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6 points
Version 1.0.0
183 downloads
This package represents the CF-100 MK-4A version as used by the RCAF in Canada. The squadrons/skins were based in Canada so this pack isn't a good fit for a typical install and should only be used in a North American focused install. The date range is a bit of a guess but considering the start up dates for some of the squadrons, the weapon trials that were required, as well as aircraft deliveries to operational training units, I think the introduction to front line service was around June, 1954.The higher thrust MK4B was introduced around March,1955, and I'm assuming any front line MK4A's would have been upgraded with the more powerful Orenda 11 engines during heavy maintenance checks so the MK4A gets phased out one year after the introduction of the MK-4B. With the short date range for the MK4A not all the CF-100 Squadrons are represented with this package but they will be when the MK-4B and MK-5 packages are released. I'm using the NORAD suffix to avoid any confusion with the European versions although the CF-100 MK4 service introduction pre-dates NORAD by about 3 years. The skin jpeg's are quite large and I've noticed some frame rate issues when flying over Hi Res terrains but no issues over the stock terrains. The model does use distance lods. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. More information and installation instructions included in the ReadMe. This package is subject to the CombatAce Modders Licensing Agreement -
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4 pointsHeavy flak fire over south England. As a small finger exercise i started to rework my old Battle of Britain terrain. In the screenshot below you see the difference between the old and the new tileset.
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4 pointsafter the onset of night blindness, he embarked on a career with the Judge Advocate General, including a famous case involving the Commanding Officer of Guantanamo Bay. He later had corrective surgery and was able to return to flight status. However, due to reverting career fields so late, he is effectively stalled in his career not to rise higher than O-6. Donald Bellasario also did a successful TV show based on his legal career, although the Marines were changed from litigants to co-stars There are rumors of a successful sheep dipped career with the intelligence community as well, but to date FOIA requests have all been denied.
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3 pointsDort unterm Eiffelturm werden wir stehen, über die Towerbridge werden wir gehen!
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3 pointsUtka, the plane was namend by the crews. Utka is the russian word for duck.
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2 pointsView File SF2 CF-100 MK-4A NORAD This package represents the CF-100 MK-4A version as used by the RCAF in Canada. The squadrons/skins were based in Canada so this pack isn't a good fit for a typical install and should only be used in a North American focused install. The date range is a bit of a guess but considering the start up dates for some of the squadrons, the weapon trials that were required, as well as aircraft deliveries to operational training units, I think the introduction to front line service was around June, 1954.The higher thrust MK4B was introduced around March,1955, and I'm assuming any front line MK4A's would have been upgraded with the more powerful Orenda 11 engines during heavy maintenance checks so the MK4A gets phased out one year after the introduction of the MK-4B. With the short date range for the MK4A not all the CF-100 Squadrons are represented with this package but they will be when the MK-4B and MK-5 packages are released. I'm using the NORAD suffix to avoid any confusion with the European versions although the CF-100 MK4 service introduction pre-dates NORAD by about 3 years. The skin jpeg's are quite large and I've noticed some frame rate issues when flying over Hi Res terrains but no issues over the stock terrains. The model does use distance lods. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. More information and installation instructions included in the ReadMe. This package is subject to the CombatAce Modders Licensing Agreement Submitter baffmeister Submitted 10/18/2019 Category Other Origin
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2 pointsOh yes I remember an Italy - Yugoslavia WIP too .... The Bering Straits by Major Lee and later Wrench and You upgraded is one of my favorite ever.
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2 pointsok got it fixed. i had tried to do bottom as well, but forgot that the right side is positive not negative, so my coordinate of -0.32,5.95 was tryin to put it on the wrong door! still gotta dial in but problem solved it would have been really bad if i couldnt get that workin right, as the 509th BW put their nose arts on the doors! and nice gear doors amariani, but how long til the brass says to cover them up?
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2 pointsOK my turn... night fighting Fencers in a Tomcat a while ago, saving up the screenies for the forum) (I know not real-life as the Libyans didn't like flying at night...)
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2 pointsit's from my own decals addition so the filenameformat and scale should be adjusted : [Decal010] MeshName=LeftNoseGearDoor DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=FB-111A/380BW/D/BFB111N Position=-0.25,5.8 Rotation=-90.0 Scale=1.0 DecalMaxLOD=3 [Decal011] MeshName=RightNoseGearDoor DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=FB-111A/380BW/D/BFB111N Position=0.25,5.8 Rotation=90.0 Scale=1.0 DecalMaxLOD=3 It seems it's the same 3D model.
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2 pointsWas going through my jets (Super Hornets) and found out the Block II jets have no real radar use. Here's a hotfix to fix it until I upload a new version. This also fixes a bug with the cockpit for the F/A-18F as well when selecting weapons, you can see the RWR on the UFC panel. BlockII_Hotix.7z
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2 pointsTo celebrate this beuty, a fix & a gift: 1) The fix for Rocket pod to show it: In Weapons, CF-100_RP folder, open CF-100_RP_data.ini [WeaponData001] TypeName=CF-100_RP FullName=CF 100 29 Rocket pod ModelName=XXRP <----- simply add the lod / model name Mass=195.050003 Diameter=0.500000 Length=3.270000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=UK SpecificStationCode=CF-100_RP NationName=Canada StartYear=1954 EndYear=1970 Availability=3 BaseQuantity=40 Exported=TRUE ExportStartYear=1955 ExportEndYear=1970 ExportAvailability=3 WeaponDataType=2 2) the Gift: grab loudout.tga image here CF-100_loadout.7z and this line to all 3 CF-100.ini you have [AircraftData] AircraftFullName=CF-100 Mk.4A AircraftShortName=CF-100 Mk4 AircraftDataFile=CF-100_Mk4A_norad_data.ini CockpitDataFile=CF-100_Mk4_cockpit.ini HangarScreen=CF-100-4norad_Hangar.jpg LoadingScreen=CF-100-4norad_Loading.jpg LoadoutFile=CF-100_Mk4_loadout.ini UserList=CF-100_Mk4A_UserList.ini AvionicsDataFilename=CF-100_Mk4_avionics.ini AvionicsDLL=Avionics60.dll LoadoutImage=CF-100_loadout.tga <-------------------------------------------- add this Enjoy! @paulopanz
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2 pointsI thought he was on attachment to the CIA's Impossible Mission Force under the cover name 'Ethan Hunt'
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2 pointsMaybe you FM gurus knew this already, but I only recently noticed that: Internal fuel and the pilot (and internal ammo too?) don't change the center of gravity (cog) of the aircraft. The additional weight will always be placed at the cog. Only the inertia tensor (Ix,Iy,Iz) is changed as follows: Ix = (mass_total/mass_empty)*Ix_empty, Iy = (mass_total/mass_empty)*Iy_empty and Iz = (mass_total/mass_empty)*Iz_empty
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1 pointIn a special meeting in the Hebrew cabinet in August 1987, the goverment presided by Yitzhak Shamir decided to stop the development of the IAI Lavi after defense budget had sikyrocketed. But in a twist of fate, almost at the end of the meeting a urgent message arrived trough diplomatic channels. Japan and Argentina will help to fund the IAI Lavi in exchange for techincal help and the permissions to build the plane in country. At this genereous offer, Shamir soon made a press conference presenting the country with the new situation and letting IAI enginners and pilots to continue the flight tests then underway. 5 years after that the plane was considered a huge succes with export orders to several countries as well as being a plane that meets all the old and new requirements being made by the IAF. Here we see the plane in a punitive strike in 1994 against Gaza strip. Model by AngelP, it need some work on skins, basicly weathering and stencils, if anyone wanto to help with that...
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1 pointThis is my first test to crate a destroyed gate using Fracture Voronoi script http://www.scriptspot.com/3ds-max/scr... and 3d max 2009 rigid body collection function
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1 pointS-A-T-U-R-D-A-Y night! S-A-T-U-R-D-A-Y night! why pick on the slow guys? cantchya run with the speedier ones?
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1 pointI heard that he was running one of the largest cannabis farms in California. I feel the need... The need for weed!
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1 pointThat statement would assume that our leadership had any kind of military experience but sadly not even the boy scouts. Be careful Nesher, Israel is next. First you'll go from yeah I spoke with Israel yesterday and we're friends. To Israel I think they brought some coffee to us once. To finally Israel who, I've never met them I don't know why we're withholding aid but ask my lawyer Rudy. People don't change.
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1 pointSome of that Marine Corps Phantom action... Heading into the DMZ as Death Rattlers... Dropping the CBUs... A wingman drops napalm. Making a gun pass to take out a PT-17... Dropping my first napalm and loving it. Making another strafing pass on a PT-17. Final score.
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1 pointHello! We continue our movement toward the release of Battle of Bodenplatte, but even near the finish line we still find opportunities to improve the entire project. This time we found a way to implement a significant optimization to part of the graphics engine that is responsible for displaying the clouds. In addition to a significant increase in FPS on existing cloud settings, this allowed us to add an additional setting for the cloud quality called "Extreme". This option is named so because it combines somewhat increased performance with a significant reduction of the “boiling” clouds effect which appears when looking sideways from the direction of movement. We have also significantly increased the clarity of cloud shapes and boundaries. Our clouds always looked nice on the high settings, but with the addition of this new option their visual quality and realism has significantly increased. However, it is better to see an example: Work on the Tank Crew project is still in full swing, and new additions can be expected in the coming months. First, at the end of October, the project acquires its main gameplay component- two Scripted Campaigns based on historical events of the Battle of Prokhorovka. Second, our next update will include new command functionality for the tank and tank the platoon commander. Third, before the end of the year, we expect our partners from DigitalForms to complete two new armored vehicles - the Soviet self-propelled artillery SU-122 and the German medium tank Panzerkampfwagen V "Panther". The 3-dimensional model of the Panther exterior is in a high degree of readiness whereas the SU-122 has already been completed and work is underway on texturing the interior and creating its crew animations: You can discuss the news in this thread
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From the album Ankara Air Force Museum
My visit to Ankara Air Force Museum "Hava Kuvvetleri Muzesi" in Turkey / Ankara© GKABS
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From the album Ankara Air Force Museum
My visit to Ankara Air Force Museum "Hava Kuvvetleri Muzesi" in Turkey / Ankara© GKABS
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1 pointPS: no, this is not from Insky, this is mine WIP with FLOGGER23 ( Enoc) skins
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1 pointHistoricl RNZAF WWII Nose Art on my 'what if' Block 15 OCU/MLU F-16AM fleet over Libya in 2011....
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