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Showing most liked content on 07/20/2020 in all areas
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11 points
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6 pointsTesting the new AngelP SAMS, HQ-9, first shoot at 21 miles, got me at 14 miles.
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5 pointsSo......what was happening back in 2011 I wonder? Well there were rumours of a new version of Falcon 4 which was later released by Benchmark Sims (BMS), and in February of that year DCS: A-10C Warthog was released. The Strike Fighters community was eagerly awaiting the release of Strike Fighters 2: North Atlantic - and it was also the year that Combat Ace member Sophocles bit the bullet and decided to get into 3D modelling. Now many years later, he has now released what certainly looks like the best modelled aircraft ever to grace Strike Fighters 2, and that includes all of Thirdwires efforts. Many modder projects start and look promising and then wither and die (especially after so many years) so we decided to ask Sophocles some questions about this project. The F-5A thread starts around 2012 - what year did you start the F-5 model exactly? I started the model in December of 2011. I'd never done any 3d modelling, but I was determined to learn, having done a lot of free-ware/payware texturing work for CFS2 and FS9. What 3D programs do you use to create 3D models? 3dsMax.. It is unusual for someone to stay on a single project after all this time - what has kept you going all these years to continue the project? Well, I spent about a year finishing the external model (learning all the basics as I went along, ie. modelling, mapping, animating) and then another year doing the cockpit.. I'd planned for a release in 2014 but by that time my world caved in together with the Greek economy..) lost my business, house, went through divorce and even lost the dog!! As you can imagine, the last thing on my mind was the F-5A model!!! I tried over the years at times to re-invest in the project, but real life just kept getting in the way... Many Combat Ace members were involved in the project, some actively helping along and contributing in one form or another (will thank and present their contributions in their entirety when the project is complete), others offering encouragement and emotional support (this is the best thing about the Combat Ace community!) but the one individual who for the most part inspired the level of detail in the model; and who subsequently worked the hardest getting the project moving again was Volker (ravenclaw).. without whom the project would not have been revived (post-2017). I really need to get the F-5A out to the community because their support (and patience, LOL!) has been incredible. After this do you think you will continue to do other 3D models on this level? Sure, with all the knowledge and experience I've accumulated over the years, any new projects (and there are a few..) will take a fraction of the time .. given the world doesn't implode...again!!!!! With special thanks to Sophocles you can download Hellenic Air Force F-5A Volume 1 here and looks like there will be more high quality volumes to follow:
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3 points
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3 pointsPhoto #1 Escorting B-25J to a bombing run over El Palomar AFB. Photo #2 Who said prop planes are obsolete?? Photo #3 The End
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2 pointsBell Airabonita Mk.I - 804 Naval Air Squadron, Fleet Air Arm (Orkney Islands 1941)
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2 points- Look into data.ini, if wings are supporting air-to-air missile - Make sure you HAVE those weapons in weapons folder - Check the loadout.ini file to make sure the A.I. plane loads air-to-air weapons - Check the syntax in loadout.ini and data.ini files. One letter written wrong can mean an empty wing. - Make sure the plane's country is correct. - Make sure the plane has the correct COUNTRY attachment type - Make sure that A.I. can use the air-to-air weapons (some missile are not exported, make sure the export is checked and the export data interval correspond with the plane's life data) - Make sure the stations ID, in data.ini have the right number. If you have the same numbers on different wings, the loadout.ini won't load them. - Make sure you don't have restrictions on wings (length, weight, diameter etc). If the missile is longer, for instance, than it is written/allowed on the wing, game won't load it.
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2 pointsse lo pongo en español y utilizase el traductor, marque con una cruz donde esta el lado plano?,the 190 model you are flying, sure is rounder than the nose and long tail, but I will not spend more time on those models more than a train upgrade and some other improvement at the moment. (not a model that I really like it)
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2 pointsDCS Syria does look nice but I don't have the time or the system to do it justice. Got Israel 2 and IsraelME both working with the bases on Cyprus and carriers. Maybe time for another screenshot story soon... Thanks for all your help guys.
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2 pointsCongratulations on finishing this project! I am sorry that Sophocles had to go through so much upheaval at home, both personally and economically. But despite the heartbreak, stress, and resulting long delays, this F-5A has turned out to be a top-notch add-on. Certainly among the top 5 aircraft you can get, and arguably the best available at this time. I would have enjoyed a lot more back in 2012 when SF2 was still my primary sim of interest. At this point, I primarily play DCS World, but I still download and try out SF2 mods that interest me. This one most certainly interested me. Are there going to be follow on F-5A addons based on this release to cover other users/variants, which aside from texturing and minor FM/model edits shouldn't be too hard or time consuming compared to the previous effort)? I would love to see an SF2 F-5E completed to this level, but that is substantially different and would pretty much be the same as building a new aircraft from scratch apart from being able to reuse a lot of the cockpit and most of the flight model.
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2 points^ Hasegawa P-47D Razorback ************************************************************************************************** Skull-king around
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2 pointsTraining day for some Skyhawk pilots coming aboard the Lexington...
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1 pointAs Guuruu told me when the model was compiled .. "No matter how many times you check, you're going to forget/overlook something.." wise words my friend!!
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1 pointIn the "user manual" provided with the package it states.... in the "Pilot's Notes" section that .. NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2. IN RL, the F-5A had 3 positions for flaps (as seen in the virtual cockpit); UP(zero deflection), LE (leading edge flaps only at 24 degrees deflection) and FULL. For take-off, flaps were set in the FULL position (meaning leading edge flap deflection of 24 degrees and trailing edge flap deflection of 20 degrees), while during landing, the flaps were set to LE (meaning leading edge extension only)initially and then to FULL for the final approach.
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1 pointOutstanding effort! One of the best thus far. The F5C will be the steed I most desire. Thank you for bringing this to the community.
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1 pointWhat kind of aircraft are you talking about? Most likely, they are simply unarmed (your files lack offensive weapons for these planes) .
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1 pointA suggestion for the next revisions: correct the location of the WingtipVortex and FuselageVortex Emitters
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1 pointWow! Cool! i want to fly MiG with AC/DC too! "Highway to hell!! Tun - dun - dun-dam - dam! Highway to hell!! Tun - dun - dun-dam - dam!"
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1 point"Sokol to Kuz. Request permission for fast and low flyby." "Negativ. Sokol." "Sorry Kuz. To late!" "Job twoi "
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