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    1. North American Shark FGA.1 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire F-100D to give a fictional North American Shark FGA.1 (I guess the RAF didn't fancy the 'Super Sabre' name) with markings for No.33, No.45 and No.58 squadrons of RAF Middle East Command.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the SharkFGA1 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the SharkFGA1 folder into your Decals folder.
      3. From the WEAPONS folder drag and drop the two files into your Weapons folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 3 - November 13th, 2023
       
       
      169 0
    2. When it became clear that the Mirage F1 was becoming a successful production aircraft, Dassault began investigating the possibility of a dedicated reconnaissance version for its most important client, the French Air Force. However, the escalating cost of fighter aircraft meant that add-on pods for this purpose were a more economical alternative. Many French Air Force aircraft, as well as those of some export clients (such as Iraq's Mirage F1EQ), did indeed have a variety of reconnaissance pods available, which were attached to the underside of the main fuselage. However, the development of a tactical reconnaissance aircraft for the French Air Force continued, and the first Mirage F1CR flew on 20 November 1981.
      F1CR specifics:
      A/A: R550/R550-2 self-defence only, no R530 and no S530F (no wiring) A/G: AUF2 (no CLB4, no CLB8), rockets (<90ies), bombs, BAP/BAT radio-altimeter Inertial Navigation System (Sagem ULISS 47), VOR/ILS Panoramic (Omera 40 75mm) and vertical (Omera 33 150 mm) cameras Radar Cyrano IV-MR Seat Mk10 AAR probe no right gun, Super Cyclope Infra-Red linescan imager (SAT SCM 2400) instead Barax, Phimat capability CC420 pods capability RPL201 EFT F1CR F7 standard specifics:
      RPL201 EFT "Lion" and "Shark" special deco Corail gondolas (P0 station) GPS (GPS Improved Inertial Navigation) RWR Aigle double wingtip position lights Thomson CSF RAPHAEL TH SLAR Side Looking Aiborne Radar Recon Pod (P1 Id on AMCP) Rubis FLIR recon pod (P2 Id on AMCP) ASTAC (Analyseur de Signaux TACtiques) ELINT pod (P3 Id on AMCP) Thomson CSF MDS610 PRESTO (Pod REcon STand-Off) (P4 Id on AMCP) This addon is and will in all cases remain freeware.
      Released under CombatAce Fair-Use terms.
      Enjoy
      The Mirage F-1 Team
      181 1
    3. Douglas A-4D Skyhawk for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire A-4E Skyhawk to give a flyable A-4D (Dhimar) in service with the Dhimari Air Force with markings for;
      No.6 Squadron - 'The Eagles' 
      No.7 Squadron - 'The Rattlesnakes' 

      BACKSTORY
      During the early to mid-1950's almost every US Navy aircraft programme hit some sort of propulsion trouble with either engines that were either down on thrust or simply so unreliable that they were a hazard to flight safety. Douglas were no exception and the SkyKnight and Skyray programmes were hit especially hard and the A4D Skyhawk programme initially didn't fare much better with the J65 down on thrust and the Pentagon bizarrely ordering that reconditioned Air Force J65's should be used for Skyhawk production. Ed Heinemann's wish to shoehorn the Rolls-Royce Avon into the Skyhawk fell apart when a production licence was granted to Westinghouse who then decided to only produce (with Navy funding but without telling Douglas ) a six-tenths scale version as the XJ64 giving less thrust than the J65! 
      However, by 1955 the Navy BuWeps had decided to fund the promising Pratt & Whitney JT8, essentially a scaled-down JT3 or J57 and by 1957 the resultant J52 was running sweetly on the bench and Ed Heinemann could plan growth versions of his brilliant 'Bantam Bomber'. At about the same time the Navy were hinting that perhaps a more flexible machine was required than the high-altitude nuclear bomber of the original A4D requirement and the increased thrust of the J52 meant that two more stores pylons could be added and higher gross weights permitted. 
      Douglas had planned to introduce the engine in the A4D-3 (A-4D) and A4D-5 (A-4E) variants but the US Navy cancelled the A4D-3 in 1959 and slowed the A4D-5 programme down. Douglas then looked at export opportunities resurrecting the A4D-3 designation to produce a multi-role fighter version later designated the A-4D which introduced the new J52 engine rated at 8,500lbs thrust plus a small and simple multi-mode radar. Oil-rich Dhimar became the launch customer ordering 60 A-4D's in 1961 and these were delivered in early 1963 initially to No.6 Squadron of the Dhimari Air Force who operated the type until 1982.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the A-4Dh folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the A-4Dh folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to salvatorestupido for the USN Aggressor skin used for the No.7 Squadron machine.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - November 5th, 2023
      195 0
    4. Sukhoi Su-9PF 'Fishpot-A' for STRIKE FIGHTERS 2 
      This is a simple mod of the stock Su-9 interceptor to create a fictional Su-9PF in service with the Warsaw Pact air forces of Bulgaria, Czechoslovakia, East Germany, Hungary, Poland, Romania and the USSR in an overall 1961-1983 timeline. The skins and markings are pretty generic and mainly use stock Third Wire stuff but I did create some new number decals for the Bulgarian, Hungarian and Romanian aircraft. I decided not make a skin for Albania as it was not part of the contiguous border between east and west and, in any case, it quit the Warsaw Pact in 1968.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Su-9PF folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Su-9PF folder into your Decals folder.
      3. From the WEAPONS folder drag and drop the AA-1B2 folder into your Weapons folder.
      That's it!
      The AA-1B2 is a cloned 'Alkali' missile that I've altered simply to allow it to be carried by the WarPac nations - it's a pretty useless missile but I decided not to perk it up. But, for gameplay reasons, I've added guns to the Su-9PF with a simple edit that you can reverse. 

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to Stary for the Su-9 cockpit. 
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 1 - November 4th, 2023
       
       
       
      75 0
    5. Working Past Retirement: Metrea KC-135R
      This skinpack is a representation of the 4 KC-135R operated by Metrea Strategic Mobility. Bought from Singapore in 2019, these contract tankers are supporting USAF as well as NATO operations

              Included*
      KC-135R (Civil) aircraft
      two skins to highlight the blue Shamu scheme (3 serial numbers) and the Agean Ghost Scheme (1 serial number)
      Cockpit and ini edits to make player flyable
      drogue "weapon", addable in the loadout screens

          Required
      a legal functioning install of any SF2 version
          Installation
      unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc)
      allow overwrites
      fire up game, take off and go pass gas
          Known Issues
      -This is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit.
      -Also, the C-130 cockpit is not too accurate. it is included mainly so that it can be player selected (i had to test it somehow). remember that there is no air to air refueling in game, so these are more eye candy than operational birds
      - there are currently no wingtip MPRS pods for these aircraft. Once some have been sourced (via new aircraft model or pod model) they will be added in
      -the Agean Ghost is not 100% accurate. there were not very good pics of the wings, plus model quirks meant some patches had to be put on each wing ot allow for color onthe airbrakes (all 4 of which were mapped to the two on the left wing)

      *Wagner CD not included
       
                  Credits
      BPAO (Olivier Anguille, RIP) -                              original model
      Dave-                                                                       head of original released original project
      Dels-                                                                        C-130 cockpit
      yakarov79-                                                             drogue basket model, original skin templates
      Wrench-                                                                  tech advice, approval master extrodinaire
      daddyairplanes-                                                    research, ini edits, texture and tga work, new additions to templates
                  Big Thanks to
       Jimbib for research asssitance with the Metrea Agean Ghost camoflage
       
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      79 0
    6. Tupolev Tu-16 'Badger-A' for STRIKE FIGHTERS 2
      This is a very simple mod of the stock AI Third Wire Tu-16 to give a flyable (and fictional) Tu-16 in service with the Fuerza Aérea Argentina with markings for Grupo 1 (grey) and Grupo 2 (silver) in the 1960's to early 1980's era.

      COCKPIT
      There is not really a totally suitable pit for this aircraft so I've decided not to include one but you will be sat in the right place (offset to port) and you will have a gun sight and a ground mapping radar. 
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Tu-16_FAA folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Tu-16_FAA folder into your Decals folder.
      That's it! 

      FLYING THE BADGER
      It's so easy to scrape the tail when taking off so let the Badger 'auto take-off' by setting flaps and full power, release the brakes and the nose will lift at 260kmh and it will lift off the runway soon after. I've had good results by releasing my bombs at 10km away from the target whilst at 6,000m altitude but the Badger will happily cruise at 9,000m and at that height you should release your bombs at about 12km away from the target or just a bit more. Remember that the Badger has a fixed forward-firing 23mm cannon so if your bombs miss the fuel tank then get down nice and low and take it out that way!
      To help you land the Badger I've added fake airbrakes which will slow you down enough so it's just a matter of lining up the runway from a fair old distance and making a nice 'greaser' of a landing. It does sometimes help to push the stick forward to overcome the bounciness of the landing gear.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 28th, 2023
       
       
      192 1
    7. Supermarine Syrena FGA.3 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Sukhoi Su-7BMK to give a fictional Supermarine Syrena FGA.3 fighter-bomber with markings for No.6 and No.54 squadrons of the Royal Air Force both in a 'Desert Storm' style scheme.
      You'll need to have the Su-7BMK for the LOD's (not included) and also the F-105D from SF2:E for the pit although you can, of course, easily use another suitable stock pit.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the SyrenaFGA3 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the SyrenaFGA3 folder into your Decals folder.
      3. From the WEAPONS folder drag and drop the Tank_Syrena_FGA3 folder into your Weapons folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 27th, 2023
       
       
      79 0
    8. Supermarine Syrena F.1 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Sukhoi Su-7B to give a fictional Supermarine Syrena F.1 interceptor-fighter with markings for No.111 'Treble-One' squadron and No.145 squadron of the Royal Air Force in a typical 1960's Fighter Command scheme.
      You'll need to have the Su-7B for the LOD's (not included) and also the F-105D from SF2:E for the pit although you can, of course, easily use another suitable stock pit.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the SyrenaF1 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the SyrenaF1 folder into your Decals folder.
      That's it!
      This aircraft uses the stock Third Wire Firestreak missile so you won't get an audible growl when/if the missile locks on but you will get visual confirmation in your Lightning style gunsight.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 26th, 2023
       
       
      73 0
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