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Showing most liked content on 01/30/2024 in all areas

  1. 9 points
    BUT MAKE NO MISTAKES AND SWITCH UP MY CHANNEL I'M BUDDY RICH WHEN I FLY OFF THE HANDLE WHAT COULD IT BE? IT'S A MIRAGE "Captain Masters, what have I told you about that DAMN WALKMAN?!!?!"
  2. 8 points
    "Sorry Sir, I was listening to Rock The Casbah."
  3. 7 points
    Sud Aviation Vautour IIA - No.14 Squadron, Royal Dhimari Air Force, 1961
  4. 6 points
  5. 5 points
    would YOU want to work out in the open during a Russian winter????
  6. 4 points
    The mighty Strike Eagle over Baghdad:
  7. 4 points

    Version 1.0.0

    77 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Blowpipe is a man-portable (MANPADS) surface-to-air missile All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making the Blowpipe texture and missile. US soldier is a free model from the net. Google for some photos and information. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance don't hesitate to get in touch with me at gkabs@gkabs.net gulfknights.net
  8. 4 points
    Final test flights. Almost all problems solved ...
  9. 3 points
    T-7A RedHawk. Here a video of the real plane:
  10. 3 points
    View File Blowpipe MANPADS Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Blowpipe is a man-portable (MANPADS) surface-to-air missile All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making the Blowpipe texture and missile. US soldier is a free model from the net. Google for some photos and information. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance don't hesitate to get in touch with me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 01/29/2024 Category Ground Object Mods  
  11. 3 points
    Target rich environment
  12. 3 points
  13. 2 points
    beats counting trees in Siberian winter The USAF did a bit better than the Soviet Air Force on the "treat its people good" front. hell, i think the USMC even beat the Soviets on that
  14. 2 points
    On my end I edited the ini files and the textures to have it look a bit like the actual thing. For the fuel tank indicator there's no difference between" Left & Back" and "Right and Front", it's the same value. On the real aircraft in depends on fuel management. There's no internal / external tank values anymore. But as I edited too the tapes gauges (RPM / TIT / FF) I can do some fuel consumption calculation. On the screenshot : 5k indicated on both fuel flow and fuel tank gauges is 1 hour left (2 x 5000 = 10000 lbs). All is texture and ini file edits. For the Machmeter there's nothing to do because it's a 3D model issue. The Machmeter indicator is not made. And when it's there it has to be linked in the hierarchy to the speed indicator to work. I just added it to the aircraft HUD, by copying the lines from the later version.
  15. 2 points
    GKABS, many thanks !!! P.
  16. 2 points
    Dassault Mirage IIIC - No.6 Squadron, Royal Dhimari Air Force, 1972
  17. 2 points
    Just uploaded Blowpipe MANPADS surface-to-air missile
  18. 2 points
    BAC Lightning F.56 - 1.° Grupo de Defesa Aérea, Força Aerea Brasileira, 1987
  19. 2 points
    Two TARPS F-14As and an EA-6B from Forrestal's air wing on the way back to the coast after a probing flight over Syria... The Alert 5 flight wait on the cats in case they're needed to chase off any trailing MiGs..
  20. 2 points
  21. 1 point
    Oh so if it means 10 then the total there is 20 thousand? Didn't notice that, thanks. Is that a thing specific for TMF or some Tomcat version? Cause the Heatblur i fly in MSFS has the whole 5 digits
  22. 1 point
    So it's all correct? I play MSFS and there the speed indicator moves both kts and Mach, the latter doesn't in TMF Tomcat. In Heatblur F-14 for MSFS the Mach needle moves as soon as reached Mach 1, this one stays still and have no idea how fast i'm going. And nope, the speed is not shown on the HUD. Only D from late 90s had the HUD showing it, other ones only analogue. If i'm late for TMF, is there any other out there?
  23. 1 point
    Im not sure about the speed indicator but for the fuel its a scale thing which is set to 0.1 scale for internal. If you want the total on in pure lbs number then set the scale to 1.0 but remember the internal fuel indicator only has 4 numbers available
  24. 1 point
    Reinstalling is useless cuz game not changes own files. Only in mod folders. The problem with fuel is most often in the ini file in the engine section and in the fuel section. Some aircraft can fly on afterburner for tens of minutes so this is common issue. I did not install this plane, so I can’t say anything about the TMF F-14. The only thing I can say for sure is that you don’t need to waste time on reinstallation.
  25. 1 point
    If you look at the labels under the counter then you will see that it shows the correct value as scale 0,1LBS means *10. So nothing wrong there....only expectations. Also there is a difference between the stock and the TMF pit, TMF pit uses left side counter with 0,1LBS scale for internal fuel ammount, the right side counter to show the external fuel ammount with LBS scale 1=1, the stock shows internal volume for the right/rear tanks. In case you want to see all 5 digits then in the _cockpit.ini: [TotalFuelCounter] Type=TOTAL_FUEL_QUANTITY_INDICATOR CounterNodeFormat=fuel_dig%d MovementType=ANALOG_COUNTER ValueUnit=LB Scale=0.1 <-------- remove this entire line
  26. 1 point
    He would need the 3d models to do that, unless there is some other method that I think I don't know about, maybe. As for the fuel it may be a glitch with the game. Some other user mentioned that and you may have to reinstall the game for the fuel issue.
  27. 1 point
    Might be time for you to jump into modding. I have no idea if it can be done but you could try replacing the TMF instrument with the Thirdwire instrument.
  28. 1 point
    You might be a few decades late for TMF The actual F-14A NATOPS from which they probably moddelled it on tells me the airspeed dial goes from 80 to 850 knots Indicated. So as you can see in your the sceen shot the needle is on 850 kts so that looks correct. M2.23 at 29,000 ft msl at standard day is ~M1030KCAS or ~1320KTAS I think the real Timcat was limited to 800KIAS under 30,000ft so that might have been an overspeed. Speed must have been displayed elsewhere - the HUD or the CRT display but not familiar really with F-14s.
  29. 1 point
    The more western SAMs the better, thanks for this GKABS
  30. 1 point
    F-84G Thunderjet 51-1158 aircraft number 132 of the 455th Tactical Fighter Wing, Republic of Taiwan Air Force. Flown by Lt Ouyang Yifen (German: Heinz Ouyang) on July 7, 1956 in a battle with Chinese People's Liberation Army Air Force MiG-17's, he shot down two and damage a third! Pretty awesome considering this aircraft was considered inferior to even the MiG-15.
  31. 1 point
  32. 1 point
  33. 1 point
  34. 1 point
  35. 1 point
    The Cold War gone HOT in 1972. Who said Vulcan's weren't violent?
  36. 1 point
  37. 1 point
    Dressing up an old lady in new (4096x4096) clothes. Decals already reworked, now stenciling....
  38. 1 point
  39. 1 point
    someones on the wrong side of the border
  40. 1 point
  41. 1 point
  42. 1 point
  43. 1 point
    Flying Tigers on the Hunt... and your trivia for today: the 74th FS in 1995 had the most D model Block 40 (6) of any unit outside of Luke AFB. Given the 23rd Wing's role to support the 82nd Airborne Division at the time, these were assigned to act as Fast FACs
  44. 1 point

    Version 1.0.0

    542 downloads

    J7 pg J7 B and j7pg Reds Chinese display team planes....some of the loadouts need checking as I was half way through doing them based on one.....B model has integral tanks in the aircraft lod.....the Pg and Reds has ordinary tanks (weapons folders supplied.) all have drag chutes etc... there are some issues as i said with loadouts as I abandoned it half way through....so its up to users to sort ,sorry...any 3d problems let me know...should be fine though... you are lucky to get them at all lol...j/k contact me if any serious 3d issues...anything else is your problem...lol...j/k...im sure theres enough knowledge here to fix and small probs... Cheers Russ
  45. 1 point

    Version 1.0.0

    290 downloads

    Sea Venom FAW.21 - Improved version, equivalent to Venom NF.3. 4,950 lbf (22.1 kN) Ghost 104 engine, AI Mk 21 (US APS-57) radar. 167 built. Sea Venom FAW.22 - More powerful (5,300 lbf (23.6 kN)) Ghost 105 engine, giving improved high-altitude performance. 39 new built. Sea Venom ECM.21-22 - Six FAW.21s modified from 1957 for ECM purposes. ECM.22Equivalent of ECM.21, based on FAW.22. No armament. In 1956 Sea Venoms, alongside RAF Venoms, took part in the Suez War which began on 31 October. They were from Nos. 809, 892, 893 Naval Air Squadrons based on the light fleet carrier HMS Albion and fleet carrier HMS Eagle. The Anglo-French invasion, codenamed Operation Musketeer, took place in response to the nationalisation of the Suez Canal by Egypt's leader, General Nasser. The air war began on the 31 October 1956 signalling the beginning of the Suez War. The Sea Venoms launched many sorties, bombing a variety of targets in Egypt in the process. By 1959, the Sea Venom began to be replaced in Royal Navy service by the de Havilland Sea Vixen, an aircraft that also had the distinctive twin-boom tail. The Sea Venom would be withdrawn from frontline service soon afterwards. The type continued to fly with second line FAA units until the last were withdrawn in 1970 WHAT's IN: 3 new planes 26 skins decals, weapons, pilots CREDITS: - Veltro2k model - Baffmeister FM - Spillone104 sound, inis tweakings, testings - Stary pit - Wrench original templates, hangar templates - paulopanz skins, decals, screens INSTALL: - put all in your mod folder OPTIONAL: - hangars 1024 x 726 Enjoy @paulopanz NOTE: an update for Suez '56 campaign pack is in the makings, not only Seavenoms, stay tuned!


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