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Showing most liked content on 05/04/2019 in Posts
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6 pointsBlohm & Voss BV 141NJ - Stab II/NJG2, Luftwaffe, Eastern Front, 1944 The female pilots of the 588th Night Bomber Regiment of the Soviet Air Forces flew harassment bombing missions against the invading German forces from 1942 onwards and soon gained the nickname of 'die Nachthexen' (the Night Witches) due to the surprise night-time attacks they skilfully performed in their wood and canvas Polikarpov U-2 biplanes. These nuisance attacks deprived German forces of sleep, keeping them on constant guard and had a wearing down, cumulative psychological effect on the German troops. Luftwaffe fighter pilots found it extremely hard to shoot down the slow U-2 biplanes which flew at treetop level at night and were thus very hard to see. Furthermore, the U-2s maximum speed was virtually identical to the stall speed of both the Messerschmitt Bf 109 and the Focke-Wulf Fw 190 the principal fighter aircraft used on the Eastern Front. In September 1942, Stab II./NJG 2 established an experimental flight led by Major Heinz Schöpfel consisting of eight Blohm & Voss Bv 141 B-1 single-engine reconnaissance aircraft. With generally good low-speed handling characteristics plus an exceptional field of vision and with three pairs of eyes scanning the night sky it was thought that the Bv 141's could potentially be an effective counter to the U-2 nuisance attacks but early missions were unsuccessful. However, on the early evening of October 31st, 1942 Leutnant Otto Zabel and his crew shot down three of the 588th Night Bomber Regiment's U-2's and severley damaged a fourth. This caused the grounding of the regiment for the remainder of the night and further successes followed with another two U-2's destroyed in the air on the night of November 2nd plus two destroyed on the ground when Leutnant Gerhard Eisenach followed a damaged U-2 back to a makeshift airfield being used by the Night Witches and strafed the airfield setting two aircraft ablaze. Major Heinz Schöpfel shot down a further two U-2's on the night of November 5th and another on the following night. But, as the winter set in, the serviceability and spares situation of the Bv 141's became desperate and Major Heinz Schöpfel was soon forced to declare his diminished flight as non-operational. By early December, the Night Witches of the 588th Night Bomber Regiment had reclaimed the night and in the months that followed they would assist in the breakthrough of enemy defensive lines on the Terek River and support the Red Army's offensive operations in the Kuban River valley and Stavropol.
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5 pointsI had some free time this week, so, just for fun I made one of Leonardo Da Vinci's flying machines. The wings, ropes, and pilot are all animated. The animations are tied to the engine, so you can use the throttle to control the flapping speed, and you can use "ctrl+I" to glide. You have to be careful when taking off or landing because the wing tips come very close to the ground. There is a cockpit view, but there isn't much to see except the pilot's hands. I tested it in both FE1 and FE2, in Easy and Normal modes. Put the folder named "DaVinci" into your Aircraft folder. DaVincisFlyingMachine.zip
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5 pointsFirst night on Baghdad, UNEDITED SF2 pics. We own the night... Shack! And back to base! The Iraqis never knew what hit them!
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5 pointsAlright, you apes! Don't make me dilute you posts! Put a Rhino screenie up there!!! ------- as required; "out and over a wine dark sea"
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4 pointsi made it my self , i needed something for fun this Phantom can carry up to 8 AIM-120 , it has new more powerfull engines and the cockpit from the F-4E_AUP , aahh... and it has working canards mandatory screenshot just in case you wondering if something like that did really fly , yes it did , it was a RF-4E testing fly by wire
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4 pointsTook a break from my early WW2 tweaks to work on the FM for Stephen's wonderful Da Vinci flyer - enclosed in the file below is an updated sounds list for your FE2 flight folder, a new sound that works well for flapping wings, and the tweaked data ini for the aircraft. Some notes: top speed about 70 kph ceiling about 750 m if you really pedal well is somewhat unstable because of lack of traditional rudder (stable flying requires good coordination of throttle, left/right rudder, wing warping, also up/down elevator...a real workout and requires a bit of practice) tip to take off smoothly: increase throttle slowly to about 50-60% while keeping the tail down and direction stable other tip: to turn more easily left/right while flying, ease up on the throttle while using rudder and warping throttle is now an approximation of slower and faster pedaling to glide, turn "pedal engine" off with whatever key you've mapped to toggle engines - can also pick what position to lock the wings in when pedaling is off (wings up, level, or slightly down - this requires external view to check of course as you turn the engine off - seems to alter glide behavior slightly depending on the "off" wing position chosen) excessive dives and maneuvers will make you lose the wings, also the tail sometimes tweaked all sorts of other little lift values, alpha numbers, and added outer left/right wing panel data and outer left/right warping data as well ai flies it well (although the type is hard to fly on some of the high-alt dromes such as on the Galicia map, that are above 700 or 800 m alt...should work better for Flanders, Cambrai, Palestine, etc.) have included the Lebel rifle on the type and two reload chances (gun located roughly in the middle of where the two wings join the main wooden spar) will include the modifications eventually with a ver. 10.0 of the FM update pack but I'll leave the package here for now under this thread EDIT: Have included the Da Vinci FM tweaks with the Der Flieger package in the post further below (May 5, 2019). Happy flying, Von S
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3 pointsThe more I work with First Eagles, the more impressed I am with the quality of TK's game engine. The parameters and methods built into the objects are so well thought out that the potential seems to be unlimited. His design makes it possible for VonS to create hyper-realistic flight modules and Geezer to make hyper-realistic planes - not to mention the many excellent skins, terrains, ground objects, and campaigns that are being produced. I am impressed that more than ten years later we are still finding new ways to apply his software. I am sure he never thought of something like this, but his design makes it possible. Even today, there is nothing primitive about First Eagles. The possibilities are limited only by how hard the modders are willing to work. We all owe TK our gratitude.
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3 pointsyou know it's only a matter of time before someone adds a lewis gun via the fake pilot trick ;)
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3 pointsThis work around works well! The dumping process is instantaneous instead of 2-3 minutes but it's more realistic than having no dumping at all so will include it in the CF-100 packages.
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3 pointsHah! What do we think! If you have time do it! I will bomb it with pleasure)
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2 pointsSince there is a Delta wing mirage topic...We can have a Phantom topic too - just because it is cooler than deltas... Rules: - Phantom on Fridays only. - so no Phantoms on other days than Friday. One picture per user and only on Fridays. Let's bring the best of aviation in one picture. Sorry for strict rules but Spook deserves it. - no discussions, asking, quoting, chatting, etc. there are other places to talk. - NO for what if skins, rogues, mercenaries, pirates, etc... - ok for phantoms that never were...produced, prototypes, etc... Eventually if one of the Administrators will visit this place please clean up inappropriate jabbering. Thanks in advance. If this topic is inappropriate please close.
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2 pointsNice job, Stephen 1918 and Von S, for bringing FE2 its first stealth aircraft model!
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2 pointsPlease go ahead... But I would be so grateful if you could do some ships please.
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2 pointsReminds me of ThirdWire's First Flight: The Wright Experience Flight Simulator http://www.simhq.com/_air/air_076a.html Probably hard to find now...
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2 pointsDear friends, The time flows and the Summer draws near, and we're another step closer to the release dates of our projects. For Bodenplatte, the biggest chunk of work to be done is the map. With first cities, settlements and airfields done, the work continues on placing the rest of them according to historical data. In the code, we have begun the long-awaited work on aircraft AI improvements: for instance, in the next update, we plan to release the improved formation logic. For Career mode, new squadron emblems, military ranks and awards for all three countries will be finished soon. P-38J-25 and Tempest Mk.V FM are in the works, while Me-262A jet fighter-bomber FM should be finished soon. Speaking of visual models, P-51D-15, P-38J-25, Tempest and B-25D are nearing completion and proceeding according to schedule. Of course, the new theatre of war requires new ground vehicle models too. Today we can show you the screenshots of another one - German Sd.Kfz. 7/1 halftrack with 20 mm Flak-Vierling 38 AA gun: For Flying Circus, the development of the Arras map (1918) continues, it will use the new art techniques being developed for 'Bodenplatte'. We should be able to show you the first screenshots of it in Summer, but today we have some new WWI aircraft cockpit screenshots, S.E.5a and Albatros D.Va. As you can see, the work on them is nearly complete and we plan to release them for Flying Circus owners before the end of this Spring: For Tank Crew, the work on enhancing the tank damage modeling is progressing well. Physical tank models now include many systems and their damage while visual models have many new animations and working instruments. The already released systems have their damage modeling improved and we have added simple GUI damage notifications for systems and crewmen. All significant events will be displayed in the 'technochat' (log) on screen. In May-June we plan to implement repairing, refueling and rearming (which later will be also applicable for aircraft). In the next update, we'll release the animated crews for PzKpfw. III Ausf. M and M4A2. Today we can show you the PzKpfw. III Ausf. M crew and PzKpfw. IV Ausf. G interior: And to finalize this Dev Blog we would like to show you the new promotional video for Battle of Stalingrad created by =HH=Pauk. It shows that the development of all of our projects doesn't stop on release date by all means and they are continuously developed and improved. Enjoy: You can discuss the news in this thread
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1 pointI was thinking about making a new complete MIM-23 Hawk missile system like this one I seen the model in the download page and in the game, but I think it needs improvement what do you think?
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1 pointView File MiG-21 Yugoslavia RV i PVO This is a Yugoslavia an Serbia MiG-21 skin pack in all variants one seater. Submitter strahi Submitted 05/04/2019 Category MiG-21
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1 pointView File MiG-29UB Yugoslavia RV i PVO This pack represent MiG 29UB of Yugoslav Air Force. Submitter strahi Submitted 05/04/2019 Category MiG-29
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1 pointNakajima A7N - Akagi Fighter Squadron, 1941 Even before the Mitsubishi A5M had entered service in early 1937 with the Imperial Japanese Navy (IJN) they started looking for its eventual replacement. By the late summer of 1937 the IJN issued their bold requirements to Nakajima and Mitsubishi for a new carrier-based fighter aircraft calling for manoeuverability at least equal to that of the A5M but with a top speed of 500 km/h at 4,000m with a climb to 3,000m in less than 9.5 minutes. Furthermore they asked for an endurance of two hours at normal power but with a staggering endurance of at least six hours at an economical cruising speed. Both firms started preliminary design work towards the end of 1937 but Mitsubishi soon gained the upper hand when Nakajima's team considered the bold requirements to be unachievable and withdrew from the competition in January 1938. Much to the chagrin of Mitsubishi's chief designer, Jiro Horikoshi, Nakajima were immediately allowed to rejoin the competition with a revised design called the A7N featuring the top-secret "super duralumin" aluminium alloy (a key feature of the Mitsubishi A6M design) which had been under development by Sumitomo Metal Industries since 1936. This alloy was lighter, stronger and more ductile than other alloys used at the time but it was prone to corrosive attack requiring specially developed anti-corrosion coatings applied after fabrication. Mitsubishi had planned the use of super duralumin allied to their own anti-corrosion coatings and it was later revealed that the IJN had passed these two commercial advantages onto Nakajima in order to get two superior competing designs. With an initial time advantage Mitsubishi developed their A6M design into the highly succesful Type 0 'Zero-sen' carrier fighter which entered service with the 12th Rengo Kōkūtai in July 1940 and were soon in action scoring their first air-to-air victories shooting down Soviet-built Polikarpov I-15s and I-16s of the Chinese Nationalist Air Force without loss to themselves. But the IJN could see the potential of Nakajima's design and in May 1938 they awarded Nakajima a production order for 300 aircraft. During the remainder of 1938 Nakajima worked on their revised A7N design and introduced a further refinement by incorporating an oversized propeller spinner whose outside diameter was the same as the engine cowl with the spinner having a small hole at it's centre allowing cooling air to be directed through ductwork in the spinner to blow rearwards along the cylinder heads around the circumference of the radial engine (the hottest area of any air-cooled radial engine). This enabled Nakajima to give the A7N a highly streamlined front fuselage resulting in a useful speed advantage over the draggier engine installation of the A6M. For the carried-based role the A7N featured a wide-tracked, inwards-retracting landing gear (designed to withstand a sink rate of 4.5 meters per second) with hydraulic wheel brakes. Nakajima's chosen powerplant for the A7N was their own NK1E Sakae 31 rated at 1,130hp and boosted to 1,210 hp with water-methanol injection and this was to prove an exceptionally rugged powerplant. Unlike the heavily framed 'greenhouse' canopy of the Mitsubishi A6M, Nakajima designed the A7N to have excellent all-round vision thanks to a vacuum-formed 'bubble' canopy combined with an optically flat three-panel windscreen. Development continued during 1939 with the prototype A7N taking to the air on August 31st, 1939 - this being the first of a total of six A7N prototypes. Nakajima began production of the A7N at its Koizumi plant in Gunma Prefecture in September 1940 and the aircraft entered service with the 13th Rengo Kōkūtai in February 1941. Later in the year, A7N's were embarked aboard the IJN carriers Akagi and Kaga taking part in the infamous attack on Pearl Harbor on December 7th, 1941 as part of the third group of the 'first wave' attacks specifically tasked with the destruction of aircraft at Ford Island, Hickam Field, Wheeler Field, Barber's Point and Kaneohe.
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1 pointWorking on the Belgian Br.19. I've got the standard rudder makings sorted. All it needs is the individual aircraft numbers in the place indicated and matching codes under the lower wings.
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1 pointBrilliant Idea ! I propose Skyraider Saturdays. Cruddy Mondays, F-8s. Thursday's Thuds, F-105s Screenshot threads also. CL
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1 pointThis is a lovely surprise - I look forward to flying it in FE2. And perhaps also testing it in "what if" dogfights against German-flown MS Type G variants.... Was thinking about the Wright Flyer B (https://en.wikipedia.org/wiki/Wright_Model_B) and more dangerous Flyer C (https://en.wikipedia.org/wiki/Wright_Model_C) variants over the last few days...so this is an interesting coincidence to see a "very early" model ready for FE2. Thanks for this Stephen. Link to history of various Wright aircraft: http://www.wright-brothers.org/Information_Desk/Just_the_Facts/Airplanes/Wright_Airplanes.htm Von S
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1 pointThat has to be one of the most elegant aircraft in FE, if not in any flight sim. Something to do with the blending of bird-like, bat-like and man-made characteristics, and a reflection on the artistry of the original creator and of this new version.
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1 pointHave you made sure that you've got IR SAMs like SA-7s, SA-9s and SA-13s in your GroundObject file? I haven't found radar guided SAMs much as a threat in ODS but I've certainly been shot down by SA-13s several times.
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1 pointIf it weren't that everybody knows that this plane is originally a german one, it could be easily assumed, from my point of view, that this could the Zero's brother. Very well done!
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1 pointMore progress shots....the A-Team A5M4 data ini converted to an A5M1 for early-war PTO scenarios, and a rare high-alt Me109 E7-N (conversion of the A-Team E8), a small no. of which apparently were Japanese flown...should also be good for 1941 scenarios at least. Also tweaked is the Yak-1b (downtuned to the 1a, first batch of Yaks)...I think I got hit by shrapnel from the second fellow since my engine conked out...oh well, was able to dead stick it successfully. Now onto the Curtiss P-40 and other types. Happy flying, Von S
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