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  1. 7 points
  2. 5 points
    What could have happened if the Ark had been deployed as the UK contribution to Vietnam...operation "Paddy".
  3. 5 points
  4. 5 points
    Not quite. High-poly cockpits, using complex hierarchies, excessive individual mesh pieces and esp. those using multiple high res texture maps (meaning more GPU draw calls) absolutely impact performance - period. Mirrors on/off has been known as one of the worst FPS impacts for a long time now. A decent rule of thumb in my opinion for performance testing is never just test by taking the plane up on it's own and flying it around "empty space". You need to test during the heat of battle with SAM launches, AAA flying around, etc. (assuming that's a standard scenario the aircraft would be used for) and another good test is approaching a fairly populated airbase and testing frame rates on approach and landing.
  5. 3 points
  6. 2 points

    Version 1.7

    3,296 downloads

    realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  7. 2 points
  8. 2 points
    So here is what it looks like with SFP1 vs DCS:
  9. 2 points
  10. 2 points
  11. 2 points
    uuuppps .... i forgot to add a shadow to the rear part of the bomb body please replace the existing AN-M57A1_CF texture with this one below , Sorry
  12. 1 point
    View File realSKY Environment realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 01/13/2019 Category Environmental Mods  
  13. 1 point
    will take look at it but i can't promise anything yet is already on the to do list
  14. 1 point
    Going back in the day the guy that did the Thirdwire models (TK) was usually right.........Aerodynamics is not exactly common sense and these were modelled for the most part from actual flight test data whereas nothing can be modelled from anecdotes from a persons memory. It might be worth emailing him or going on Twitter to ask him if you are concerned. The only thing I have on the F-100D for example at 35,000ft is a level flight chart showing acceleration (Max Burner) from M0.9 to M1.35 with no pylons....which if this is correct took about 8 minutes. It generally gets stuck in the transonic region just before M1 because this is where you get a massive rise in drag. To get through quicker a shallow climb to 43000 ft then shallow dive will get you past that and then in level flight it will stay at that speed. If you can dive to about M1.4 in an F-4 it will probably start going up in level flight quicker. I tested the DCS MiG-19P............the DCS flight models are supposed to be more accurate but that could be debated for eternity. Even at 5 degrees colder it gets stuck in the transonic region and I have to climb and dive to get to get top speed it seems. Depends on what aircraft you refer to when you say M2...the only thing I have ever seen have a M2 intercept profile was the F-104G. The profile they had to fly was not go to altitude and sit there, it was more dive past the transonic region and then climb to high Mach with 2 AIM-9s. Must admit in all the years playing SF I was rarely over Mach 1 because of the stores and lack of fuel to do it. Even in real Vietnam the highest recorded speed was apparently M1.6 and we are talking seconds here......for tactical use that top speed of M2+ was mostly useless.
  15. 1 point
    It is very interesting, and after seing it I wonder, is it possible to have a weapon to simulate in SF2 an electromagnetic attack? any type of warhead that makes the enemy lose control of their aircraft without looking conventionaly damaged or something Particle accelerators and ion cannons added to the list!
  16. 1 point
    Use the templates for A-4E+F, they include hump and no hump and should work fine. The differences to the G-model are very minor. You could also use the E 3D-model and add some fakepilot-stuff if you don't have the DLC. The other template posted is for the earlier C and L variants with short nose and different intakes (+ some painted on differences).
  17. 1 point
  18. 1 point
    View File E-7K Peace Eye (Stand-In) A Stand-in E-7K Peace Eye RoK AF, using Veltro2K's E-767 with acesfakia's MESA radar added. All I did was make some decals and a skin, adapted from an E-767 skin. All credit goes to Veltro2k & acesfakia INSTALL: ------------------------------ Just drag and drop folders into your Strike Fighters mods folder Happy Flying! Trent0001 Submitter Trent0001 Submitted 06/16/2020 Category What If Hangar  
  19. 1 point
    View File E-7T Peace Eagle (Stand-In) A Stand-in E-7T Peace Eagle for the Turkish Air Force, using Veltro2K's E-767 with acesfakia's MESA radar added. All I did was make some decals and a skin, adapted from an E-767 skin. All credit goes to Veltro2k & acesfakia INSTALL: ------------------------------ Just drag and drop folders into your Strike Fighters mods folder Happy Flying! Trent0001 Submitter Trent0001 Submitted 06/16/2020 Category What If Hangar  
  20. 1 point
    View File E-7A Wedgetail (Stand-In) A stand-In for the Boeing E-7A Wedgetail RAAF. Uses Veltro2K's E-767 with acesfakia's MESA radar added. All credit to those modders. Happy Flying!! Submitter Trent0001 Submitted 06/14/2020 Category What If Hangar  
  21. 1 point
    This uses Veltro2K's E-767 with acesfakia's MESA radar added. All credit to those guys. I'll be adding Turkish, RAF and RoK skins shortly, unless someone beats me to it 馃槈馃槑
  22. 1 point
    Gloster Javelin Mk.56 'Dhanush' - No.36 Squadron, Indian Air Force, 1965 The expansion of the Indian Air Force during the mid-1950's saw the planned procurement of the Hawker Hunter fighter-bomber and the English Electric Canberra bomber in substantial quantities but Indian Air Force planners saw the lack of an all-weather interceptor as a problem and urged the Indian Government for increased funds for a suitable aircraft. Prime Minister Jawaharlal Nehru initially blocked the idea but soon agreed to allow a delegation from the Gloster Aviation Company to make a presentation to the Indian Government and the Chiefs of the Indian Air Force. With the end of the Javelin production line looming Gloster were proposing two new export version of the Javelin Mk8 to India - the F.Mk55 (Sapphire-enginned) and F.Mk56 (Avon-enginned) versions. Indian Air Force chiefs were very enthusiastic about the possibility of having its three main combat aircraft use the same jet engine (albeit the Javelin's Mk.205 Avon engines had a simple afterburner fitted) and urged Nehru to proceed with the purchase of 80 aircaft but Nehru demanded to meet the Gloster delegation himself to thrash out terms. Gloster cannily sent Graeme Kimmage, who had attended Cambridge University with Nehru, to conduct the negotiations and eventually secure a deal for 80 Javelin F.Mk56's. Entering service with No.36 'Trishula' squadron based at Pathankot in 1958 the Javelins only really became a complete weapon system when mated with the indigenous 'Baan' (Arrow) air-to-air missile which entered service in 1960. From this time the Javelins quickly earned the most appropriate nickname of 'Dhanush' (bow) and saw limited service over Goa (in the recconnaisance role) but played a major role in the 1965 war with Pakistan claiming several kills including three F-86's, one F-104 and six B-57's. However, with the MiG-21 entering service the Javelin's days were numbered and the Javelin force slowly faded away and by 1975 the popular and legendary 'Dhanush' had gone for good. Skin Credit: Paulopanz
  23. 1 point
  24. 1 point
    Mod package has been updated to Version 1.3; huge overhaul of the mod, check the change log!
  25. 1 point
  26. 1 point
    Lo que pude lograr fue que solo mi triflugel (no mis compa帽eros de escuadr贸n) despeg贸 verticalmente, 驴c贸mo? Los datos iniciales de un espejismo de despegue vertical o m谩s agudo V. visualmente el avi贸n es falso, hay un fuselaje y un tren fijo que son inmejorables, al despegar todos los pivotes visibles del avi贸n en el 谩ngulo de vuelo horizontal. Cuando despegan en piloto autom谩tico, se desplazan en posici贸n vertical por todo el escuadr贸n e incluso algunos explotan en la pista. el aterrizaje es id茅ntico, al desplegar el tren, el falso fuselaje se coloca en posici贸n vertical y aterrizas como un avi贸n normal. pero individualmente y sin inteligencia artificial puedes activar los vectorizadores y desplegar el tren, esto dar铆a el efecto de aterrizaje vertical . Espero que entiendas algunas im谩genes de ejemplo.
  27. 1 point
    Ehi mate, can this be useful? https://bulletpicker.com/pdf/OP 1280, Aircraft Bombs.pdf#page=73 Gianni
  28. 1 point
  29. 1 point
    Taiwan intercept Circa 1965, and the ROCAF is more curious than anything...so they went light. I don't suppose they'll be of any help if we call...considering there's no one around Given the clearance to proceed as briefed Found some PLAAF Beagles running in low over the coastline, and gave clearance to engage. Naturally, it turned into a free-for-all. Youthful enthusiasm, I swear..... But sometimes, is IS fun to just watch the show
  30. 1 point
  31. 1 point
  32. 1 point

    Version 1.4

    1,027 downloads

    Nations & Medals Expansion April 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This mod is an extension of the stock ThirdWire _nations.ini file. It adds new nations and respective national decals, missing from the stock game, and it adds numerous medals (made by Capitaine Vengeur and Charles) for the stock countries. Here below a summary of the changes: -Added a number of new service markings decals, for the added nations. -Remade decals for the fictive countries of SF2 to match the default 256x256 resolution of other national decals. -The Mercenary decal no longer shows Dhimari colours; now it's generic and adapt for various scenarios involving mercenaries. -The Soviet Air Force becomes the Russian Air Force since 1992, with proper new decals showing up since 2010. -The Soviet Naval Aviation (Russian Naval Aviation since 1992) has been added as a separate service. -The (Free) Libyan Air Force has been added and becomes active in 2012, in place of the Libyan Arab Republic Air Force. -Biafra and Katanga have been added and are active for a short number of years, as historically accurate. -The Rwandan Air Force has been added, active since 1962, with later finflash showing up since 2002. -The Niger Air Force has been added, active since 1961, with alternative insignia in use since 1980. -The Djibouti Air Force has been added, active since 1977, as historically accurate. -The missing post-Yugoslavia nations, namely Montenegro and Republika Srpska, have been added. -The missing ex-Soviet Union nations of Belarus, Tajikistan and Kyrgyzstan have been added. -The Irish Air Corps has been added, with alternative decals in use since 1955. -The People's Liberation Army Naval Air Force has been added as a separate service, active since 1953. -The Somali Air Force is known as the Somali Aeronautical Corps before 1960, as historically correct. -The Burkina Faso Air Force is no longer active since 1964, now it's active since 1985; it shows up as the Upper Volta Air Force before 1985. -The Bahrain Amiri Air Force becomes the Royal Bahraini Air Force in 2002, as historically accurate. -Created and added low-vis insignia and finflash textures for the Pakistan Air Force. -Fixed a stock bug in SF2 with the Sultan of Oman's Air Force not being selectable since 1959, as it should be. -Fixed a stock bug in SF2 with the Republic of China (Taiwan) Air Force not using the old roundel as it should be before 1992. -Activated unused low-vis finflash included in stock SF2 for the Canadian Armed Forces. -Other very small changes here and there to other stock nations. -Added new medals for the following nations and respective services: Argentina, Australia, Belgium, Brazil, Canada, China, Cuba, Czechoslovakia, Denmark, Egypt, East Germany, West Germany, France, Finland, Greece, Hungary, India, Iran, Iraq, Italy, Japan, Netherlands, New Zealand, North Korea, South Korea, North Vietnam, South Vietnam, Norway, Pakistan, Poland, Russia, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, Ukraine, United Kingdom, United States. Modders and users are advised to tweak their _userlist.ini files and _data.ini files for aircraft and ships, to make use of the new naval aviation services added by this mod. >Credits (in no particular order): -Capitaine Vengeur, for his Modern Russian Federation Medals and Modern Ukrainian Medals packs. -Charles, for his Medals Pack v2.0 addon for SF1, which I have improved and updated to SF2 standards. -mue, for sharing info about the functionality of the alias.lst file. -paulopanz, for creating decals for Rwanda and Niger, which I have further tweaked. -eburger68, for few decals I borrowed from his huge campaign mods. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  33. 1 point
    now we are talking about which one performs better or visual difference? Fly ravenclaw's F-4G and then stock F-4/C/D/B...and tell me that there is no visual difference in the cockpit. And then Ravenclaw just wasted time because he could just paint all stuff on texture instead of making meshes. All looks the same, obviously for some. anyway. @ ravenclaw - there is no sign of temptation to make backseat at all?
  34. 1 point
    This would be a Godsend.. There's a lot of pain in the poly-reduction process.. but unavoidable at present If you want to enjoy reasonable frame-rates in the game.. it took me months to scale back the cockpit in the F-5a..
  35. 1 point

    Version 1.0.0

    90 downloads

    mods/flight folder


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