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Showing most liked content on 10/24/2017 in all areas

  1. 6 points
    Way to step up to the plate ... gotta love a person who can make an executive decision (fully supported btw). I always laughed when I saw those numbers and feared there was a guy in some third world country on a 56K modem who started loading that thread in 2015 and is still waiting.
  2. 5 points
    I continue my experiments with terrain tiles in an effort to make FE2 sorta/kinda resemble the flight sims of the mid-oughts. I've successfully tested 2048 airfield tiles and using jpg files drastically reduces the amount of data to be processed, so I'm hoping it will be possible to use 2048x2048 jpg terrain tiles for the entire map. The latest test 2048 art looks promising even though I need to improve the roads, cobblestone streets, furrows, etc. Click for hi-res images.
  3. 5 points
  4. 4 points
    Doctor Strangelove. Slim Pickens riding the A-bomb. Priceless!
  5. 2 points
    when it reached 300 pages --which I think is too damn long-- I'll be closing that one down, and starting a brand new one for you all the fill up!!
  6. 2 points
    Wow, I usually don't tread into the Gen1 Forums these days so not sure exactly how I arrived here...but anyway relevant to this post. This totally reminds me of an old program I had developed for some of the CombatAce Leaders to solve the exact same issue back in the day. Think it basically did exactly what you were looking for at least regarding the Aircraft. Here was an old screenshot. Program was super simple, checkbox which aircraft you want out of your build and it gets automatically moved out. Then one press of a button to swap paths and restore the aircraft. The nice thing is once you set it up, you could set "defaults" that remembered your selections so you didn't have to re-select anything. Here was an old screenshot, not even sure if the thing works anymore these days or if I still have the source code around...
  7. 2 points
    How exactly do you define it? As in "anything from 1948 to 1990-ish, about confrontation between the superpowers?" If that's the case, I have to add "Hell and High Water" (the Richard Widmark 1954 submarine one) "Fail Safe", of course - both versions there's one I have vague memories of, from my childhood in the 1960s -- it's about a Soviet invasion of Alaska using "captured" US aircraft, but I've never found out the name or plot line!
  8. 2 points
    I have a Windows 10 computer and I have all aircraft flyable.If they are using a downloaded cockpit, they need to have a cockpit folder in the aircraft folder that contains the cockpit lod, all the .bmps, or .jpgs that the cockpit needs. In the main aircraft folder you need to have the correct cockpit.ini for that cockpit, for example: AlbatrosC3_COCKPIT.ini, and the aircraft.ini needs the proper cockpit call out line, for example: CockpitDataFile=AlbatrosC3_Cockpit.ini. If you are going to make an aircraft flyable using a stock Thirdwire cockpit, such as, say, the Fokker DVII cockpit for the DFW, you only need to put the proper cockpit call out line in the aircraft's ini file, ie: CockpitDataFile=FokkerD7_cockpit.ini. The aircraft will immediately appear in the flyable aircraft list if you do this, but the cockpit location might be off, so you might need to extract the FokkerD7_cockpit.ini and change the following lines to get it in the proper position: Position=0.0,-1.0268,0.82 Offset=0.0,-0.1,0.0 These lines are from a different ini, I'm just using them as an example. Are you using FE1, or FE2? I ask, because the modded file folder location is different between the two versions of the sim, and if you use the modded file folder location for the wrong sim, the sim you're using can't read the files. I am using FE2, not Gold, or FE1. These instructions work for both FE1 and FE2, but if the modded folders are in the wrong spot, the game can't read them. Hope this helps.
  9. 2 points
    53rd FBS, 36th FBW F-84E & F-84G Thunderjets, Korea 1952.
  10. 2 points
    A nice scrap. Love the ability to create mixed flights for the Germans.
  11. 1 point

    Version 1.0.1

    116 downloads

    This is my attempt to present this skin, I did not find much information, this is a modification of the existing TW skin, I hope you will like it, there are two versions of the Soviet and Afghanistan MiG-21bis, you choose which one you like. Good hunting.
  12. 1 point
    View File MiG-21MF Afghanistan Air Force This is my attempt to present this skin, I did not find much information, this is a modification of the existing TW skin, I hope you will like it, there are two versions available, you choose which one you like. Good hunting. Submitter strahi Submitted 10/24/2017 Category MiG-21  
  13. 1 point

    Version 1.0.0

    82 downloads

    This is my attempt to present this skin, I did not find much information, this is a modification of the existing TW skin, I hope you will like it, there are two versions available, you choose which one you like. Good hunting.
  14. 1 point
    In this film Doug, an F-4 pilot, says that an F-4 pilot must learn to roll the aircraft using two different techniques. One for low AOA, and one for high AOA. He says that when you have low AOA you can roll the aircraft in the conventional way, pushing the control stick left or right and rolling with ailerons. But Doug says that if you want to roll at high AOA you must keep the stick centered and use your rudder to roll the aircraft. If you use aileron to roll at high AOA the aircraft will suffer adverse yaw. So if you push the stick left to roll left, the fighter will yaw right, and will roll in the direction of the yaw. Here is the film (9:30 -11:05): What F-4 Phantom flight model best simulates adverse yaw at high AOA? And, did all of the Century Series fighters suffer from adverse yaw at high AOA? Thanks, hawker111
  15. 1 point
    - A Gathering Of Eagles - World War III or Der Dritte Weltkrieg (a ZDF mockumentary about a hypothetical WW3) - Thirteen Days - Seven Days In May
  16. 1 point
    rambo first blood part 2. ;Hunt for red october; wargames-1983; before 1980, failsafe and bedford incident
  17. 1 point
    Fuel is proportional to mass air flow. At high altitude the air is less dense (up to 36,000 feet). So the amount of fuel required at max throttle is much less (about 30% of the value used at sea level). The lower air density does reduce drag, but it also reduces thrust and lift. Aircraft that want to be fuel efficient AND fast fly at high altitudes where the indicated airspeed that determines optimum cruise speed remains the same, while the actual ground speed increases thanks to the net changes in air temperature and pressure (density) at altitude.
  18. 1 point
    I vaguely remember The Bedford Incident. Richard Widmark as a Captain again. "The Bedford will never fire one."
  19. 1 point
    "Mr President, we'll do better next time..." great end scene when the E-4 turns just enough to allow Looking Glass to stop the war
  20. 1 point
    The Fourth Protocol is a really scary movie because it could actually happen one day, as it may be possible to gradually assemble a nuclear device in another country by bringing in a collection of parts over an extended period of time and then detonating the device when fully assembled. Frightening stuff and there is no way to predict where and when it will happen.
  21. 1 point
    Just a little fun
  22. 1 point
  23. 1 point
    I'll see to it that that NEVER becomes a problem!! That's an issue only if you do something really, really, bad!! You all just keep talking (although, maybe an English translated section might be nice to have for other members having the same problems!. Just saying ... ) or someone writing a tutorial like we have in the SF1/SF2 sections on "Making AI Planes Player Flyable".
  24. 1 point
    F-84E Thunderjet, 7th FBS, 49th FBG, Korea 1951 (WIP)
  25. 1 point
  26. 1 point
  27. 1 point
  28. 1 point
  29. 1 point

    Version 1.0.0

    296 downloads

    This is extra pack of special versions of C-130 Hercules used by USAF during Vietnam War period. Pack contains all required models and it is based on Dels great new C-130 Pack + update available here on Combat Ace. http://combatace.com/files/file/16427-c-130-hercules-superpack/ update here: http://combatace.com/files/file/16480-c-130-hercules-superpack-add-on-1/ All skins are based on templates by Dels and are done in 2048x2048 format. Credits: Original model + pit model: Dels C-130 fake pilot mods, AQM-drones, Cargo 1800gal fule tank and DC-130 pylons: yakarov Pack contains: C-130E(I) Combat Talon I. In 1965-1966 Big Safari program started programs Skyhook / Stray Goose programs resulting in series of modifications to C-130E airframes as Fulton Recovery System and AN/APQ-115 TF/TA Radar. On 8 September 1966, Stray Goose deployed 4 aircrafts and personnel to Southeast Asia as Combat Spear unit under PACAF as Detachment 1 314th Troop Carrier Wing. Aircrafts operated from Nha Trang AB in Vietnam. and became first Combat talon aircrafts used in combat. C-130E(i) Combat Talon I HC-130P Combat Shadow. In mid-1966 flight testing began of rescue helicopters equipped with aerial refueling receivers, and 11 HC-130H - the controller aircraft were modified as tankers and redesignated the HC-130P. SAR, Command and Control/vertical lift (helicopter) aerial refueling aircraft, entering service in Southeast Asia in November 1966. Amid few original ARRS units this set covers painting and decals of 39th ARRS. DC-130A & DC-130E. Operations over China and Vietnam could not be succesfulf if not drones operated by 350th SRS . Three C-130As (56-0527, 56-0514 and 57-0461) and three C-130Es (61-2368, 61-2369 and 61-2371) were converted in the 1965-6 timeframe. It is possible that the DC-130As were intended for tactical drone operations and the more powerful and longer ranged DC-130Es were intended for strategic operations with 'big winged' Model 147s over China. The DC-130As generally migrated to test activities after the war and the DC-130Es, after serving with the 432nd TDG, rejoined the transport fleet as C-130Es. During service in Vietnam all DC-130A were later retrofitted with four bladed Hamilton Standard props. Ive made all decals for all versions covering years of use in USAF service based on available reference materials. So all serial numbers are historicaly correct. National and squadron markings as always in my case are painted on skins. I did not include any new bump or specular maps. Great stuff for replacment can be found in Kulbit80 pack: http://combatace.com/files/file/16489-vmgr-152-hi-viz-skin-for-kc-130f/ As weapons AQM-34 - is EOGR missile - can be anything it will not work as drone anyway). Pylons are set as TLR - to acomodate EOGR -but somehow there is option to load one drone - do not use it. as it will apear somewhere in middle of aircraft. AQM-34 Drones covers three versions: G- ECM version equipped with ALE-2 chaff dispening pods. L-low-altitude photo recce Q- big wing ELINT version In HC version refueling drogue is deployed at speed near 120kts. (to simulate refueling helicopters too.) Note: In this pack (unlike original Dels C-130) JATO is activated by vector thrust controll (similiar as in latest Tu-22 pack) report bugs. Jarek Hereda.
  30. 1 point

    Version

    104 downloads

    Vietnam era, Hi-Viz, VMGR-152 squadron skin for KC-130F by Dels. New decals: 17 real numbers. New specular & bump maps included. Also new data.ini included with some changes like hide three antennas & auto deploy refuel drogue. To install: put object folder from this pack into your mod object folder and let it overwrite. Thanks to Dels for model and templates. Enjoy. Kulbit80
  31. 0 points
    Report post I put in a search for Campaign Building, and found this response to a query which asked about tutorials for Campaign Building. Unfortunately the link doesn't work. Any idea where it might be? Thanks Posted March 4, 2011 http://combatace.com/forum/193-creatingmodding-campaigns/ Bunyap's guide covers all the essentials.


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