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Showing most liked content on 02/02/2021 in Posts

  1. 9 points
  2. 7 points
  3. 6 points
  4. 5 points
    My Junkers J-1 is here! All new files and FM by Von S (it flies thanks to him). I did the skins and some other mods. Please, read the text inside for credits and important details. Beware it´s for FE2 only! Sorry!! Place your impressions here please!! https://easyupload.io/e5kyye password - j1new
  5. 4 points
    Funny. Screenshots: A british airfield during bomb raid.
  6. 4 points
  7. 3 points
    Visiting RAF Boscombe Down
  8. 3 points
    Back in time for some S@!t on a shingle LOL
  9. 3 points
  10. 2 points
    I just played around with this last night. I had two WoV installs: 1. 080306 patch level and YAP2 installed. 2. 2008b patch level. The first one was unstable. The second one worked so well, I suspect I can get multiplayer working since Windows 10 does support DirectPlay at this point and I have that option enabled in my optional Windows Features. I was able to start a multiplayer session and fly around. I just need to install it on a 2nd PC so I can verify that the session can be seen and used by another Windows 10 PC.
  11. 2 points
    the difference is just in the data.ini - H_67 and J_67 have countermeasures, whereas H and J don't.
  12. 2 points
    Decided to add more details as I just found good photos.
  13. 2 points
  14. 1 point
    Thanks Menrva - yes I agree. I'm away from my desktop for a while, when I get back to it I'm sure this will run fine. Something to look forward to!
  15. 1 point
    Well, I feel rather silly now. I'm running the game on a laptop and it had auto-selected the integrated graphics card instead of my dedicated GPU to run the ODS exe with. Switching to my more powerful GPU fixed the problem quite nicely! I recommend anyone having the same problem check out Nvidia Control Panel or whatever program came with their GPU and make certain that the mod exe is using their most powerful card. Keep in mind you may need to manually add the program to the list in the control panel in order to be able to do this.
  16. 1 point
    That's much clearer. Really appreciate your help. Thank you again
  17. 1 point
    Why wait? Subscribe! https://combatace.com/store/
  18. 1 point
    eburger68 included it in SF2V Air & Ground War Expansion Pack v2.0 Gold
  19. 1 point
    Remember to align all of the gun mounts forward before exporting so that gunners can be assigned to them.
  20. 1 point
    I guess he didn't have an actual Hornet pilot recommend the HUD symbology like we did. Oh well. If another game is a reference then...
  21. 1 point
    for the VTail I use a box,clone edges .bridge,cap and at the end apply a Mesh smooth
  22. 1 point
    Appreciate it Russ but after a certain Big Stink a while ago, ill start from scratch
  23. 1 point
    I think I managed to complete the tango boat but with more than 2000 poly that I have promised, after adding all these things to the boat but I will make the 3 low poly files to go with it, swambast I think you will be interested in this one.
  24. 1 point
    [muffled early 2000s trance in the distance]
  25. 1 point
    Thanks for the FM, VonS - my reconnaissance version flies just like a big truck!
  26. 1 point
    Included below is the final/polished ver. of the FM (data ini) for the Junkers J.I - flight characteristics similar as in the previous data ini, but with a few important changes, indicated below: - alt. table data nos. have now been re-tweaked, with a more subtle power drop as alt. increases above 1000 m; over-compressed throttle is now at about 82-3% throttle and above - slightly improved alpha/lift nos. for top and bottom wings; also included lift nos. for left/right stabs since they were missing for those entries - reduced damping/bouncing effect nos. for the tailskid and left/right wheels, so that the Junkers sits more effectively on the ground (with no negative Gs popping up at times with engine off) - top speed near SL at about 80% throttle now around 175 kph (with full over-compressed throttle around 176-7 kph - negligible difference) - top speed at full throttle around 2000 m alt. is now around 156-7 kph (close to historical) - good climbs now possible as low as about 120 kph (previously would stall/sink if speeds dropped below about 135 kph) - stalls now happen below about 90 kph at normal throttle, and below about 80 kph at full over-compressed throttle (more realistic considering the thick airfoils); stalls are now also slightly more mushy and manageable - wing vibrations still present when approaching stall speed, also in high-speed dives/maneuvers; otherwise not noticeable in normal flight envelope - top practical ceiling is now around 2800 m alt. (800 m increase over previous data ini), with top speeds at that alt. in the 110s kph at best (have therefore pegged the max. theoretical ceiling at 3000 m alt. now; I am now convinced that the 4000 m alt. number sometimes recorded for this Junkers was largely "projected performance") - use over-compressed (full) throttle for quicker take-offs, then drop throttle back down to about 80% - take-offs are good around 130 kph; landings are good at around 110-120 kph; for landings, come in with engine at idle, and prepare beforehand since the Junkers has lots of momentum and takes a while to slow down - loops only to be attempted at higher/safer alts.; there is a small risk of stalling and beginning to drop inverted, at the top of loops, so give yourself enough alt. to drop the nose and gain speed again - feel free to use full over-compressed throttle at alts. above about 1500 m (below that it's largely useless for top speed, although it helps somewhat with steeper climbs at lower alts.) Von S EDIT: FM data ini file now removed. See the relevant Breguet and Junkers packages near the top of page 26 of this thread.
  27. 1 point
    30 years, and here you are. Captain. Why is that? Its one of lifes mysteries sir.
  28. 1 point
    Canada remain on the Central Front
  29. 1 point
    Not a frelling clue ... but, if he's enjoying it, who am I to interfere!!
  30. 1 point
    This is to all the modders of First Eagles. TK gave us the basis of a WW1 sim. There wasn't much to it when I bought it, all those years ago, for TK is was a change up, I guess, something different from jet sims. Then, the modders here stepped up to the plate and knocked that slow pitch out of the park. As we used to say in my Babe Ruth league, "That one's in the weeds, you ain't gonna find it." Yesterday, I flew my Halberstadt Cl.II over the lines and took out some Schneider CA 1s. This sim is amazing today, and it's all due to the work of the modders. My thanks to you all.
  31. 1 point
    In the oven. Soon! how long should your workout be how to feel stronger emotionally
  32. 1 point
    first off, theres a seperate thread for that. second, whats the navy got against my girls? oh wait, i named the specifcstationcode Eddie, since the Sea Service calls that basket the Iron Maiden........
  33. 1 point
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  35. 1 point
  36. 1 point
    Added some USN tanking capability to my ODS install...
  37. 1 point
    Some F-4's getting a bit of a make over....... Does any one know if I could get the RAT to pop up as part of the damage model or should I just dump it as another not needed gimmick ?? Textures will be 4096x4094, might not bother with spec/bumps if there's enough detail on the model & skin.
  38. 1 point
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  43. 1 point
    British Aerospace Sea Hawk FRS.51 - 300 Indian Naval Air Squadron
  44. 1 point
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  49. 1 point
    D E G ...German ,Hungarian,and Romanian AF
  50. 1 point
    In 1974 F-8J Crusaders of VF-24 deployed to Nellis AFB for DACM exercises against F-4Es and F-105s. The aim of the exercise was to study the weapons and tactics used over Vietnam to see what worked and what didn't, as well as to help to codify the features wanted for the next generation of combat jets.. The Checkertails' Crusaders fared pretty well..


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