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Showing most liked content on 02/13/2022 in all areas

  1. 8 points
  2. 7 points
    Keeping the Vietnam theme going.....
  3. 6 points
  4. 5 points
    Hello all, I've been working on the Skoshi Tiger F-5C variant and will be requiring some help (I'll be asking in this thread) so If anyone can help with my questions, that would be great! First, how does one make a weapon pylon jettisonable? (I know I can do it for fuel tanks, but have no idea If it is possible to do with weapon pylons.) Second, Is it possible for the refueling apparatus to be included as a weapon (so that one can select it or not in the weapons selection menu in the game)? Thanks in advance for your help. Sophocles
  5. 5 points
  6. 5 points
    Even though they were trying to wax me over Iraq, this was a fantastic scene...
  7. 4 points
    Operation Red Torch: June 1953. Following the death of Stalin.... ....The Royal New Zealand Airforce equipped with British Fighters as part of the Commonwealth Desert Airfoce stationed in the Middle East, is assigned to take part in the defense of NATO and the Western Allies.
  8. 4 points
    No. 14 Squadron RNZAF, Commonwealth Desert Airforce, Middle East 1953...
  9. 3 points
    Here's the basic coloring as I stuck with Swordsman's decals because well, I just started it. The droptanks are WIP (need to do riveting) but after looking at the TMF colors I went with that.
  10. 3 points
  11. 3 points
  12. 3 points
    Nice! You are so creative! Those nasty Russians are trying gain another foothold! Perhaps the French might want to get involved as in the Suez incident and provide Ouragans and Mysteres. I’ve always liked the French comic books Tanguy et Laverdure about the French Ouragans, Mysteres and Mirage llls in action in French Africa.
  13. 3 points
    I was bored with tiling the vietnamese chinese borderland. Because of that i made an attempt to create the island of Alderney for the BoB terrain. It are still a jpg tiles, no water effect so far. That will come later.
  14. 2 points
    Here's what I created so far, just to satisfy that there is something out there. I would recommend having Swordsman's decals available at the minimum, as this supports that mod. I could look into doing other skins though, but this should get somebody started. ONLY for the TW F-14A. I also don't remember who did the templates (I did the drop tank though, for some reason the person didn't do that). In the dropdown menu for the skiin it's "USN Lo-Visibility" USNGREY13.7z
  15. 2 points
    you two know we could use some more modders round here. provided their past work shows them to be tolerably qualified
  16. 2 points
  17. 2 points
    Yes, it is possible. It's from my Italian Tornado IDS . [Fuel_probe] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.4, 3.54, 0.22 AttachmentAngles=0.0,0.0, 0.0 LoadLimit=50 AllowedWeaponClass=FT AttachmentType=Italy ModelNodeName= PylonMass=0.53 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankNodeName=fuel_body FuelTankName=Tor_fuel_probe NoJettisionTank=TRUE tor_fuel_probe.7z
  18. 2 points
    I will be taken my vacation to Turkey starting the 12th of February and I’ll be returning back the 18th of March. This will be my first vacation after retirement. I’ll keep you posted with the progress of my vacation. Mostly the weather will be cold and maybe a lot of snow. I will be collecting a lot of firewood to keep the house warm.
  19. 2 points
    Thanks Coupi; I realized that I'd inadvertantly made multiple installs, which ended up as a complete cluster f@%k on my machine. Have since cleared everything up and all's good in the world again!
  20. 2 points
  21. 1 point

    Version 5.6

    12,949 downloads

    THIS IS NOT UNDER THE COMBATACE FREEWARE LICENSE ACCORD YOU MAY - Have fun with this mod - Use it as you see fit once you download it, even modify it as you see fit - Create your own textures as you see fit and upload them under your name IF you wish to send me any modified core files (I don't need to review skins as that doesn't affect any core files) please PM me the modified files and I will check them out. There is no exception to this policy given my attitude towards staying out of jail. I will check them out and yay or nay the decision, but if I can edit any files in order to not go to jail, I will inform you and that will be it. I understand you may have information of a sensitive nature that you may have access to and frankly it does not belong in any files of this download. If that bothers you then please don't send me sensitive information, I think I've made it clear that I'm not going to jail in order to appease to players. http://combatace.com...24-my-projects/ Newer skin PSD with Block I ECS (no stacks) now available for skinning needs: http://combatace.com...-skin-template/ - Fixed some glaring errors in the INI files.
  22. 1 point
    The more the merrier, my man. Thanks again
  23. 1 point
    No problem man just thought that it would be a start. I don't have that many decals for VF-103 but I have a few for VF-84, so I'll probably look into doing one of the skins, as soon as I figure out the tails and how their mapped and such.
  24. 1 point
  25. 1 point
    My first car was an used 89 Le Sabre. A Semi truck rear ended it less than a year after I bought it.
  26. 1 point
    DA: no, that EXACTLY what I was refering to!! side note, in an old Adam-12 episode (a police show here in the 70s here US for my overseas brothers & sisters), our 2 cop stars were interviewing a witness and he said the car involved was a "Buick Sword". That always stuck in my head.
  27. 1 point
    Bloody Brilliant! thanks a lot Guuruu!!!
  28. 1 point
    I can't make any promises though, I've started to color them in Lo-Viz so it'll be a bit. Right now it's supporting the mod by Swordsman right now (I just started last night). I got most of the drop tanks done, so we'll see.
  29. 1 point
    Hi, sophocles, great news. The refueling probe can be treated and set as a drop tank type of weapon. One would be able to select it and load it through the loading menu in the game. It would require the NoJettisionTank=TRUE line though so as to prevent it from being jettisonned in flight.
  30. 1 point
    Okay. I found some PSDs (no tank but that's easily fixed) so I might do some skins, who knows...?
  31. 1 point

    Version 1.0.0

    95 downloads

    SF2_IDF_V2K_B-17s = Tested in Full-5 Merged installation This project started as a personal customization to have the Israeli skins for Veltro 2K B-17F/G. In 1948 the IDF/AF found four B-17G in a dump in Florida and bought them.The planes were in very poor conditions, stripped of the turrets and instruments.Three were made airworty and flew via Azores to Czechoslovakia, there received additional and better instruments ( some war-time Luftwaffe gunsights,ecc...) and loaded with bomb.On their way to Israel, one bombed Cairo and the other two Egyptian positions in Sinai. The fate of the fourth bomber was less succesful, because the raids of the first three on Egypt prompted a FBI investigation and , cut a long story short, the plane was seized by authority in the Azores, as the crew involved choose to rest after the trip instead of refuel the bird and take off as soon possible. The bombers were assigned to the 69 Squadron The Hammers at Hatzor and given serial number 1601,1602 and 1603, and by the end of the War of Indepenence the B-17s had flown over 200 missions. At the time of the Suez crisis the Fortresses were out of service but two were brought back in action with changed two-digit serial numbers and incomplete camouflage ( only brown instead of the standard brown-blue over silk grey). During their operational use the planes were painted in different way, comprised NMF and with various artwork applied, but this wasn't my focus. ========== To Install: As always raccomended,all in the relative folders in your game(s) ----------------------------- Credits: Veltro 2K for the models Me for the decals and the skins ------------ Know issue: This modest pack contain both the F and G model despite Israel bought only G model. My choice was dictated by the fact that during the War of Independence the planes were armed only woth the waist and tail guns in a indigenous modification, the rear bulkhead of the tail position conmpletely removed and equipped with twin .03 inch machineguns. For these reason I opted for the B-17F in my mod By the time of the Suez action ( in reality even before) the complete armament was restored, here my choice for the B-17G. In 1956 the s/N 23 had the chin turret replaced by a search radar for maritime patrol, but I'm absolutely unable to modify the models as I'm not a modder, so you will be fly with the gun turret in his place. I choose to add the fourth plane ,just to have one more, despite never arrived in Israel. -------------------------------------------- References: Schiffer Military Book, "Hammers, Israel's Long-range Heavy Bomber Arm: The Story of 69 Squadron", Shlomo Aloni & Zvi Avidror SAM Publication, Camouflage & Markings No.3 The Israeli Air Force Part One 1948 to 1967, Ray Ball Isradecal decals sheet The net ------------------------------------------- Legal note: This package may NOT in any way, shape or form be used in any payware addition. ------------------------------------------- Gianni "RustyKurnass" Coniglio ==========
  32. 1 point
    no im a one trick pony modder, SF2 only. Blender is to try to learn to make some of my own models (at least simpler stuff, dont think i'll have the time for a decade to get as complex as an aircraft) the others were Christmas presents. i get to them now and again but am barely to the point of takeing off and setting down in one piece the entire screen and game collection. beach and forest games are simple shooters in Unreal from a QA class i took years ago. Civilization V is both the game equilvilent of Pringles and the devil. "one more turn" at 6 pm turns into "shit i gotta go to work in 3 hours" at 4am background is artwork from my oldest, a birthday present from a few years back
  33. 1 point
  34. 1 point
    Lavi's supporting Syrian coup d'etat against Al Assad.
  35. 1 point
    Hello Everyone! Today we bring you some news from the Great War! We are nearing completion of the final trio of Flying Circus- Vol. II aircraft. The Gotha G.V., Handley-Page O/400 and Sopwith Triplane are coming along nicely. The Gotha G.V. will be released in our next update, which we hope will be by the end of this month. The HP O/400 and Tripe will be in a March update. The Western Front map for FC2/3 is also being worked on by Ugra Media, but it is not ready to be shown yet and will likely take more time to complete that we originally planned unfortunately. A clear estimate on its arrival is not possible at the moment, but will update you as soon as we get a better handle on it. Map making is a slow process in general. In some WWII news we have created new USAAF bomber crewmembers for our B-26 to man the gun stations. The work by Alexey is top notch as usual. We have also made more progress on our new sky technology and are currently working to put it into Beta soon. Next week we plan to update our Astro-dome (stars and planets) to be more accurate depending on the latitude of the map. This is a small, but interesting improvement to make our physical world a little more accurate. Work on our remaining Battle of Normandy aircraft continues. As I have mentioned previously, moderate delays have befallen these birds during the pandemic, but work continues and we hope to start showing you more of them in upcoming DDs. However, the Ju-88 C-6 should be ready for Beta testing soon and be included in our next update (provided testing goes well). We are finalizing our skins for it and getting ready to roll her out. We hope to have updated pics for you next week of the beastly Ju-88 C-6. It appears the world is finally ready to move on from the pandemic and we hope this means life will get back to normal. Of course, humanity will find a way to struggle to even get back to normal, such is our nature it seems. However, the long-term disruption to daily life, families, education, travel, medicine, governments and business norms that this pandemic has caused will be felt for years to come. In the face of all this disruption, we want to say THANK YOU to all who have supported us during the last couple years as we have struggled to maintain a steady flow of content and improvements for the Great Battles series. We can never thank you enough and we will continue to work hard for you. Enjoy! The Sturmovik Team
  36. 1 point
  37. 1 point
    Second trap since kinda getting back into flying
  38. 1 point
    Don't forget the absent minded guy who tried to do the same in WW2 with a Corsair to help a Zero, but ended up cutting its tail with the prop. Oopsie.
  39. 1 point
  40. 1 point
  41. 1 point
    You mean the outer pylon? If you have any photo of F3 India in this configuration? I'm curious. From my understanding, it's on F3 Standard late variants you can find some photo of Rafale with the outer pylon configuration. From what people say, Dassault did some modification to allow more missile to show that is possible to have a Rafale with this kind of configuration as a selling point. So theoretically it should be possible for the F3 variant or at least as an option (for export?). Personally, i never saw a Rafale from AdA or Marine National using this configuration. (Correct me if i'm wrong.) Here some photos with the outer pylon hardpoints with Mica EM missiles in 2014. (Hardpoint with the bomb could have a missile instead) Just for comparaison here a Rafale without the outer pylon Keep in mind this mod was released in 2014. At this moment France used F3-04T or/and F3.4+, and signed for F3R Standard (which enter into service in 2018/2019), there were few information about F4 Standard variant at this time (2014). So i guess, it's a bit of What if. For exemple the RBE2-AESA radar from @JAT81500 and his team seems to be a little bit too powerful. F3-04T and F3R standard could use RBE2-AESA radar instead of RBE2-PESA. The F4 on this mod use CFT. Here a Rafale B01 with the CFT on the fuselage and the lovely grey camo.
  42. 1 point
    The scandal after the incident of Palmdale and the MightyMouse fiasco led to a rush to phase out these air to air rockets. In many cases, it was solved with new interceptors or replacing them with Falcon missiles in existing types, however a very sizeable fleet of F-86Ds was to remain in service for a while and then be passed on to ANG units. Many of those were refitted with new F-86F40 wings (please play along, I kept the tips out of frame) , new electronics, including capability to operate with SAGE, better engine and, most noticeably a new weapons set up, replacing the rocket tray with the cannon arrangement of the F-86Ks and adding Sidewinder missile rails. The redesignated F-86Ls would become the backbone of the ANG during much of the 1960s, with a few being deployed to Vietnam and Thailand to provide air defense against the odd raid and a good adversary to simulate MiG-17s on training.
  43. 1 point
    Thanks to you! Positive comments are a rarity these days. I would like to improve the mod even more, but nothing I can do without support. We have no third-party tool to edit .STR stringtable files, so I cannot replace call signs appearing in the speech subtitles for every language (Arabic is an exception, hex-editing was possible within file size limits). Also, not sure how the Persian language is actually Persian, I have no transcription of the call signs it uses, so I'm hoping for someone to come with that info eventually.
  44. 1 point
    Dassault Rafale EA-2: The Dassault Rafale EA-2 is an advanced variant of the well known Dassault Rafale, developed for Argentina to replace the Mirage. The Omnirole plane can compplete all types of sorties and has been in service since 2018. It is considered a whole new variant of the Rafale, since all the parts that BAe provided to build it were replaced with russian parts, with some of them being more powerful than its predecessors. It is actually in service with the 6th Fighter and Attack Group, belonging to the 6th Air Brigade. It has participated in the "ECOAS 1", a joint exercise with the US Navy, where the pilots were able to "sink" the USS George Bush, showing an exceptional ability to fly low and engage from long distance.
  45. 1 point

    Version 1.2

    1,505 downloads

    Speech Enhancement & Expansion February 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This package is my personal enhancement meant to improve the consistency and quality of the in-game English speech. I tweaked the SpeechSystem.ini file to include the additional SF2NA voices ("call the ball" and "Vampire") separately from those of the TACC; the additional SF2NA voices are now meant to be those of a Navy Controller. By chance, I have found and fixed a stock bug in the original SF2 SpeechSystem.ini file. With some .wav editing, I created a generic Hawkeye TACC using the original, female Red Crown voice. Additional .wav files have been created so that in-game flights and Departure mention Hawkeye instead of Red Crown. I hex-edited the .str file so that subtitles properly display Hawkeye instead of Red Crown. Other little fixes were also made; for instance, you'll no longer see "Call the ball" (capital letter after a comma), now it correctly is "call the ball". You get Hawkeye as TACC when flying for naval aviation services, otherwise you get Red Crown. This enhancement is a mixture of Polak's beautiful speech pack for SF1 games, and of SkateZilla's and Rends' improved Hawkeye voices; my thanks for their work! As a bonus, correct and complete or mostly complete speech files have been added for other languages: Italian, Spanish, Vietnamese, Arabic, Persian. These languages have been added to the proper aviation services of countries where these languages are official: -Arabic is used for Egypt, Syria, Iraq, Jordan, Saudi Arabia, Kuwait, Lebanon, Somalia, Chad, Yemen, Oman, Algeria, Morocco, Sudan, Tunisia, Bahrain, Qatar, United Arab Emirates, Libya, Djibouti. -Spanish is used for Spain, Argentina, Cuba, Colombia, Ecuador, Peru, Venezuela, Bolivia, Chile, Paraguay, Uruguay, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Dominican Republic. -Persian is used for Iran, Afghanistan, Tajikistan. -Vietnamese is used for North Vietnam only. -Italian is used for Italy only. It's highly suggested to install this mod on top of my Nations & Medals Expansion package; the included NATIONS.ini file is entirely based on the one from that mod (hence that mod is required), but with additional edits for enabling different speech packs and callsigns where proper. Mentioned countries feature correct callsigns as heard by the respective audio files (except for Persian, not possible for me to rework them without a transcription). The in-game subtitles have been fully reworked to feature such different callsigns. >Credits (in no particular order): -Polak, for his SF1 mod which enhances all of the original SFP1 speech sound files. -Rends and SkateZilla, for the improved SF2NA Hawkeye voices, which I have tweaked a bit. -GKABS, for producing the (still in progress) Arabic speech pack started for the development of ODS 30AE. -Nguyen Dang Hat and Rhugouvi, for creating the amazing Vietnamese speech pack. -FX Interactive, for producing the Italian and Spanish speech packs for their release of Strike Fighters: Project 1. -Gerwin, for his tips on properly hex-editing the header of .STR files. I included the original readme files from the mentioned mods, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.


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