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Showing most liked content on 07/31/2020 in all areas

  1. 12 points
  2. 7 points
  3. 5 points
    "Anything you can do" ....USAF Sec Of State..... RC-121D
  4. 5 points
  5. 5 points
    Phantom FG1 XT597 of the Aeroplane & Armament Experimental Establishment, A (Fast Jet Test) Squadron, Boscombe Down, Wiltshire.
  6. 5 points
    Doras from the Galland circus complete, does anyone know any more?
  7. 5 points
    Fixed making dummy landing gear nosegear2 copied main strut damper and axles...made them 1 poly shrunk poly to minute...added clear.tga set to opacity 0 and added as dummy gear .dont think game likes wheels angled.. also wheels sunk in tarmac...its ok from side low view,I think it cos runways are not exactly ground level( i know its not possible...) might play with size of wheels a tad
  8. 4 points
  9. 4 points
    Note to self: when testing damage tgas, try NOT to have the test aircraft get destroyed; you can't see the bullet holes in/on a destroyed fuselage!
  10. 3 points
  11. 3 points
    Really good model....beats even FSX stuff...who needs FSX eh
  12. 3 points
  13. 3 points
    You need to leave Su-35 for the enemy only. Those planes are intended to be shoot at - not to fly.
  14. 3 points
    eye candy only. many of us are putting it in loadouts for the sake of 'kosherness'.
  15. 3 points
    Noise Rejection is how well the seeker can see through ground clutter and CM Rejection is how well is ignores chaff and flares.
  16. 3 points
  17. 3 points
  18. 2 points
  19. 2 points
  20. 2 points
  21. 2 points
  22. 2 points
    Pointless having slow and fast prop meshes...only slow shows even at max rpm....looked at a few a\c and same... anyways...only odd thing is front right wheel slants to right not left and will not fking move lol...looks like need make new ones. is it just the fast and slow rpm settings that enable them ? so far...flies ok.
  23. 2 points
    Spitfire Mk.I over dispersal area of RAF Exeter
  24. 1 point
    Using C117 cockpit for connie...removed the digital Displays, and the Sperry units...added new tachos and fuel gauges...need to adjust a few a tad more and we are away.
  25. 1 point
    Russian source about the missile: http://airwar.ru/weapon/avv/k40d1.html
  26. 1 point
    bing found loads of hits.. ie https://www.wikizero.com/www/R-40_(missile)
  27. 1 point
    Nah, i want Sukhois since my country fly the Su-30MKII and Su-27SKM and also has a order of 11 Su-35S (No its not cancelled Russia never says it was and there was no news from the defense ministry that our Su 35 were cancelled)
  28. 1 point
    Sooooo since the last topic was kinda ded i decided to post again. Basically im editing the Su-35 cockpit and i like the re texture ive been workin on But the HUD i really wanna change to the Modern Flanker cockpit HUD made for Marc's Sukhoi's (HUD pic below) sooo im asking on how to do it, since the HUD the 35 cockpit came in would look too old to put in a modern Fighter like the Su-35. Please help.. so i can finally release the Su-35 mod.. sincerely -Noon
  29. 1 point
    The bigger the value the better the performance.
  30. 1 point
    All values in SF2 world are metric. All speeds are given in meters per second. The climb speed in the flight model has nothing to do with real values. It is set approx 10 - 20 % below cruise speed. If you would use real life values the AI would not be able to handle the plane.
  31. 1 point
    you can check torno Fw-190-Ta-152 topic - he did a fantastic job on spinner/propeller.
  32. 1 point
    From Key.Aero: Full story: https://www.key.aero/article/boeing-partner-mhi-japanese-f-15j-upgrades?fbclid=IwAR2WYXBznWogLAxlxZihPYOr0PoZZNRePqTg2KTQVcr4CjTTlZiu4GIrV5w
  33. 1 point
    might want to check the rolling radius on the main gears ... they're floating
  34. 1 point
    I knew, it must be simple solution ;-)
  35. 1 point
    A fork of my nations expansion mod. Only a few will recognize these (fictive) insignias.
  36. 1 point
    https://www.armedconflicts.com/R-40R-R-40T-R-40DR-R-40TD-R-40D1-t10756
  37. 1 point
  38. 1 point
    RAF Exeter, the most western british airfield in terrain.
  39. 1 point
  40. 1 point
  41. 1 point
    Few tweaks and ready to go high...
  42. 1 point
    In 1983 the USMC barracks in Beirut were suicide bombed causing 241 american deads, 58 french and 6 civilians, the USN reacted bombing Syrian and Hezbollah targets, we join a USN A-7E Corsair squadron on one of those raids in September 1983... Recent talks about Akrotiri AB and the Escort jammed prompted me to design and fly this one, It will be a semi historical mission, created on the fly in the editor, I know the Hornet was not on the carriers back in 1983, but I really like the Saratoga, also I don't used the proper squadrons or skins, but it was historical enough for me, as I tried to use proper planes and weapons, and was damn fun, so wanted to share with you guys, enjoy! Launching The American fleet Our escort Jammers Lebanon coast on my radar Our escort turning to engage FOX 3! The enemies Their happy end Spamming Phoenixes And R-23, unfortunately for him, he had to dodge the Tomcat wingman Sparrow coming his way so the R23 lost guidance. Getting ready to bomb Bombing from several directions at same time, confused the AAA Target destroyed Syrian reacted too late and missile never was a real threat (apart from the Sa-3, got a launch from a nearby Sa-6 too that properly tracked my wingman, as the jammer already departed, but we got out of range) Back to the boat for some late breakfast or early lunch! Was a fun mission, SF2 can still provide fun in a historical way!
  43. 1 point
    Deployment to Sharnak including 3 Commando Brigade, 34 SQN RAF Regiment, 22 SAS, HMS Fearless/Intrepid, 29 Commando RA
  44. 1 point
    Torno, your work is simply sensacional! Be aware of some details like: In all the FW and TA series, the fuselage was not rounded as you did. They were flat sided and so the bottom. The Doras/TA prop was made of wood, so this reflection is not real. The props were painted in a flat RLM70 Schwarz Grün. The open cowling and gear details are splendid! Thanks a lot for your work and dedication!
  45. 1 point
    after many tests of different models I was able to achieve this effect at the expense of many polygons


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