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Showing most liked content on 05/11/2020 in all areas
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8 pointsBack to the roots. I have gone one step back and started to mod the old, already uploaded Kuz to make them working. The LOD had some malefunctions. the guns does not look in the right direction. The gun turrets mostly are of wrong type. But as a first step ... I tried to include the skin of the new Kuz into the old one. I added names and shipnumbers, which i had already done and, and, and ...... So it looks now: Not perfect, but better than nothing.
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6 pointsso no one starts one lol....main MAN SX done and launch trailer etc...rescaled and done....need animate table and the pistons...will do one in firing pos and one for on the move. making the radar trailer as there isnt one...theres one in sf1 section but its basic...
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6 pointsFormation of 4 Mirage IIIEZ fly low level to avoid early radar acquisition... Their target is a training camp in Cahama. They dropped bombs Anti-aircraft artillery was expected... ZU-23s were seen firing from two different directions... SA-7 gunners were also present... However even though almost all missiles tracked the targets, Mirages accelerated and missiles missed... During the last raid a single Mirage released its ordnance and started accelerating while climbing... Only seconds before impact an another pilot saw a small missile getting very close... Mirage IIIEZ suffered critical damage and was shot down... While the formation was returning back to base they realized that an another aircraft had been hit by 23mm guns at right wing... Damaged aircraft landed safely and grounded for the necessary repairs. After some days it became operational.
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6 points
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5 points
Version 1.0.0
175 downloads
DC-3 \ C-47 Cockpit for SF2 Converted from FSX Freeware DC-3 model.from http://flyawaysimulation.com I remade quite a few bits as they were poor...some parts remapped and moved...there are some recoloured pit textures too...will upload when later after ive altered them to fit what Ive moved... 2 versions included.... pilot only.. and with copilot. Install............ Drop selected cockpit folder into stock C-47A folder,after 1st deleting any cockpit installed.... IF using as C-47A cockpit... Copy over details in suppled DC-3.ini to the C-47A ini and replace them with the lines supplied... CockpitDataFile=DC3_COCKPIT.ini then add supplied DC3_Cockpit.ini into C-47a folder..... If using Pilot only just copy cockpit folder in the C-47A folder supplied if using copilot LOD, replace the line in the cockpit.ini ModelName=DC3 cockpit.LOD with... ModelName=DC3 CoP.LOD Then move the DC3 CoP.LOD into cockpit folder ...................................................................... or,if converting to a DC-3. (uses stock c47a.data.ini until new DC3 available) ....................................................................... Rename C-47A Main Folder DC-3,and the C-47A.ini to DC-3.ini then replace some lines with these.. [AircraftData] AircraftFullName=DC-3 "Dakota" AircraftShortName=DC-3 CockpitDataFile=DC3_COCKPIT.ini then add supplied DC3_Cockpit.ini into C-47a\DC-3 folder..... If using Pilot only just copy cockpit folder in the DC-3 folder supplied if using copilot LOD, replace the line in the cockpit.ini ModelName=DC3 cockpit.LOD with... ModelName=DC3 CoP.LOD Then move the DC3 CoP.LOD into cockpit folder Thats it... Windows open and close with gears as no option to link them... Animated.....Pilot feet,Rudder pedals,Flap,brake and gear levers... When I get around to doing the DC-3 will update the cockpit. lights...some are always on...ie,oil,fuel lights.... autoplilot,gears and cab doors lights work but not manually...nightlight does work as I based this cockpit.ini on basically default entries. any problems feel free to pm me and will try to answer asap... hope you like it and enjoy flying it...I think it looks good in game....im very happy with it... Thanks to...below for assistance and guidance..after me pestering them lol....not done many pits so thanks gents. Logan4... Yakarov79... Crusader..... Swambast....... cheers Russouk -
5 points
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4 points
Version 1.0.0
55 downloads
Skin for excellent Phoenix D.II by Stephen1918. This is early skin "Natural wood/ natural canvas". I tried to add some "photorealistic" textures for more impressive image of this aircraft. Add to PhoenixD2.ini: [TextureSetXXX] Name=EarlyPhR Nation=AUSTRIA Squadron= Specular=0.700000 Glossiness=0.900000 Reflection=0.700000 For FE2 - put folders from "D" into Objects/Decals/PhoenixD2/D. Eugene -
3 points
Version 1.0.0
67 downloads
README Included... BTR-40-RU Turret version...From a freeware model,author unknown.... Named so to avoid conflict with the BTR-40 by GKABS Add entry below to Terrain (Terrainanmehere)_Types you use it in,Then drop folder BTR-40_RU ,into your Objects\Groundobjects folder....replace XXX with next consequtive numbers one in the types ini file. Drop Guns folder into \Objects folder to add the 7.62MM_SGMB..and if required add with gun editor to ensure it works. [TargetTypeXXX] Name=SovietBRDM FullName=BRDM TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=BTR-40_RU RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 If you do not want the specular mapping as is...just delete the following lines from Ini and texture.ini to reduce it to bump mapping only.. Specular=0.200000 Glossiness=0.600000 Reflection=0.000000 This model is freeware,and not to be used for any payware at all...NOT to be uploaded outside of CombatAce.com unless permission requested first. Feel free to mod this ... No templates or other skins as yet. Unfortunatll some parts are mapped to same mesh (mirrored) I have seperated some to allow some of the numbers and badges to show properly... Credit to GKABS for allowing use of his destroyed LOD ty have fun shooting this.... Russouk -
3 points
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3 pointsThe Cold War Has Gone Hot...... A US mechanized infantry unit has survived and been enveloped. LSK (East German Air Forces) jets are being scrambled for a dawn attack... F-16C Block 30s are racing to help the surrounded unit under @Menrva's real sky. A F-16 fires off an AIM-9 to fend off the LSK jets. A LSK Su-22's flares didn't get the job done. LSK MiG-23BNs lob rockets at the mechanized unit, not realizing a F-16C is on its tail.... The F-16C goes to guns on the MiG-23 and then gets to work pounding the ground element: F-111Ds are inbound to whack an airfield the LSK launched from: Only to have MiG-21s launch: Ignorant of the new Fishbed threat, the F-16s carry out more low-level attacks on the ground element: But the BTR-50s and T-62s are still able to close with the mechanized infantry & supports: But with only four F-16s for CAS and lacking IR pods - it's 1989 after all, the outcome is almost certain:
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3 points"Sokol to Kuz. Request permission for fast and low flyby." "Negativ. Sokol." "Sorry Kuz. To late!" "Job twoi "
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3 points
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2 pointsView File DC-3 Cockpits.7z DC-3 \ C-47 Cockpit for SF2 Converted from FSX Freeware DC-3 model.from http://flyawaysimulation.com I remade quite a few bits as they were poor...some parts remapped and moved...there are some recoloured pit textures too...will upload when later after ive altered them to fit what Ive moved... 2 versions included.... pilot only.. and with copilot. Install............ Drop selected cockpit folder into stock C-47A folder,after 1st deleting any cockpit installed.... IF using as C-47A cockpit... Copy over details in suppled DC-3.ini to the C-47A ini and replace them with the lines supplied... CockpitDataFile=DC3_COCKPIT.ini then add supplied DC3_Cockpit.ini into C-47a folder..... If using Pilot only just copy cockpit folder in the C-47A folder supplied if using copilot LOD, replace the line in the cockpit.ini ModelName=DC3 cockpit.LOD with... ModelName=DC3 CoP.LOD Then move the DC3 CoP.LOD into cockpit folder ...................................................................... or,if converting to a DC-3. (uses stock c47a.data.ini until new DC3 available) ....................................................................... Rename C-47A Main Folder DC-3,and the C-47A.ini to DC-3.ini then replace some lines with these.. [AircraftData] AircraftFullName=DC-3 "Dakota" AircraftShortName=DC-3 CockpitDataFile=DC3_COCKPIT.ini then add supplied DC3_Cockpit.ini into C-47a\DC-3 folder..... If using Pilot only just copy cockpit folder in the DC-3 folder supplied if using copilot LOD, replace the line in the cockpit.ini ModelName=DC3 cockpit.LOD with... ModelName=DC3 CoP.LOD Then move the DC3 CoP.LOD into cockpit folder Thats it... Windows open and close with gears as no option to link them... Animated.....Pilot feet,Rudder pedals,Flap,brake and gear levers... When I get around to doing the DC-3 will update the cockpit. lights...some are always on...ie,oil,fuel lights.... autoplilot,gears and cab doors lights work but not manually...nightlight does work as I based this cockpit.ini on basically default entries. any problems feel free to pm me and will try to answer asap... hope you like it and enjoy flying it...I think it looks good in game....im very happy with it... Thanks to...below for assistance and guidance..after me pestering them lol....not done many pits so thanks gents. Logan4... Yakarov79... Crusader..... Swambast....... cheers Russouk Update.... coloured cockpits for the DC-3 \ C-47A Russian style green and blue... simply drop in Cockpit folder...back up original Douglas_DC3_1_C.bmp if you want to keep it..... Douglas_DC3_2_C.bmp meanwhile is a higher res (1024x1024) Submitter russouk2004 Submitted 05/10/2020 Category Prop Cockpits DC-3Alternative cpit colours.7z
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2 points
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2 pointsView File BTR-40_RU.7z README Included... BTR-40-RU Turret version...From a freeware model,author unknown.... Named so to avoid conflict with the BTR-40 by GKABS Add entry below to Terrain (Terrainanmehere)_Types you use it in,Then drop folder BTR-40_RU ,into your Objects\Groundobjects folder....replace XXX with next consequtive numbers one in the types ini file. Drop Guns folder into \Objects folder to add the 7.62MM_SGMB..and if required add with gun editor to ensure it works. [TargetTypeXXX] Name=SovietBRDM FullName=BRDM TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=BTR-40_RU RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 If you do not want the specular mapping as is...just delete the following lines from Ini and texture.ini to reduce it to bump mapping only.. Specular= Glossiness= Reflection= This model is freeware,and not to be used for any payware at all...NOT to be uploaded outside of CombatAce.com unless permission requested first. Feel free to mod this ... No templates or other skins as yet. Unfortunatll some parts are mapped to same mesh (mirrored) I have seperated some to allow some of the numbers and badges to show properly... Credit to GKABS for allowing use of his destroyed LOD ty have fun shooting this.... Russouk Submitter russouk2004 Submitted 05/10/2020 Category Ground Object Mods
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2 points
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2 points
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2 pointsView File Early skin for Phoenix D.II Skin for excellent Phoenix D.II by Stephen1918. This is early skin "Natural wood/ natural canvas". I tried to add some "photorealistic" textures for more impressive image of this aircraft. Add to PhoenixD2.ini: [TextureSetXXX] Name=EarlyPhR Nation=AUSTRIA Squadron= Specular=0.700000 Glossiness=0.900000 Reflection=0.700000 For FE2 - put folders from "D" into Objects/Decals/PhoenixD2/D. Eugene Submitter Eugene2 Submitted 05/11/2020 Category Other Central Powers Aircraft Skins
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2 pointsHolding the shift key gives you finer control. From the readme: The position and heading of selected objects can be changed with the mouse: -translation (coarse): ctrl + left click + move -translation (fine): ctrl + shift + left click + move -rotation (coarse): ctrl + mouse wheel -rotation (fine): ctrl + shift + mouse wheel
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2 points
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2 pointsEast German Su-7 Fitter trying to find targets with @Menrva's realSKY making it hard...
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1 pointLiaoning could be a repainted Kuz. Sinking the ship is at the moment a little problem. It withstand a lot of hits and the CIWS is very effective. I attacked the Kuz with 16 F-18, fired 32 Harpoon and it happens very often, that all 32 missiles were destroyed by CIWS and short range SAM. It needs finetuning.
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1 pointLSK (East German) MiG-23BN.... attacking a US position of mostly mechanized infantry behind the lines:
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1 point
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1 pointFireing test. who said artillery is not supported? ;-) https://funkyimg.com/view/34QB9 https://funkyimg.com/view/34QBb
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1 point
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1 point
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1 point
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1 point
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1 pointC'mon Mr Wrench sir, we are blokes, and we all know real blokes do NOT ever read instructions , for to do so would be un blokey, and far too logical , and we cant be having logic and common sense invading our fav flight sim.....this is why no Females ( or blokettes ) post in here, as they are horribly Locical and ALWAYS read instructions and the like........a ghastly state of affairs if you ask me sir !! Yours truly Major Dennis Bloodnok OBE, MT, MT & MT. CMDR III Armoured Thunderboxes ( RET )
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1 point
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1 pointKuwaiti F-18's, ordinance to spare, parked transports...you know how this ends.
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1 pointOk, some more details. Completely inspired by Gepard’s Operation Seelöwe work, a comment alluded to needing an upgraded London Bridge. Rightfully so, the one we have is archaic and definitely needs an overhaul. First – full disclosure and acknowledgement that the original base model mesh is not my work. It is based on a publicly available free source model with no author attributed. Next, that being said – like many free models, you get what you pay for. This model was an absolute bastard to work with and had countless issues. I mean endless open edges / unwelded verts, massive 8K+ poly pieces, double-faced/overlapping polys, incorrect texture mapping and God knows what else. So I created new scratch mesh pieces, brand new textures, new UVW mappings, fixed shadow issues and basically re-worked the whole thing over. Why? Well, I invested a lot of time researching and gathering reference photos/textures – but kept coming back to this option especially because it had some really great main texture pieces. This model will most likely never meet the level of quality I was hoping for, and I’m sure there will be some issues here and there. Unlike most of my stuff, this one is definitely tipping on the higher poly side but I plan to make some lower level .LODs and tune up performance eventually. In hindsight, wish I would have taken my friend Del’s advice when he said, sometimes the time to fix issues is better spent starting over – wise words indeed in this case. Having just started from scratch would have resulted in cleaner mesh topography and probably given me more satisfaction in the end. But it's good to at least be at a place where it's feeling "decent enough" and dare I say even rivaling some other flight sim payware additions like this one... OK, enough of all the boring details, right? On to the screenshots for you to enjoy! This will be available as an exclusive feature in Gepard’s Operation Seelöwe project – so stay tuned as his work progresses! As for future ideas – I eventually would really like to add in vehicle and pedestrian traffic on the bridge (but would need help researching era-specific vehicles) so more to come. In-Game Shots
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1 point
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1 pointDaily Screenshot Challenge - Day 7 (last day) Theme - Soviet-Afghan War Swing-wing double-bill. Tu-22M3 Backfires, flying from Turkmenistan, carrying out a strike on a Mujahideen held village, while MiG-23 escorts get a grandstand view..... Escort the bombers back to the northern border... ...and then back to base. Another Daily Screenshot Challenge complete! Thanks to those that helped, namely Gepard for his quick fixes with the terrain and Stratos for the solution to Thunder Thursday!
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1 pointIt's 1980 and you're just in time to see a Royal Moroccan Air Force Mirage 5FM depart for the Dolly Parton Training Range.
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1 point
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1 point"Dutch" taking a shot at ISIS, SF2 edition: Get the book "Jet Girl". You won't regret it!
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1 point
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1 pointF-111s strike a desert island doubling as a heavily terrorist base as if it was 1986 Libya... Fighting their way in Whacking the jetty with flak going off so much it's like daylight. Big, beautiful secondary explosion after bombing some trucks Whacking the warehouse A precision strike amidst the heavy flak Bombing a Crotiale site on the way out, after it fired off a desperation SAM.
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1 pointSee here: http://www.sim-outhouse.com/sohforums/showthread.php/118983-Mi-24P-Hind
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1 point
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