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Showing most liked content on 02/20/2024 in all areas

  1. 8 points
    The first take-off test flight loaded with ordnance for the A-6 Screenshot by Coupi.
  2. 7 points
    Looks like Midway...and it looks fabulous. BTW, NEVER blindly trust that your wingman actually destroyed the ZSU-23-4 near the Fuel Tanks you were supposed to bomb, without looking for yourself.
  3. 5 points
    Amidst the blue skies, a link from past to future. The sheltering wings of the protector...
  4. 4 points
    Intruding upon your Tuesday......
  5. 4 points
    Bristol F2B 'Brisfit' - Everytown Air Force, 1970 An affectionate nod to the 1936 film 'Things to Come'.
  6. 3 points
  7. 3 points
    Just a note, Nvidia had an error and did not install the new 552 driver correctly. I was able to reinstall the new nvidia update and now DXVK runs fine with SF2. If you get this problem you might encounter a BSOD so just use DDU to clean out Nvidia drivers and reinstall and all should be well.
  8. 2 points
  9. 2 points
    you know, show me a prop with that many holes and its all good. show me 95% of the jets out there with that many holes still flying and well, i gotta say ************************** meanwhile back to the screenies wingman even getting some this time around
  10. 2 points
    A-6 Intruder Cutaway - Search Images (bing.com) Grumman A-6 Intruder Collection (archive.org) USA - AN/AVQ-10 Pave Knife : Targeting and Navigation Pods (armedconflicts.com) The Ford Aerospace AN/AVQ-10 Pave Knife was an early targeting pod developed by the USAF and US Navy to designate and guide laser-guided bombs. Pave Knife was developed in 1969 to replace the original, essentially improvised Airborne Laser Designator (ALD)and TRIM pod (see A-6 Intruder). ALD was not a pod, but a hand-held laser operated by the weapon systems officer to mark targets for Paveway laser-guided bombs. Pave Knife was a roughly banana-shaped external pod, weighing about 550 kg (1,200 lbs) Grumman A-6 Intruder | Military Wiki | Fandom
  11. 2 points
  12. 2 points
  13. 2 points
    OK, some weekend progress - first round and start of "interior decorating". Will continue to add more details and interior props soon enough, hope you enjoy for now, thanks!
  14. 1 point
    Nothing special, but to keep the skin requests for texture artists/skinners consolidated in one topic, so we're not posting all over the place. Just post your request here, and a neighborhood skinner will come by and will help you out. NOTE: This isn't an aircraft request thread...
  15. 1 point
    Released yesterday - please see the news section if you have not already ! https://combatace.com/forums/topic/98719-wings-over-the-reich-expansion-battle-of-france-update-v104/
  16. 1 point
    life around the airfields day 783 or Réveillons les visiteurs du Vermont
  17. 1 point
  18. 1 point
    a lot of the thingies/differences are in small details, like tail hook doors/or no doors, intake scoops, front gear doors, wing fences, chaff dispensers, etc etc. I will search over the weekend for what I have. A good source is 'Intruder. the operational history of Grumman's A-6' published by Shiffer. Also, Tailhooktopics blog is a reliable source...https://tailspintopics.blogspot.com/2015/09/grumman-6a-vs-6e-intruder.html - must read as many 3d models are based on late A-6..
  19. 1 point
    Check here. Sadly got no material in my personal references... https://www.flickr.com/search/?text=A-6A Intruder&dimension_search_mode=min&height=1024&width=1024 https://de.scribd.com/search?query=A-6 Intruder
  20. 1 point
    Vending machines? Good idea for some "Easter eggs"!
  21. 1 point
    they look ok to me! BPAO would get it right, I'm sure ================================================= The body and paint guys are NOT gonna be happy with me! OTH, the new damage tgas work just fine!!
  22. 1 point
    Update V1.04 for WOTR Expansion Battle of France is now available. Version 1.04 1) Addressed an issue that could sometimes cause Escort Missions to have no waypoints or bomber squad to escort. 2) Addressed an issue that allowed French squadrons to incorrectly fly a mission with less than a section complement. 3) Fixed a Fuel Tank Gauge issue in the Curtiss H-75A. 4) Moved Merville Airfield as it was on a road. 5) Addressed an issue that would cause some active squads to be inactive during BoB - this could cause more generic Patrols to be assigned with less action.
  23. 1 point
  24. 1 point
    I get it, I just wish I could buy it now. lol
  25. 1 point
    McDonnell Douglas F-4M 'Kārearea' - No.2 Squadron, Royal New Zealand Air Force, 1992
  26. 1 point
  27. 1 point
    Almost 10 years later... I plan to upload an update to this terrain. I worked on three of the Novalogic Terrains, adding target-areas, making and adapting the tiles to suit these. This was made easier by using Mue's new TOD editor. The three Novalogic terrains being Steppe, Scrub and Island Jungle. ( These are available for download on my website. ) Was thinking of doing the same for the Novalogic's Glacial terrain. But even though that terrain looks nice at times, I find the deposition of snow areas illogical there. That withheld me. Maybe it would be better to put effort in Novalogic's Savannah2? Yesterday I decided to adapt the target-area work to IcelandNA, which has similarities with Glacial. Added some cities, then ported over the harbor, one for blue and one for red. See screenshot of Husavik harbor. Such changes did require the addition of two target-areas, which may change the stock campaign game balance. I am thinking, maybe just branch of into IcalanNA2 or something, and keep the previous IcelandNA package as-is for the campaign. That would allow me to change these stock target-areas more extensively. I always found them a bit crappy anyways. Also considering again, to add some river tiles...
  28. 1 point
    Luftwaffe F-4F Phantom about 1973 with a not yet final cockpit and ejection seat Martin Baker MKGH-7A
  29. 1 point
  30. 1 point
  31. 1 point
    So, with a hard and combined effort, we could improve this sim, can we not? Something to comes to my mind is: Will the bunch of updated objects (Planes, Weapons, Terrains, etc..) affect the performance of the game in, say, fairly strong computers? Mean, when we get them all in game...
  32. 1 point
  33. 1 point
    F-4G about 1989 with a new cockpit
  34. 1 point

    Version 1.0.0

    39 downloads

    Allows you to see Debug View in game Useful for missile testing and aircraft Simply paste into your Flight Mod folder Thanks to Mue for pointing it out to me!


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