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Showing most liked content on 04/20/2020 in all areas
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12 points
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8 pointsi will try but for the moment you can use the existing F-4E cockpits ( early or late ) that i made for my RF-4E pack mandatory screenshoot
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7 pointsDassault Mirage 5DA - Força Aérea Popular de Angola, 18 Fighter Squadron, circa 1983
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6 points
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5 pointsif i remove this caps ( red arrow ) and replace them with a texture i could reduce the lod size from 7,1 MB to 6,53 MB , i added this caps because the texture did not satisfy me i could do the same with the DZUS ( green arrow ) the lod size would be reduced but i dont think the cockpit would look the same anymore , as i mention above it is high detailed , by the way all in game not visible surfaces are already deleted and i reduced vertices especially on rounded edges and rivets where i removed a lot without losing the appearance
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4 points
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4 pointsBAC Lightning F.Mk.54 - Marinefliegergeschwader 1, 1970 The first rumours of an alleged bribery scandal surrounding the purchase of the Lockheed F-104G Starfighter by the West German Government coincided with the ferociously high attrition rate of the Starfighter in Luftwaffe and Marineflieger service. With the end of Lightning production on the near horizon BAC submitted a brochure to the Bonn Government and Marineflieger Officials for a proposed multi-role Lightning based on the F.53 and this proposal was accepted leading to a modest production order for 60 Lightning F.54's which entered service in late 1968 with MFG1 and MFG2 before being retired in 1987.
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4 pointsIt's good as NATO doesn't have a good selection of SAM/AAA systems like the stuff that Russia puts out. I fly mainly USN and have enough Russian stuff to deal with all of the time.
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3 pointsI'm working on updating the AIM-9 (and other types) in the game. Started already back in 2018. First release will be using stock 3d, a 2nd release with (hopefully) as many accurate 3d as possible later on. This update/mod will change the way the player has to employ the missile. Accurate aiming (pulling the sight/aiming mark/reticle directly on the target) is required to get a seeker lock-on. Until now, it is easy to get a lock-on because the missile seekers are set up by default to act as a "super-seeker", covering the full seeker gimbal angles. With that removed, its more fun/challenging to fight with IR missiles and it also makes more sense to actually use the radar for targeting. That works (seeker slaved to radar) only with few AIM-9 types, the 9L, 9M, 9P-5, 9JULI and the 9X. The AIM-4D also has this function and the French Magic 2. To be continued..
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3 pointsmost of you know that Sophocles is working on a new F-5A / RF-5A with a high detail cockpit and i work on the F-4G also with a new high detail cockpit , Sophocles is able to get the lod size to about 3,84 MB and lower , i have try to do the same but i dont get lower than 6,73 MB for the lod of the single piece winshield version an up to a max of 7,10 MB for the lod the F-4G_78 versions , the F-4G_85 cockpit has a lod sice of 6,83 MB and the F-4G_89 cockpit a lod sice of 6,84 MB as you can see that this lod sices are way above of cockpits we have right now in game , on the Buccaneer i had between 2,93 MB and 3,0 MB and on the F-16C i got the lod sice between 3,0 MB and 3,30 MB so nothing close to the 7,1 MB i have currently on the F-4G_78 cockpit , the problem is now that i found out that this new F-G aircraft with this large cockpits have problems on a specific terrain , the Anatolia terrain , i have 3 versions of this Anatolia terrain a version 0 that is a BETA file i got to test it than a version 1 this was the first released version and the version 2 that is the final version , on the final version i dont have to try my luck because even my F-4E model with TW cockpit is not flying there the only terrain version i can get my F-4G to fly is the version 0 i try to find out what exactly is the problem with this particular terrain an i notice that if the airfield you start on is near to a large city you dont even have to try your luck on terrain version 1 and 2 , i notice in air if i fly over mountain with tree´s up to the horizon i have no problem as soon as i get near to a city my FPS drops down up to 14 FPS if im over the city , so i think the problem is the tod files used for this citys , now i have the heavily moded Germany CE terrain from Rends i try my luck there but with not so high expetations knowing the result from my Anatolia terrains but i got surprised all my F-4G work on this terrain with out any problems now i have to make a desission and for this i need the help of the pilots who maby will fly my F-4G later on , all cockpits are done now but they dont have a ejection seat , my fear is if i add this seat model to the cockpit that this F-4G will no longer fly in a modded terrain , if i dont add the seat some people may ask me why i dont put a seat in that cockpit , i know that Sophocles is adding now different ejection Seats to his cockpits but Sophocles does not have my lod size problems an other think is that i was ask already if i make new cockpits for all other F-4´s out of this existing new ones , problem here is the same as with the seat the lod size my come up over 7,1 MB on some F-4E version i think Sophocles is with his beautiful new cockpits on a safe side , i´m not so sure with my F-4G cockpits , this is the problem if you try to get the cockpits as realistic as possible some info on the new F-4G cockpit compared to the F-4G_78 cockpit , F-4E_78 has 100 entrys for gauges , funktions and lights the F-4G cockpits have up to 226 entrys so let me know what you think about a possible ejection seat and the Anatolia terrain problem
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3 points
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3 points
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3 points
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2 pointsA good detaile texture can look as good as meshes....look at the engine pics I did last night ...looks as good as the meshes did ...maybe do it for the base panel rivets and screws....lower poly count on switches is suprisingly good if smoothed well etc...a good texture can hide a multitude of model sins lol
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2 pointsNo. No bump on texture will give results as 3d mesh. But we can understand the concerns. I would like to suggest something but this pit is so pretty that I do not wish you to change anything. Just tell me cuts on DZUS are on texture or modeled? You want to add a whole seat or just frame and parts that are visible? What will happen if you will add this seat as a seat model for the pilots folder (external model) and make it visible from the cockpit? It is still high polycount to display but the size of the pit file will not increase. Out of curiosity, I've checked my new cockpits for Mojave and Huey and I just realized that Mojave is 6.26MB and Huey 7.10MB.
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2 points
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2 points
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2 pointsGentlemen, and any Ladies, the Staff of Combat Ace is proud to announce the elevation of the following members to Modder Status: Guuruu, Strahi, Menrva, Gkabs For outstanding work and contributions to the 3rd Wire Community. You now have access to the Modders Secret Roundtable, and later I'll go over the Secret Handshake (tm) via video due to Social Distancing (tm) Welcome to the Next Level!! First round is on YOU all!!
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2 points
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2 pointsAs if the skies over Strike Fighters aren't dangerous enough already hahahahaha
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2 points
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2 points
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2 points
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2 pointsfirst test flight of the F-4G_87_SPW (single piece windshild ) , there are 4 F-4G who were flying with that single pice windshild this are the 69-065 / 69-0273 / 69-0298 and 69-7263 , i made new aircraft and cockpit model for this 4 aircrafts
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1 point
Version 1.0
3,615 downloads
Description: This is optional high resolution repaint/treemod for SF2:V VietnamSEA map, I call it "Green Hell 3.5" ;) SF2:Vietnam required for Vietnam map (doh!) SF2 all-merged install preferred made and tested im May 2013 environment -included both 1024x1024 pixels and smaller 512x512 pixels versions for those with older computers -repainted hangars/base objects from my WW2 hangars pack, fits this particular scenery ok in my opinion -city textures by Brain32 from his excellent Vietnam repaint, used under freeware license -full TOD coverage included Installation: Backup your Vietnam folder, unpack and move/copy new VietnamSEA to your Vietnam folder, overwrite when asked. Legal mumbo jumbo: Freeware license apply, no to be used as part of any payware have phun Stary -
1 pointAn addition to what I said before; since SF2 Win10 Edition is on the way, you guys might want to keep original copies of those extra detailed cockpits. They may not perform well on the current SF2, but on the next edition they may be usable without much of a hassle.
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1 pointMake the cover a part of the missile and use a function of the missile data? (animation or booster node separation?) to remove it at missile launch.
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1 pointthe DZUS are modeled but could be changed to a textured solution , actualy that is what it was originaly but i liked to have it in 3D so i made them as 3D model same with the Light_Caps and you dont have any problems with this cockpits ?? did you try to fly on the Anatolia terrain with it ?? i just found some polys that i can remove , will be a long night
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1 point
Version 1.0.0
47 downloads
McDonnell Douglas A-4Ö Skyhawk for STRIKE FIGHTERS 2 This is a simple mod of the stock A-4G (available at the Third Wire Strike Fighters 2 Downloadable Content Store) to create a fictional A-4Ö in service with the Austrian Air Force in the 1980-2010 timeline. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the A-4G2 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the A-4G2 folder into your Decals folder. That's it! In the drop-down box you're looking for A-4Ö Skyhawk 'Austria'. CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 20/04/2020 -
1 pointDepends of Kormoran version. K2 is really good missile (however it's range still could be higher) , K1 is not so amazing ;-) Your firing parameters looks very reasonable and probably are exactly same what I 'm using. Anyway, british Sea Eagles with their long range abilities looks to be better anti-ship weapon.
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1 pointWrench aprovved it some minuts ago, just enjoy! https://combatace.com/files/file/11558-fictional-bac-lightning-f54-marineflieger/
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1 point
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1 point
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1 pointIL-2 Great Battles VR is INCREDIBLE, I had no idea how Amazing the VR Environment was in IL-2 Great Battles of course, until I bought my first set of TWO HP Reverb VR Goggles. The VR in DCS is quite good, and in a few other sims like X-Plane it's just OK. But IL-2 Great Battles VR is in a Class All ALONE. Simply...well.....It's a Whole New World in Flight Simulation; to use a tired cliche. Listen people, until you ''Fly'' IL-2 Great Battles in VR (the Best that you can buy) you are looking at a Flat 2D Screen......there is simply No comparison with 3D VR. The IL-2 Great Battles Series VR is Unbelievable. PS: it is getting better and Better Every MONTH.
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1 pointShould still have max file somewhere laying around. I will look for it if you want. But generally, missile lod is present in game (included in Celtic Gazelle mod) But indeed we need some launcher and crew for it.
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1 point
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1 pointThirdwire forum threads with post form TK were thankfully archived by the combatace user Do335. You can find the TW forum archive here: https://combatace.com/forums/topic/92272-third-wire-forums-no-longer-linked-on-website/?do=findComment&comment=745634 Regarding the question, if that aircraft systems are implemented, TK posted on 10 Dec 2009 the following: Well, I think the answer is No, please check the stock plane's data to see whats implemented. TK Maybe some of those systems were implemented after 2009. I don't know.
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1 point
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1 pointLast sit rep this weekend. 3 tiles done, 2 tiles needs a rework. But not today. Feierabend.
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1 point
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1 pointMade some new tiles to blend the London Cityporttiles with the generic city tiles. So it looked before i made the blending tiles and so with the blending tiles:
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1 point
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1 pointThe Navy is testing all crew aboard the US aircraft carrier Teddy Roosevelt. Tests have been done on 94% of the 4800 crew onboard. They have found approximately 600 infected sailors aboard and 60% of those sailors (400 sailors) have no symptoms all. Read the Reuters article below. “With regard to COVID-19, we’re learning that stealth in the form of asymptomatic transmission is this adversary’s secret power,” said Rear Admiral Bruce Gillingham, surgeon general of the Navy. https://www.reuters.com/article/us-health-coronavirus-usa-military-sympt/coronavirus-clue-most-cases-aboard-u-s-aircraft-carrier-are-symptom-free-idUSKCN21Y2GB
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1 point
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1 point
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1 point
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1 point
Version 1.0.0
179 downloads
I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days , but it was never ment to be so. This package includes the minimum bundle to make the Nike Hercules system fully functional: new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me) Nike 4x launcher - model by ErikGen, .ini-work DaniloE31 Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31 Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31 The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes! You can install the pack in your ModFolder™\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files: Weapons\MIM-14\Hercules.LOD Weapons\MIM-14\ Hercules_LOD002.LOD Weapons\MIM-14\Hercules.bmp and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini. I hope you enjoy it! DaniloE31 -
1 point
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1 point
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1 point
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