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Showing most liked content on 02/08/2019 in all areas
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8 pointsAV-8B at the range , having fun with CBU`s and testing the new AN/ALQ-164
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4 pointsI guess nobody noticed the Balloon Girl painting by Banksy in the background
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3 pointsGot my new PC built. $3000.00 and counting. 3D stuff next. Been long time no fly. Have to relearn 3d Max,Ya what Fun. Miss all my friends. Someone wanted a P40S with 50's, Will get on that first.!!
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3 pointsLockheed Shooting Star FB.2 - No.79 Squadron, RAF South East Asia Command, 1947
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2 points
Version 1.1.0
491 downloads
Feb 7th 2019 ============= GR.1 Desert Storm variant ; version 1.00 ---------------------------------------------------------------- Tornado GR.1 Gulf War 1991. CAUTION !!!! -------------------- This is 1st plane version with working specular maps. They can really drop fps on weaker GPU [like my GTX 460 ;-)]. If you have this problem, there is archive of LOD without them in plane folder called : GR1 DS faster_no_specular_LOD Unpack and use this one. CAUTION 2: ------------------- DECALS: Planes that have ** before name (in planes list) were historicaly capable to use ALARM missiles . Keys: --------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : ------------------------------------------------------------------------------------------------------------- ravenclaw_007 - weapons, documentation, 3d lessons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model, some avionics 76_IAP - 3d lessons Then Godfather of project: ------------------------------------------ fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. ------------------------------- coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals. viper63 - testing, skins, loading and arming screens, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado soulfreak - 2nd Sqn camo citizen67 - AM loadouts (for later use on Italian Tonkas) svetlin - testing stratos - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs ************************************************************************************************************ This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. ************************************************************************************************************ THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************************************************************ Have fun Wojtek -
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2 pointsA subtle one here... there are changes to the Vixen as well but none are visible bar the missiles. Knocked the jet into an FAW.3... pinched the engines from a Lightning, the radar from a Phantom and a nerw pit from a Lightning F.6. Also turned the Firestreak into a Blue Dolphin by ini tweaks and a crude over paint of the seaker head. she'll now do Mach 1.2 and really is all weather capable.
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2 pointsThe TA-4-Model isn't getting any younger, but that's what we have...Getting there. TA-4H of TNI-AU (Indonesian Air Force).
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2 pointsNo, I never did. When I had my 18-month sabbatical I stored all my 'Strike Fighters' stuff on an external hard drive that has stubbornly refused to work when I went to use it so I've lost the lot. That 'ADV' was inspired by a 'what if' article in a mid-1970's RAF Yearbook that referred to a TSR.2 ADV and needed a specific TSR.2 LOD with IRM pylons on the main inner wing pylons. The Skyflash were simply faux semi-recessed. In reality, the radar dish size was way too small as was the wing area... but it certainly captured my 14-year old imagination! Mandatory Screenshot [/quote]
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1 pointView File Tornado GR.1 Desert Storm Feb 7th 2019 ============= GR.1 Desert Storm variant ; version 1.00 ---------------------------------------------------------------- Tornado GR.1 Gulf War 1991. CAUTION !!!! -------------------- This is 1st plane version with working specular maps. They can really drop fps on weaker GPU [like my GTX 460 ;-)]. If you have this problem, there is archive of LOD without them in plane folder called : GR1 DS faster_no_specular_LOD Unpack and use this one. CAUTION 2: ------------------- DECALS: Planes that have ** before name (in planes list) were historicaly capable to use ALARM missiles . Keys: --------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : ------------------------------------------------------------------------------------------------------------- ravenclaw_007 - weapons, documentation, 3d lessons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model, some avionics 76_IAP - 3d lessons Then Godfather of project: ------------------------------------------ fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. ------------------------------- coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals. viper63 - testing, skins, loading and arming screens, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado soulfreak - 2nd Sqn camo citizen67 - AM loadouts (for later use on Italian Tonkas) svetlin - testing stratos - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs ************************************************************************************************************ This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. ************************************************************************************************************ THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************************************************************ Have fun Wojtek Submitter guuruu Submitted 02/07/2019 Category Tornado
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1 pointThx ;-) 3 planes are on final stage. - standart RAF strike GR.1 bach 3 and 4 (she's waiting for decals only) - early batch 2 RAF planes - Italian IDS before MLUs.
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1 pointyes or just change name of the present LOD and copy those from zip file. In case you want to move back to the previous one you will have a backup at hand.
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1 pointSuperb. I'm finding the entire Tornado anthology very immersive. Chapeau to everyone involved.
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1 pointyeah that`s right, my guess that AI plane locked on me with its radar on air combat mode
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1 pointAnother one that just looks right Decided to look up Swedish for Tornado... disappointingly is seems to be "Tornado"
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1 pointThe F-15X has the explicit purpose of acting like an AIM-120 magazine with an AWACS radar. If produced, you can be sure it will be able to carry as many missiles as safely possible and the radar will hopefully perform as well as hoped to allow F-22 and F-35 fighters to leave their radars off.
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1 pointOK IIRC, since we started to talk of the F-15X, the proposed payloads started at 24 (in mid 2018) with : - 8 missiles on the CFT rails, mounted on dual launchers - 8 missiles on the inboard wing pylons on quad launchers - 8 missiles on the outer wing pylons on quad launchers But apparently Boeing then moved to 22 (in late 2018) - 8 missiles on the CFT rails, mounted on dual launchers - 8 missiles on the inboard wing pylons on quad launchers - 4 missiles on the center wing pylons on dual launchers (spot the wording... center ? wing pylon...) - 2 missiles on newly qualified outer wing pylons on single launchers (limited to AIM-9) But the latest (early 2019) we're back to "only" 20 missiles, the idea to open the outboard pylons being dropped - 8 missiles on the CFT rails, mounted on dual launchers - 8 missiles on the inboard wing pylons on quad launchers - 4 missiles on the outer wing pylons on dual launchers Mostly, it feels like Boeing is making it up as they go along to test waters, I wouldn't be surprised if the final product is down to 16, dropping the dual CFT launchers.
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1 pointmore F-4G testing , F-4G on a nuclear strike ( yes she can ) first go after the air defence threats , then after the target , the DSU-94/A special weapons panel ist done and working
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1 pointSince no one noticed that something is wrong with F.4 on the pic above... Current correct one.
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1 pointIt will be interesting to see how you proceed. My 8 year old mediocre I-3 Dell has been extremely reliable but I took a look recently at their gaming and Alienware rigs as well. Like you I have some older games I would like to keep working, specifically BoB2 and the old F1 Challenge 99-02. I'm only into season 2 on that game after owning it for about 15 years! I would like to give DCS a try at some point but it would be a "lite" install with just a few older jets that would interest me. Planes like the Mig-15, F-86, Mig-21 and F-5E. I'm mainly interested in checking out the DCS FM's so it would just be a study sim for me with a few basic single missions now and then. I really have to take a closer look at the specs to see what might be a minimal system for DCS.
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1 point@ KJakker , i made a test with MK82AIR_DSU and as you can see the bomb detonates at 1,75 meters above the ground
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3,857 downloads
"Wings Over Vietnam: Air and Ground Expansion Pack - GOLD" Wings Over Vietnam Game Enhancement Package. Works with Wings Over Vietnam 2006/2008. by eburger68 and malibu43 V1.1 Final (Gold - Updated) 03.01.10 ------------------------------------------------------------------ What's in this readme: 1. What's Inside 2. Installation 3. Optional Installs 4. Known Issues 5. New Terrain Targets & Targets Areas 6. New Terrain Items 7. Terrain Notes 8. Environment Notes 9. Colors of AAA/Flak Tracers 10. Legal Stuff 11. A Note on Old Diego's Items 12. A Note on the KC-135A Tanker 13. Credits ------------------------------------------------------------------ 1. What's Inside: This is intended to be an overall enhancement to the "Wings Over Vietnam" (WOV) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly. Here's a brief summary of what's new and changed: -Terrain is split into North and South vietnam, with unique target areas for each. -Terrain include dozens of new targets and target areas, using numerous new terrain items. -Three stock WOV campaigns overhauled and expanded with new units, aircraft, and textures. -Two new campaigns that are centered around fighting in South Vietnam -CA_Stary's "Green Hell 2" Terrain Mod -Brain32's "Re-painted VietnamSEA Tiles" -Bananimal's "Re-scaled Trees for Green Hell 2" -Pappa Goat's re-painted versions of the GH2/Brain32 tiles -Cellinksy's "Widesky" Environment Mod -Deadlier and more varied flak, AAA, and SAMs -New ground objects, weapons, and effects -New (or newly flyable) aircraft: -A-1H Skyraider -A-4B Skyhawk (Late) -A-4C Skyhawk (Late) -A-4E Skyhawk (Late) -A-6B Intruder -A-7C Corsair II -A-7D Corsair II -A-7E Corsair II -AC-119G Shadow -AC-119K Stinger -AC-123K Black Spot -AC-130A Spectre -AC-130A Surpise Package -An-2 Colt -B-52F Stratofortess -B-52G Stratofortess -B-57B Canberra (flyable) -B-57G Canberra -C-123K Provider -C-130A Hercules -C-130E Hercules -Canberra B.mk20 (RAAF) -Cessna 180 -EA-6A Electric Intruder -EA-6B Prowler -EB-66C Destroyer -EF-4C Wild Weasel IV -F-4B Phantom II (Late) -F-4C Phantom II (Late) -F-4D Phantom II (Late) -F-4D Night OWL -F-4E-35-MC Phantom II -F-4E-35-MC Phantom II (Long Gun) -F-4E Rivet Haste -F-5A Freedom Fighter -F-5B Tandem Tiger -F-5C Tiger -F-8C Crusader -F-8D Crusader -F-8E Crusader (Late) -F-8H Crusader -F-8J Crusader -F-100D (Late) -F-100D Wild Weasel -F-102A Delta Dagger -F-104C Starfighter -F-105D Thunderchief (Late) -F-105F Wild Weasel -F-105G Wild Weasel -F-111A Aardvark -IL-28 Beagle -J-6 Farmer-C -KA-3B Tanker -KA-6D Tanker -KC-130F Tanker -KC-135A Stratotanker -MiG-17PF Fresco-E -OV-10A Bronco -RA-5C Vigilante -RB-66C Destroyer -RF-4B Phantom II -RF-4C Phantom II -RF-8A Crusader -RF-8G Crusader -RF-101C Voodoo -SP-2H Neptune ------------------------------------------------------------------------------- 2. Installation: A. PRELIMINARY NOTES The WOV Air & Ground Expansion Pack can be installed to a standalone install of WOV patched to either the 8.30.2006 or 10.20.2008 level. Patch installers to bring your WOV installation to either of these patch levels are available from ThirdWire: http://www.thirdwire.com/downloads.htm All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack. For help with installing patches for Wings Over Vietnam, see this page at CombatAce.com: http://forum.combatace.com/topic/25880-official-game-patches-and-services-packs/ This expansion pack should not be installed to "Strike Fighters 2: Vietnam" (SF2V). A separate expansion pack designed specifically for SF2V is available in the CombatAce.com Downloads section: http://forum.combatace.com/index.php?app=downloads&showcat=407 We strongly recommend installing this expansion pack to a "clean," unmodded WOV Installation Directory. Installing to a WOV Install Dir that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation. Likewise, we do advise against installing any of the several "weapons packs" available at CombatAce.com following installation, as doing so could very well break weapons and loadouts. If you want to add additional weapons, install them individually. B. THE MAIN INSTALLATION To install this expansion pack properly: a) Ensure that "Wings Over Vietnam" is already installed and patched to either the 8.30.2006 or 10.20.2008 level. b) If you have a prior installation of WOV that is already modded, then you will need to create a second install of WOV for use with the Expansion Pack. For help creating and managing multiple installs, see this discussion at CombatAce: http://forum.combatace.com/topic/39622-multiple-installs/ c) Unpack all three .7z files (WOV_AG-XP_Part1.7z, WOV_AG-XP_Part2.7z, WOV_AG-XP_Part3.7z) to a safe location on your drive. d) Simply drop the contents of the "To_Install_Dir" folder into your Wings Over Vietnam Installation Directory, overwriting existing files as prompted. By default your WOV Install Dir should be located here: \Program Files\ThirdWire\Wings Over Vietnam\ If you have installed WOV to another location, then drop the contents of "To_Install_Dir" in that location. If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step. e) If you are installing the expansion pack to Wings Over Vietnam patched to the 8.30.2006 level, then you have an additional installation step. (If you are installing to WOV patched to the 8.20.2008 level, skip to the next step.) If your WOV is patched to the 8.30.2006 level, find the \2006 folder in the location where you unpacked the Expansion Pack files. Then drag and drop the contents of the \2006 folder into your Wings Over Vietnam Install Dir, overwriting existing files as prompted. That's it. You should be good to go. C. OPTIONAL INSTALLATIONS Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information). You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information. ------------------------------------------------------------------------------- 3. Optional Installs Depending on your system and preferences, you may want to install some of the items included in the \Optional directory. Please note that for some of these optional items we have included versions for both WOV 2006 and WOV 2008. You can find these alternate versions in sub-folder labeled \WOV2006 or \WOV2008 respectively. You should always install the version appropriate for the patch level of your installation of WOV. A. Alternate Terrain Tiles By default this expansion pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to use the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory. To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations, overwriting files as prompted: [WOV Install Dir]\Terrain\VietnamSEA [WOV Install Dir]\Terrain\SouthVietnam The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_wov200x sub-dirs contain alternate terrain DATA.INIs for WOV 2006 and 2008 that advanced users can mine for alternate terrain graphic settings. B. Alternate Exhaust Emitters On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter. To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the appropriate \DirtyExhaust\WO200x folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your WOV Install Dir, overwriting as prompted. A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals. C. Mobile SAM Launchers If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs\WOV200x folder to the \Objects\GroundObject directory of your WOV Install Dir. Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign. D. Alternate Flak Effects On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory. To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your WOV Install Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your WOV Install Dir. Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns. E. Smoke-Marking Infantry Squads By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect: 1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your WOV Install Dir, over-writing as prompted. 2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your WOV Install Dir. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5: [GunBarrel5] SystemType=GUN GunTypeName=M18_Red_Smoke // GunTypeName=M18_Green_Smoke // GunTypeName=M18_Yellow_Smoke // GunTypeName=M18_Violet_Smoke The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use. 3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your WOV Install Dir. You will need to edit the following files: ARVN_Squad_DATA.INI US_Squad_early_DATA.INI US_Squad_DATA.INI VNMC_Squad_DATA.INI At the bottom of each file you will find the data for GunBarrel5: [GunBarrel5] SystemType=GUN GunTypeName=DUMMY_GUN // GunTypeName=M18_Yellow_Smoke // GunTypeName=M18_Red_Smoke // GunTypeName=M18_Green_Smoke // GunTypeName=M18_Violet_Smoke By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with. F. BUFF-less Campaigns On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs\WOV2000x folder to the appropriate sub-directory in the \Campaigns directory of yur WOV Install Dir. For example, WOVCAMPRT_DATA.INI would go to \Campaigns\Rolling Thunder, and so on. G. Old Diego's Optional Items Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs. Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions. These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your WOV Install Dir. Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe. H. Check-Six for WoV 2006 Wings Over Vietnam 2008 introduced a new and very useful view: the ability to "check-six" (view straight back from the cockpit to check for bandits). If you would like to add this view to WoV 2006, open the \Optional\Check6_2006 directory and follow the directions in the ReadMe.txt. ------------------------------------------------------------------------------- 4. Known Issues - Default CAS loadout for the A-1H should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's. - The A-1H Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission. Likewise, the Strike Loadout specifies M117s on alternating wing stations, though not all will show up in the Loadout screen. - Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or one (possibly two) ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively. In the same vein, Sidewinder loadouts on the F-4D (Late) and F-4Es in 1972 will show four AIM-9-E2s, though you will actually be carrying 2 AIM-9-E2s and 2 AIM-9Js. - The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place. ------------------------------------------------------------------------------- 5. New Terrain Targets & Targets Areas This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas: - Thai Nguyen Thermal Power Plant - Hanoi Thermal Power Plant - Uong Bi Thermal Power Plant - Phu Tho Electric Power Plant - Ben Thuy Thermal Power Plant - Nam Dinh Thermal Power Plant - Lang Chi Electric Power Plant - Haiphong Thermal Power Plant (East) - Haiphong Thermal Power Plant (West) - Haiphong POL Storage (North) - Haiphong POL Storage (South) - Duong Nham POL Storage - Ha Gia POL Storage - Viet Tri POL Storage - Bac Giang POL Storage - Phuc Yen POL Storage - Gia Thuong POL Storage - Ben Thuy POL Storage - Hanoi Air Defense Command & Control Center - Thai Nguyen Steel & Iron Works - Haiphong Cement Plant - Van Dien SAM Support & Vehicle Depot - Gia Lam Machine Tools Facility - Yen Vien Industrial Complex - Kinh No Motor Vehicle Repair Facility - Vinh Yen Industrial Complex - Phu Tho Chemical Plant - Quang Khe - Ha Dong Barracks - Xom Bong Munitions Depot - Hanoi RADCOM Transmitter Facilities - Hanoi Radio - Thai Nguyen Munitions Depot - Trai Ca SAM Storage Facility - Le Pap Electrical Transformer Station - Cat Bi Munitions Dump - Haiphong Electrical Transformer Station - Hai Duong Barracks West - Xuan Mai Insurgency School - Hong Gai PT Boat Base - Hong Gai Electric Power Plant - Loc Chau PT Boat Base - Vinh PT Boat Base - Yen Bai Arsenal - Phu Qui Munitions Depot - Phu Van Munitions Depot & POL Storage - Vinh Son Radar Facility - Vinh Son Army Supply Depot - Vu Con Barracks & Supply Depot - Vinh Linh Radar Station - Bac Long Radar Station - Ta Xa POL Storage - Kep Air Defense Command & Control Center - Yen Son Ordnance & Ammunition Depot - Quang Suoi Barracks - Son Tay Barracks & Supply Depot - Chanh Hoa Barracks & Division HQ - Chap Le Barracks - Dao Quan POL Storage - Hai Duong Warehouse Complex & Marshalling Yard - Phu Ly Transshipment Point - Ai Mo Warehouse Complex - Can Thon POL Storage - Ninh Binh Transshipment Point - Thanh Hoa Transshipment Point - Co Trai - Dong Phong Thong - Kien Trung - Ham Rong - Nam Phong RTAFB - An Bo POL Storage Depot - Xuan Bo Supply Depot - Mu Gia Transshipment Point - Ban Karai Transshipment Point - Ban Raving Transshipment Point - Lang Mo Transshipment Point - Haiphong Rail Yard - Hanoi Rail Yard - Thai Nguyen Rail Yard - Yen Bai Rail Yard - Thach Son Xa We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages. ------------------------------------------------------------------------------- 6. New Terrain Items To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series: - DRV Terrain (by Gepard) - Black Sea Terrain (by PFunkWorks) - Libya Terrain (by Wrench) - Norway Terrain (by S.Ansons) Templates for some Target Areas have been adapted from: - Operation Desert Storm (by ODS Group) The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources: - CA_Stary's Forests & Farms Mod - Polak's Hi-Rise Mod & ObjectsPak1 - JSF_Aggie's Enhanced Runways - RadarDome by Grumpapotamus - HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner - RailwayStation by Armourdave If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list. ------------------------------------------------------------------------------- 7. Terrain Notes This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains: A. North Vietnam The North Vietnam terrain includes all the target areas that you are familiar with in the stock WOV terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions. B. South Vietnam The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions: http://www.airbattle.co.uk/d_history.html http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394 Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units. Here's another way to think of the differences between the two terrains when you're flying Single Missions: 1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen. 2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain. 3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain. 4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area. 5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia. 6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam. Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons. Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh. Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas." ------------------------------------------------------------------------------- 8. Environment Notes For this expansion pack we have implemented several well known terrain and environment mods: - Brain32's SEA Tile Repaint - CA_Stary's Green Hell 2 - Pappa Goats re-painted versions of the SEA tiles from Brain32/CA_Stary - Cellinsky's WideSky (with alternate cloud layer BMPs) Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods. A. Terrains - Trees You will notice several sub-directories in each of the main terrain directories in your WOV Install Dir. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains. Tree Complexity/Detail The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2": Now you'll notice three folders: High Detail, Medium detail and Low Detail. These contain, well, three versions of the mod. Level of detail corresponds to "tree cluster" mesh complexity, NOT the number of trees! - High detail are the "X-type with base" and "X-type" trees, which look best from high angles, - Medium detail are the "X-type" trees, more cartoonish from top view - Low detail are the "fence-type" trees, less buildings in cities Generally try the Medium first, if you have low framerates, try Low, if you have decent system go ahead and try High, there isn't much difference between high and medium in performance hit. And read the section 5 about tips to control draw distance! By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted. Tree Size By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however. You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted. B. Terrains - Air Bases We were dissatisfied with the default air base tiles used by WOV -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack. Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder. C. Terrains - Alternate Tiles By default this expansion pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to use the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory. To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations, overwriting files as prompted: [WOV Install Dir]\Terrain\VetnamSEA [WOV Install Dir]\Terrain\SouthVietnam The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_wov200x sub-dirs contain alternate terrain DATA.INIs for WOV 2006 and 2008 that advanced users can mine for alternate terrain graphic settings. ------------------------------------------------------------------------------- 9. Colors of AAA/Flak Tracers This update makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences: Gun TGA File Color --- -------- ----- 12MM_DSHK tracer6.tga orange 14MM_KPV tracer6.tga orange 23MM_ZU23/T tracer2.tga green 23MM_AZP23 tracer2.tga green 37MM_ZP39T tracer4.tga red (solid) 57MM_S68T tracer7.tga purple (solid) n/a tracer.tga orange/yellow n/a tracer3.tga yellow n/a tracer5.tga green (solid) n/a tracer6.tga orange/red The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your WoV install directory (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed. For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would: 1. Rename TRACER7.TGA to TRACER7-OLD.TGA 2. Make a copy of TRACER4.TGA 3. Rename the copy of TRACER4.TGA to TRACER7.TGA It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA. ------------------------------------------------------------------------------- 10. Legal Stuff We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s). Thanks, Malibu43 & eburger68 ------------------------------------------------------------------------------- 11. A Note on Old Diego's Ground Objects & Terrain Items Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include: Ground Objects: - 51CalPit - NVA - NVAgren - NVASA-7 - NVASmlArms - sampan01 - sampan02 - SampanSail01 - SampanSail02 - SAMsite01 - Sapper - SForces - SForcesLaw - USArmy - USArmyBzka - USArmygren - USArmyM79 - USArmymortar - USMC - USMCm60 - USMCm60up - USMCm79 - VC_bike - VC_bike_2 - VC_bike_3 - VC_hoe - VC_rake - VCmortar - VCrpg - VCSmlArms - VietCong - waterbuffalo - WB_plowTM Terrain Items: - Boxcar - CoalTender - connex20a - connex20b - connex40a - crate rotor - crate01 - crate02 - cratesStk01 - cratesStk02 - DJBridge (mod of RRBridge01) - FlatCarNV - Hut01 - Hut02 - Hut03 - HutS01 - HutS02 - HutS03 - LocomotiveNV - pallet - Rail100 - Rail50 - Rail_45L - Rail_45R - Rail_sweep_100L - Rail_sweep_100R - Rail_sweep_200L - Rail_sweep_200R - Rail_sweep_90 - RDBridge01 - RRBridge01 - SAM_Site - Slum01 - Slum02 - TankCarNV - Train - WaterBuffalo None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so. ------------------------------------------------------------------------------- 12. A Note on the KC-135A Tanker Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce: http://forum.combatace.com/index.php?app=downloads&showcat=407 ------------------------------------------------------------------------------- 13. Credits This Expansion Pack is effectively a sub-set of the original, larger SF2V Air & Ground Expansion Pack created for "Strike Fighters 2: Vietnam." Neither the original nor this derivative for WOV would have been possible without the hard work of many modders over the years. We've used the work of the following individuals in creating these Expansion Packs for SF2V and WOV: ajunaidr Anthony Beardmore ArmourDave Bananimal bpao Brain32 Buggerstein Bunyap Canadair CA_Stary Cellinsky ChampionsVA56 Column5 comrad Coyote David Zurawski Dels Diego Dueces Erikgen FastCargo Fracture Fubar512 gbreuder Gepard Gerald14 Gocad Gramps Grumpapotamus Hawker HrntFixr InSky/Orsin Jat81500 JSF_Aggie Kesselbrut KillerBee krfrge MigBuster Mirage Factory MJ Monty CZ mppd Nicholas Bell NormanKnight Old Diego (see "Note" section above) Ordway Pappa Goat pappychksix Pasko Paul Nortress (Fist of the Fleet) PauloPanz pcpilot PFunkWorks Polak rebel ryder Rhugouvi S.Ansons Signum Spillone104 Starfighter STORM suicidal Sundowner Syrinx Tannethal TeTeT Torno Tracker USAFMTL (Dave) Veltro2K Wingwiner Wpnssgt Wrench Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow. Hopefully we didn't miss anyone. If we did, let us know! -------------------- malibu43 & eburger68 15 December 2009 1 March 2010 (updated) -
1 point
Version
56 downloads
LOTR "The Evil Ones" MiGs SkinPak -- For SF2, any and all that have the 21MF & 23MF -- A Just for fun Pure Fantasy Mod (a What If... that's beyond belief) Yet another in the Series of "Things That Prove The Wrench Is Off His Meds"... This is, basically, a redecalling of the stock MiG-21MF and MiG-23MF, but with new insignia decals for the the main Antoganists from "The Lord of the Rings" Trilogy ©. We have: MiG-21MF "Isengard", for Saruman's forces * MiG-23MF "Morder", for Sauron's forces (*=how an Urik-hai is gonna fit in that little cockpit is beyond my understanding! Or if Sauron's Orcs are smart enough to fly a Flogger...) This mod also assumes that you've converted the AI MiGs into Player-Flyable units. If not, consult the SF/SF2 Knowledge Bases, and download Ordway's MiG cockpits. For those truely bent, these decals can easily be (re)used on any aircraft that suits your fancy, and where insignia decal positions are known. Just check the relevant aircraft's decals ini for positionings. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Have Fun! I sure did making these!! Wrench Kevin Stein
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