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Showing most liked content on 04/12/2021 in all areas

  1. 8 points

    Version 1.0.0

    374 downloads

    This model is created from the old freeware AlphaSim B-57B which is a LOT more work than most folks realise. Pit is by myself but not 100% correct. Lots of ini work by Wrench......without Kev's help this model would not of made it to this downloads section. Read the readme and enjoy.
  2. 8 points
    More news for you from the project team! As you can see flight tests have commenced. Enjoy the pictures included and don't forget to let me know what do you think about it.
  3. 6 points
  4. 5 points
    RTB during a Home Defense campaign mission. Not an action-packed screenshot, it just looks great to me.
  5. 5 points
  6. 4 points
    Started a campaign flying the Pfalz EIII around Ypres with FFA3. The modelling is SO good.
  7. 3 points
    It seems we moved here so I registered to post my impressions thus far with this new edition of WOFF. I moved last Nov. and that was really the last time I flew so my memories are a bit hazzy but I do remember some things and can note some things just by flying about 5 missions thus far. First off the purchase experience was trouble free and pretty straight forward. Recieved the required emails for download almost immediately. The download clocked in at 9.6 Gig and took me but 14 minutes to complete. I'd rate this much better than any download I've done on steam or other services. The install I didn't clock but it took conciderably longer. There's a lot of files and if I had to guess I would say at least 20 minutes or more. I'll also note the latest patch was pretty small and only took a few minutes. As of this writing there's only 1 patch that fixes some runtime error and tweaks some color settings. For those considering a purchase write down your purchase number as you will be asked for it the first time you run the sim. I of course hadn't done this but luckily I still was able to alt-tab out and retrieve the email for the number. Next step for me was go into the workshop and set up my thrustmaster t.1000 and throttle. I generally like to remap some buttons to time compression and engine start/stop. I suck as a pilot so I tweak the settings to also use auto pilot and TAC options with lables. As usual I forgot to 'save' the remap when i exixted and had a joyful time trying to remember what keyboard commands turned this stuff on lol. Again remember to save when you remap. After that first flight where I fumbled with a fuzzy memory ---never did get auto pilot on but I managed to land without killing myself--I remapped again and this time "Saved". Yes it's like riding a bike. Not so much the flying but repeating the same dumb mistakes I made the first time I flew WOFF long ago. So I created 3 pilots. A french run, an ROF run and a Jaster run. Pretty much all started in 1915. The first one in January. ROF in august and the German on started in November. This is because I left season on 'any'. So that's how they generated. Some things I noticed right away was of course the new color photos, the 2 seater that placed the gunner right in front of me gave full view to the new turning heads. I noticed no stutters though I would say my FPS is a bit lower, hovering just above 60 fps most times. This isn't a top of the line system but a recent build with a good ASROCK MB with an I5 9800, 16GB RAM. A Nvidia 1660 ti using a 1 TB SD drive. I was generally in the 80s FPS wise on the older version. but then again I have everything set to 5 so there's that. As for odd things I've noticed. On my very 1st flight the text was so small it was unreadable with flight instructor and labels on. But it corrected itself and never returned on future missions. I'll note also the keyboard in workshop lists the pause key but that does nothing. ESC key is pause. Also in the old version you alway heard "contact' before you even appeared on the field on missions. That glitch has been fixed. I am so impressed I just paid about $200 for a Track IR 5 which I hope arrives within a week or so. As for the price of the sim? For me it's worth it because I loved WWI flight sims. I could care less about Multiplayer and I want immersion above all else. A dynamic campaign is king in my view. My first WWI sim was Knights in the Sky and of course followed by the Red Barons. WOFF to me is the ultimate for career and campaign. besides that I've spent as much for Cyberpunk 2077 which is a buggy mess and will probably never be the RPG that was promised. I'm still waiting after 9 years for anything resembling the game Chris Robert's promised with Star Citizen that was suppose to be finished in 2014, hundreds in any Paradox title with DLC purchases.....so as long as the game is your cup of tea and you can support a small dev in a very nitch market ....why not? anyway I just wanted to sign in and give some impressions. I really want to try to make it early in the war to war's end but i've yet decided what campaign/country/squadron to choose. Any suggestions as to your favorites?
  8. 3 points
  9. 2 points
  10. 2 points
    Captured F-5 used as MiG-28 in soviet service.
  11. 2 points
    Crikey....lost from the get go....utterly disoriented by the searchlights....a flashing glimpse of the bad guys going who knows where. Awesome.....had to slink home using EVERY TAC FEATURE AVAILABLE...AND only then just squeaked into the field w/out having fired a shot. That being said...in our PE edition I could swan about regardless as my skills were pretty much on. So far w/ #2 I've bled all the way home EVERY time and had most campaigns end the first mission out. I love it. So clearly a new learning curve....a kick in the ass that has totally rejuvenated my interest. Well done devs. It's true...no stutters....and I decline to enable the Z key......who gives a tiny toss what the "frame rates" are as long as the sim plays smoothly. Bout time I paid attention to cunning instead of #'s. Thx....WELL DONE!!!!!!
  12. 2 points
    The first test for the M163-PIVADS. I need to work on the texture next.
  13. 2 points
    Just confirmed with WM (coder), Going home indicates they are basically running - usually because of damage to their aircraft. He said that was tested already in beta and when that was seen they showed damage (we use development labels). We may change the label though we shall see.
  14. 2 points
    I like this place always have. Now, if I could only be a contributing member of society....
  15. 2 points
  16. 2 points
  17. 2 points
  18. 2 points
    22 January 1917 RNAS 1 - Johnny Sopwith is escorting two seaters towards home right after they complete their mission. Suddenly, they are attacked from behind by German Roland DIIs. The AI escort flight did exactly what it was supposed to do and broke off to engage the Rolands, giving the two seaters time to escape back home.
  19. 2 points
  20. 2 points
    I think you are looking at the wrong section. [LeftElevator] and [RightElevator] are the crucial sections: [LeftElevator] ... MaxControlSpeed=162.29 ControlMachTableNumData=4 ControlMachTableDeltaX=0.05 ControlMachTableStartX=0.86 ControlMachTableData=1.000,0.920,0.681,0.000 ...
  21. 2 points
    The MiG-15s in the KAW mod probably have the "closest" to reality of the AI birds (for player use)
  22. 2 points
  23. 2 points
  24. 2 points
  25. 2 points
  26. 2 points
    I was thinking of making vietnam US ground bases that is if we don't have them please let me know if we do have sutch bases or not and which one you want me to make first from these photos. Or if you have any please post them
  27. 2 points
    Also wanted to post a review from after my last mission, look at the details...Destroyed by friendly fire, collided with another Alb, great stuff
  28. 1 point
    Using quick combat, I flew and orientation flight in an early BE2. I managed to land successfully back at my airfield. What great graphics and I loved my observer being in front of me and pointing a .303 rifle back over my head!
  29. 1 point
    View File B-57G Tropic Moon. This model is created from the old freeware AlphaSim B-57B which is a LOT more work than most folks realise. Pit is by myself but not 100% correct. Lots of ini work by Wrench......without Kev's help this model would not of made it to this downloads section. Read the readme and enjoy. Submitter Sundowner Submitted 04/12/2021 Category B-57  
  30. 1 point
    Basically it's because there are airfields close together so the AI in sim can detect more than one to land at and does not always return the correct one. It is what it is at the moment.
  31. 1 point
    Added also the correct gun vents ( how sexy are the Tomcat lines in the second shot!)
  32. 1 point
    You can open the bomb bay and see them.. shift+B
  33. 1 point
    Beat me to it... The 'B' type or single seat Strutter B had an internal bomb bay.
  34. 1 point
    I think you will find the 2 seater Strutter could only carry 4 coopers on and underwing/fuselage rack, the single seater however had an internal bomb bay similar to the Martinsyde, with a heavier load capacity of 4x 65lbs
  35. 1 point
    The only thing similar available, is from YAP., as below, so it would be a great addition.
  36. 1 point
    Wow,would make a brilliant addition !
  37. 1 point
    Thank you for the advice. I am studying the FM files more closely. At once when I am done with SF2 menu project, I want to start working with FM to modify the aircraft's handling characters. Thank you for the file, the more files I can study, the merrier. That is noted. Thank you for the information. That is noted, I recently downloaded KAW. I am looking forward to flying and trying the new flight model from KAW. Oh? that is noted too. I shall study [LeftElevator] and [RightElevator]. Understood. I am going to study both KAW MiG-15 and Fubar's MiG-17 FM.
  38. 1 point
    Down low dogfighting against Halbs that took off to defend their own airfield as we swooped in for the attack!
  39. 1 point
    Next mission from the same squadron. I accidentally labeled it RNAS-2. It's not. Still RNAS 1. Having way too much fun.
  40. 1 point
    First mission from my Johnny Tripehound campaign. The experiences are amazing.
  41. 1 point
    CmqMachTableData=0.971,0.973,0.978,0.987,1.000,1.017,1.040,2.069,10.107,100.107,100.364,100.332,100.199 ...is also a part of the effect of limiting the pitching response. The Cmq has a negative value, it means this component will not ease the aero-interaction with the others components. It will counteract it. And the coefficient goes from 1.040 to 100. That will block the pitching response. But it doesn't really limit the elevator response, it acts on the FM ensemble. It's just that the elevators stay the same and cannot deal with such an increase of negative Cmq. Cmad value is similar but doesn't have "MachTable" scale.
  42. 1 point
    You need to look at CLaMachTableData= This; CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.973,0.975,0.979,0.988,1.000,1.016,1.038,1.066,0.201,0.001,0.001,0.001,0.001 In fact the 10th parameter is 0.001, which since the table starts at Mach 0.0 (CLaMachTableStartX=), and each parameter is an increase of 0.1 Mach (CLaMachTableDeltaX=), that's Mach 0.8.
  43. 1 point
    You already have it, It's the CVN-68. SF2NA does not provide separate carrier 3d models if they are part of the same class. The CVN-68 is the first of a series of Nimitz-class aircraft carriers. Inside the CVN-68_names.ini you'll find all other ships of the same class being named. Decals are dynamic according to ship numbers.
  44. 1 point
    Oh, the weather for my flight is frightful But the flying is so delightful Since the enemy's here i'll show (it) Where to go, where to go, where to go!
  45. 1 point
    More news and goodies for you from the team.
  46. 1 point
    Wouldn't be WOFF without a dawn shot...
  47. 1 point
    I've had the pleasure of playing BHAH II most of today and can testify to how hard dogfights seem to be now. Had a run in with a Camel in QC and it was hard getting any decent shot in for ages and he nearly had me too. Loving the new landscapes and buildings, the new sounds and all the other improvements that have been made. Oh and I'm LOVING the goggles
  48. 1 point
    I had already mentioned it in a thread: https://combatace.com/forums/topic/93329-a-total-air-war-for-the-f-22/?tab=comments#comment-754835 It's a community patch which adds many mods and missions. You need to spend some time to find the right settings for your system, though. That game is a jewel, but it's far from being perfect.
  49. 1 point
  50. 1 point

    Version 1.0

    337 downloads

    The last Hawks installs needed some care. Here we are. WHAT's IN: - new gunsight, depressed sight type for gun bomb rocket - made in several different colors, alternate files in Cockpit folder - cockpit inis have entries to use the new sight - Hawk6x.ini files have avionics inis commented out to disable the HUD - data ini changes: - detectSystem; removed HasRWR=TRUE, MaxVisDistance fixed (was 500 meters), set to 6000 (like A-4's) - weapon stations cleared of USAF and USN types + ARM and RCKT removed - outboard pylons; removed IRM since there are no launch rails on the pylons - Weapons - all gunpods and fuel tanks; lods and names in inis renamed to enable shadow to show - all gunpods, weight fixed (was 760 kg), set to 150 kg now - all fuel tanks, mass, fuel amount and drag values fixed/updated CREDITS: - Crusader: he made ALL the job. Thanks Otto! INSTALL: - Be sure to have the whole Hawk collection so far (more to come). - Put all in main mod folder and overwrite That's all Enjoy @paulopanz


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