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Showing most liked content on 11/28/2019 in all areas

  1. 8 points
  2. 7 points
  3. 4 points
    Frenchie, already have the Dauntless skin done (just need a better model than Wolf's 2005 lod -- and we can't and WON'T use any DAT stuff) I if I need a translator, you are TOP of my list!!! SB2C (4) done - as we don't have the -5 with one-piece canopy A-26 done Hellcat (albeit a -3) done Saafire III done (several years ago) Ki-43 done (albeit ArmorDave's Ki-43-I, as opposed to the IIb, IIIb variants that were actuall used) F8F -done (one of the stock skins is AdA) F4U-7 - long time done! AU-1 needs creation (easy, as it's mapped as the F4U-7) Spit 9 (stock) although I may do a squadron specific skin
  4. 4 points
  5. 4 points
  6. 4 points
    Some Iranian Navy choppers...
  7. 3 points
    Every Top Gun needs a "Mig"
  8. 3 points
  9. 2 points
    This is a sure bet: https://www.sas1946.com/main/index.php/topic,53691.0.html Easy to install and regulary updated.
  10. 2 points
    The LAU-88 launcher for AGM-65 could be a better stand-in than the TER.
  11. 2 points
    Already am. Along with 100 more tiles than stock (from 104 to 204) still debating if I want to make the mangrove swamp coastal tiles (not that hard to do)
  12. 2 points
  13. 2 points
    here's runway 3 retextured (ie: hex edited and created a 'new' runway3a), with psp matting. Also a bunch of new objects for the airfield bits
  14. 2 points
    Bears are out of hibernation
  15. 2 points

    Version 1.0

    163 downloads

    Here's my fictional mod of the export version of the PZL-230 belonging to the Ukrainian Air force. The original aircraft and templates were made by @Leopardo. It uses mostly weapons available in the RSSW pack by @Snailman. Five skins are included: green camo based on a historical Su-25 livery grey camo based on the original skin available with the PZL-230F green splinter camo based on a modern Ukrainian Su-25 livery blue splinter camo based on a Ukrainian MiG-29 camo by @EricJ grey pixel camo based on the 299BRTA Su-25 livery To install, copy the contents of the 'to mod folder' into your mod folder. Overwrite when asked - I modified some of the weapons to make them work with this aircraft. Read the Knowledge Base for more information about installing mods. The contents of this pack are subject to the Combatace Freeware License and cannot be distributes as payware.
  16. 2 points
  17. 2 points
    Arriving over Khe Sahn Wingo gunning troops in contact. I'm sitting on the ground by now with the rudder gone and lots of holes in the bird just off the opposite end of the runway. Forgot what key was mapped to shut the engine off. Last pass over the target area, NVA gunner got me good. You can see the smoke in the distance.
  18. 2 points
    Canadair CT-133 eager to bite something :) (yes skin is coming soon)
  19. 2 points
  20. 2 points
  21. 1 point
    It's ok with me. Maybe one day we will get a P-63, until then, better to use the P-39 than nothing. BTW Will be another campaign where I will be able to use Veltro P-39 JetCobra.
  22. 1 point
    i'm aiming to do a pack on early Bones next year (after i wrap up the SAC Varks). main focus is SAC era and the ANG squadrons in the 90s. but if our supposed KoalaBone is same color as the current fleet, wouldnt be a problem to upgrade 81 Wing as well. another possiblilty that was discussed (and even less likely to happen than going to RAAF) is giving them to the Navy and reviving the VPB squadrons, which is one i'd thought had on this as well https://othjournal.com/2019/04/15/a-bomber-for-the-navy/ back on topic, give me some ideas on what you'd want to see, then give me two weeks (a modders two weeks)
  23. 1 point
    I love building out installs for unusual or rarely covered air battles. This time, I'm working on a fictional one including Menrva's Madagascar terrain. A fictional conflict over oil rights in Madagascar. Western oil companies purchase oil rights from corrupt politicians. The common folk get nothing, not even jobs. A violent insurgency arises. Western nations side with petroleum companies. African and South American nations side with the insurgents. Through unspoken agreement, no nation sends frontline equipment, wary of appearing like the bully. The US claims it's only sending trainer and recon aircraft. "It's not a real 'shooting war' after all." ---US Secretary of State Here's a video: The Coin War
  24. 1 point
    Yes, it's US Thanksgiving where tiny turkeys are cooked and cut up and eaten in real life. Meanwhile in SF2...
  25. 1 point
    Ok I found what was wrong. Fuel usage is as Crusader told : - "normal" is half the consumption - "hard" is the consumption as set in the data ini file The point I was missing is the unit used by default is the KG. In the A-7 example "ValueUnit=LB" is indicated but when the ValueUnit entry is missing the game counts by KG per second. All my tests was 2.2 wrong... So for example, the TMF F-14 should have in the cockpit ini file : [FuelFlowIndicator1] Type=FUEL_FLOW_INDICATOR NodeName=gauge5 ItemNumber=1 MovementType=ANIMATION AnimationID=7 Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=3.611 ValueUnit=LB [FuelFlowIndicator2] Type=FUEL_FLOW_INDICATOR NodeName=gauge6 ItemNumber=2 MovementType=ANIMATION AnimationID=8 Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=3.611 ValueUnit=LB and then the counting is right. Thanks again !
  26. 1 point
    There's a real life USAF version:
  27. 1 point
    For those that respond, NO SPOILERS!! I haven't seen the last 2 episodes yet!!
  28. 1 point
  29. 1 point
    There are several different tapes of the audio from the different cockpits and over the radio. When it was going down as it happened, i did not hear the call about the Mig firing a possible Apex. At that time during the engagement the 6th Fleet Commander (Vice Admiral Williams) asked his 6th Fleet TAO (me) whether or not the Migs had fired, to which I responded- don’t know. That time corresponds to when on one of the cockpit tapes you can hear one of our guys call a possible Mig missile launch. when I reviewed the cockpit tapes and audio after the fact, prior to release, that was not clear. If you do an internet search there is one of the tapes out there where it sounds like one of our guys makes that call, but again not clear and might have referred to a visual on one of our missiles. We do know now the Migs never activated their radar, although we did not know that as it went down. The Migs flew a hostile profile consistent with a radar launch, but could also have been an IR launch which a version of the Apex could have done. I’ve never heard in the later analysis for sure whether or not the Migs fired. I leave it out there from one who was on the scope and on the radio through the engagement, that maybe.
  30. 1 point
    Fuel usage.. uhhm it could be Easy - you wont run out of fuel Normal - halfs the fuel consumption Hard - fuel consumption as set in the data Could be that TK had something on that on TW forum And the map size - thats just to make the map/distances to fly smaller/shorter to speed up gameplay.. it has no effect on how the planes function. Yes, Ive done the fuel gauge setup a few times. Ill have to find my notes to be sure, but its like this: The Value= entry is lb (or kg as set by ValueUnit=) per second For example, you have a fuel flow scale with a max flow rate mark of 10000 lb/h To have the entry for the 10000 lb/h mark, you divide 10000 by 60 = lb/h, then again by 60 = lb/s for the Value= Example from TW A-7E cockpit ini [FuelFlowIndicator] Type=FUEL_FLOW_INDICATOR NodeName=needle_fuelflow MovementType=ROTATION_Y ValueUnit=LB Set[01].Position=-222.10 Set[01].Value=0.083 <------------ 300 lb/h Set[02].Position=-15.50 Set[02].Value=1.389 <------------ 5000 lb/h Set[03].Position=46.10 Set[03].Value=4.167 <------------- 15000 lb/h Its a non-linear scale - values set for each range of the scale
  31. 1 point
  32. 1 point
    Wrench, if you can wait for a while until after the Thanksgiving Holiday I'm sure I could build you what you need if you're interested. I'm already working on an improved dirt airstrip (still work in progress) as a special request so wouldn't be that much trouble.
  33. 1 point
    I thank you for the assistance; you're going to have a big part in this, methinks. I've got access to really accurate maps, from the US Army Corps of Engineers, and -get this totally lucked out-- they're from 1954. Once I get everything repositioned/corrected, then each city will have to be rebuilt from scratch (especially Hanoi, Haiphong, Saigon, and many others.) I still haven't "fixed" on the level of detail yet -- obviously the rail system (at least in the cities), ports. Airfields have to have back-dated structures (ww2 type). Some airfields will still be the "stock concrete" runways, as there really isn't much choice. Others will be using the Runway 3 & Runway 2s. Obviously, there will be airfields in Viet Minh territory, but as they have no air force...???? Below is a sample, of the Hanoi region (also telling me I got the lake to the NW slightly "off", but the 3w terrain engine.....mmmmmm)
  34. 1 point
  35. 1 point
  36. 1 point
  37. 1 point
  38. 1 point
  39. 1 point
  40. 1 point
  41. 1 point
  42. 1 point
    Fourty years ago... the Mirage 4000 flew !
  43. 1 point
    Canadian Carrier Ops on the North Atlantic...........
  44. 1 point
    Utka, the plane was namend by the crews. Utka is the russian word for duck.
  45. 1 point
    Like a Timex......takes a whole pile of 50 cal and still landed in mostly one piece...out of gas.
  46. 1 point
    Raptors of the 199th Fighter Squadron "Mytai Fighters" from Honolulu, visiting the peaceful Midway Atoll...
  47. 1 point
    Red lightning bolts and grey parrots.
  48. 1 point
    S.MK1 809 Sqd Lossiemouth circa 1963
  49. 1 point
  50. 1 point


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