Jump to content

Strike Fighters 2 Series by Thirdwire


Sub Category  

All SF2 Series Simulation Modifications and Add-Ons

SUBCATEGORIES
    1. SF2 WW2 F8F-1 Bearcat (PTO)

      SF2 WW2 F8F-1 Bearcat 7/22/2016
       
      "A Somewhat What If aircraft for WW2 PTO '46"
       
      ***Note: Due to massive changes in the skins, decals, and inis, if you have created a WW2 Version of the Bearcat, you ARE advised to move, remove, rename or otherwise hide it from the Game Engine. THIS mod will cause conflicts, due to aforementioned changes, with many of the original parts.***
       
      This full aircraft package includes mods to Geo's F8F Bearcat, (re)creating the original 600-odd F8F-1 versions as deployed from August, 1945, just as the War ended. I've made the assumption, for PTO '46 users, that the A-Bombs, for whatever reason, were not used and the aircraft entered full squadron service for Operations Olympic and Coronet.
      See the 'Changes' section in the "Notes" below.
       
      The package includes 2 skin & decal sets:
       
      VF-19 (USS Langley, CVL-27) as seen in 8/45, enroute to the War Zone, as the war ended)
      VF-3 (USS Coral Sea, if the CVB class carriers had entered the war in the later parts of 1945)
       
      With the exception of the nation marking, which remain painted on, all other markings are decals. Decal randomization is TRUE. Many are by Geo from the original release. Other (modex) are by me. The ship code letters ARE correct for the late 45 thru late 46 time frame. The skins have been partly repained to remove the incorrect "G" system marking used on the orignal VF-19 skin. Skins remain in bmp format. As they carry no markings, this will allow other skinners the freedom to create other carrier air group codes, although new modex numbers will probably be required as well.
      The hangar screen is an SF2 version of my 1st Gen "Box Art" one.
       
      All weapons (drop tanks), sounds and a pilot figure are included. Other weapons used (rocket, bombs, etc) use those you should already have in the WW2 Weapons Pack.
       
      The canopy opens with the standard keystroke, Shift/0 (zero). Wingfold is =NOT= active, as it never was when originally released in 2006. The aircraft is NOT exported, having only the single user, the US Navy.
      The aircraft has been given a Service Start Date of of July, 1945. The data ini contains a new (if somewhat experimental FM, but MUCH closer to stated performances). It may require further fine tuning by experts; to that end I've included the USN BuAer's "Standard Performance" chart PDF within the main aircraft folder. This is for those remaining FM gurus to use, if they wish, to further refine the FM.
       
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. PLEASE read it before installing, ok?
      As always, read the "Notes" section for notes and other ramblings
       
      Happy Landings!
      Wrench
      Kevin Stein

      340 downloads

         (2 reviews)

      0 comments

      Submitted

    2. CL/CLAA-119 Juneau Class

      ------------------------------------------------------
      USS Juneau Class Cruiser Ver 1.0
      ------------------------------------------------------
      By YEYEYE & KJakker.
       
      ---------------
      DESCRIPTION
      ---------------
      This is the CL-119/CLAA-119 Juneau Class Light AA Cruiser modeled by YEYEYE. It includes both an early and a late version. The CL-119 represents the USS Juneau CL-119, USS Spokane CL-120, and USS Fresno CL-121 when equiped with the 40mm Bofors. The CLAA-119 represents the USS Juneau CLAA-119 after its November 1951 to February 1952 overhaul which replaced the 40mm mounts with 3inch/50caliber Mark 33 gun mounts.
       
      Note: Three "Data.INI" files for the CL-119 Juneau class and two for the CLAA-119 Juneau class have been included. The AltGuns1 and AltGuns2_DATA.INI variants use alternate guns from the default file; these guns can be found in the Optional Files\Optional Guns folder.
       
      Also in the Optional Files\Optional Data Files folder you will find subfolders titled Structural Factor x2, Structural Factor x3, and Structural Factor x4, and Default Data File Backup as I was not sure how strong players would want the ship to be. Each version has a Structural Factor that many times that of the Default variant.
       
      ---------------
      SPECIAL NOTE
      ---------------
       
      This package was assembled at the request of Do335.
       
      ---------------
      INSTALLATION
      ---------------
      Backup anything in your SF2 Mods folder that you think may be effected. Extract all the files from the archive to a safe place on your harddrive then take the folder labled "To Mods Folder" and copy it into your Strike Fighters 2 mods folder, overwrite as needed.
       
      Optional Files
       
      If you want to use the alternate guns that the AltGuns1 and AltGuns2 data file variants are set up for then afte doing the above go to Optional Files folder and move the contents of the Optional Effects, Optional Guns, Optional Sounds folders to their respective folders in your Mods folder. Then add the data from the Sound List Additions.txt to your SOUNDLIST.INI folder.
       
      ---------------
      CREDITS
      ---------------
      Ship basic model, Distance-LODs, and Skins by YEYEYE.
       
      Data and Names INI files as well as the Hull names and numbers for the Spokane and Fresno are by KJakker.
       
      The included optional guns listed below are by KJakker.
       
      20MM_L70ww
      20MM_L70wwL
       
      40MM_L56
      40MM_L56L
       
      3IN_MK22_TF
      5IN_38_MK12_AA
       
      Guns below were originaly from the "Guns Collection for SF2 Series 2.0" by FLOGGER23.
       
      20MM_L70
      40MM_L60
       
      Most of the included effects are by Stary. The two Effects listed below are by KJakker and are based upon work by Stary & Thirdwire.
       
      76mmFlakEffect
      LtTankGunFireEffect
       
      Do not distribute, repackage or post without consent from YEYEYE & KJakker.
       
      No Modifications without previous consent is allowed.
       
      And this is freeware, it must not be used in any commercial product.
       
      Copyright ? YEYEYE, KJakker. All rights reserved.
       
      ---------------
      Special thanks.
      ---------------
      Thirdwire and TK for their sim and some instruments.
       
      Hope you enjoy it.
       
      YEYEYE & KJakker
      July 2016
       
      ===========================================================

      195 downloads

         (3 reviews)

      0 comments

      Submitted

    3. AT-6G Mosquito Fictional SEA Skin

      Fictional AT-6G Mosquito skin for SF1 & SF2.
      This is a What If SEA skin for Wrench's AT-6G Mosquito mod found here: http://combatace.com/files/file/9082-at-6g-texan-mosquito-fac/
      It is Wrench's mod to Bunyap's T-6 Texan. You will need this file for the plane, weapons and decal numbers.

      Bunyap's T-6 Texan is a bit old and has a few malfunctions such as a shadow line and no texture mapping for the tires, etc. But it looks good in the air.
      If you would like my .psd layer mods to Wrench's template, PM me.
       
      Thanks to Bunyap for the plane and Wrench for the Mosquito mod and templates.
      Any questions, please ask.
      Enjoy,
      Geary

      55 downloads

         (1 review)

      0 comments

      Submitted

    4. Kamchatka 250m version with adjusted tileset etc

      Kamchatka Peninsula 250m heightmesh update with corresponding tweaks and rejuvenated/extended tileset and layout
      for Strike Fighters 2, best fully-merged installation
      v1.0
      by Stary
      July 2016
       
       
       
      ^^^^----------------------------------------------^^^^
       
      This is test rebuild of Baltika's and Wrench's Kamchatka terrain, based on Kamchatka v2.0 which is major update to original Baltika's
      terrain by Wrench.
       
      This is semi-experimental update aimed at demonstrating and testing in wider userbase usage of denser resolution heightmesh.
      I can >>not<< guarantee the stability of this terrain due to engine limitations and what I observed and what seems to be slight memory handling issues of the SF2 engine
       
      Credits:
      Baltika and Wrench for their work on Kamchatka map.
      Gerwin for TFD tool and BMP2TFD
      Combatace and Thirdwire
      All the nice people around here
       
      Extended information, please read carefully!
       
      The height mesh:
       
      The stock Thirdwire .hfd terrain format uses publictly available DEM (digital elevation model) databases to produce 500 meters vertex
      spaced terrain meshes with 2000 meters tiles covering them. This is proven, easy to use system but 500 meters is awfully 1999 technology
      for 2016 systems. Thus given my efforts into NA LOD-based terrains creation stalled due to lack of knowledge and tools I decided to
      reproduce one of more interesting yet obscure maps available, the Kamchatka Peninsula.
      The mesh in this download currently uses 250 meters resolution which is twice the density and detail* compared to original terrain.
      Please note that due to being based on low resolution hfd file output the actual height representation is somewhat off compared to real terrain!
      Not much and not that it really matters much. "If it looks good it is good"
       
      New heightmap was created in several steps which I now describe to help other more advanced terrain modders possibly use this method:
       
      First steps -Gerwin's TFDTool and Photoshop:
      -I used Gerwin's TDF tool to output the heightmap via F9 key
      -Also created the textures bitmap as a helper file via F7 key
      -The created file in grayscale is 3000x3000, which corresponds to 500m resolution on 1500000m map (3000/2=1500! Magic!)
      -Thus I rescaled the file to 6000x6000 pixels, the same with the texture bitmap which I copied to greyscale file for reference
      -The 6000x6000 or twice the original is the 250m per pixed heightfield file
      -I filled the blue water areas TFDTool creates with pure black 0,0,0
      -Then I spent some time in Photoshop working on several layers and using several brushes and tools to slightly tweak the grayscale height
      image, mostly to brighten the higher areas and adjust some more interesting places. Mostly blur, stroke tools and some slight wave-y
      filers to add some detail to now ARTIFICIALLY pumped up resolution (further on this below)
      -Pro tip: to get rid of any water/shore artifacts is easy way, the so called tsunami waves or coast areas on slopes I selected the
      texture map layer, selected all water areas (select by pixel color) and created another pure black layer on top of the main height layer,
      that drops slight shadows around it (2 to 4 pixels black shadow) -this way the heightmap gets toned down for few pixels (two is good
      value) when near the water areas; think smart not hard as The Ancient One says :P
      when the heightmap was considered ready I flattened it and converted to 8bit palleted file using the stock Thirdwire terrain editor
      palette (you can do this palette by exporting any heightmap as bitmap from within the TE and saving it's palette to file, most programs
      allow palette saving)
       
      Second step -Thirdwire Terrain Editor, the 042106 version:
      so now I had the TE-format palleted 8bit heightmap but to import it without further data loss I needed to adjust the TerrainEditor.ini
      settings via notepad:
      -the line that specifies the min-max scale of height present in the file is this line:
       
      [bitmapImport]
      HeightScale=15 <---- this line, by default uses value of 10
      MinLandHeight=0 <---- by default 1
       
      experimenting with this value gives you the similar results as using PGUP/PGDN keys when using Gerwin's bmp2tfd tool, basically sets the global vertical scaling of min-max values in file
       
      To create new 250m resolution the values at creating new map are as follows:
      Terrain Map Size: 1500 (km, like original Kamchatka terrain)
      Texture Tile Resolution: 2000 (meters, like all common SF2 maps and tilesets)
      Height Field Resolution: 250 (meters, compared to defaul 500 meters)
       
      Then if you do have the texturelist loaded yo ushould get new flat terrain with textures filling the areas, just impor t he
      heightmap from the created 6000x6000 paletted bitmap and save.
      This is basic procedure, same can be used to create 125 meters resolution terrains (I did so for Korea3 terrain so far) BUT those are unstable and I am still trying to get
      perfect values in BOTH flightengine.ini and given terrain's _data.ini
      *now the heihgt information/detail gets lost every time we index the heightmap so one must then increase the HeightScale= value to get
      more or less proper -OR GOOD LOOKING height values. Also be warned that Gerwin's TFDTool doesn't properly translate non-standard maps
      (1000 kilometers ones go ok though) that is why the TE hassle
      That said -the height scale is a bit OFF in this map so if you are a purist complain all you want, I wanted better looking mesh more than
      geographical accuracy. To have the latter we need to come up with otehr height data sources for denser terrains. I have yet to look into
      the tools and programs I own what could be of use.
       
      Installation:
       
      Before installing this mod BACKUP your Kamchatka terrain!!! There is possibility you won't get this terrain working at all so I warned
      you!
       
      To install this exctract the zip and move the content of the included folder to your Kamchatka terrain, overwrite when asked.
       
      This way now you have new terrain tfd and hfd files, new inis, TODs and new reworked tileset in both summer nad winter flavours in their respective folders.
      The mod has all the nedded tweaks into kamchatka.ini and kamchatka_data.ini already present,
      HOWEVER to use this terrain in efficient way (ie, not to experience CTDs when loading the map every signle time) please do adjust few
       
      things in your installation:
      The essential is making small adjustments to your flightengine.ini file
       
      [backgroundSceneClip]
      FarClipDistance=70000
       
      by default uses value of 80000, and while I now use the original value to prevent possible memory crashes use the 70000 value which lowers the loaded terrain "bubble" around the camera.
      Also if you do use very extended trees/objects drawing distances (with or without additions of Mue's extra distance fading shaders) I
      recommend lowering the DetailMeshSize= values, start with something like 8 or 10 and try if the map loads for you, can then increase this
      further, it might be very VERY system-dependent
       
      Known Bugs:
      YES this is test and YES you might get constant CTDs when loading missions; might be very computer or installation dependent. I have
      medium-high system and work ok with the values I use in inis. Also can't guarantee if some crazy large scale missions wouldn't prevernt the
      terrain OR textures to load, as I have hit some engine limitations during more brutal force tests. That is why the tileset, albeit I have
      it in 1024px resolution too, is 512 version.
       
      Also you should have much less of issues when using ObjectsFade=TRUE and not using Mue's extender draw distance shaders. That is because
      the sim engine apparently does not have to load ALL the TODs at once during mission loading, just later when need be.
      Anyway that is my assumption, I might be totally wrong
       
      Legal stuff:
      CA Fair Use license apply, not to be used as base or part of any sort of payware
       
      That should be all,
      have fun (I hope) and if you are terrain modder, try my method. Again, 500m res is soo 1999 :P
       
      Stary

      712 downloads

         (7 reviews)

      12 comments

      Updated

    5. SF2 WW2 BT2D "Skyraider" (AD-1)

      SF2 WW2 BT2D "Skyraider" (AD-1) 7/21/2016
       
      "A Somewhat What If aircraft for WW2 PTO '46"
       
      **Note: consider this 'version 3.0', replacing the SF/Wo* version based on MontyCZ Skyraider I'd done many years ago. THIS version replaces that one completely. Delete it if you still have it.**
       
      *Note you =MUST= have SF2:V as part of your merged install, as the mod references the stock A-1H lod for the aircraft.*
       
      The is a semi-what if aircraft, as the BT2D did exist (and was renamed the AD-1 in 1947). This mod assumes that the aircraft WAS deployed to the Western Pacific in WW2, in the event that the development and/or usage of the A-Bombs was curtailed for some reason.
       
      The aircraft comes with three skin/decal sets (although only one actual skin residing in the main folder; the "Brain32 trick".)
       
      VB-14 (USS WASP)
      VT-88 (USS YORKTOWN)
      VB-19 (USS CORAL SEA)
       
      The skin remains in bmp format. All markings are decals and decal randomization is TRUE. All Aircraft carry the new style (post-July 1945) "letter code" ship identification tags. These ARE correct for the time from 7/45 - 12/46(ish). VT88 & VB19 also make use the "hundreds" series modex numbers, which also started usage 7/45. VB14 remains with is double digit modex numbers. Several other ship ID code decal are provided, for those wishing to replace other SB2C & TBM units with the BT2D. Other units can be easily made if one knows their code letters (I do!) Other units may require new, different sequenced modex number decals.
       
      All weapons, sounds and a pilot figure are included. The canopy opens with the standard keystroke, Shift/0 (zero). Wingfold is active, by using it's standard keystroke, Shift/9, but it's not reccomended to fold the wings when loaded, as due to some sort of game limitation, the weapons will NOT move with the wing (no matter how much I've tried to fix that).
      The aircraft has been given a "start date' of of June, 1945.
      The aircraft is equipped with radar, (AN/APS-4) in an external pod, and is speced to carry and deploy just about all USN weapons of the period, including "Bat" glide bombs, and torpedos.
       
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
       
      Happy Landings!
      Wrench
      Kevin Stein

      168 downloads

         (0 reviews)

      0 comments

      Submitted

    6. Su-37 Yellow Squadron skinpack

      Skinpack including 4 skins from Ace Combat 04; Yellow 13, Yellow 4, Jean-Louis, and Gene.
       
      The skin itself is edited from Jetfreak-7's Yellow 13 skin for HAWX, you can find it here --> http://jetfreak-7.deviantart.com/art/Su-37-Yellow-Squadron-331659969
       
      A little info about the pilots:
       
      -Yellow 13 and 4 were part of the 156th Tactical Fighter Wing, also known as Aquila, however, due to the yellow bellies of their Su-37s, the squadron was commonly known as the Yellow Squadron. The nicknames of their pilots came from the number of their aircraft, for example, Yellow 13 isn't the thirteenth pilot of the squadron, he pilots the 013 aircraft. Four was killed during the Stonehenge assault after deciding to depart with her damaged Su-37, after a bomb exploded on their makeshift runway. Thirteen was shot down and probably killed during the Siege of Farbanti. Both pilots were shot down by Mobius One.
       
      -Jean-Louis and Gene are part of the Megalith Defense Squadron, a squadron hastily formed by a group of officers after the Second Usean Continental War to defend Megalith. They weren't part of the 156th TFW, but they had painted their Su-37s in their colors. They were both killed during the Megalith assault, first Jean-Louis, making Gene first-in-command, and later himself.
       
      Note: The Su-37 model found in CombatACE and ported from HAWX has a mapping issue, where both wings use the same part of the texture. This means that the left wing is always mirrored from the right wing. Sorry, I can't do anything about it :(
       
      Thanks for downloading, and good hunting!

      114 downloads

         (3 reviews)

      3 comments

      Updated

    7. SF2 F-15 GAF Eagle Pack Redux 2016 (Fictional)

      SF2 F-15 GAF Eagle Pack Redux 2016 (Fictional) - The Mudhen Team - 2016\07\19
       
      -------------------------------------------------------------
       
      This pack is an add-on for the F-15 Eagle Super Pack. However, it is a full stand-alone pack, no other mod packs are required.
       
      What if West Germany replaced their aging F-4s with F-15s!? I was inspired by Ravenclaw's F-14F ICE Phantoms to build this pack. Infact, I used his squadron info and some of the decals for this pack.
       
      If you are interested in other Mudhen Team F-15 Eagles, you can find them in the following links...
       
      http://combatace.com/files/file/16186-sf2-f-15-eagle-super-pack-redux-2016/
      http://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux/
       
      -------------------------------------------------------------
      What's included in this mod pack?
      -------------------------------------------------------------
       
      ** This pack contains fictional West German F-15G Eagle Squadrons.
       
      * Included GAF Jets:
       
      F-15C Eagle, F-15G Strike Eagle, and F-15GSE Silent Eagles.
       
      * Included GAF squadrons:
       
      JG71 "Richthofen" Norm 90j
      JG72 "Westfalen" Norm 90j
      JG73 "Steinhoff" Norm 90j
      JG74 "Mölders" Norm 90j
       
      ** Optional Package:
       
      Please refer to the Readme in the "Optional" folder to...
      1) Install 1920x1080 Hangar and Loading screens. This pack has 1024x768 screens by default.
      2) Downgrade the default 4096x to 2048x skins if you have performance issues with the larger skins.
       
      -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------
       
      !! First and always - BACKUP!
       
      ** Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts.
       
      -------------------------------------------------------------
      Add F15 SoundList
      -------------------------------------------------------------
       
      Read the "Add F15 SoundList.txt" readme file on adding the F-15 sound files included in this pack to your "Flight\SoundList.ini" file.
       
      -------------------------------------------------------------
       
      Thats it - Enjoy!
       
      Please report any bugs or issues via the "Support Topic" link...
       
      -------------------------------------------------------------
      -------------------------------------------------------------
      Credits:
      -------------------------------------------------------------
      -------------------------------------------------------------
      The Mudhen Maintenance Team 2016
      -------------------------------------------------------------
      Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens.
      Spudknocker - Upgraded Flight Model and Weapons Loadout.
      Fanatic Modder - Upgraded Flight Model and Engine Emitters.
      Crusader - Upgraded and added 2012 FM and Cockpits to pack!
      RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
      JAT81500 - For the excellent Florian Pilot upgrades!
      Hi Ho Silvers - AfterBurner Mod.
      Nengajyou Aki -JASDF Serial Decals.
      Stick - Beta testing and assistance with FM - THANK YOU!
       
      April 2016
       
      -------------------------------------------------------------
      Salute to the 2010 F-15 Super Pack Team for the original
      F-15 Super Pack!
      -------------------------------------------------------------
      TK - For the ThirdWire series of sims.
      The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
      Kei Nagase - For the awesome skins for the F-15 ACTIVE.
      AleDucat - For the nice ACES II ejection seat models.
      Deuces - For the F-15 Afterburner and weapon effects.
      Diego - For the Modern USAF Pilot skins.
      Fubar512 - For the FM work.
      JimmyBib - For the F-15C cockpit flight control textures.
      MoonJumper - Avionics work.
      Sundowner - Textures.
      USAFMTL/Dave - Decals.
      Wpnssgt - Models, Textures.
      Kesselburt - Original F-15C cockpit.
      Kout - Loading and Hanger Screens.
      Kct - Textures and decals for the F-15SG.
      Brain32 - Improved/new textures for F-15C cockpit.
      Mago - F-15E Cockpit.
      331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
      Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
      JAT81500 - F-15E Cockpit avionics and HUD work.
      To my fellows at Combatace for helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
      FastCargo
      12 Jan 10

      232 downloads

         (0 reviews)

      2 comments

      Submitted

    8. MiG-15 Bis cockpit HD

      This is highly detailed, high poly cockpit model of iconic soviet jet fighter MiG-15 Bis.
       
      Thanks to Do335 and Coupi for some very nice tweaks to my previous MiG-15 cockpits which were incorporated into this mod; also to Swambast for some reference materials.
      I made my best to make most of the instruments working; possibly includes some new never before seen creative solutions ;)
       
      Read the readme for the boring stuff and additional info.
       
      Have fun
      Stary

      554 downloads

         (16 reviews)

      14 comments

      Submitted

    9. AH-1J International Cobra ver.2016

      BELL AH-1J International COBRA Ver 2.0 for SF2
       
      This is a third party add on of the AH-1J International Cobra using models and cockpits created by me.
      The original flight model is standard as on many free to download helicopters.
      I have just modified it a bit. Feel free to mod it your way for your use.
       
      It is designed for and works in the SF2 only.
       
      WeaponAdd for this model is also included.
       
      *************************************************************
       
      This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      Jarek Hereda
       
      ----------------------------------------------------------------------------------------------------------------------
       
      WARNING!
       
      This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. Even weapon folders. It is updated here.
      This is totaly new files and will not work in many parts with old.
       
      This model is based on previous J model with little modifications. Representing J International model exported to Iran. And J TOW International Cobra - modified J Cobra TOW capable aircraft. Only user of this model was also Iran and South Korea which used 8 aircrafts between 1978-2004.
       
      Pack includes 3 aircrafts as I made it specific for Iran and South Korea.
      Cockpits included.
       
      This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
       
      Standard commands for activating Cobra features:
      With some differenced compared to G model.
       
      AIRBRAKES - jump from pilot station to gunner station.
       
      ARRESTING HOOK - deploy arresting hook to land on aircraft carrier.
       
      LANDING GEAR - belly light deploy/retract at any speed. Don't forget to fold before shooting.
       
      A2A mode - gunner station guncross for turret.
       
      A2Ground mode - pilot M60 gunsight cross.
       
      ANIMATION 7 - turret doors
       
      ANIMATION 8 - ammo bay dooors
       
      ANIMATION 9 - gunner door (ext and cockpit view)
       
      ANIMATION 10 - pilot door (ext and cockpit view)
       

      For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
       
      When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
       
      There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
       

      All serial numbers are historicaly correct for each country.
       
      Nations.
      I've set nation name for Iran. In my instal Iran - Islamic Republic of Iran Air Force. Same with J Tow model and plus SKorea- which is Republic of Korea Air Force.
      You might want to add new nation as It should be - Islamic Republic of Iran Army Aviation
      And Republic of Korea Army Aviation - ROKAA not ROKAF.
       
      But as always you can mod it your way.
       
      Skins:
      I've included skins for Iranian Army Aviation for both J and J TOW model representing early Imperial Iranian Army Aviation and post revolutionary Islamic Republic of Iran Army Aviation.
      Also South Korean Army Aviation is represented by early and late type of painting.
      During Iran-Iraq war Iranian army did some test with launching AGM-65 missiles. But reports says airframe sufers structural damage.
      Here I made possible to load Mavericks for Iranian AH-1J.
       
      Pilots:
      I am using usnpilots by OldDiego. Not included.
      Some pilots models might be too big for this helo.
       
      Instalation:
       
      Copy all files into specific folders.
       
      Sounds:
      For M197gatling sound copy the lines from SOUNDLIST ADDON to your soundlist ini file.
       
      Enjoy.
      Edit your way.
      Hope everything is working fine.
      Report bugs.
       
      For updates visit on:
      strikechoppers.wordpress.com
       
      *********************************************************************************************************
       
      *********************************************************************************************************
       
      Reference:
      NAVAIR 00-110AH1-4
      NATOPS FLIGHT MANUAL AH-1J
      TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
      Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
      Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
      GUNSLINGERS IN ACTIONS - Squadron Signal
      WALK AROUND AH-1G Cobra - Squadron Signal
      Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
      Osprey Colour Series Cobra Tank Killer Supreme
      Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
      Squadron Signal - Bell AH-1 Cobra In Action
      Osprey - New Vanguard 125 - Huey Cobra Gunships
      airport-data.com
      aerialvisuals.ca
      planepictures.net

      638 downloads

         (8 reviews)

      4 comments

      Updated

    10. Nort American Harvard Mk.II

      The North American Aviation T-6 Texan is a single-engined advanced trainer aircraft used
      to train pilots of the United States Army Air Forces (USAAF), United States Navy, Royal
      Air Force and other air forces of the British Commonwealth during World War II and into
      the 1970s. Designed by North American Aviation, the T-6 is known by a variety of designations
      depending on the model and operating air force.
      The United States Army Air Corps (USAAC) and USAAF designated it as the AT-6,
      the United States Navy the SNJ, and British Commonwealth air forces, the Harvard,
      the name it is best known by outside of the US
       

      WHAT'S IN
       

      - Old Bunyap post WWII Harvard revamped
      - a plenty of new/restored skins & decals
      Aeronavale, BAF (2), EAF (3), FAL (1), FAP (1), Arme de l'Air (2), HAF (2),
      IAF (1), IDF (3), JVL (1), KLU (2), PAF (2), RAF 86), RCAF (1), RDAF (1),
      RJAF (1), RNAF (2), RNZAF (5), RRhAF (2), SAAF (9), SyAF (2), TuAF (1), Yemen (1)
      - pilots
      - weapons
      - sounds
      - screens
       

      KNOWN ISSUE:
       

      - Shadows disabled, but pilots and weapons set not to cast shadows too
       

      NOTE:
       

      - SAAF camo Harvards had not markings when on war theatre. So you will be free to remore decals.ini
       

      CREDITS:
       

      - Bunyap: model
      - Wrench: a lot of previous precious work included and upgraded here. Great Kev!
      - Some other people I don't remember (I'm Very sorry), but I'll add if you pm me
      - paulopanz (me): skins/decals/screens/editing/tweakings/packing/Fish/Chips/etc.
       

      INSTALL:
       

      - as usual put all in your mod folder
       
      This little bird will fit with almost ALL our existing and future cold war scenarios.
       
      A real classic.
       

      @paulopanz
       


      284 downloads

         (5 reviews)

      0 comments

      Submitted

    11. Strike Fighters 2: Israel Music Pack for Post-1967 Installs

      This music pack is an updated and expanded version of my original Strike Fighters Israel Music pack for the first generation Wings Over Israel game.
       
      As the name suggests, this pack is intended to provide appropriate menu music for your enhanced enjoyment of this great game.
       
      Because you have potentially two seperate SF2 Israel installs, one covering 1948 - 1956 and another covering 1967 - 1982 and beyond, I have created a music pack for each era.
       
      -----------------------------------
      Installation:
       
      1) Unzip the folders to a temp folder and then depending on your install select either Strike Fighters2 Israel (for your post-1967 install) or Strike Fighters2 Exp 1 (for your 1948 - 1956 install)
      2) Copy the Menu folder within your selected folder to your Mod folder and allow it to overwrite.
      3) Fire up the game and go fly over the turbulent skies of the Middle East.
       
      -----------------------------------
       
      Track Listings:
       
      (1) Strike Fighters2 Israel
       
      MainScreen.wav - 'Israeli Air Force 50th Anniversary Theme'
       
      SingleMissionScreen.wav - 'Janes IAF Theme'
       
      HangarRadio1.wav - 'The Raid' from the movie 'Raid On Entebbe'
       
      DebriefSuccess.wav - 'Chom Yuli-Ogust - July August Heat' by Shlomo Artzi
       

      DebriefFail.wav - 'Im In Alu - If The Doors Are Locked' by Ofra Haza
       
      DebriefKilled.wav - 'Eretz Hatzvi - The Land of Deer' by Talma Alyagon Raz (Lyrics) and Dov Zeltzer (Music), and performed by Yehoram Gaon, from the movie 'Operation Thunderbolt'
       
      OptionsScreen.wav - 'Eretz Hatzvi - The Land of Deer' (Instrumental) from the movie 'Operation Thunderbolt'
       

      (2) Strike Fighters2 Exp 1
       
      MainScreen.wav - Theme from the movie 'Exodus'
       
      SingleMissionScreen.wav - 'The Road to Jerusalem' from 'Cast A Giant Shadow'
       
      HangarRadio1.wav - 'The Gathering of Forces' from the movie 'Cast a Giant Shadow'
       
      DebriefSuccess.wav - Song of the Israeli Air Force - 'On Silver Wings' performed by the Israel Army Band under the direction of Colonel Yitzhak Graziani
       
      DebriefFail.wav - 'Shir HaPalmach' - 'Song of the Palmach'(The Palmach were the forerunner of the IDF)
       
      DebriefKilled.wav - 'Yerushalayim Shel Zahav - Jerusalem of Gold' by Naomi Shemer and performed by the Dor L’Dor Singers
       
      OptionsScreen.wav - 'Land of Hope' from the movie 'Cast a Giant Shadow'
       
      -----------------------------------
       
      I've included a document with translations of the songs in the debrief screens, as well as some biographical details of the artists/composers which can serve as a starting point if you want to get into this in more detail.
       
      -----------------------------------
       
      All of the above music tracks are free downloads from various record company websites in various formats and have been converted to the correct format for use in game by me.
       
      There are therefore no file sharing issues in respect of this music pack.
       
      Enjoy.
       
      Allen "allenjb42" Burton

      98 downloads

         (0 reviews)

      0 comments

      Submitted

    12. Strike Fighters 2: Israel Music Pack for 1948-1956 Installs

      This music pack is an updated and expanded version of my original Strike Fighters Israel Music pack for the first generation Wings Over Israel game.
       
      As the name suggests, this pack is intended to provide appropriate menu music for your enhanced enjoyment of this great game.
       
      Because you have potentially two seperate SF2 Israel installs, one covering 1948 - 1956 and another covering 1967 - 1982 and beyond, I have created a music pack for each era.
       
      -----------------------------------
      Installation:
       
      1) Unzip the folders to a temp folder and then depending on your install select either Strike Fighters2 Israel (for your post-1967 install) or Strike Fighters2 Exp 1 (for your 1948 - 1956 install)
      2) Copy the Menu folder within your selected folder to your Mod folder and allow it to overwrite.
      3) Fire up the game and go fly over the turbulent skies of the Middle East.
       
      -----------------------------------
       
      Track Listings:
       
      (1) Strike Fighters2 Israel
       
      MainScreen.wav - 'Israeli Air Force 50th Anniversary Theme'
       
      SingleMissionScreen.wav - 'Janes IAF Theme'
       
      HangarRadio1.wav - 'The Raid' from the movie 'Raid On Entebbe'
       
      DebriefSuccess.wav - 'Chom Yuli-Ogust - July August Heat' by Shlomo Artzi
       

      DebriefFail.wav - 'Im In Alu - If The Doors Are Locked' by Ofra Haza
       
      DebriefKilled.wav - 'Eretz Hatzvi - The Land of Deer' by Talma Alyagon Raz (Lyrics) and Dov Zeltzer (Music), and performed by Yehoram Gaon, from the movie 'Operation Thunderbolt'
       
      OptionsScreen.wav - 'Eretz Hatzvi - The Land of Deer' (Instrumental) from the movie 'Operation Thunderbolt'
       

      (2) Strike Fighters2 Exp 1
       
      MainScreen.wav - Theme from the movie 'Exodus'
       
      SingleMissionScreen.wav - 'The Road to Jerusalem' from 'Cast A Giant Shadow'
       
      HangarRadio1.wav - 'The Gathering of Forces' from the movie 'Cast a Giant Shadow'
       
      DebriefSuccess.wav - Song of the Israeli Air Force - 'On Silver Wings' performed by the Israel Army Band under the direction of Colonel Yitzhak Graziani
       
      DebriefFail.wav - 'Shir HaPalmach' - 'Song of the Palmach'(The Palmach were the forerunner of the IDF)
       
      DebriefKilled.wav - 'Yerushalayim Shel Zahav - Jerusalem of Gold' by Naomi Shemer and performed by the Dor L’Dor Singers
       
      OptionsScreen.wav - 'Land of Hope' from the movie 'Cast a Giant Shadow'
       
      -----------------------------------
       
      I've included a document with translations of the songs in the debrief screens, as well as some biographical details of the artists/composers which can serve as a starting point if you want to get into this in more detail.
       
      -----------------------------------
       
      All of the above music tracks are free downloads from various record company websites in various formats and have been converted to the correct format for use in game by me.
       
      There are therefore no file sharing issues in respect of this music pack.
       
      Enjoy.
       
      Allen "allenjb42" Burton

      80 downloads

         (0 reviews)

      0 comments

      Submitted

    13. C-130J-30 Shimshon Israeli Air Force Skin

      Israel established 103 squadron in May 1948 to serve primarily as a transport unit. The squadron was initially composed of several DC-3 and DC-5 aircraft, and added three former US Navy Catalina aircraft in 1951. The Israeli Air Force merged 103 and 69 squadrons in 1954, at which time B-17 aircraft were part of the 103 squadron.
       
      During the Sinai Campaign of October 1956, France loaned Israel ten C-47 aircraft, and Israel also acquired three N-2501IS Noratlas aircraft in 1955. Over the next ten years, 103 squadron added additional aircraft, some of which were subsequently transferred to other squadrons. The Six Day War of 1967 provided 103 squadron with another opportunity to act in its air support role, although one Noratlas aircraft was lost.
       
      The squadron continued its air support operations during the Yom Kippur War, and it had received eight Hercules C-130H aircraft by 1976.
       
      The first C-130J-30 entered service in the IAF on the 9th of April, 2014 and received the nickname Shimshon, Hebrew for Samson, in recognition of it's load carrying capacity and also as a counterpart to the English nickname Hercules.
       
      From flightglobal.com:
      As of 2016, Israel is said to be close to starting negotiations linked to a planned deal to boost its fleet of Lockheed Martin C-130J tactical transports, sources in the nation have indicated.
       
      Three of the airlifters – named "Samson" in Israeli service – are already in operational use at Nevatim air base. Another two will arrive this year under with a further example to follow later. The air force previously outlined a requirement to introduce additional examples on top of those six.
       
      Meanwhile, the operational experience gained by the service in operating the new-generation Hercules since April 2014 will lead to an increase in the number of Israeli-developed systems integrated with its fleet. Most of the enhancements – designed to support the needs of the Israeli Defence Forces' depth command – are incorporated at Lockheed's Marietta final assembly site in Georgia, while other equipment is added in Israel.
       

      ----------
      Israeli Air Force 103 'Elephants' Squadron skin for Dels C-130J-30
       
      Repaint of Dark Grey RAAF skin that came with the C-130J-30 mod
       

      Installation
      ---------------------
      Just drop the contents of the file(Objects folder) to your mod folder and let it overwrite existing files.
       

      Credits
      --------------
      With grateful thanks to:
      Dels: C-130J-30 model and skin
      Yakarov79: 103 Sqdn badge decals
      Wrench: Serial number decals
      TK: A great game
      CA: A great website, community and home to SF2
       

      Allen "allenjb42" Burton

      70 downloads

         (1 review)

      0 comments

      Submitted

    14. Messerschmitt Bf 109E-3 3./JG 52(Battle of Britain)

      Messerschmitt Bf 109E-3 3./JG 52(Battle of Britain)
       
      Texture for Strike Fighters 2.
       
      Luftwaffe Gruppe I of JG 52 began operations at the Battle of Britain on Aug 2, 1940.
      The Gruppe(Staffeln 1, 2 and 3)was based at Coquelles until Oct 31, 1940, then, the unit leave the front Channel and return to Germany.
      Following the disastrous deployment of Gruppe III(eight pilots lost in two days, including Gruppenkommandeur and three Staffeln Kapitän. Unit retired of operations after only ten days of operations), and Gruppe II(six pilots lost in six days and unit retired after only 12 days of operations. However, Gruppe II returned to combat from Sep 25, 1940 at Peuplingues), Gruppe I was better prepared for the task, and claimed some 72 victories lossing in the process 24 Bf 109s with seven pilots KIA and 16 POW.
       

      Install

      Follow readme instructions

      Bonus

      PilotData included photos of the main aces of the RAF and Luftwaffe by the Battle of Britain.

      Squadron list

      Optional. List included main units of Battle of Britain(Luftwaffe and RAF)

      Credtis
       
      Russouk2004 and Wrench for the original model.
       
      Happy flights!

      82 downloads

         (1 review)

      0 comments

      Submitted

    15. IAI PACK Argentine Air Force

      IAI FINGER A Argentine Air Force (2.0)
       
      Install - Need Update July 2012 and DLC Mirage IIIO
       
      IAI Finger is a jet fighter and bomber Mach 2.2 used by the Air Force Argentina .
      Finger is the name of a modernization program carried out at the
      planes made ??in Israel IAI Dagger possessed the Argentina Republic .
       
      Modelo - TK (Mirage IIIO)
      Texture - Denis Oliveira
      Template Texture - Ludo.m54
      3D mod - Denis Oliveira
      Decals - Denis Oliveira
      Modified TW Nesher Cockpit tiles and Avioncs ini - Coupi
       
      Dagger B
       
      The remaining Israeli Nesher aircrafts were refurbished and exported to the Argentine Air Force in two batches, 26 in 1978 and 13 in 1980, under the name Dagger, comprising 35 Dagger A single-seat fighters and 4 Dagger B two-seat trainers.
       
      They formed a new unit, 6th Air Group, and were immediately enlisted with the help of the 8th Air Group (Mirage IIIEA) and the Peruvian Air Force, already a user of the Mirage 5, due to the escalating crisis with Chile of that year.
       
      During the 1982 Falklands War, they were deployed to the southern naval airbase of Río Grande, Tierra del Fuego, and an airfield in Puerto San Julián and despite the distance to their targets and lack of aerial refueling capability, managed to make 153 sorties against both ground and naval targets on the 45 days of operations. In the last role, they damaged HMS Antrim, Brilliant, Broadsword, Ardent, Arrow and Plymouth. Eleven Daggers were lost in combat (nine by AIM-9L Sidewinders fired from Sea Harriers and two by surface to air missiles).
       
      In the 1979 contract with IAI, the Argentine Air Force stipulated that the Daggers would be equipped with new avionics and HUD systems to take them to the Kfir C.2 (and beyond in some subsystems) standard. The program, named Finger, was underway in 1982 when the Falklands War broke out. With the war over, as some of these systems were made by the British Marconi Electronic Systems, they needed to be replaced after an arms embargo was imposed by the UK. The replacement of such systems took the planes to the final Finger IIIB standard mainly by replacing the British equipment with French-built Thomson-CSF.
       
      Texture Temp by Ludo.m54
      Texture: PauloPanz
      Decals: PauloPanz
      Data.ini: Coupi
      3D mod: Denis Oliveira

      345 downloads

         (5 reviews)

      0 comments

      Submitted

    16. IAI Nesher T

      IAI Nesher T
       
      The Israel Aircraft Industries Nesher (Hebrew: ?, "Vulture" - often mistranslated as "Eagle") is the Israeli version of the Dassault Mirage 5 multi-role fighter aircraft. Most were later sold to the Argentine Air Force as Daggers, and later upgraded as Fingers.
       
      -Design and development
      Israel had to replace more than 60 aircraft lost during the Six Day War and the War of Attrition which followed. Before the war, Israel began co-development with Dassault to build the Mirage 5 and it was eventually built by Israel and named Raam in Hebrew (thunder).
       
      Dassault Aviation had developed the Mirage 5 at the request of the Israelis, who were the main foreign customers of the Mirage III. The Israeli Air Force (IAF) wanted the next version to have less all-weather capability in exchange for improved ordnance carrying capacity and range as the weather in the Middle East is mostly clear.
       
      In January 1969, the French government arms embargo on Israel (in response to the 1968 Israeli raid on Lebanon) prevented the first 30 Mirage 5 aircraft (which were already paid for by Israel) plus optional 20 from being delivered and cut off support for the existing Mirage IIICJ fleet.
       
      This was a setback for the Israeli Air Force, who needed the new Mirage to compensate for the losses of the Six Day War and was still using the Mirage IIIC. Israel then decided to produce the (Raam A and B project) airframes as it had the necessary plans, although Israel did not officially obtain a manufacturing license.
       
      Officially, Israel built the aircraft after obtaining a complete set of drawings. However, some sources claim Israel received 50 Mirage 5s in crates from French Air Force (AdA), while the AdA took over the 50 aircraft originally intended for Israel.
       
      Production began in 1969 with the first empty airframes with no weapons, electronics, seat, or engine included delivered directly from Dassault Aviation. The first Raam A was delivered in May, 1971. In November, 1971 the plane was renamed Nesher.
       
      The Neshers' airframe was identical to the Mirage 5, but there was an extensive refitting of Israeli avionics, a Martin-Baker zero-zero ejection seat, and improved provisions for a wider range of AAMs (Air-to-Air Missiles), including the Israeli Shafrir heat-seeking missile. Fifty-one Nesher fighters (Nesher S) and ten Nesher two-seat trainers (Nesher T) were built in all.
       
      The Nesher had simpler avionics than the Mirage IIIC but was slightly less maneuverable. However, it had longer range and bigger payload. The reduced maneuverability did not prevent the Nesher from performing well in air combat during the Yom Kippur war.
       
      Nesher production was phased out from 1978 to make way for an improved Mirage derivative that had been planned in parallel, in which the Atar engine was replaced by an Israeli-built General Electric J79 engine, the engine used on the American Lockheed F-104 Starfighter and McDonnell Douglas F-4 Phantom II fighters. The result was the IAI Kfir.
       
      -Operational
      Israeli Nesher over the Golan Heights during the Yom Kippur War
      The first Nesher prototype flew in September 1969, with production deliveries to the IAF beginning in May 1971, ending in February 1974. These aircraft performed well during the 1973 Yom Kippur War, claiming over a hundred kills.
       
      Install: Strike Fighters Israel or Strike Fighters merge.
       
      Texture: TK, Denis Oliveira
      Decals: Coupi
      Data.ini: Coupi
      3D mod: Denis Oliveira

      218 downloads

         (6 reviews)

      0 comments

      Submitted

    17. Mirage 5 Peruvian Air Force

      Mirage 5 Package
       
      Need DLC Mirage 5BA.
       
      The Dassault Mirage III is a family of single-seat, single-engine, fighter aircraft produced by Dassault Aviation for the French Air Force and widely exported. Prominent operators included Australia, Argentina, South Africa and Israel, as well as a number of nonaligned nations. Though an older design, the second generation fighter is still a fairly maneuverable aircraft and an effective opponent in close range dogfighting. In French service it was armed with air-to-ground ordnance or R.550 Magic air-to-air missiles.
       
      The versatility of the design enabled production of trainer, reconnaissance and ground-attack versions as well as the Dassault Mirage 5, Dassault Mirage IIIV and Atlas Cheetah variants. A Mirage III was the first European combat aircraft to exceed a speed of Mach 2 in horizontal flight.
       

      Mirage 5DP-4
      Mirage 5P-4
       
      exture Temp by Ludo.m54
      Texture: Tk,Denis Oliveira, PauloPanz
      Decals: Coupi
      Data.ini: Coupi
      3D mod: Denis Oliveira
      UserList and Decals: paulopanz

      185 downloads

         (4 reviews)

      0 comments

      Submitted

    18. Messerschmitt Bf 109E-4B 3./Erpr.Gr.210(Battle of Britain)

      Messerschmitt Bf 109E-4B 3./Erpr.Gr.210(Battle of Britain)
       
      Texture for Strike Fighters 2.
       
      Luftwaffe 3./ Erpr.Gr.210(Erprobungsgruppe 210)was the third staffel of the Gruppe and the only one equipped with Bf 109Es.
      The others two squadrons operated with Bf 110C-4B, D-0, D-1 and other new and last versions of the Zerstörer.
      3./Erpr.Gr.210 take on charge a batch of new Bf 109E-4B by July 1940 and began an intensive programme of training.
      A red line was painted in the left canopy side to serve as reference at the dive(45 ° from 3000m).
      On Jul 13, 1940 by 07.00 hours Erpr.Gr.210 move forward from its base at Denain to St Omer for start operations in convoy attacks. The group flew his first mission at 12.15 hours, targeting a convoy off Harwich .
      Erpr.Gr.210 was a precision attack unit and after targeting convoy traffic, switch in the next phase of the Battle of Britain, to attack radar stations and airfields.
      On Aug 15, 1940 Erpr.Gr.210 suffer heavy losses. After two succesfull sorties, the Gruppe depart by the 17.00 hrs to attack Kenley.
      With the low setting sun, Erpr.Gr.210 dont find the escorting JG 52 and continued always a low altitude to London area.
      The Gruppe made a long approach by the north and began the attack, but they mistook Croydon with Kenley. The long approach give to the RAF, enough time to intercept and
      two Hurricanes squadrons(No.32 and No.111 Sqn)were converging to the Kenley area.
      The attack cause moderate damage to Kenley and then Gruppenkommandeur, Hptm Rubensdorffer, ordered the retreat. But that was too late.
      The Hurricanes went to chase the Bf 110s and the eight Bf 109E-4B led by Ltn.Horst Marx were no enough to content the attack.
      The full Stab flight was destroyed(Rubendorsffer and his radio were KIA)and 2./Erpr.Gr.210 loss three others Bf 110s. Ltn.Marx try to save and protect Rubendorsffer but he was also hit and shot down.
      Marx´s Bf 109 was one of the only two Bf 109s lost in combat by Erpr.Gr.210 by the Battle of Britain.
       


      Install
       
      Follow readme instructions
       
      Bonus
       
      PilotData included photos of the main aces of the RAF and Luftwaffe by the Battle of Britain.
       
      Squadron list
       
      Optional. List included main units of Battle of Britain(Luftwaffe and RAF)
       
      Credtis

      Russouk2004 and Wrench for the original model.

      Happy flights!

      74 downloads

         (1 review)

      0 comments

      Submitted

    19. USAF A-37B Pack

      A-37B USAF Pack
      This is the current end point for two years worth of work. Centurion-1 began by creating a new model for the Super Tweet, several contributors later we are releasing it to you
       
      Included are decals, new J85 sound, an updated squadronlist.ini, appropriate weapons, and 3 versions of the aircraft.
      - A-37B: the original, as used by the USAF, Air National Guard, and several Latin American air arms. no refuel probe
      - A-37B (76): adds refuel probe, as used by US ANG and USAF Reserve units the second half of the 1970s
      - OA-37B: Final version as in US service, and as currently used by Latin American air arms. With refuel probe
      - Photoshop templates for those that want to bring the other air forces into play
       
      **********************************KNOWN ISSUES***********************************************************
      -Cockpit is missing throttles. Unless Centruion1 returns this is unresolveable
      -Lod is locked in, unless Centurion-1 returns.
      -Modders: there is a bleed issue on the right side. any bands like the VNAF had need to be on skin, not tga. small decals like insignia work fine.
      -This mod uses my master squadronlist.ini. IF installed into another install with other than stock squadronlist, do not install. It will mess up the other things on your install and my mod is adapted to force the decals.
       
      NOTICE: this mod currently is AS IS and can only be modded by skinning and ini edits. It's not perfect, but its
      in house and therefore free.
      ********************************************************************************************************************************
      Installation: drop into mod folders. allow overwrites if it comes up. Delete DAT version, this replaces and upgrades player experience. Modders, put the templates where you wish to work on them
      DON'T FORGET TO BACK UP BEFORE INSTALLING!
       
      ****************NOTE!!!!!! IMPORTANT NOTE *************************************************************
       
      If you install this in a install that has eburgers SF2V Air & Ground Expansion Pack, DO NOT INSTALL THE PILOTDATA FOLDER!!!! This will overwrite the Squadronlist.ini in the pack and may break something. If you do not have the Air&Ground pack or NATO Fighters installed the new squadronlist ini will work fine and be a big improvement for units available.
      *********************************************************************************************************
       
      References:
      Squadron/Signal A-37/T-37 Dragonfly in action
      Wikipedia
      Google Images
       
      Credits
      Centurion-1: original model, template and mapping work
      Crusader:Cockpit and data.ini tweaks
      Wrench:various FM and ini tweaks, original hangar screens
      Eole: Vietnamese versions (North and South), loading screens, additional template work, additional FM and ini work
      VA56Champ: tga work that helped expedite the process from Thai skins
      ravenclaw_007: all weapons except for the A-37 Tanks
      Daddyairplanes:USAF, Peru, Thai and Dhimar skins, final wrap up, template tweaks and decal.ini setup
      Engine sound: (F80Engine)currently unknown, if this was you let me know so I can give you proper credit. J85-2 sound added by Eole.
       
      Special Thanks for Wrench's advise on this project, Eole returning to bring up the Vietnamese, and Centurion for starting
      this bad boy. Matt, I hope you're doing ok wherever and whatever you're upto.
       
      This has taken place over two years time so if I have missed anyone please let me know and I will get you creditted ASAP
       
      I hope you enjoy this mod folks!
      Kevin Unruh
      aka daddyairplanes
      4 July 2016

      1,459 downloads

         (8 reviews)

      17 comments

      Updated

    20. USAF A-37B FM and Sounds tweek

      FM and Sound Tweak to A-37B
       
      this is and update to the FM and sounds by Eole, as well as a F80 sound which was referenced by a former Tweet driver as accurate. 3 sounds to chose from, just open the data.ini, uncomment ( delete //) the sound you want but be sure the two you dont want are commented.
       
      **************** This is only for the first 300 users of the original mod. Every one downloading after 5 July 2016 will have this already with the original aircraft**************
      Installation
      unzip, copy to mods folder, allow overwrite
       
      Big thanks to
      Eole and Baffmeister for the FM tweaking. that is a black art i
      do not currently understand!
      Eole for J85 sounds
      bubu for suggested change to sounds (F80)
      as per F-80 mod, unknown credit to the F80Engine sound
       
      kevin unruh
      aka daddyairplanes
      4 Jul 2016

      290 downloads

         (1 review)

      0 comments

      Submitted

    21. LA-15 "Fantail" Redux

      196th IAP skin and two other silver skins (1024)
      taken from Y.Gordon - Lavochkins Last Jets book
       
      Plane upgrade:
      RR Derwent sound and Mig-15 cockpit added.
      drop tank repainted
      wheels & start bouncing fixed
      Right/left flames ok [remember to configure secondary guns key]
      V.3.0 Canopy open key=10 autoclosing at take off
       
      Preview here http://combatace.com/topic/63879-la-15-fantail-redux/
       
      Credits:
      3D Model By Pasko
      FM by Column5
      Pilot by X-Ray
      SF2 updates pcpilot (his great camo/green what if skins are in original SF-2 pack and not included here)
      Sound Spillone104
      Cockpit Ordway/ V.2.0 Stary
      New Skins V.3.0 remade using Temps by Geary
      N.B.: Old V.2.0 still there if you prefer original skinset
       
      Install as usual.
      BTW read the readme.
       
      Pavel

      794 downloads

         (3 reviews)

      3 comments

      Updated

    22. Messerschmitt Bf 109E-3 8./JG 3(Battle of Britain)

      Messerschmitt Bf 109E-3 8./JG 3(Battle of Britain)
       
      Texture for Strike Fighters 2.
       

      Luftwaffe Gruppe III of JG 3 began operations at the Battle of Britain on Jul 2, 1940.
      The Gruppe(Staffeln 7, 8 and 9)was based at Guines until Jul 20, 1940, then was trasnfered to Desvres and remain there until Feb 16, 1941.
      Of the three Staffeln, only 9./JG 3 had a individual badge.
      Following orders as the others units, the 7./JG 3 was selected and equipped by October as fighter-bomber unit.
      III Gruppe claims were for 67 kills and loss 33 Bf 109s with nine pilots KIA and 8 POW.
       

      Install

      Follow readme instructions

      Bonus

      PilotData included photos of the main aces of the RAF and Luftwaffe by the Battle of Britain.

      Squadron list

      Optional. List included complete JG 3 structure.

      Credtis
       
      Russouk2004 and Wrench for the original model.
       
      Happy flights!

      66 downloads

         (0 reviews)

      0 comments

      Submitted

    23. Fuji AH-1S Cobra Over Japan.SF2

      FUJI AH-1S COBRA Ver 1.0 for SF2
       
      July 2016.
       
      This is a third party add on of the AH-1S Cobra of JGSDF using models and cockpits created by me.
      The original flight model is standard as on many free to download helicopters.
      I have just modified it a bit.
       
      It is designed for and works only in the SF2 series.
       
      WeaponPACK for this model is also included.
       
      *************************************************************
       
      This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      Jarek Hereda
       
      ----------------------------------------------------------------------------------------------------------------------
       
      This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
       
      Standard commands for activating Cobra features:
       
      ARRESTING HOOK - jump from pilot station to gunner station.
       
      LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.

       
      ANIMATION 7 - turret doors
       
      ANIMATION 8 - ammo bay dooors
       
      ANIMATION 9 - gunner door (ext and cockpit view)
       
      ANIMATION 10 - pilot door (ext and cockpit view)
       
      ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file.
       

      AH-1S(MC) was Step 3 upgrade program of Army Cobra. In this model Army Cobra featured the three -barell 20mm M197 automatic cannon mounted in XM97 universal turret. The AH-1S(MC) also featured an improved rocekt management system for 2.75 inch rockets, an improved sighting system, and a more powerful electrical generator to support all new systems. It was later upgraded with engine inlet deflectors to allow using WFAR rockets with Mk66 motor. Japanese Fuji Factory built 92 aircrafts under license for JGSDF. While USArmy and other users were using F designation for this model JGSDF remain using S symobl for Fuji Cobra.
       
      For take off: Around 75% of throttle vector - and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
      When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
       
      There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
       
      NVG.
      Unfortunately there is no NVG in this game.
      I just added green "filter" to cockpit and you can activate it by default Animation 1 key.
      In external view ther will be little change in cockpit- unfortunately not moving with pilot/guner head.
      In copit view there is green glow and filter It is definitely not helping during night flight but this is beta version. Maybe one day real nvg will be possible here. If you dont like it disable it in cockpit.ini file. This feature apears only in National Guard 85 model and bonus,
       

      Skins:
      Generic skin for all 5 attack helicopter units plus 2 special anniversary paint/decal set.
       

      All serial numbers are proper for Japanese Fuji S model but am not sure if these numbers are 100% correct for specific unit.
       

      Weapons.
       
      Most of the weapon are same as in previous packs and are common to G/Q/S/P/E model.
      Including XM158 and M200/M260/M261 launchers and for smoe late models M260 and M261 with Mk66 motor rockets.
      TOWs BGM-71A/B/C/D
      There is additional optional Suppressed Exhaust loaded via weaponstation.
      Also here there is new M197 automatic cannon loaded via weaponstation.
       
      One more thing. I am using mostly standard weapon effects.
      Make sure to edit it your way if you decide to use this weapons.
       
      Pilots:
      I am using helopilots by OldDiego.
      Some pilots models might be too big for this helo.
       
       
       
      Enjoy.
      Report Bugs.
      Edit your way.

       
      For updates visit on:
      strikechoppers.wordpress.com
       
      *********************************************************************************************************
       
      *********************************************************************************************************
       
      Reference:
      Techincal Manual Operators Manual for AH-1F TM-1-1520-236-10
      TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
      TM 11-1520-221-34P Electronic Equipment Configurations
      Technical Manual.Armament subsystems,Helicopter;20mm automatic gun XM97E1. TM 9-1090-206-12
      Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
      WALK AROUND AH-1G Cobra - Squadron Signal
      Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
      Osprey Colour Series Cobra Tank Killer Supreme
      Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
      Squadron Signal - Bell AH-1 Cobra In Action
      Osprey - New Vanguard 125 - Huey Cobra Gunships
      XM-118 Organizational DS GS and Depot Maintenance XM118
      Concord 3002 US Marine Corps Helicopters
      airport-data.com
      aerialvisuals.ca
      planepictures.net

      285 downloads

         (9 reviews)

      3 comments

      Submitted

    24. F4U-4_Skin_Pack_SF2

      This skin pack is intended for use with the F4U-4 included in the F4U pack by Wrench.
      They are mostly late 40's to early 50's squadrons and they're not 100% accurate (more like 85% or so).
       
      Squadrons included are:
      VF-5B (VF-61)
      VF-192
      VF-193
      VF-791
      VF-871
      VMF-323
       
      I've also included 4 new napalm tanks of different sizes in zinc-chromate yellow (just for fun!).
       
      Have fun!
      A.Mariani

      131 downloads

         (2 reviews)

      0 comments

      Updated

    25. F4U-1D, VMF-112 Skin Pak

      VMF-112, F4U-1D Corsair, USS Bennington 1945 Skin Pak
       
      == For WW2 PTO SF2, Any and All ==
       
      *Note: can be used in any PTO centric install, and probably will work in 1stGens as well*
       
      A new skin for Wolf257's Corsair; to be used with my F4U-1D mod available here at CA at the following URL:
       
      http://combatace.com/files/file/1532-f4u-1d-corsair/
       
      This represents F4U-1D Corsairs as flown frum USS Bennington in the later months of the war.
      Decal randomization is set to TRUE (which won't work if used in 1stGen installs, but what the hey, right?)
      Also included is a 90%-ish SF2 compliant FM in/on/part of the enclosed data ini*, a new 'main ini' (F4U-1D.ini), and an SF2 Userlist.ini (as USMC is considered a 'Seperate Nation' for Export Purposes ™). It's advised other USN/USMC Corsairs have the necessary lines added, year adjusted and use this new userlist.
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
       
      Happy Hunting!
      wrench
      kevin stein
       
      *said data ini has been posted in the SF2 PropHeads Forum for some time

      97 downloads

         (1 review)

      0 comments

      Updated

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..