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  1. 7 points
  2. 6 points
    Working on the Irani texture.
  3. 5 points
  4. 4 points
  5. 4 points
    NO. At some point this illogical & persistent myth is going to HAVE to be put to rest, as there is no scientific data anywhere that shows this virus was a deliberately created pathogen, a laboratory construct, or a purposely manipulated virus. If there were, it would be front page news worldwide, and not consigned to conspiracy web postings run by youtube educated research scientists looking to spread fear and confusion. I suppose that for whatever illogical reason, it's how they get their jollies. I can understand the fear the virus engenders....but NOT the hell-bent rush to blame any country that is suffering from the same virus that we all are dealing with just because they are the "Boogeyman Of The Month". If it takes a 3rd shot, get the shot, encourage everyone you can to get the shot, move on, and let the scientific & medical professionals continue to work at it.
  6. 3 points

    Version 1.0.0

    28 downloads

    As promised ... PSD format templates for the Nord 2501 Noratlas by Coyote Aerospace. Template created by Coupi Happy Skinning!!!
  7. 3 points
  8. 3 points
    Lockheed F-24A Starlight - 48th Tactical Fighter Wing, USAFE https://combatace.com/forums/topic/77578-easd-mako/
  9. 2 points
    The list is getting shorter finally lol, I will be taking a break from 3d modeling soon, for about a month will be back again in September.
  10. 2 points
  11. 2 points
    Fixed some parts of the model and tried to get it correct as I had something not in the correct place and so on. managed to make three textures Kuwait, Jordan, and Green. another video is coming soon of the battle. lol
  12. 2 points

    Version 1.0.0

    132 downloads

    SF2 Nord 2501 Noratlas Pack by Coyote Aerospace 7/7/2021 -For SF2 =ONLY= (Full 4/5 Merged Recommended) We at Coyote Aerospace are happy and pleased and proud to bring you the Nord 2501 Noratlas transport aircraft. This mod comes with 2 skins: ET 6/4, French Armée de l'Air No.103 Squadron "Elephants", Israeli Air Force (1956 start date) Serial numbers are 100% historical, and decal randomization is TRUE. Be Advised, however, with less than 6 Level 2 decals (AdlA), randomization is sporatic, or not working. The IDFAF has 18 serials. Sounds for the engines and incidentals are also included. When in-game, you'll see: Nord 2501 Noratlas On the Aircraft selection drop down panel. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! The template for skin creation will be uploaded seperatly, so other texture artists can have a shot at the other export users. Happy Landings! Coyote Aerospace "We Aim Higher"
  13. 2 points
    Hawker Siddeley Aviation Harrier Mk.52 - 103° Gruppo, 2° Stormo, Aeronautica Militare Italiana, 1972
  14. 1 point

    Version 1.1

    638 downloads

    NovaLogic Terrains July 13th, 2021 (1st Release) by Menrva and gerwin >For Strike Fighters 2, Recommended Full-5 Merged This package was born after the discovery of similarities between the terrain engine of Strike Fighters and that of NovaLogic's flight sims from the late nineties. Upon my initial idea, gerwin helped make it true with his incredible programming skills; without him, these terrains wouldn't even exist for use on Strike Fighters. This package features not one, not two, but all thirteen terrains converted from all NovaLogic's flight sims. Due to differences between game engines, these terrains are smaller in scale in Strike Fighters compared to how they are in NovaLogic's games. Here below a summary of what's included: NL01_IslandGreen (Region: Meadow) from F-22 Lightning II NL02_IslandSnowy (Region: Tundra) from F-22 Lightning II and F-22 Raptor NL03_Desert1 (Region: Arid) from F-22 Lightning II and F-22 Raptor NL04_Jungle1 (Region: Forest) from F-22 Lightning II and F-22 Raptor NL04_Jungle2 (Region: Jungle) from F-16 Multirole Fighter and MiG-29 Fulcrum NL05_Savannah1 (Region: Woodland) from F-22 Raptor NL05_Savannah2 (Region: Savanna) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3 NL06_Desert2A (Region: Brush) from F-22 Raptor NL06_Desert2B (Region: Desert) from F-16 Multirole Fighter and MiG-29 Fulcrum NL07_Steppe (Region: Steppe) from F-16 Multirole Fighter and MiG-29 Fulcrum NL08_Scrub (Region: Scrub) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3 NL09_Glacial (Region: Glacial) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3 NL10_IslandJungle (Region: Tropical) from F-22 Lightning 3 These terrains feature 500m resolution heightmaps and original low-res tilesets (tweaked for the Strike Fighters engine). Each terrain is meant to represent a generic region of the world. Nations are properly limited to ones coherent with each setting, and island terrains enable the use of naval fleets and aircraft carriers. As such, these terrains are meant to be used in a full-5 merged mod folder of all SF2 titles. At this stage very few target areas have been added to each terrain, providing basic support for all mission types, so just enjoy quick missions against the enemy; hopefully these terrains will be completed with more details one day. About development, gerwin took care of reverse engineering NovaLogic's files and converting them to SF2 format, plus writing the tools for that. Me and him manually fixed most water alpha channels and adjusted colors in few tiles. Design choices such as target areas, routes, terrain height and surroundings, are mine; if you have any suggestions about this package, contact me. >Credits (in no particular order): -gerwin, for converting these terrains to the Strike Fighters game engine and for expanding his awesome tools with new features. I included his very nice Airfield 7+8 Addon Pack, too. -Wrench, for permission to upload this package which is based on outdated assets from old games. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This mod may NOT in any way, shape or form be used in any payware additions.
  15. 1 point

    Version 1.05

    1,276 downloads

    Iraq, Western Asia (2003-2018) Terrain August 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the IR2003 terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well. Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  16. 1 point
    20th July at MAKS 2001 https://theaviationist.com/2021/07/15/russia-checkmate/ https://www.thedrive.com/the-war-zon...ssian-air-show
  17. 1 point
    View File SF2 F-102A (v2k) 159th FIS Fl ANG Skin & Decal Pack SF2 F-102A (v2k) 159th FIS Fl ANG Skin & Decal Pack 7/14/2021 -For SF2 =ONLY= (Full 4/5 Merged Reccomended) This package contains a replacement skin and decal set for Veltor2K's F-102A Delta Dagger. This skin represents the 159th Fighter Interceptor Squadron "Boxin' Gators" of the Florida Air National Guard from 1960 thru 1974. The original skin is found in the "Operation Tainted Cigar" campaign. The remake of this skin was inspired by some screenshots Viggen posted in the CA SF2 Screenshots thread. Since the decaling was totally inaccurate, I took it upon myself to "make it correct". 26 all new, 100% historically accurate serial number decals were created, including the correct Air National Guard fuselage tag. Decal randomization is TRUE. On the skin/unit selection drop down menu, on the Loadout screen you'll see: 159th FIS FL ANG (60-74) With luck, this change will not effect the OTC campaign data ini. If so, End Users (tm) may have to do a little text editing to correct the skin's folder name or displayed name in campaign data ini. I don't know enough about campaign structure to give any real advice. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Happy Landings! Wrench Kevin Stein Director of Marketing, Coyote Aerospace "We Aim Higher" Submitter Wrench Submitted 07/16/2021 Category F-102  
  18. 1 point
  19. 1 point
    Hi, from wikipedia: Armament: 120 mm L11A5 rifled tank gun Rate of fire: 10 rounds per minute for the first minute and 6 thereafter. Elevation: -10 to +20 degree Laser rangefinder Coaxial L8A1 7.62 mm machine gun Cupola-mounted L37A1 7.62mm machine gun Mark 1 and Mark 2 models had a coaxial Browning .50-inch (12.7 mm) ranging machine guns prior to the introduction of the laser rangefinder. I believe what you have circled in the picture is the ranging machine gun, mentioned above, which is apparently fixed to move together with the main gun barrel.
  20. 1 point

    Version 1.0.0

    48 downloads

    SF2 F-102A (v2k) 159th FIS Fl ANG Skin & Decal Pack 7/14/2021 -For SF2 =ONLY= (Full 4/5 Merged Reccomended) This package contains a replacement skin and decal set for Veltor2K's F-102A Delta Dagger. This skin represents the 159th Fighter Interceptor Squadron "Boxin' Gators" of the Florida Air National Guard from 1960 thru 1974. The original skin is found in the "Operation Tainted Cigar" campaign. The remake of this skin was inspired by some screenshots Viggen posted in the CA SF2 Screenshots thread. Since the decaling was totally inaccurate, I took it upon myself to "make it correct". 26 all new, 100% historically accurate serial number decals were created, including the correct Air National Guard fuselage tag. Decal randomization is TRUE. On the skin/unit selection drop down menu, on the Loadout screen you'll see: 159th FIS FL ANG (60-74) With luck, this change will not effect the OTC campaign data ini. If so, End Users (tm) may have to do a little text editing to correct the skin's folder name or displayed name in campaign data ini. I don't know enough about campaign structure to give any real advice. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Happy Landings! Wrench Kevin Stein Director of Marketing, Coyote Aerospace "We Aim Higher"
  21. 1 point
    I just made something by myself Anyway, thank you!!
  22. 1 point
    Nothing like the 70s and 80s music my friend
  23. 1 point
    You are welcome anytime in Aug I will be on vacation there.
  24. 1 point
    Hi all, Rob has released an updated WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod (Version 1.2). The download is available in the 'User Mods Pages' (Airfields). Airfields The page is dated 8th July 2021. If you don't see that date in the header block of those pages, clear your internet cache or refresh the page.
  25. 1 point
    Tell me where your villa is and I will pay you a visit, lol!
  26. 1 point
    View File Nord Noratlas Photoshop Templates As promised ... PSD format templates for the Nord 2501 Noratlas by Coyote Aerospace. Template created by Coupi Happy Skinning!!! Submitter Wrench Submitted 07/16/2021 Category Skin Templates  
  27. 1 point
    Other than installing it I have the following ticked.....not sure if this is still essential though.
  28. 1 point
    Funny. The R-60 was not used in Vietnam War. They had only R-3S, which was a perfect AIM-9B copy.
  29. 1 point
    I Don't have anything to do I spend most of my time in front of my PC, my wife ( ) is away in Turkey to get our villa ready for the summer vacation.
  30. 1 point
    To put it in context, Ala 12 (12th Wing) is based in Torrejon and at the time, had two Hornet Squadrons (121st, 122nd) and an RF-4 Squadron (123rd)
  31. 1 point
  32. 1 point
    View File SF2 Nord 2501 Noratlas Pack by Coyote Aerospace SF2 Nord 2501 Noratlas Pack by Coyote Aerospace 7/7/2021 -For SF2 =ONLY= (Full 4/5 Merged Recommended) We at Coyote Aerospace are happy and pleased and proud to bring you the Nord 2501 Noratlas transport aircraft. This mod comes with 2 skins: ET 6/4, French Armée de l'Air No.103 Squadron "Elephants", Israeli Air Force (1956 start date) Serial numbers are 100% historical, and decal randomization is TRUE. Be Advised, however, with less than 6 Level 2 decals (AdlA), randomization is sporatic, or not working. The IDFAF has 18 serials. Sounds for the engines and incidentals are also included. When in-game, you'll see: Nord 2501 Noratlas On the Aircraft selection drop down panel. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! The template for skin creation will be uploaded seperatly, so other texture artists can have a shot at the other export users. Happy Landings! Coyote Aerospace "We Aim Higher" Submitter Wrench Submitted 07/14/2021 Category Other  
  33. 1 point

    Version 1.1

    204 downloads

    Outer Space Terrains July 13th, 2021 (1st Release) by Menrva and nuni >For Strike Fighters 2, Recommended Full-5 Merged This package was born out of fun while working on the realSKY Environment enhancement mod. It features two experimental terrains, Moon and Mars, each with own environment data files which allow different gravity acceleration values and custom skies. Due to various hardcoded factors of the stock game, the Moon terrain shows contrail effects at very high altitude like any other terrain, as well as overcast/inclement weather layers which cannot be disabled in any way; enjoy these custom environments by taking such and other game engine limitations into account. It is suggested to install the realSKY Environment mod, since the custom environment data references extra details from that package. Both terrains feature fresh new 250m resolution heightmaps (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall they provide each terrain with a better look. Given that these are extraterrestrial terrains, different types of source data had to be used in their creation; for this and other limitations, altitudes of geographical features are inaccurate. The Moon terrain spans from 2040 to 2070, while Mars is available from 2060 to 2090; both are designed for fictional clashes between Red forces (Russian Space Forces and People's Liberation Army Strategic Support Force) and Blue forces (United States Space Force and French Space Force). Both terrains contain only two bases, one for Friendly forces and one for Enemy forces, fully populated with custom objects created by nuni. Few target areas have been added so that users can easily discover features such as craters, plateaus and valleys. At this stage, only the Recon mission type is available, so just have fun by flying over these barren terrains. Off Map bases have been added to both terrains and long range AI flights could be generated from them. An Orion MPCV created by nuni in three different variants has been added as a flyable aircraft as well as a terrain object in points of interest. In addition, custom skins have been created for it so that all AI-only space forces spawn with at least one terrain-specific aircraft; I would have liked to include other feasible and realistic spacecraft, but none are available at this stage. If you wish to contribute to this end, just contact me. The idea is to create plausible space warfare and exploration scenarios, so alien and sci-fi stuff should not be involved. Of course, you're free to alter the original scenario for your own personal use. >Credits (in no particular order): -nuni, for creating the Orion MPCV and all featured space terrain objects. -gerwin, whose TFDtool has proved to be essential in today's terrain making. -mue, for the improved shaders he made and for the tools he made for SF2 modding. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This mod may NOT in any way, shape or form be used in any payware additions.
  34. 1 point
    Had a few hours of free time and looked back at some airshow photos and had the will to do this : RCAF 2017 DEMO TEAM skin
  35. 1 point
    MiG encounters were relatively rare. The Vietnamese didn't have many and on most days used them very sparingly. The Navy mainly faced MiG-17s which had no IRMs. SA-2s were fired on a daily basis. The Navy needed chaff far more than they needed flares. So, you shouldn't be looking for what the aircraft was capable of carrying, but instead looking for documentation of what they actually carried. For example, the F-4 could in theory carry 4 x AIM-9 and 4 x AIM-7. But the USAF and USN used different loadouts based on their own experience and judgement. The USAF had crappy AIM-9s and favored carrying AIM-7s, but the USAF also liked to put an ecm pod in one of the forward AIM-7 wells. The USAF also liked to carry the AIM-4D instead of the AIM-9. So even on May 10, 1972, during the biggest day of air-to-air combat during the entire war, Major Lodge's Oyster flight of F-4Ds was carrying 1 x AIM-4D on each wing pylon, either 2 or 3 AIM-7 + ECM pod. The USN had great AIM-9s and almost always carried 4xAIM-9. But since the F-4 couldn't fire the forward AIM-7s without dropping the centerline tank and the Navy had horrible results with the AIM-7, they usually only carried 2xAIM-7 in the rear wells. Unlike the USAF, Navy F-4s could carry 2xAIM-9 and bombs under each wing plyon, so it was quite common for USN CAP/Escort F-4s to carry some bombs as well as missiles to provide some SEAD for the attack aircraft. Whereas in the game, carrying 4xAIM-9 and 4xAIM-7 is typical and generally the most effective loadout.
  36. 1 point
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  40. 1 point
    Hello again fellow FE2-ers, Please find included below some of the latest developmental pics. from the Bleriot XI (6-cyl. Anzani powered). Swambast has been doing magnificent and detailed work on the 3D model. He is currently busy with other duties, and I will be taking a modding break during the summer - but we hope to collaborate further on the Bleriot XI over the next few months and eventually to get to the stage where I can apply an already-tested FM to this particular model. Will post here again in a few months once more things are completed. For the most part, the external model is now largely complete - we still need to look over and complete the rigging/warping wires for the wings, also some details regarding the wheel assembly - and to look over details for the cockpit (both for internal and external cockpit views). Then the FM-application stage will follow. Eventually, we hope to have a completed model ready, which our excellent skinners can as well have fun with once it is released. Cheers all and happy flying, Von S
  41. 1 point
    talking about old topics
  42. 1 point
  43. 1 point

    Version

    107 downloads

    SF2 Eurofighter Typhoon Beta model RAF XXX Squadron skin. http://combatace.com/files/file/12534-ef-2000-typhoon-beta-for-sf-2-series/model link.
  44. 1 point

    Version TUAF,F-102A SKIN,

    111 downloads

    SKIN for the F-102A With TUAF color's in silver. Please see the read me file Thank's the combatace for the space...and all the modder's that make this plane. ace For Use on Veltro2K's F-102


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