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Showing most liked content on 06/22/2022 in all areas

  1. 9 points
  2. 7 points
    Dusk on the Delta..... 400+ tiles on this terrain & I haven't even started the Mangrove swamps yet.
  3. 5 points
  4. 5 points
  5. 4 points
  6. 4 points
    wrapped up with the Block 30s. on to block 25s i think im down to under 20 skins now
  7. 3 points
    Hmmm yeah, something weird is going on with my inbox, I think it needed a little clean up, I deleted a few things in there... Well, not only do I fly F-16s, but I've been trying to finish a "simple" mod based on the Chilean Air Force for a long time... I say simple in quotes because over time I found details and solutions. of the same in the excellent viper team model... I actually thought of working on the YAP vipers, but although they are very precise the viper team work has more animations and covers the wide variety of blocks and variants... Here are some improvements... * Relocated (and slightly scaled) IFF and RWR antennas * Canopy frames with their respective black borders (in blocks D and B I managed to thicken the frame that divides the cabins) * The section of the engine shown between the fuselage and the nozzle on the B models had a mapping problem that only showed a narrow ring, now also fixed... Some corrections in the drawing of the panel lines (not of the number of rivets type) but something better was achieved. I did a lot of this with added 3D with fake pilot and hiding/overlaying things...also did some work on the canopy TGAs...so far I think it meets my expectations. Later I will try to show new images
  8. 2 points
    tried send you a PM to shoot you some tga and templates to help with your project bud. wouldnt go through for some reason. if you can get that fixed, let me know mandatory screenie
  9. 2 points
    Hello everyone! There is one more thing I want to discuss about; My plan for SFCE and SFCE Avionics overhaul As you can see, add-on cockpits have unique radar scope texture. I am going to use that for SFCE Avionics overhaul. For now, I intend to keep SFCE using TW style radar with black background: The reason for this decision is that many other TW aircraft use radar scope with background too. It preserves your familiarity with the usage of the radar in any aircraft in SFCE. However, in the SFCE Avionics overhaul, it is planned for all aircraft to have historical radar scope colors and textures. This includes having Su-9 radar scope texture restored too: However, due to the hardcoded SF2 limitation, for now, we can not change the specific radar symbols or changing the colors. This is why I believe in balancing the readability and immersive. To do this, I will darken the radar scope texture, so there will be more contrast between green radar symbols and background color whie keeping the radar scope texture/color as possible. You will see this in SFCE - Avionics overhaul after SFCE is completed. Eagle114th
  10. 2 points
    Mirage F1EQ-4 V3.0 waits for approval. There is a lot of improvements inside The usual preview
  11. 2 points
  12. 2 points
    F-15 early concept design by MCair
  13. 1 point
    rare examples from an even rarer covered unit
  14. 1 point
  15. 1 point
    Report for today: Su-9 is almost completed. It also come with Stary excellent Su-9 cockpit. Here is screenshots: Eagle114th
  16. 1 point
    Yes, you're absolutely correct, Cliff 7600. It's the RPM entries in the cockpit .ini [RPM] Type=TACHOMETER NodeName=needle_rpm MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=2880.0 Set[02].Value=1.0 [RPM2] Type=TACHOMETER NodeName=needle_rpm_2 MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 ------------------------------------[I changed this to 500, and the Needles read 8000 RPM at max throttle, as per Flight Manual] Set[02].Value=1.75 I should have know better than adjusting the engine settings in the Data.ini. I have a note on how to adjust the handover point between Mil Power and afterburner to suit your physical throttle detent. So naturally that has nothing to do with RPM settings. Thank you for your immense help
  17. 1 point
    Su-7s are using Stary excellent Su-7 cockpit with his cockpit night light tweaks. Eagle114th
  18. 1 point
    Katscha airfield. Its an airbase used by the Soviet Navy, than Ukrainian Navy and after 2014 by the Russian Navy for anti submarine aircrafts and helicopters.
  19. 1 point
  20. 1 point
    Saki Aerodrom. This time i have not forgotten to save the file!
  21. 1 point
    Version 10.6 Mini Addon (Limited RPM Control on the Sop. 1B1 Variants), June 19, 2022 - A very small package that includes two alternative data inis for the Sop. 1B1 types included previously in the Ver. 10.5 FM package, and which allows for limited RPM control of the rotary engine. I will consider implementing such a change across many rotary-engine types included in my big FM pack (Ver. 10.0) in the future, time-permitting and if practical of course. A link to the mini addon pack is located below the pic. that follows. Cheers all, Von S FMsMiniAddonPackVer10.6_VonS.zip
  22. 1 point
    i dont suppose anyone knows which serial was the SQUADRON king in 1998? nearly all the shots from 1998 are of the special with the Capitol on it, and i dont think it was the same bird (this one was different from the one in 1995...)
  23. 1 point
    Work In Progress. Photorealistic skin for excellent Geezer's Pfalz D.IIIa.
  24. 1 point

    Version 1.0.1


    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota tactical with UB-16 rockets comes with 3textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. lindr2 for using his UB-16 texture And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  25. 1 point
  26. 1 point
  27. 1 point
    so a little in depth update. i didnt plan to do this one originaly. "it was covered" i said to myself . then my little "do everything" OCD bug kicked in..... 001 in the serial line up original skin 001 serial new skin this unit mark is tga Aircraft s/n 86-0233 original and new this one is on skin. the tga patch is a command bird one that covers. even tidied up the tail a little, although it needed the least work of any so far
  28. 1 point
    Take a look at that picture: You will notice that the Matra Magic missile is loaded on an angled rail. As far as I know the anlgled rail was for French IRMs and the straight one was for AIM-9s. Probably the Magic missile needed bigger separatiion from the inner pylon stores. I am thinking of those bomb-carrying fuel tanks, that had bombs hanging on the sides, designation RPK-10.
  29. 1 point
    Version 10.5 Addon (Stock Strutters Overhaul), June 10, 2022 - New types added are overhauled stock Strutters in FE2, as well as a Sop. 1B1 that is a lovely aircraft for sightseeing, recon., as well as light fighting duties (when it has no bomb load). Also added to all Strutters now are functioning and animated air brakes. As always, check over the included, main READ ME file for more info. and details. A link to the addon FM pack is available under the pic. below. For the big, ver. 10.0 FM pack, see the main download page of this series of posts (instead of these support threads). Cheers all and happy flying, Von S FMsAddonPackVer10.5_VonS.zip
  30. 1 point
    And Saporoschje is finished now. So it looks in editor tool: And so in game:
  31. 1 point
    yup, that was a fun car. Some neighbors had it too. Remember that getting to 60km/h usually took half day.
  32. 1 point
  33. 1 point
    View File Operation Desert Storm: 30th Anniversary Edition Welcome To Duty Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire. Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado. Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East. Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict. Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle. The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors. We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow. Minimum Requirements Required products from ThirdWire: Strike Fighters 2 Strike Fighters 2: Israel Strike Fighters 2: North Atlantic Full support for: Mission Editor DLC Campaign Customizer DLC System specs: OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10 Sneak Peek Disclaimer CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders. In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition. The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors. Note Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software. The installer should automatically detect your Strike Fighters 2 installation folder. Make sure that the installation path points to your Strike Fighters 2 game folder, not to a custom mod folder. The installer does not allow you to choose a custom mod folder path at this time. The mod folder will be installed automatically in the proper "X:\Users\YourName\Saved Games\ThirdWire\" path, like any other mod folder created by TW's stock Strike Fighters 2 games. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links. If you have the previous 0.9.0 or 0.9.5 version installed, please use the uninstaller to remove it completely. Clean installation is mandatory for version 0.9.6. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards. Suggestions for CTD issues Make sure that you are using your dedicated GPU. Strike Fighters 2 usually selects Intel's integrated GPU by default, but that one is not supported by this mod. Don't waste your time installing the mod on office laptops, it won't work. Got to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause CTDs on some systems, due to the higher quality sounds included within the mod. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Due to high number of aircraft and objects in the campaign, most featuring high number of polygons and 2k resolution textures, your video card can easily go out of memory in heavy load missions. Unlimited should only be selected for Texture and Effects settings, but only if you have a high-end GPU. The mod currently includes Mue's terrain shaders which increase distance of TOD trees and buildings. These shaders may require more processing power. We might remove them in future releases, if it may help with performance. Pray for TW/TK to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, CTD issues would be an old memory. Submitter Menrva Submitted 01/16/2021 Category User Made Campaigns  
  34. 1 point
    I made it. AlbatrosD1_COCKPIT.INI
  35. 1 point
    hello my name is Mek and I haven't been here in quite a bit that's nice, really nice please work on it
  36. 1 point
    McDonnell Douglas Condor F.1 - No. 92 Squadron, RAF Germany, 1984 3D Model: Cocas Skin Credit: Nyghtflyer
  37. 1 point
    It is not. This is about the stock TW IcelandNA terrain, and both Reykjavík Airport and Keflavík Naval Air Station reference their own airfield data.ini file, like all of the other airports recreated specifically by TW for this terrain. Simply put, this may well be a bug with the airport's data.ini file referenced in the terrain's targets.ini. This is what the stock terrain includes and uses for Keflavík Naval Air Station, extracted from the latest July 2013 version: ICELAND_AIRFIELD7.INI Same for Reykjavík Airport, it uses this: ICELAND_AIRFIELD6.INI
  38. 1 point
    Hello everyone, Just to let everyone know, I am discontinuing the Dhimar vs. Paran project. Instead, I am working on an entirely new project that creates two new fictional nations from an alternative world. That way, I can write the new story afresh instead of expanding an existing nations. It does not feel right replacing everything that an author of SF2 has written initially about Dhimar and Paran. UPDATE: The information is posted at the 2nd page.
  39. 1 point
    Messerschmitt Bf-109T 'Seeadler' - Marineflieger 1, Kriegsmarine, 1942 Skin Credit: Charles
  40. 1 point
    Following initial trials in the early 1960's the US Army purchased 10 Fiat G-91R1's for evaluation in Vietnam, much to the annoyance of the USAF ...After completion of the trials the US Army requested delivery of a new planned G-91YS variant in the planning stages at that time. The USAF strongly objected fearing a rival to the F-5A and intrusion on their own missions sets. This was further exacerbated when the small, powerful, nimble, gun and missile-armed jets achieved some air-to-air kills. South Vietnam also trialed the aircraft but took the F-5 instead after pressure from the USAF and US politicians. The remaining airframes were shipped back to the states for disposal.
  41. 1 point
    Not directly related to SF2, but tought this one was way too cool to not post it here, loved the scheme. All credits to Dizzyfugu:
  42. 1 point

    Version 1.0.0


    AV-8B Plus Harrier Marina Militare This is the AV-8B Plus Harrier in service with the Italian navy. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) A fake pilot is needed to run this mod. It is designed for and works only in SF2 series. Skin is in 4096x4096 format. So you can easily resize down. If you have problems running this in game. Resize skins to lower resolutions All serials are correct for the Italian version of Harrier II. Animations: 1= canopy open - close 4= refueling probe - beware of a speed limit 3= night vision mode - not really helping but it is there - inside and outside animation. ************************************************************************************ You can exlplore ini files for some additional features like in cockpit "FLIR" feed on HUD . AAQ-28 can be loaded only on station number 5 and centerline AIM-120 can be loaded only on stations 2 and 6. ECM also activates RWR on digital display indicator - even if ECM pod is not loaded. If you have yakarov79´s AV-8B Harrier already - some files are same so simply overwrite. for proper sound work you should add these lines into soundlist.ini SoundFileXXX=USMComm_1 SoundFileXXX=Equalizer [Equalizer] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 SoundFileXXX=USMComm_1 [USMComm_1] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE FrequencyControl=FALSE ************************************************************************************ Credits. Me - Skin, Decals & ini dance yakarov79 - whole sort of strange things - model-re-model, new cockpit, templates, ini files etc. Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons. AAQ-28 Pod- I don't remember who made this model - all credits to him and thank you. 331Killerbee - ideas, good words, work on ini files, loadouts, effects etc. Crusaders - who helped yakarov79 with avionics ini. Sounds taken from sources offering free sound samples. bobrock- the original first version of the standard model Schapen, Nov. 24th 2019 Carlo "Soulfreak" Vecchi THIS MODE IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT


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