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Showing most liked content on 03/08/2019 in Posts

  1. 12 points
  2. 6 points
    Yeah know one in game but I think this ones better... lots to do....as im dabbling again,its one im finishing now.....but hold on to your hats,its being done as and when. Lots to do... Already done. Animated gears ,bomb doors....took an age as they were down in original 3ds model,and as anyone who uses 3ds max knows most 3ds models have a lot of errors,most of the meshes had seperate polygons...took ages to weld., added spec mapping,sorted out jpegs of painted on numbers etc, to do....here we go lol redo tail fins ...slightly too thick at base and need proper mechanism... tail chute and housing new wings as these are just damaged versions,or rather are split like them.. refuel probe weapon stations might try redo a template intakes need looking at,...dirt ingress-louvre doors to make engine fans need replacing canards are way too thick and clunky-remake then reposition all the pivot points for the control surfaces.. so you see quite a list..... would say two weeks but thats being very conservative lol... it will be when its done...ok thanks cheers Russ BTW this one will be hi def\res unlike the other one :)
  3. 6 points
    The prototype variant will be the first in the line of family. It is pending approval... others will follow, hopefully in short intervals and as time allows us to wrap them up.
  4. 5 points
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  6. 4 points
    View File Mirage 4000 prototype This aircraft mod represents the probable workout of Dassault's Mirage 4000 and also the first member of an aircraft family as the company always created several variants of each type based on costumer requirement and evolution of technology. Other types and variants will be uploaded as separate packages. This package comes with 2 skin sets, the white prototype available for 4 AC, and a test squadron skin for 26 planes. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter logan4 Submitted 03/07/2019 Category What If Hangar  
  7. 4 points
  8. 3 points
  9. 3 points
    Over Thorshavn, Faroe Islands. WIP terrain.
  10. 2 points
    View File [Fictional] Hawker Hunter F.6 'Red Arrows' Hawker Hunter F.6 ' Red Arrows' for STRIKE FIGHTERS 2 This is a simple mod of the stock Hawker Hunter F.6 to give my interpretation as to how it might have looked if the famous Red Arrows display team had flown it in the 1960's. I've kept it simple by using a Gnat-esque scheme but I've used white serial numbers instead of blue. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the HunterF6ra folder into your Aircraft folder. 2. From the DECALS folder drag and drop the HunterF6ra folder into your Decals folder. That's it! BTW the mission editor can be used to select all 9 aircraft leaving you to get some formation screenshots taken! CREDITS As always, thanks to Third Wire for a great little game/sim. A big thank you to Sundowner for releasing his Hunter tempates to allow ham-fisted amateurs like me to get a bit creative. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 07/03/19 Submitter Spinners Submitted 03/07/2019 Category What If Hangar  
  11. 2 points
    OMG! is all i will say...
  12. 2 points
    Very good. Well done Logan4 and well done to everyone in the Mirage 4000 team. Chapeau!
  13. 2 points
    The Thuds in desert and euro camo look really cool.
  14. 2 points
    Raw silver... Istres Flight Test Center in 1952 !
  15. 2 points
  16. 2 points
    Just play and Landing ......Trial's...........with Fubar512....secret weapon....underwater....
  17. 1 point
    Love the prototype skin, please keep up working on it!
  18. 1 point
    No problem, quite a few skins to get through so will get them off to you in a few days.
  19. 1 point
    I´m dizzy... I´m I drunk or this is real?
  20. 1 point
    That is what I'd call an excellent job.
  21. 1 point
    Dear friends, The Spring has come and in today's Dev Blog, after some delay, we're returning to our main project - Bodenplatte. This delay in the news has been caused by the fact that during the Winter all the work on this project was made at a deep level - it was hard to make a screenshot of something - but it was a hard work nevertheless. This was known beforehand and planned this way. If you were following us for some time, you may recall that such visible pauses in the development news in the middle of a development cycle happened in all our previous projects and are a result of the effective work and division of labor. But today we finally have some intermediate results to show, and there a lot of them. First, we can disclose more details about the map of the project. Previously we mentioned only its size and location, but today we can tell you more information. There will be more than 200 settlements of various sizes. Air forces of the opposing forces will take off from more than 100 airfields. The total length of all roads will exceed 20000 km. The reachable zone of the map is 129859 square kilometers (400.8 x 324 km) while the entire map is 176947 square km (460.8 x 384 km). The preliminary list of the cities we plan to have ready at the time of release follows: Antwerp The Hauge Liege Frankfurt am Main Dortmund Münster Cologne (Köln) Bonn Gent Rotterdam Charleroi Amsterdam Düsseldorf Aachen Bruxelles Arnhem Duisburg Essen Apeldoorn Maastricht Again, if you have followed our development before, you may notice that the parameters of the new map are breaking the record once again. This is also the first map to be released with all four seasons simultaneously - a hard challenge for the entire team. To be able to complete the project before the set deadline without compromising quality, our Lead Map Artist Evgeny Isaev has found new methods of development and large cities creation. Also, Evgeny has designed artistic approaches that will not simply repeat the visual quality of the previous maps but will also give players a new visual feel that is characteristic for flying over Western Europe. But enough words, it is time to show you something new - on these screenshots you can see the central areas of Bruxelles, Liege, and Köln: But these map development news are not the only ones we have. We can show you the progress we have made on the three coming planes: P-38J-25 heavy fighter, B-25 heavy bomber (AI only), and Me 262 A jet fighter. For the first one of them, P-38J-25, we have used a new approach of creating the exterior and interior 3D models in parallel, not subsequently - at the early stage the model is divided into exterior and interior parts and the coordinates of their seams are stored, then both models are being worked on simultaneously to be connected back at the final step. This aircraft, of course, is unbelievable, what can we say - it's a legend: The B-25 bomber will be AI-only in this project, but we'll try to make its exterior 3D and physical model at the same quality level as our player controllable aircraft. First, this is important for those who will be attacking or defending these planes in the Career mode, campaigns, single scenarios and Coop multiplayer. Second, who knows - perhaps a possibility to make it flyable will reveal itself in the future: The exterior 3D model of Me 262 A "Schwalbe" is completely done, including the official skins. The interior (cockpit) model is almost done (currently the artists are working on its texturing), while our engineers are working on its FM and the physical model of a jet engine. When you look at this legendary aircraft, you can't help but think that it was ahead of its time: To finish today's Dev Blog, we would like to congratulate the beautiful half of humanity on the coming holiday - International Women's Day. Dear girls, be happy! You can discuss the news in this thread
  22. 1 point
    Just wish to add that the wide range of sounds really clarifies the depth of variety and realism that VonS' mod lends to FE. For such a small community, we are very lucky to have so much talent available to get the best out of this game. Those that are unaware of the level to which FE/FE2 has been taken are missing out.
  23. 1 point
    Conversations with Gterl revealed a problem he has to deal with when making his excellent maps - the building models vary in size. He uses a combination of 100% actual size models and 63% size models - the size intended by TK for FE/FE2 - and has to make numerous adjustments to prevent visual clash between the different sizes. So I have been experimenting with building entire villages and small towns in 63%. Shots below show first effort. The concept is to develop big models of towns and then paint a corresponding street grid base for them. Dunno if this will work, but it's worth looking into if there is a possibility of improving future game maps.
  24. 1 point
    Glad you like it. It was the best looking squadron marking of the S.79 units in Spain. I have only been able to find small, low res versions of the graphic. Would you happen to have a larger, higher res version?
  25. 1 point
    Hey guys, First of all, i can't thank you all enough for the support on this little project of mine, i'll make my best for the effort pay off on this! By the way, quotation time: Well, i was actually going around for either a NM finish or some Desert Camouflage (such as the 3W Phantoms use in the Dhimar-Paran map), but I found out that modifying the original skin would've become very silly and it might not get into what i wanted, so yeah; But either of those greenier camos would be really nice as well! Wow, that looks really great though! That said, i really thought that the wings would look a little off, as the real-life aircraft had those modified, right? Well, guess that's another story. I'll see what i can do with this template, cheers For the rest of the people who i didn't get a proper reply, once again I thank for the support, i'll do my best to make sure you all won't be disappointed with it!
  26. 1 point
    While on the JASDF F-35A theme...
  27. 1 point
    the links below are not templates but should be useful. the F will have decal location entries for Armourdaves F (similar to the G) and the Hill skins will have the Euro 1, SEA wraparound and a desert scheme as worn by one each aircraft with the 466th TFW at Hill AFB before retirement in 1984. The Gs were used by the Georgia ANG until around 1983 (this is before coffee as usual: dates not exact). They were commended for making a European training deployment despite at one point having to stand down all the aircraft for maintenence. They were also in Service at George AFB until 1978 or 79 when the F-4Gs were coming on line. Hill should have the colors and rough patterns needed.
  28. 1 point
    Just completed all the 39 models with different skins. and this is the last one just completed and I hope you will enjoy them.
  29. 1 point
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  32. 1 point
    English weather cold grey and wet. Roll on the summer
  33. 1 point
    Thanks mate. Let's see if these directions are right... Across the strait and follow the road.... Hmmm, seem to have run out of road... Maybe I'll follow the river instead... Found the target. For me, and I'm sure for some of you of a certain age, the Matra rocket attack is a classic Hawk image.. And home for tea and crumpets...
  34. 1 point
    Hey, we didn't talk about "massfraction" ! As it is a fraction, there's no unit of measure. It uses the EmptyMass= entry in kilogram. I noticed that the TW model data.ini don't have massfraction value for ONE component, the fuselage. So I guess that each component has its massfraction value and what's left goes to the fuselage. Then, there could be 2 issues : - The total of all massfraction values is not equal to 1 The aircraft will weight more (or less) than the given EmptyMass value. And that's why only ONE component shouldn't have massfraction value, the fuselage. But, the fuselage should also have the right weight, so you have to do the maths and check ALL component weight values (EmptyMass * massfraction = weight in KG). It's easy to find the weight of a J79 jet engine, it's more difficult to guess some other parts (propellers, horizontal stabs...) - There's more than one component that didn't have a massfraction value Then, the fuselage will share its weight with the pitot tube or the pylons deleted from the 3D model... and it will affect the flight model. exemple : Component[010]=RefuelProbe [RefuelProbe] ParentComponentName=Nose ModelNodeName=Refuel_Probe ShowFromCockpit=TRUE MassFraction=0.0 I want to see the refuel probe from the cockpit view, but I don't want the refuel probe to weight 1700 lbs ! or Component[010]=Remove [Remove] ParentComponentName=Fuselage ModelNodeName=boîte01 DestroyedNodeName=Boîte01 HasAeroCoefficients=FALSE I wanted to have the antenna deleted from the 3D model, but the game will give the mesh "boîte01" the weight of +6000 lbs luckily, the mesh is on the fuselage, and not at the end of the nose, or worse at a wingtip... My thoughts : Each component must have a mass fraction value, unless there's only ONE left that will take the all the rest of the weight, the fuselage. If you do some editing to make meshes shown or not, be sure the massfraction value is realistic. --------------------------------------- If you change the EmptyMass value, because the C version is heavier than the A, then all massfraction values must be checked. Maybe the stronger airframe will weight more, but if the vertical tail is the same its massfraction value must be adapted. exemple : F-101A EmptyMass=11420.00 [VertTail] ... MassFraction=0.0365 -> 416.83 kg F-101C EmptyMass=11920.00 (+500 kg) [VertTail] ... MassFraction=0.035 -> 417.2 kg If the F-101A and F-101C share the exact same vertical tail, it's Ok (370 grams error) If the F-101C vertical tail is heavier than the F-101A one, then it's wrong. Thanks for reading !
  35. 1 point
    "How much trouble can you REALLY get into in a Fiat?
  36. 1 point
    Coupi's Italian Tonka ;-)
  37. 1 point
    And you needed these BLs against viewers ? I see ... Thank you very much for your opinion. Lot of people worked hard for final effect ;-)
  38. 1 point
    'Operation Enduring Freedom' 2002. VMA-223 ‘Det A’, 26th MEU-SOC HMM-365, USS Bataan.
  39. 1 point
    Well said that man! Obligatory Screenshot Butterfly Effect
  40. 1 point
    Heading into the Mach loop, North Wales.... Turning hard... Out the other side.. Having worked on the original Tornado model created by ArmourDave way back in 2007 and trying to keep it up to date over the years I think I'm in a pretty good position to pass comment on this latest addition to the Strike Fighters stable. What guuruu has achieved here can only be described as OUTSTANDING work ! He and his team have put together the most complete and accurate representation of the mighty Tonka I have ever seen in any sim. The old Tornado models have served us well over the years, they were in their time as good as it gets but time has moved on and now we have a worthy replacement, if you don't already have these excellent new "guuruu" Tonka models you are definately missing out. As the "Mighty Fin" as we know it bowed out of RAF service just last week it's great to know I just have to fire up my pc and go fly a mission in one to be able to see one in the ( virtual )air again. I say again, a huge thanks to guuruu and his team.
  41. 1 point
    On the front page* of the PARIS MATCH magazine... 70 years ago ! https://www.dassault-aviation.com/fr/passion/ Fake front page of the #0*
  42. 1 point
    You have to admire the men who flew these against Bf-109s:
  43. 1 point
    Well someone is clearly in for a stormy day... \ Now time to scoot back to home plate!
  44. 1 point
    started a couple of years ago
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  46. 1 point
    The last of my work on these models and I will make more after I get feedback from Stratos.
  47. 1 point
    Feb 28th, 1994 On this day in history the first ever active combat in NATO's history took place southwest of Banja Luka in Bosnia and Herzegovina when six Serbian Air Force light attack jets were engaged by USAF F-16C's of the 526th TFS. Captain Robert Gordon "Wilbur" Wright and Captain Stephen L. "Yogi" Allen immediately destroyed four aircraft between them with an additional aircraft later reported by the Serb's as destroyed after being hit by a missile explosion while trying to escape in low-level flight. Feb 28th is also my daughter's birthday and indeed she was born in 1994 which is probably why I don't actually remember this air combat action.
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