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Showing most liked content on 05/23/2021 in Posts
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7 points
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5 pointsother In the works ( most just waiting skins and FM fixes HE-111H Vic-10 B-29A B-50 T-2 buckeye C-2 Greyhound Nord Noratlas F=27 friendship MIG-25 Saab AEW B-737 Casa EAW An-22 remod due to import of An-26 from FS I scratched mine so will no longer release it
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4 pointsView File Battle of Britain 2 Terrain Operation Seelöwe Battle of Britain 2 Terrain Operation Seelöwe ***************************************************** This mod is made for SF2E. ---------------------------------------------------------- I. Battle of Britain 2 terrain Operation Seelöwe is a complete rework of my Battle of Britain terrain from 2009. It is completly new tiled, to give it a much better look. Each tile has now a size of 1024x1024 pixel, what is 4 times higher than in the old terrain. The terrain is made with "Operation Seelöwe" in mind. This operation was a german military plan from 1940 to land with strong forces on english soil. This operation was planed in a timeframe from summer till early autumn 1940. Thatswhy i made no seasoned tileset. To simulate the ground battles after the german invasion i set some german beachheads on the map, so that now CAS missions can be flown. The area of Londow along the river Themse is new tiled by using satellite images. To hold the frame rate of the game as high as possible, i made the rivertiles not as tga files, but as ordinary jpg files. Thatswhy you will not find waves and reflexions on the river Themse and the most other rivers in this terrain. The City of London is populated with house blocks. So is is destroyable by bomb raids. The airfields in Britain are made by using old air footages from WW2. The design of the german bases is fiction. I was not able to find air footages from 1940 for this airfields. Please make sure, that your bombers have the setting MinBaseSize=MEDIUM in their data.ini of the plane. Otherwise the bombers will also use fighter bases. At the moment Battle of Britain 2 terrain contains 312 target areas. Some target areas are named PQsomething. PQ comes from the german word "Planquadrat", which is in english "grid". I decided to use the term PQ to simulate german planningmaps. The terrain comes with two new nations. First the Luftwaffe of the Third Reich and the fictionary Deutsche Luftstreitkräfte of the Republic of Germany. Both nations have own insiginas, which you can select for single missions. The swastika i made only in a "camouflaged" version, because in Germany it is not allowed to handle this symbol in a game. I have also moded the missioncontrol.ini file. Now the planes are closer to their base when they start a landing approach. The terrain comes with 3 campaigns. No.1 is Operation Seelöwe, the german invasion in Britain in late summer 1940 No.2 is the so called Nonstop Offensive, the british air strikes over the Channel in 1941 No.3 is Operation Seelöwe in 1956 with a fiction Republic of Germany as invader. For the campaigns you need following planes: BF109E-4 by RussoUK https://combatace.com/files/file/14035-bf109e-47z/ Ju-88A-1 by Veltro2k https://combatace.com/files/file/15445-junkers-ju-88-a1/ Do-17P by Veltro2k https://combatace.com/files/file/15196-dornier-do-17p/ Spitfire Mk.1 by TMF https://combatace.com/files/file/13510-sf2-ww2-spitfire-mk1a-by-mod-mafiatmf/ Hurricane IA by Raven https://combatace.com/files/file/13646-sf2-ww2-hawker-hurricane-ia-etobob-by-raven/ WW2 RAF Bombers pack by Wrench https://combatace.com/files/file/13795-sf2-ww2-raf-bombers-pak/ For the german 1956 campaign you need a MiG-17 cockpit The best is made by Stary https://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/ ----------------------------------------------------------------------- II. CREDITS: While making Battle of Britain 2 terrain i used a lot of files made by other modders. Thanks for this files! The tileset is basing on Jan Tumas tileset for First Eagles The most tod files are made by me, but i also used files made by Stary. The white cliffs objects are made by GKABS. The airfield objects are made by Geezer. Some hangars are taken from AirfieldDevKit_v1.1 The Robinson hangars are made by RussoUK2004 The industrial factories are made by Geezer. The fortification objects are made by Geezer. The cargoships which you find in London Docks are made by Nils 'Julhelm' Dücker I hope that have nobody forgotten. ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. Battle of Britain 2 terrain Operation Seelöwe and all of his parts are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany May 2021 Submitter Gepard Submitted 05/23/2021 Category Full Terrains
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4 pointsThe OLD wheels are spinning again! F-86 AGGRESSOR SQUADRON? After tinkering around with different downloads , I decided to build an Aggressor Squadron and fight the 86 with itself....
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3 pointsuploaded and awaiting approval keep in mind will work best with European and American terrains. unlike the next project.......
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3 pointsMcDonnell Douglas F-4S Phantom - 1er Escuadrilla, Comando de la Aviación Naval Argentina, 1986
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2 pointsU-105 off Freetown, Sierra Leone, September 1941 One of my favourite U-boat books is Robert C Stern's Battle Beneath the Waves (Cassell, 2002) which tells the stories of selected boats in both World Wars. He recounts that shortly before she was lost off West Africa after an unusual surface slugging match with USS Buckley in May 1944, Type IX boat U-66, harassed from the air, signalled to Befehlshaber der U-boote 'Central Atlantic Worse than Biscay'. The latter bay being traditionally where air power made life most difficult for U-boats by about 1942. Well, that's how I felt, not long after my role-played Flotille Chef at the online Doenitz Elite Flotilla assigned us to return to the seas off Freetown for all of two weeks, for our second full patrol. The full story of the first patrol, written in the form of illustrated extracts from U-105's Kreigstagebuch or war diary, you can find here: http://www.donitzeliteflotilla.com/forum/index.php?topic=3368.0 (this was recorded as two patrols as it involved a refuelling stop at a covert supply ship in the Canary Islands - all very hush-hush, or sehr Gekados if you like). Second patrol, things started happily enough at Lorient. Crew on deck, we slipped out of our berth, to the accompaniment of the quayside band playing and the nurses throwing flowers. Clear of port and with the open seas ahead, we bade farewell to our minesweeper escort. There was nothing much to tell for the next ten days or so, as we ploughed our way southwards at economical cruising speed, increasing revolutions to transit the Bay of Biscay and the seas west of the big enemy naval and air base at Gibraltar. Sometimes the weather was good; other times, not so good. Other times again, it was a bit of a mixture. Our first encounter came en route and in darkness, when our alert bridge watch spotted a steamer showing no lights and sailing independently. She was unarmed, so we sank her with our 10.5cm deck gun. A few days later, also in darkness, the tables were turned. We were surprised on the surface by two escorts, obviously radar-equipped, who drove us down and depth-charged us mercilessly. But fortunately without serious effect. All we could do was track them on the hydrophones, while creeping away. We escaped eventually, and ran into a second freighter a few days later. It didn't go well for her... ...and she slipped below the waves soon after desperately firing off some futile distress flares. About the time we arrived in our patrol area SSW of Freetown, the weather finally improved again. So, why 'worse than Biscay', then? Well, that'll come next! ...to be continued!
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2 pointsThe ten engine behomoth has arrived with skinpackand missions 9 different variants including recon Here's what you get with this package: 6 Bomber versions: Convair B-36B Peacemaker, 1948 Convair B-36D Peacemaker, 1951 Convair B-36F Peacemaker, 1951 Convair B-36F-III Peacemaker, 1955 Convair B-36D-III Peacemaker, 1955 Convair B-36H-III Peacemaker, 1955 3 Recon versions: Convair RB-36F, 1951 Convair RB-36F-III, 1955 Convair RB-36H-III, 1955 Features: * B: Base version, 6 x 3500hp * D: Addition of 4x J47 jets * F: Uprated 6x 3.800hp engines. Physically identical with early H models. * RB-36: Recon version, no bomb loadout, just defensive armament. * -III: Featherweight versions, tail turret only * H-III: Radar controlled tail turret, always "Ace", no matter what level you set to the plane. Standalone is here: https://www.sas1946.com/main/index.php/topic,66642.0.html skins: https://www.sas1946.com/main/index.php/topic,66643.msg729009.html#new
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2 pointsA couple of pictures from my DID campaign. Lou has kindly let me try out his Bertangles airfields MOD. It works very well and adds to the immersion, turning the separate airfields into a huge aerodrome. Not to mention the possible targets for any German bomber in mid 1918. I also added one from a Nieuport career, love the detail on the Albatros.
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2 pointsCAS, then spring cleaning of the area. 48 Helfires is lot of demolition .
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1 pointNo typo. And indeed just checked once again. V.1 had the higher FPS average vs. V.2 for some reason (5 run average) - (though v2 consistently had the higher minimum averages, even beating stock, however). Perhaps the bottom line is that they are close, and offer what many may consider an improvement to stock clouds while not generating that much/minimal FPS hit.
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1 pointi recently (23 MAy 2021) uploaded a new copy of this to fix an issue with the lights for those that know how, and dont want to redownload the aircraft, copy and paste this over the lights section (towards the bottom) in all threee data inis // Lights --------------------------------------------------------- [landinglight1] SystemType=LIGHT Color=0.66,0.66,0.6 Position=-0.0,11.150,-1.55 Brightness=0.08 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight2] SystemType=LIGHT Color=0.66,0.66,0.6 Position=-1.775,-0.90,-0.815 Brightness=0.125 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [landinglight3] SystemType=LIGHT Color=0.66,0.66,0.6 Position=1.775,-0.90,-0.815 Brightness=0.125 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [LeftPositionLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.15 Position=-14.775,-8.265,0.125 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Color=0.25,0.88,0.25 Brightness=0.15 Position=14.775,-8.265,0.125 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [TopFuselageLight] SystemType=LIGHT Color=0.66,0.66,0.60 Brightness=0.08 Position=0.0,8.446,2.295 LightSrcOffset=0.0,0.0,0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 [BottomFuselageLight] SystemType=LIGHT Color=0.98,0.5,0.5 Brightness=0.08 Position=0.0,4.271,-1.585 LightSrcOffset=0.0,0.0,-0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 [TailLight] SystemType=LIGHT Position=-0.0,-19.15,6.05 LightSrcOffset=0.00,0.00,0.20 Color=0.98,0.5,0.5 Brightness=0.1 LightSrcRange=0.5 CanFlash=FALSE /////////////////////////////////////////////////////// keep in mind, if you are not good with ini work or modding period you should redownload the aircraft and allow overwrites. the above is for the DIYers in he community
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1 pointView File McDonnell Douglas C-9 Triple Pack by V2K (and DA) C-9 Triple Pack by V2K (and DA) Brought to you by the ongoing team of Veltro2k and daddyairplanes; The McDonnell Douglas C-9 This pack includes all three major versions of this cargo aircraft, flying hospital and VIP transport Included C-9A Nightingale: 6 skins with historical serial numbers 3 375th Aeromedical Airlift Wing 2 USAFE skins focusing on the aircraft assigned to Europe 1 1990 skin encompassing both the 375th AW and the 86th AW C-9B Skytrain 2: 3 skins with historical serial numbers USN 1980s skin USN 1995 skin addressing changes after a few unit deactivations USMC skin VC-9 Nightingale: 4 skins feature VIP versions 89th Airlift Wing, featuring the aircraft commonly used as Air Force 2 from the mid 70s through early 2000s. This aircraft also served as Air Force One on occasions the US President flew into an airfield too small to accomodate the regular 707 or 747 Italian Air Force, VIP transport operated by 31 Gruppo Kuwait Air Force pre invasion skin Kuwait Air Force post invasion skin (one serial, FREE KUWAIT marking) Viggen.wav: the Volvo RM8 was closer in sound to the JT8D than the stock jet engine noise C-9 Units txt: my notes on who operated and how they were painted through the years. USAF and USN Installation unzip file, open "To Mod Folder" folder, cut or copy and paste to your desired mod folder allow overwrites, although as of Feb 2021 the only one should be the sound if you have the Viggen Credits Veltro2k Model and primary ini work daddyairplanes skins, tga work, secondary ini work GKABS research assist with Kuwaiti VC-9 skin russouk tech prob assist Wrench MAC serial number football that i stole from the C-124 project TK for the original game Viggen team for Viggen.wav engine sound. if you know who specifically did it please let me know for fuller credit The DC-9 was V2Ks idea, im the silly fool that looked at it and thought "C-9". I hope you enjoy this bird Kevin Unruh aka daddyairplanes 15 February 2021 Submitter daddyairplanes Submitted 02/15/2021 Category Other
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1 pointGood afternoon!! I am new to this, so I apologize in advance if I am bothered by my questions. I just downloaded the two Plug-Ins they shared here, I copied them into the AUTODESK folder ¨C: \ Program Files (x86) \ Autodesk \ FBX \ FbxPlugins \ 2009.0 \ Max2009_64¨, which is where I suppose they go. I enter the 3DS Max and follow the steps, but that option ¨Thrid Wire Object Exporter does not appear. Do you have an idea what I am doing wrong? Sorry for my bad English, it's not my mother tongue. Greetings to all!
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1 pointLatest version of BAT-features the two newest bombers for the sim-the Vulcan and the b-36;Also includes a North Vietnam map redux beta. maps: -Reno Nevada - update, including Fallon airbase (Tom) -BB_North_Vietnam_51st - different (original?) layout with slightly different airfields and SA-sites, with VPMedia texturing comes in additional slot, chose your poison. -North Vietnam redux (rework WIP beta) by Geschirrspülmaschine19 This map, although not yet completely finished, is already a most amazing upgrade for this big map. It therefore replaces the old one and will be updated along the way.
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1 pointit's 'in game' and flys., i'm sure some FM refinements might be necessary. It needs more animations*, and mapping. right now, it's just the max material for "skin". maybe pylons and whatnots. uses the late-model F cockpit from KAW (the imported one) *all control surfaces work, canopy animation needs adding. each landing gear is it's own seprete one -which seems odd; shouldn't they be linked together??
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1 pointSeems no trojan, but I'll delete it immediately as it's unofficial dogpoo. I'm gonna delete this post as well.
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1 pointTK has never released a demo for ANY of the games that I've seen. Also, given the way that site is set up, and it's download link, I'd be VERY wary of "something else" coming down with the game.
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1 pointThank You very much ! I go to rebuild my BoB install... P.
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1 pointDassault Mirage 5FM - Escadre de Chasse "Tigre", Royal Moroccan Air Force, 1970
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1 pointTry set to 0 or increase ... depends on results . Cm= '+ ' <--- nose up Cm= ' - ' <--- nose down For example, this helicopter flap device for vertical take off, additionally downing nose : [TakeOffLiftDevice] SystemType=HIGHLIFT_DEVICE CLiftdc=3.3 CDdc=0.25 Cmdc=-0.085 DeltaStallAlpha=-7 AreaRatio=1.0 DeploymentMethod=MANUAL_WITH_BLOWBACK Setting[1].Angle=20 Setting[1].DeployValue=1 Setting[1].RetractValue=55 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.1
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1 pointRest of Flight: "You don't need rockets..." Me: "Why don't we take rockets?" Rest of Flight: "Why in the world would you need rockets?!?" Me: "It's a railyard attack. We can destroy a lot more with rockets than just guns!" Rest of Flight: "...oh yeah..."
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1 pointHello if they are ready ..... due to the work routine I have not seen them as they were in the model, I review them and I send them to you
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1 pointF-4S Phantom de 1.ª Escuadrilla Aeronaval de Ataque sale de ARA Guillermo Brown (V-5)
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1 pointView File M106A3 mortar carrier Hello and thank you for downloading my work. https://gkabs.net What's included: M106A3-MC model with 14 textures All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=50cal SoundFileXXX=Mortar SoundFileXXX=TankEngine SoundFileXXX=TankTrack [50cal] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Mortar] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu for fixing my mortar dataINI and adding these explosion effects and everyone who replied to my question and offered to help compufat for making most of the texture for the model Thanks a lot for your help as always Thanks to however made the sounds and Effects as I don't know their names. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 05/22/2021 Category Ground Object Mods
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1 pointNot in the campaign. But in single missions you can fly AntiShip missions against convoys.
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