ************************ Original F-15C/D/E ********************************** AleDucat - For the nice ACES II ejection seat models. Deuces - For the F-15 Afterburner and weapon effects. Diego - For the Modern USAF Pilot skins. Fubar512 - For the FM work. JimmyBib - For the F-15C cockpit flight control textures. MoonJumper - Avionics work. Wpnssgt - Models Kesselburt - Original F-15C cockpit. Brain32 - Improved/new textures for F-15C cockpit. Mago - F-15E Cockpit. 331KillerBee - SF2 Weapons Pack (basis for some of the weapons included). JAT81500 - F-15E Cockpit avionics and HUD work. ************************ Mud Hen Maintenance Team ************************** Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens. Spudknocker - Upgraded Flight Model and Weapons Loadout. Fanatic Modder - Upgraded Flight Model and Engine Emitters. RavenClaw_007 - Freaking insane Weapons and Ejection Seats! JAT81500 - For the excellent Florian Pilot upgrades! Hi Ho Silvers - AfterBurner Mod. ************************ this mod *************************** Viper63 - skin templates ravenclaw - weapons not in Gunny's pack such as the B61 special weapon and AGM-130 missiles daddyairplanes - research, new skins, tga work, various ini edits on aircraft and on stock weapons like Mk82; new hangar and loading screens, "new" F-15E (92) with different weapons groupings and more accurate to use the -229 engines ************************ overall *************************** TK - For the ThirdWire series of sims. Thank you for downloading this mod, i hope you enjoy flying it it as much as I enjoyed working on it. Kevin Unruh aka daddyairplanes 26 Dec 2023 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* *************************************************************
  25. 1 point
    its about that time again and yes, WARPAC Central Heating is still available......
  26. 1 point
    Gina, sei così bella ! Many thanks !!! P.
  27. 1 point

    Version 1.0.0

    120 downloads

    Fiat G.91R.3 & R.4 Luftwaffe (reworked) for SF2 WHAT´S IN: 3 aircraft with 26 brand new highrez (8K) Luftwaffe skins I always liked this little bird and so I reworked it a bit. ------------------------------------------------------------------------------------------------------------------- Installation: 1st you have to delete earlier Versions of the G.91R.3 in your Aircraft folder. Elsewise there will be conflicts!!! Simply copy all the files in the respective directory of your game folder. "User"\Saved Games\ThirdWire\StrikeFighters2 If asked, let overwrite ------------------------------------------------------------------------------------------------------------------- Animation key 1 = Canopy open / close ------------------------------------------------------------------------------------------------------------------- Credits: ErikGen: Creator of the original G.91 Models Stary: Creator of Cockpits models Spillone104: Part of the original Gina Team Diego & Ravenclaw007: GAF Pilot models & repaints Ravenclaw007: G.91 Weapons Soulfreak: All paintwork, all decals, Hangar & Loading screens & ini dance ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. If anyone will use this mod or parts of it, my permission is needed! ------------------------------------------------------------------------------------------------------------------ It was tested in a SF2 complete installation. Schapen, Dezember 26th 2023 Carlo "Soulfreak" Heuer
  28. 1 point
  29. 1 point

    Version 1.0.0

    123 downloads

    SF2 F-105D Thunderchief by ArmorDave Update Pack 12/3/2023 = For SF2, Any and All = * Full-5 Merged reccomended * ** 1stGen Salvage Operation #7 ** This is a revamp and reissue ArmorDave's F-105D Thunderchiefs for the SF2 Environment (tm). These aircraft were first released in 2004, actually predating their 3rd Wire arrival in Wings Over Vietnam. These were among the first 3-party add-ons for the Strike Fighters series. This mod is split into two aircraft: F-105D-25 (NMF) (actually covers all early D model Thuds) F-105D-31 (SEA 3 Tone) (Vietnam and later) The -25 is equivilant to the stock 3W F-105D, while the -31 is pretty much the same as the 3W F-105D_66; in fact it HAS a 1966 start date. The -25 has 3 skins/decal sets: 7th TFS "Bunyaps" 49th TFW - USAFE Spangdahlem Air Base, West Germany 562nd TFS, 23rd TFW - (shark mouth) 563rd TFS "Ace Of Spades", 23rd TFW -both at McConnel AFB, then Takhali RTAFB The -31 also has 3 skin/decal sets: 333rd TFS "Lancers", 355TFW 357th TFS "Licking Dragons", 355TFW - both at Takhali RTAFB 149th TFS, Virginia ANG (auto start date 1971) The SF2 'date swtich' will turn on the VA ANG skin in 1971(ish). All skins remain in their original bmp format. All markings are decals, and decal randomization is TRUE. Each unit has 24 historical serial and/or buzz numbers. As I always do, those marked with a star (*) are 100% correct for the unit. Those marked with a cross/plus sign (+) while serving in the same Wing, could =NOT= be run down to a particular squadron. Those aircraft with 'nose art' or name badges on the wings (333rd & 357th) are all new, and match their real life aircraft (ie: name ---> serial). As all the squadrons, excepting the VA ANG skin, are listed in the game's Squadron List, those displayed names are activated via Level=1 decals. Drop tanks are supplied for both aircraft, in NMF and Camo, as is a new pilot figure. All other weapons used are stock 3rd Wire, excepting any AGM-12 Bullpups you may want to load. (see notes for more info on loadouts) When in-game, you'll see on the Aircraft Selection Dropdown listing ... F-105D-25 Thunderchief (AD) F-105D-31 Thunderchief (AD) This will diferentiatalize them from the stock 3W or any others that you may have (or not). The "AD", of course, recognizes ArmorDave's contribution to SF. As always, fairly easy to follow yet detailed install instructions are included. Please read them! Also, please read the Notes section for more expositions on which, what, why, how and/or who (whom?). For the historical records, all original readmes are included. Good Hunting! Wrench Kevin Stein
  30. 1 point

    Version 1.0.0

    44 downloads

    Royal Danish Air Force Meteors. This mod is not to compete with the previous Meteor mods that I was part of. It is just my, different approach. Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. Also, the Thirdwire Meteor cockpit is required from the original game. Fuel tanks- not to be afraid. Overwrite or just leave it. 100 gal tank is the original TW tank. You can overwrite or just simply do not copy. 175 gal tank also. Tanks are just ini files. The mod uses tanks that are part of aircraft lod. Yes, again Meteors. But I made this revamp to fix what I wanted to fix for some time already in old models..plus a few new things. In the game under a prefix .KDF. * you will find Meteor F.4, F.8, NF.11, and TT20 that served in the Royal Danish Air Force. * Kongelige Danske Flyvevåbnet TT.20 target tug works the same way as one in the RAF Meteors pack. I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. But I believe that the flight model could be improved for this aircraft. But this is not my cup of tea nor coffee. All skins are in 4096x4096 format. You can easily resize as needed. Now all Meteors are using the same common color standard. Skins represent all squadrons that operationally used Meteors. Decals represent historically correct serial numbers assigned to aircraft during their service in the Danish Air Force. Under no circumstances do not use any part of it with older Meteors done by me and published here in CA. These new ones have some differences in mapping. Some things were changed, some mapping issues and small thingies. So please do not mess up things. Credits. Veltro2k - the original old model of t7 Yours truly - model rework, mambo jumbo like skins, decals, research... No animal was harmed during the creation of this mod. Only Italian coffee was used, mod may contain cookie crumbs and nuts. Seat - all credits to the creator - unfortunately I don't remember who made this seat. I guess the skin was painted by Kulbit. Pilots - RAF pilot by Geezer another one I have no idea / don't remember who did it. All credit to him/her. Weapons. RP-3 rockets from Ravenclaw. All should have those RP-3 rockets in their installs but I am adding them anyways as those are the only ones that work with this aircraft lod. This model is designed/checked only to work with Ravenclaw's RP-3 rockets - so there might be some strange positioning in other (stock) rockets. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files..
  31. 1 point

    Version 1.0.0

    70 downloads

    Bye Bye Bitburg! Last Days of the 36th Fighter Wing in Germany This skin pack is to represent the 36th FW with its 22nd and 53rd Fighter Squadrons during Bitburgs last two years of operations. During this time the 36th still deployed to Aviano AB in support of Operation Deny Flight, the no fly zone over the former Yugoslavia. Included - 3 F-15C skins - 2 F-15D skins all as historically accurate as currently possible Installation first get the F-15C_91 aircraft, commonly found here after you extract the F-15C_91 aircraft and put it into your aircraft folder alternately you can use the F-15C_91 from this mod without having to hunt for it unzip this mod. open "To Mods" Folder. place contents into your chosen mods folder and allow overwrites Credits Viper63 templates for their F-15 skins daddyairplanes research, skin improvements, tga work Thank you for downloading this mod and i hope you enjoy flying it as much as i did creating it Kevin Unruh aka daddyairplanes 24 Dec 2023 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  32. 1 point
    SitRep: RAF Fairford. Parking positions for airplanes are set now. Take off positions now in 2 rows instead 4 rows for mass take off. It's impressive to see the big birds.
  33. 1 point
    Look man, don't be telling commoners about the Illuminati-Shogun subforum. We gotta be above them in order to mod right.
  34. 1 point
    i'm guessing that one doesnt have an internal bay either. Mk28IN would be a much more appropriate special weapon for that time frame..... had another question, but got kinda busy and distracted....
  35. 1 point
    Runway, or another, I'm gonna get ya I'll get ya, I'll get ya, get ya, get ya, get ya
  36. 1 point
    NaNaNaNaNa..Batplane!!!
  37. 1 point

    Version 1.0.0

    73 downloads

    TW EE Lightning F.1 Cockpit Tweak 1. Early "Pilot Attack Sight". 2. Early Acq/Lock Marks. 3. Radar Texture (Original TW include). Thanks TW Thanks TW/SF Community.
  38. 1 point

    Version 1.0.0

    222 downloads

    Spitfire IX (E Type) Cockpit, and for other late Merlin-powered variants. I hope that you will like this mod. Cheers, Starfighter2
  39. 1 point
    An imitation: Original picture: screenshot:
  40. 1 point
  41. 1 point
  42. 1 point

    Version

    79 downloads

    F-86 Sabre Skins Pack 1 for SF1 Four F-86 Sabre clean skins: 1 = 3-tone Desert Camo - Fictional 1 = 2-tone Desert Camo - Fictional 1 = 3-tone SEA Camo - Semi-Fictional 1 = Silver - Non-Fictional These skins are fairly clean as I'm not very good at weathering so feel free to add your own dirt. They were made using my F-86 Sabre/FJ-3 Fury templates. They are in .bmp format for SF1 but they might work in SF2 with a bit of tweaking. They use a mixture of default and other Sabre/Fury skin decals. As I can't release other peoples decals without their consent, you will need to find some of the decals in other Sabre/Fury releases. There is included a clean skin for those that wish to use it. Just drop it into your existing Tank_F86 weapons folder. Overwrite when asked. INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skins folders into your F-86 aircraft folder. They were inspired by: Dave Wrench PappyChkSix Column5 paulopanz ravenclaw_007 Tazkiller DanW howling1 Zur and MANY others who've contributed skins to this wonderful plane. If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error. I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first. If you find any problems with this release, please PM me. If you improve it, please PM me a copy. Geary
  43. 1 point

    Version

    120 downloads

    Templates for Zur's F-86 Sabre/FJ Fury by Ravenclaw These are the templates I'm always "going on about". With his kind permission, they're now being made available for all to use. All my additional layers are intact, from the various skins I've done. There is no readme included, as those that can use them, should already know how. As always, when doing a skin for the Sabres or Furys, please give credit where credit is due. Enjoy! Wrench Kevin Stein with thanks to RC!!


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