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Showing most liked content on 04/21/2020 in all areas
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11 points
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5 pointsI'm working on updating the AIM-9 (and other types) in the game. Started already back in 2018. First release will be using stock 3d, a 2nd release with (hopefully) as many accurate 3d as possible later on. This update/mod will change the way the player has to employ the missile. Accurate aiming (pulling the sight/aiming mark/reticle directly on the target) is required to get a seeker lock-on. Until now, it is easy to get a lock-on because the missile seekers are set up by default to act as a "super-seeker", covering the full seeker gimbal angles. With that removed, its more fun/challenging to fight with IR missiles and it also makes more sense to actually use the radar for targeting. That works (seeker slaved to radar) only with few AIM-9 types, the 9L, 9M, 9P-5, 9JULI and the 9X. The AIM-4D also has this function and the French Magic 2. To be continued..
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5 pointsi will try but for the moment you can use the existing F-4E cockpits ( early or late ) that i made for my RF-4E pack mandatory screenshoot
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4 pointsPreparing for ECR.... so , MFG won't be final standart. 2.0 will be . 3d model at least 99% correct (corrected, remapped and reskinned), improved (centered) HUD and cockpit with new skins and almost no bugs ...
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4 points
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4 points
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4 points
Version 1.0.0
56 downloads
LARAF skinpack for great Gepard/Monty L-410 Turbolet. A little hors d'oeuvre for a bigger Gheddafi's pack incoming. WHAT's IN: - a LARAF camo skin - Historical serial numbers - Hangar, Loadout CREDITS: - MontyCZ: plane model - Gepard: SF-2 porting - paulopanz: skin, decals, hangar, loadout.tga TO INSTALL: - Grab here the plane: - install it following Michael readme - put all in your mod folder and overwrite That's all paulopanz -
3 pointsThats true. I will make London a little bit smaller than it was on the old map. Here a test with a new standard generic city1 tile What do you think? Should i stay with the old greyish tile or set on the more brick red tile?
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3 pointsThe "super seeker" In the TW weapon Editor, the IR missiles have a option "Seeker Uncage" which can be set On/Off By default, all AIM-9 starting with the 9E have this option enabled. What does it do? The seeker will search the whole Field of Regard (FOR) as defined by the Seeker Gimbal Limits (generally +/- 40° for all -9 between the B and the X) with the speed set by the Seeker Tracking Rate value. And that is the "super seeker", covering a large area in front of the aircraft in SF2. Such a seeker function is correct for few real missiles, the French Magic series is one type which does have a seeker covering a large FOR and scans it with a very high rate. The Magic has been designed as a close-combat missile able to be used in a dogfight without the need to use a radar or radar-lock. So, "Seeker Uncage" has been disabled - is that bad/does it affect the AIM-9 in a bad way? No. The game has functions which are automatic, out of player control. What I call "auto-uncage is one of them. with the seeker locked-on to a target, the seeker is automatically uncaged and keeps tracking the target until the exceeding the Gimbal Limits / the Tracking rate / background noise / decoys break the lock. A second function is a automatic preference for the target positioned closest to the players center of view. Even with a radar lock and a missile with a slaved seeker. That is close to a real "Manual Boresight" function, where the pilot manually re-cages the seeker (back from the radar slave mode) to point the seeker (by maneuvering) to another target. The screenshot shows that I have locked the target on my left, but the seeker circle is on the target in front of me. Missile used is a 9L. To be continued..
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3 pointsjust in case you have the impression that this cockpits dont work properly or give you problems so that you can not fly on any terrain that is NOT the case this cockpits work ok with all terrains i have , except with the Anatolia terrain there you will have problems i think it is better if you and everybody who likes to take a look at this cockpit try it for your self , let me know if you get problems that makes this aircraft with this cockpit unflyable for you or the FPS drops below of an acceptable level F-4G.7z please remove any aircraft or weapon with the same name as the ones in this pack , before you install this new ones , Dont Overwrite Existing Aircrafts
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2 pointsThe B-1 Lancer a.k.a Bone I don't want to give away too much about this video but I think you'll certainly enjoy this presentation as you learn about how this incredible aircraft came to be. She's sleek, fast, deadly, and stealthy. She was designed to deliver nuclear weapons but as the cold war died down she was adapted to execute a more conventional role. Quick Aircraft Facts will do it's best to tell you some interesting things in 3 minutes or less about the Bone. CombatACE is a great community to discuss aircraft and, if you have a copy of SF2, it's a great place to get mods so you can fly your favorite aircraft too.
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2 pointsRubbish...I make wonderful cakes lol.....I start to learn baking textures...get mixed up and gave up . :(
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2 pointsif i remove this caps ( red arrow ) and replace them with a texture i could reduce the lod size from 7,1 MB to 6,53 MB , i added this caps because the texture did not satisfy me i could do the same with the DZUS ( green arrow ) the lod size would be reduced but i dont think the cockpit would look the same anymore , as i mention above it is high detailed , by the way all in game not visible surfaces are already deleted and i reduced vertices especially on rounded edges and rivets where i removed a lot without losing the appearance
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2 pointsGentlemen, and any Ladies, the Staff of Combat Ace is proud to announce the elevation of the following members to Modder Status: Guuruu, Strahi, Menrva, Gkabs For outstanding work and contributions to the 3rd Wire Community. You now have access to the Modders Secret Roundtable, and later I'll go over the Secret Handshake (tm) via video due to Social Distancing (tm) Welcome to the Next Level!! First round is on YOU all!!
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1 pointOk, people. We all know what's happening out there. What I wanted to do here, is give you all a place to vent, commiserate, give support, whatever you want. Tell us what's going on in your part of the world. What you're feeling thinking, experiencing. Photos, videos, links to local news services, etc are all OK. Since a lot of you don't have you location linked, tell us where you are (city, country) Think of this as a therapy thread, if you want. Please, all be safe and take care of each other. I'll be posting my thoughts/feelings later; just wanted to get this ball rolling This thread will be pinned at the top of this forum. Kevin "Wrench" Stein Los Angeles California
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1 point
Version 1.0
2,780 downloads
This is the Lockheed F-117A Nighthawk, need I say more? Please read the readme.txt Credits: Aircraft, Cockpit, Skins, Decals and .ini work - Me FM - Fubar512 (with some modifications by me) ACESII Ejection seat - ravenclaw Pilot skin - Old Diego Testing - The ODS team A MASSIVE thanks to Crusader for all his very useful reference material and support without which this package could not exist! Dels -
1 pointmost of you know that Sophocles is working on a new F-5A / RF-5A with a high detail cockpit and i work on the F-4G also with a new high detail cockpit , Sophocles is able to get the lod size to about 3,84 MB and lower , i have try to do the same but i dont get lower than 6,73 MB for the lod of the single piece winshield version an up to a max of 7,10 MB for the lod the F-4G_78 versions , the F-4G_85 cockpit has a lod sice of 6,83 MB and the F-4G_89 cockpit a lod sice of 6,84 MB as you can see that this lod sices are way above of cockpits we have right now in game , on the Buccaneer i had between 2,93 MB and 3,0 MB and on the F-16C i got the lod sice between 3,0 MB and 3,30 MB so nothing close to the 7,1 MB i have currently on the F-4G_78 cockpit , the problem is now that i found out that this new F-G aircraft with this large cockpits have problems on a specific terrain , the Anatolia terrain , i have 3 versions of this Anatolia terrain a version 0 that is a BETA file i got to test it than a version 1 this was the first released version and the version 2 that is the final version , on the final version i dont have to try my luck because even my F-4E model with TW cockpit is not flying there the only terrain version i can get my F-4G to fly is the version 0 i try to find out what exactly is the problem with this particular terrain an i notice that if the airfield you start on is near to a large city you dont even have to try your luck on terrain version 1 and 2 , i notice in air if i fly over mountain with tree´s up to the horizon i have no problem as soon as i get near to a city my FPS drops down up to 14 FPS if im over the city , so i think the problem is the tod files used for this citys , now i have the heavily moded Germany CE terrain from Rends i try my luck there but with not so high expetations knowing the result from my Anatolia terrains but i got surprised all my F-4G work on this terrain with out any problems now i have to make a desission and for this i need the help of the pilots who maby will fly my F-4G later on , all cockpits are done now but they dont have a ejection seat , my fear is if i add this seat model to the cockpit that this F-4G will no longer fly in a modded terrain , if i dont add the seat some people may ask me why i dont put a seat in that cockpit , i know that Sophocles is adding now different ejection Seats to his cockpits but Sophocles does not have my lod size problems an other think is that i was ask already if i make new cockpits for all other F-4´s out of this existing new ones , problem here is the same as with the seat the lod size my come up over 7,1 MB on some F-4E version i think Sophocles is with his beautiful new cockpits on a safe side , i´m not so sure with my F-4G cockpits , this is the problem if you try to get the cockpits as realistic as possible some info on the new F-4G cockpit compared to the F-4G_78 cockpit , F-4E_78 has 100 entrys for gauges , funktions and lights the F-4G cockpits have up to 226 entrys so let me know what you think about a possible ejection seat and the Anatolia terrain problem
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1 point
Version 1.0.0
61 downloads
Classic Strike Fighters Project 1 Main Menu, Debrief Screens and Hangar Radio Sounds Add-on for Strike Fighters 2. Thanks to 'Feyen92' for uploading these sound tracks on youtube:- https://www.youtube.com/watch?v=jdPYrps61Ts https://www.youtube.com/watch?v=-MtKmcKc5q4 https://www.youtube.com/watch?v=yxYgPkxKDVQ https://www.youtube.com/watch?v=PC9miXLXmbc https://www.youtube.com/watch?v=6Mkjlbe0zME Just extract the contents of the rar file and copy the 'Menu' folder into your mod folder location: C:\Users\[Your User Name]\Saved Games\ThirdWire\StrikeFighters2 Perfectly compatible with a clean merged SF2 install. -
1 point
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1 pointa HUGE thanks to all you that sent me copies!! stay safe!! I hope they do more!!!
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1 pointpphhuuu.... i´m glad it worked , when you mention that you are on a old pc i got scared a bit the lod is now below 7 MB so maybe that helps a bit more , i removed some polys last night and i will continou searching for polys that i can remove
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1 pointDamn. I'll take a look at it. EDIT: It has been fixed, it was a stupid bug. As soon as the package is approved, re-download and enjoy.
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1 pointA Nighthawk was shot down over Serbia, back in 1999. Luckily, the pilot ejected and was rescued by SAR. Fun fact; despite being a bomber aircraft, the Ace Combat series of videogames included the Nighthawk as a playable attack aircraft, capable of dogfighting with a purposely added machine gun, which IRL does not exist. I guess it's because this aircraft looks so iconic and unique, that the Ace Combat developers couldn't force themselves not to include it in their games.
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1 pointThat is pretty cool. I remember hearing a story about how someone asked why the SEA cammo paint job? It's supposed to fly at night right?
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1 pointDassault Mirage 5DA - Força Aérea Popular de Angola, 18 Fighter Squadron, circa 1983
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1 point
Version 1.0.0
47 downloads
McDonnell Douglas A-4Ö Skyhawk for STRIKE FIGHTERS 2 This is a simple mod of the stock A-4G (available at the Third Wire Strike Fighters 2 Downloadable Content Store) to create a fictional A-4Ö in service with the Austrian Air Force in the 1980-2010 timeline. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the A-4G2 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the A-4G2 folder into your Decals folder. That's it! In the drop-down box you're looking for A-4Ö Skyhawk 'Austria'. CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 20/04/2020 -
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1 pointGreat job. SF modding can be a thankless job. But those loyal to this sim series greatly appreciate the efforts of the few and the proud :)
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1 pointMade some new tiles to blend the London Cityporttiles with the generic city tiles. So it looked before i made the blending tiles and so with the blending tiles:
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1 pointWhoah!! where did that come from?? Who's doing this?? .. mandatory screenshot..
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1 point
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1 point
Version 1.5.0
474 downloads
April 2020 ========= Marineflieger IDS version 1.50 ------------------------------------------------- Marineflieger Tornado IDS. Version 1.5 looks to be final standart for all my Tonkas. CAUTION !!!! --------------------- Base LOD is using specular maps. They can really drop fps on slower GPUs [like my GTX 460 ;-)]. If you have this problem use files in EXTRAS folder. Just copy it to :/Objects and overwrite. CAUTION 2: -------------------- Weapons : Since 1988 MBB-Aeritalia recce pod since 2000 Litening II laser pod --> LGBs since 2002 AGM-88 CAUTION 3: -------------------- Better check TUTORIALS before you'll delete them ;-) Keys: ---------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit SO,THE MOST IMPORTANT PART ... CREDITS: Nothing wouldn't be possible without these guyz : --------------------------------------------------------------------------------- ravenclaw_007 - weapons, documentation, 3d lessons, BOZ, pylons, German loadouts and lot of help yakarov79 - skinning lessons, testing, damages, 3d details baffmeister - flight model, testing coupi - decals, skins, hit boxes, damages, testing crusader - documentation, testing, avionics, HUD, air search radar, loadouts, RWR soulfreak - skins, decals sophocles - testing, sounds spinners - hangar and loading screens florian - some parts and ideas I used in my model from his German Tornado 76_IAP - 3d lessons guuruu - ALL BUGS .. AND ALL PREVIOUS TONKA DEVELOPERS. THANK YOU GUYZ VERY MUCH. Godfather of project: ---------------------------------- fanatic modder - testing, documentation, flight model, engine datas, inspiration, sounds, loadouts ************************************************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. ************************************************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************************************************* Have fun Wojtek -
1 pointI could not find textures somewhere on internrt so I made some using pictures from one I found somewhere else.
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Version
695 downloads
Bombing Range Revamp/Update for SF2 5/6/2016 = For SF2, any and all (Full 4/5 Merged Reccomended) This is a revamp/retile of Deuces original "The Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various types weapons, and their usages. ** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like the companion "Red Range", this terrain is ONLY for Blue Force usage. Trying to fly any Red Force (Soviet, WarPac, etc) aircraft WILL result in lockups, CTDs and other unpleasentness. ** I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base is now a Runway 4 allowing for bombers to be used, and has been completly redressed by 331KillerBee with objects from his recently released airfield upgrade kits. Also many other objects from the other various airfield dress-up packs by various other good people have been scattered around, making for a LOT of eye candy. This is also the first terrain to be (re)released using sets of sub-folders for the various terrain objects. Because of the amount of objects to be loaded, you may experience longer loading times at mission start ups. Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types single missions the game generates. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage. Good Hunting!! Wrench Kevin Stein -
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Version
363 downloads
Red Range Revamp/Update for SF2 4/28/2016 = For SF2, any and all (Full 4/5 Merged Reccomended) This is a revamp/retile of Deuces original "Red Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various "Red" weapons, and their usages. REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! ** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like its companion "The Range", this terrain is ONLY for Red Force usage. Trying to fly any Blue Force (US, NATO, etc) aircraft WILL result in lockups, CTDs and other unplesentness. ** I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base has been dressed up a little, and changed to a Runway 4 (the very large airfield) so bomber aircraft can now be used. In keeping with the original concept, the amount of "eye candy" at Home Base is minimal. Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types of single missions the game generates. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage. Good Hunting!! Wrench Kevin Stein
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