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Showing most liked content on 09/18/2020 in all areas
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7 pointsBobik aka UAZ-469 ZSU-23-4M and older variant ZSU-23-4V1 think will go all the way, and do two more older versions.
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5 pointsthis one falls half-way-in-between what-ifs. The aircraft and unit depicted are real, but the Soviet BORODINO class* CV isn't. Testing the new Banshee, got this naval strike mission against the Soviet CVBG in the western Pacific. *iirc, it's included in one of cocas's what if red carrier birds. if not, it may be a seperate d/l. I don't remember -- age and all
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4 pointsHandley Page Hatfield B.1 - No.7 Squadron, RAF Bomber Command, 1936
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3 pointsShana Tova :) So happy new year, starting with a peace agreement with Israel, UAE & Bahrain with the help of the US Let's hope the new year will also bring more good news, mainly with the corona virus!
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2 pointschugster, could you be a little more specific, please??? Like, any aircraft in particular?? 98.6% of all aircraft downloads do come with a cockpit. Some are even the correct ones! . I do know for a fact, there are several that do not, but have referenced readily available stock 3rd Wire birds (example: the AI Vampires made flyable using the stock Hunter F1 pit). Those would include a modified cockpit ini, that has the necessary tweeks to 'center' it properly on the new bird. But, for the most part, the answer is yes.
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2 pointsWait, a peace agreement between Israel and the UAE/Bahrain ? Countries that never were at war with Israel ? Didn't exist as independent nations until 1971 ? Riiiiiiight. The only novelty here is that they finally recognise the existence of Israel and initiate official diplomatic and trade. So no, not a peace agreement, but I guess you someone had to label it that so some spray-tanned buffoon can get his Nobel Peace Prize. I mean, it's great for Israel, the UAE and Bahrain, but it's really about some deranged egomaniac and selling a few more F-35, not "peace".
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2 pointsYou all might enjoy this document: https://www.dropbox.com/s/yfwr9x0146x4csf/F-4 USN Tactics Manual.pdf?dl=0 It's from 1972, not Royal Navy but US Navy, Chugster, though you no doubt will find relevant tactics to emulate in SF2. I'll leave it up in Dropbox for a week or so, but I will need the space back at some point. Also, possibly closer to your Royal Navy interests, I am attaching a document titled "Flying and Fighting the Phantom". Technically also a US Navy document from 1968 (52 years ago - holy crap) it was actually written by famous Royal Navy pilot Richard 'Dick' Lord while he was flying on exchange with VF-121. Flight sims like SF2 allow us all a unique window into the past... the ideas presented in both of these documents work quite well in the virtual skies. It's one thing to hear "don't turn with the MiG-17", but quite another to feel the terror as it closes in on you with your inability to continue fighting because you got slow. Enjoy!
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Version 1.0.0
771 downloads
The Sukhoi Su-17 (NATO reporting name: Fitter) is a Soviet variable-sweep wing fighter-bomber developed from the Sukhoi Su-7. It enjoyed a long career in Soviet, later Russian, service and was widely exported to Eastern Bloc, Arab air forces, Angola and Peru as the Su-20 and Su-22. It is the first variable-sweep wing of Soviet origin. These are earlier models. What's In: 7 Flyable planes Su-17 Su-17K Su-17M Su-17M2 Su-20 Su-20R Su=22 New Skins, Decals Weapons, pilots, sounds Credits: - original model: Amokfloo - first SF-2 pack: Eburger68 - new templates, skins, decats, tweaks etc: Paulopanz Install: - delete any previous version - all in your mod folder Note: I started working on this plane many years ago. As the model was good I asked only for deleting dorsal antenna. All things stopped when someone told me a bigger project was started about ALL Sukhois family. In fact I saw a lot of fantastic pictures about it, but years went by and no Sukhoi was realised. So I lost any hope about it and decided to finish up my very ancient skinpack using Y. Gordon book. This plane has the same dorsal antenna I wanted to delete, but I think is quite good, now in a far better dressing than original one and this is the only one Sukhoi we have to fit in all comunity scenarios. I hope you like! @paulopanz -
1 pointRegarding my old Aircraft Ini Data Editor: TK kept issuing patches refining the flight model, so I had to keep editing my application to account for the new features. At some point, I introduced a bug that broke the functionality of saving/opening multiple documents (a memory leak? or a problem with the serialization routines for opening/closing documents?). I had already lost the previous working version of the source code and didn't have the time or energy to figure out what was broken. So, I abandoned further development quite some time ago. SF2 data ini files have similar, but larger more detailed tables. If my program was set up correctly, it would automatically handle the larger tables. But TK may have added more features or changed how the data was being used by the game engine. As programmed, it would throw away any data it didn't recognize and only process the variables it was programmed to read. I would use debug mode to try to verify my lift and drag equations. But that was so many years ago. What AIDE did was read in all of the pertinent flight model information and solve for specific aerodynamic values to produce tables similar to those found in flight manuals. So, you could tweak a flight model parameters in the data ini files and see how it affected performance. It could not take performance tables and turn them into ini data tables. So, you had to have some insight into how all of the variables interacted to make useful changes. With a re-iterative trial and error process, you could build a flight model that would reasonably replicate flight manual performance tables. In particular, you could strive to replicate specific excess power, instantaneous turn performance, and sustained turn performance. This also meant realistic stall speeds and climb rates. If you could get NASA data on some of the drag or lift parameters, you could build a flight model superior to what most sims offered at that time. Some people look down on using lookup tables for flight model data, but the fact is if the tables have high enough resolution and have accurate numbers, there is no more realistic or faster way to model flight. I would love to make a new version of AIDE that leverage modern hardware for better performance and was 100% compatible with SF2 without any bugs/memory leaks. But it has been a long time since I programmed at that level and I don't have the time or energy it takes to get such a project done in any reasonable time. After all the work I did on it, the only thing I ever produced was an F-4B flight model tailored to the flight model engine as of SFP1 SP2a patch level, and that was partially broken after the release of Wings Over Vietnam. I have learned to accept that PC flight sims are never going to be as realistic as I would like them to be and I would rather spend my time flying in sims than reverse engineering and attempting to improve them. SFP1/WoX/SF2 had one principal competitor, LOMAC. LOMAC had some awesome terrain graphics quality compared to SFP1/SF2, particularly the water. But its flight models were horrible. Its modern evolution, DCS World, now has flight models that are extremely complex and detailed as well as being among the most realistic/accurate you can get on a PC today. I no longer chart data from the game and perform calculations to compare the results with flight manual tables. As long as the aircraft flies reasonably close to the descriptions in the flight manuals, I am pretty happy. The problem with DCS World is that it takes a lot of time and money to produce accurate flight and systems models, so there will never be as many flyable aircraft types/variants compared to SFP1/SF2.
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1 pointI have in my HD a little app called "Aircraft Ini Data Editor" by @streakeaglefrom 2005 (no idea where I got from). Very usefull for FM editng and also calculates performance charts. I'm not sure about compatibility with SF2 series data.ini. Perhaps we could use it...
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1 pointThe stock game has missions: F-4J vs MiG-xx 1v1. Play those missions over and over to learn how to dogfight with the F-4. Of course, you can edit and save them to use your preferred Phantom FGR2. The MiG-21 and the unslatted Phantoms are almost a dead even match. If you maintain your speed above 450 knots close to sea level, you can equal or even out turn the MiG-21. The sweet spot for turning well seems to be somewhere between 450 and 500 knots. It takes a light touch on the stick to hit maximum turn performance and/or control your speed. If you dump your speed below 400 knots, you will be in trouble. But as you get comfortable with avoiding the stalling point, you can fight all the way down to insanely low speeds, which may be necessary against the MiG-17 and MiG-19 to get a shot off. 1 vs 1 against agile MiGs like the 17 and the 19 is absolutely the hardest fight for the Phantom. Horizontal turning will not beat the MiG-17 and the MiG-19 has the power to fight in the vertical, so it is the toughest fight of all. So: 1) Learn to fly at the edge of an accelerated stall. 2) Learn to control your speed while turning. 3) Learn to fight in the vertical to separate from and reverse on agile opponents who don't have as much power as the Phantom (MiG-17!). 4) Hope the MiG-19 is being flown by an inferior pilot because he can match or beat the Phantom in turn and climb performance, it takes real skill to beat a well flown MiG-19. 5) Try the F-4E and F-4F if you want an aircraft that looks like an F-4 but is much better at close-in stall fighting.
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1 pointI posted the successful transfer of the email log above. Check your Gmail account, do you have mail?
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1 pointFirst among unequals Silver Surfer The Feint Snapshot Flyby Knifefighter
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