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Showing most liked content on 08/13/2022 in all areas

  1. 5 points
    Wow... Talk about a new person to SF2... Welcome to CombatAce Dave, we got plenty of people that can help out. Also don't forget to check out the Knowledge Base since you're new here lol
  2. 5 points
    Since I started playing this game in 2003, I've seen some really weird stuff..... but this one takes the prize!!! I guess we got them for dissimilar air combat training????
  3. 4 points
    nother pic from the crew chief's phone...
  4. 4 points
    It has uhhh been a while since i posted here ignore the grey/white ground objs in first pic its a png issue i think (hmpf)
  5. 3 points
    Hey daddyairplanes don't forget Doug Masters , he had the hades bomb... hades made quite an impression ... now, taxi for Col.Ted Masters !
  6. 3 points
    Okay, thanks for the info. Edit: I removed the Krivaks from Sewastopol Harbour. Additionally i added some stock partolboats to the harbour. Lets see wheter they also cause a SEAD problem or not. Edit: Here the location of the target areas at Crimean Peninsula: More will come.
  7. 3 points
    SitRep: The russian airfields are mostly done. Only the parking aircraft positions must still be fixed. I added some factory and storage areas at the Crimean peninsula, so that if you want to fly strike missions not only runways will be the choosen target. Screenshot: You see Sewastopol Harbor, as far it is already done. In the front is the Black Sea Fleet HQ complex, on the right the northern part of the harbour with some cargoships, warehouses and factories. On the left bank the beginning of the southern part of the harbour. It is not finished yet. If you use SF2NA as basic game you will find some Krivak frigates in the port. I think i will release the next Beta tomorrow.
  8. 3 points
    one half, Misawa Japan
  9. 3 points
    nah, pretty sure Spinners did a mod on it. plans from the Chinese, license built by Lockheed was gonna post this in the WIP thread, but since i need a screenie.... just waiting the OK. big thanks to ravenclaw and the test team
  10. 3 points
    recently declassified photos of secret operation over Bilya. Until a few years ago, it was stated that COL Ted Masters had been released from internment by the Bilyans after intense negotiating..... (a request someone has been telling me about for a while now)
  11. 2 points

    Version 1.0.1

    135 downloads

    Texas Falcons: F-16s over the Lone Star State 1990-1999 This mod represents the various models of F-16 that were in service in the Air National Guard and Air Force Reserve during the 1990s. These units include the - 457th Fighter Squadron (Air Force Reserve) at Fort Worth - 704th Fighter Squadron (Air Force Reserve) at Bergstrom AFB - 111th Fighter Squadron (Texas ANG) at Ellington ANGB - 182d Fighter Squadron (Texas ANG) at Lackland AFB These units have utilized a range of F-16 models over the years and a wider range of missions. The 704th deactivated in 1996, and the 111th converted to MQ-1s in 2009. But the 457th and 182d are still going strong as Viper operators today Included Team Viper F-16C Blocks 25, 30, 32 Modified Team Viper F-16A/B Block OCU, F-16D Block 30 new F-16A/B Block 15 ADF, F-16D Blocks 25 and 30 various period specific weapons and pilots various ini edits to match the era new hangar and loading screens NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. the best use for these is to add on as a member of a flight of single seaters. The load outs are the same so you will be able to load teh same weapons. Other Note: If there is not a two seater assigned to a unit, there will not be a D model skin for that unit. I have checked about a dozen times to be sure I wasnt missing something Credits Viper Team F-16C Blocks 25, 30, 32 ravenclaw_007 new F-16A/B Block 15 ADF, F-16D Blocks 25 and 30templates (C and D) Viper Team/daddyairplanes F-16D Block 30 (derived from the F-16D_B30_Aggressor) killerbee331 original weapons pack that many armaments are drawn from here malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6 daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens test team NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi, Thank you, and I hope you enjoy this mod. daddyairplanes aka Kevin Unruh 11 Aug 2022 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  12. 2 points
    1979 Borderwar between China and Vietnam
  13. 2 points
  14. 2 points
    when an aircraft from another unit, or service lands on a carrier or airbase NOT it's own, it become a free for all to mark it with grafitti or whatever from that bases home unit. Below is a couple of examples during the Korean War
  15. 1 point
    View File Texas Falcons: Vipers over the Lone Star State (90s Edition) Texas Falcons: F-16s over the Lone Star State 1990-1999 This mod represents the various models of F-16 that were in service in the Air National Guard and Air Force Reserve during the 1990s. These units include the - 457th Fighter Squadron (Air Force Reserve) at Fort Worth - 704th Fighter Squadron (Air Force Reserve) at Bergstrom AFB - 111th Fighter Squadron (Texas ANG) at Ellington ANGB - 182d Fighter Squadron (Texas ANG) at Lackland AFB These units have utilized a range of F-16 models over the years and a wider range of missions. The 704th deactivated in 1996, and the 111th converted to MQ-1s in 2009. But the 457th and 182d are still going strong as Viper operators today Included Team Viper F-16C Blocks 25, 30, 32 Modified Team Viper F-16A/B Block OCU, F-16D Block 30 new F-16A/B Block 15 ADF, F-16D Blocks 25 and 30 various period specific weapons and pilots various ini edits to match the era new hangar and loading screens NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. the best use for these is to add on as a member of a flight of single seaters. The load outs are the same so you will be able to load teh same weapons. Other Note: If there is not a two seater assigned to a unit, there will not be a D model skin for that unit. I have checked about a dozen times to be sure I wasnt missing something Credits Viper Team F-16C Blocks 25, 30, 32 ravenclaw_007 new F-16A/B Block 15 ADF, F-16D Blocks 25 and 30templates (C and D) Viper Team/daddyairplanes F-16D Block 30 (derived from the F-16D_B30_Aggressor) killerbee331 original weapons pack that many armaments are drawn from here malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6 daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens test team NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi, Thank you, and I hope you enjoy this mod. daddyairplanes aka Kevin Unruh 11 Aug 2022 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Submitter daddyairplanes Submitted 08/12/2022 Category F-16  
  16. 1 point

    Version 1.0.0

    25 downloads

    Rudimentary "Visual Approach Slope Indicator" mod by Ryder7 for WoV sfp1. beta version. This mod adds a somewhat "VASI" light system to all WOV runways. I wish I could rotate the lights verticaly so I might have been able to duplicate a proper VASI and/or PAPI light systems, meaning that some lights would only show up above glide slope whereas others would only show up below glide slope, but since I could only rotate lights horizontally, I had to try something less realistic, but somewhat working and very simple in fact: In my system, you have two sets of lights, yellow ones are close to your estimated landing point, whereas red ones are located 400 meters before and 20.96 metres higher, so they look perfectly on line when you look at them from a 3 degres slope angle... Well, if my trigonometry is not wrong, school was a long time ago I'm affraid. ///////////////////////////////////////////////////////////////////////////////// Plane * Red light o Yellow light Runway _____________________________________________ ///////////////////////////////////////////////////////////////////////////////// If above glide slope, you 'll see yellow lights above red ones: °° °° ** ** If below glide slope, you 'll see yellow lights below red ones: ** ** °° °° If ON a 3degres glide slope, you 'll see the lights on line : **° °** ///////////////////////////////////////////////////////////////////////////////// Additionally, I put two sets of each lights, one left, one right on both runway headings, which provides you both alignment and glide slope visuals for low visibility situations, making it some sort of rudimentary not super accurate but better than nothing alternative for no ILS system in those games. // Limitations: -On night landing, those lights may look blurry and somewhat mixed with already existing runway lights at certain distances. -The closer you come to the runway, the less accurate this system becomes so you'll have to rely on your training for those last feet/meters before touchdown. This actually looks a bit like a real ILS antenna thing BTW. -On some cockpits and/or some aircrafts it may be difficult to see the lights while maintaining proper AOA/attitude/descent rate. (internal views only) -Also, depending on your display settigns, you may want to zoom the cockpit POV at its max level (F3 or F4 keys) in order to see those lights, but this makes it more difficult to watch your instruments in the same time. Well, this is not perfect, but I hope you'll give this mod a try and have as much fun landing with it than I got from making and testing it. I wish again it was possible to rotate vertically those runway lights, and also I wasn't able to add light to the carrier, it would have been fun to add some sort of "meatball-OLS" for carrier ops. Hopefully, more talented modders than I may come with solutions. Personal notes and thanks: This was my first mod ever published for those games whereas i spent so much time playing and messing with mods years ago. I moved for Falcon BMS that is incredible, but having less spare time for flight sims and homepits, I found back my WOV copy for quick and dirty gameplay with the cheapest joystick, and found myself having just as much fun with it as I did before. I just love those Thirdwire early jets and cold war era atmosphere, and one can learn basics, or come back to these games and try to play with more "realistic" procedures. Well, thanks to thirdwire, CombatAce, and the whole community for years of fun, hope my humble contribution will add to the pack. Cheers, Ryder7 from France. P.S.: Feel free to upgrade this mod at will, just give credits and no commercial use please. :) Edit: Forgot to add proper installation instructions: 1.backup your Airfields.ini. 2.Drop the content of the zip onto your ...Wings Over Vietnam/ game directory. 3. That's it. To uninstall, just remove those files and you'll be back with vanilla packed .inis, or replace with your backup ones if already modded.
  17. 1 point
  18. 1 point
    ok scratch original response, read post better how assymetrical are you trying to be? stations you can have 32 of, groups are for the likes of the wingtip rails, bombay etc. so stations 1 and 2 might be AAMs, 3 and 4 bombs and TERs. but all part of Group 1 takes a little thinking out but you can manage 6 groups while using all 32 stations Edit: other Kevin beat me to station count while i was retyping my response
  19. 1 point
    32 INDIVIDUAL stations, but only 6 groups
  20. 1 point
    Thanks for the Iron Eagle stuff DA. Already putting it to good use with an F-16B..
  21. 1 point
  22. 1 point
    You beat me to it by an hour crisisloaner! I think Chappie flew an F-16B too, which would make sense, then either of them could make the rescue of Col. Masters. Unfortunately Chappie never made it to the target, having been hit in a tense dogfight with Bilyan MiG-23s And he was last seen trying to make it back over the Mediterranean.. Time to put on the music... Please can you share the Hades bomb and the Data.ini and Loadout.ini files to get the asymmetrical loadouts?
  23. 1 point
  24. 1 point
    DisplayWidth=3840 DisplayHeight=1600 3840 divided by 1600 = Aspect-Ratio of 2.4 I got problems with anything above 60Hz refreshrate, but at 60 is works fine.
  25. 1 point
    Lol couldn't resist. In all seriousness you may have to mess with the game settings as it seems to auto-adjust (or it may just be a good fit at startup) with the in-game settings. That's usually where I look.
  26. 1 point
    https://www.rafmuseum.org.uk/blog/zaps/
  27. 1 point
  28. 1 point
    Good catch I will upload a fix later today, in the meantime just move 'Kurnass' and 'Kurnass_78' folders from the 'weapons' folder to the 'decals' folder. Let it over ride.
  29. 1 point
  30. 1 point
    A lot will also depend on how the pylons are structured in the .lod in terms of rails etc. PM me a working copy and I'll have a look at the model and I'll see what I can do
  31. 1 point
    I have no idea; anyone know?? The caption for the photo says "..and a friendly "zap" bulldog from a Marine attack squadron adorn the F-5 flown by Challen "Choni" Irvine.." What is meant by the word "zap"?
  32. 1 point
    Check the Weapons Folder: Kurnass and Kurnass_78 DECALS folder are inside by mistake.
  33. 1 point
  34. 1 point
  35. 1 point
    Download updated and is now the 'F-4E Kurnass Israeli Airforce Yom Kippur war & beyond pack' - Now contains ALL F-4E Kurnass variants up to and including the Kurnass 2000 - Camouflage colors in original release lightened slightly - Modified Lebanon 1982 Campaign added to also utilize the aircraft and weapons in this pack. https://combatace.com/files/file/17879-f-4e-kurnass-iaf-yom-kippur-beyond-pack/
  36. 1 point
    It's taking shape...
  37. 1 point
    ..that's better! Thanks Nyghtfall
  38. 1 point
    Well there is also a big Mirage mod in the work from VSN Team & @denissoliveira https://forum.dcs.world/topic/291275-mirage-iiie550-series/
  39. 1 point
  40. 1 point
  41. 1 point
    As always my modding goes sideways...but there is small progress. basic T-55 ZPU-4 in North Vietnam.
  42. 1 point

    Version 1.2

    240 downloads

    Strike Fighter Project 2 – Screen Overhaul v1.2 Customizable Edition The new version of SF2 Screen Overhaul 1.2 is now released. Here is the following screen this mod completely overhaul: - Main screen - Single mission screen - Mission editor screen - Hangar (Default) screen - Loadout screen - Planning screen - Roster screen - Campaign screen - Campaign editor screen - Pilot records screen - Options screen It does not yet cover another screen. It is work in progress (WIP) for now. What I am seeking for is feedback that will help me improving the mod further. It is one of my biggest projects I ever worked on for SF2. It gave me opportunity to grow a new skill I enjoy doing. NOTE: Now that SF2 Screen Overhaul is becoming a customizable version. If you make any mods that adds or change anything to this mod, please add my name and mod name to your credit part. You can contact me by PM in CombatAce (I am known as Eagle114th there) or Strike fighter series Discord chat (My username is Magic Dragon, so you can find me there too.) Version 1.2 NOTES: Buttons customization instruction: In Menu folder (SF2 mod folder), you will see various SF2 screen named as “BUTTONS_HANGAR, MAIN, OPTIONS, etc...), there are folders for each button. In order, to change the color of buttons, go to one of button folder, you will see different folders for various color. Copy the file from there and overwrite the files in any BUTTONS_(SCREEN) folder. For example, in BUTTONS_HANGAR, if I want to change the color of “LOADOUT” square button to blue; I go to the folder “LOADOUT”, then “Blue” folder, copy the files: LOADOUT0.bmp, LOADOUT1.bmp, and LOADOUT2.bmp. Then I paste (Overwrite) the files in BUTTONS_HANGAR. Screens and Buttons customization Templates In different “BUTTONS_(different screen names)”, there are folder “_Templates’. You can use it to change the designs, colors, or anything you want to do with the screen background or buttons. This mod uses a font known as Orbitron. I included it in _Fonts folder. I want to express my sincerely big THANKS to Menrva, Wrench, UllyB, Daddyairplanes, Wilches, JosefK, FalonCAF, and everyone else in CombatAce community for making this possible. You all have been a huge help. Because of Operation Desert Storm 30 years anniversary great mod, I was able to study the codes on how SF2 menu work, which led me into developing new menu for SF2. This mod is truly fun to fly in SF2. If anyone hasn’t tried it yet, I highly recommend it. There are detailed instruction that explains how to install in the proper ways in README file. LEASE READ IT BEFORE INSTALLING! I included the plans for the next version in the readme too. The feedback are always welcomed!
  43. 1 point

    Version

    8,184 downloads

    SF2V Air & Ground Expansion Pack v. 2.1 - Sept. 2014 Update This is an update package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" Gold/Final Release available at CombatAce. This update contains fixes for the ThirdWire post-Mar2012 patch levels as well as enhancements for all supported patch levels. It also contains updates for those with ThirdWire's "Strike Fighters 2: North Atantic" (SF2NA) integrated into their SF2 installations. This is a cumulative update, meaning that it contains all the fixes and updates from previous updates to the Expansion Pack as well as some new ones. It is designed to be applied over the top of an existing installation of the version 2.1 Expansion Pack. You can download the four main Expansion Pack files here: Part 1: http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/ Part 2: http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/ Part 3: http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/ Part 4: http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/ This update is designed to be applied over verison 2.1 (Mar. 2010) of the Expansion Pack. If you installed the original version 2.0 from Nov. 2009 but have not updated to the Mar. 2010 version (available in the links above), you should update before applying this update package. Please take a look over the remainder of this ReadMe before installing the update. ~~~~~~~~~~~~ Requirements ~~~~~~~~~~~~ ** Minimum Requirements: SF2V, SF2, & SF2E The orignal release of the Expansion Pack required only "Strike Fighters 2: Vietnam" (SF2V). With the release of this update package, the minimum requirements have changed. In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2. The original SF2 and SF2E are now required in order to provide several aircraft that are not included in SF2V: A-4B, A-4B_65, MiG-17, and MiG-17PF. Previously we supplied alternate stand-in versions for these aircraft. With this update, we are now requiring that the ThirdWire originals be part of the install -- and that means requiring the installation of SF2 and SF2E. ** Support for SF2NA This update adds support for installations that include SF2NA, but SF2NA is not required. ** Patch Levels This update supports several different patch levels: 1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels. 2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below. We understand that some users may have stopped patching at some point during 2011. The post-Mar2012 patch level updates can probably be used to support any patch level after May2011, with one major caveat: those with patch levels between May2011 and Nov2011 should not install the \Menu\*.STR files from the post-Mar2012 updates. In other words, install everything in this update for the post-Mar2012 patch level except for those two .STR files (stick with the updated versions found in the Jun2009b update files). ** VPAF Add-on The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download: http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/ This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Unlike most previous updates, this update starts with a file replacement stage. During this stage you will remove some outdated aircraft from your Expansion Pack install and replace them with newer versions. After replacing those outdated aircraft, you will proceed with the main part of the installation process. The main installation process has three major phases: one for all patch levels; a second for the post-Mar2012 & later patch levels; a third for installations with SF2NA. Move through each phase and apply the updated files as directed until you hit a step that does not apply to your installation. In other words, EVERYONE performs Phase 1. If your install is at the Mar2012 patch level or later, you should then do Phase 2. If your install also includes SF2NA, do Phase 3 as well. Before installing this update you should: 1. Ensure that SF2V is properly installed & updated. (Note that SF2 and SF2E must be part of your base install.) 2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder. (Also, the VPAF Add-on must be installed.) 3. This update is distributed as a two part download. You must unpack both parts. Unpack both SF2V_AG-XP_v2_Sep14_Pt1.7z and SF2V_AG-XP_v2_Sep14_Pt2.7z to a safe place on your drive. Now you're ready to install the update. PHASE 0: AIRCRAFT REPLACEMENT Open the \0_Replace directory in the folder where you unpacked the Expansion Pack update package. The 0_Replace directory includes complete new versions of several aircraft (including decals): - B-52D - B-52F - B-52G First, locate and remove the equivalent older versions of these aircraft from your existing install of the SF2V Expansion Pack. That means removing the aircraft folders from \Objects\Aircraft as well as the decals for them from \Objects\Decals (all are found in your SF2V Mods Folder.) Now copy or move the three aircraft from 0-Replace\Objects\Aircraft directory to the \Objects\Aircraft directory in your SF2V Mod Folder. If your installation's patch level is at Mar2012 or later, do the same with the aircraft folders in 0-Replace\Objects\Aircraft_Mar2012, allowing Windows to overwrite files as prompted. Finally, move the folders from 0-Replace\Objects\Decals to the \Objects\Decals folder in your SF2V Mod Folder. Note that you should NOT simply drop the newer versions of these aircraft over the older versions or you may wind up with broken aircraft. You really do need to remove the older versions first before dropping in the newer versions. Also, if your patch level is Mar2012 or later, you DO need to install the files from both \Aircraft and \Aircraft_Mar2012. (The \Aircraft_Mar2012 directory does not contain a complete set of files for the aircraft.) Now that you've replaced these old aircraft with newer versions, you're ready for the main part of the installation process. PHASE 1: ALL PATCH LEVELS Open the \1_All_Patch_Levels directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted. If you are running SF2V at any patch level earlier than Dec2009, then your installation process is finished. If you are running at the Mar2012 or later patch level, then you have at least one more step. PHASE 2: ALL POST-Mar2012 PATCH LEVELS If you are running the Mar2012 patch level or later, then open the \2_Mar2012_Patch_Level directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted. If your base install does not include SF2NA, then stop here -- your installation is finished. If your installation includes SF2NA, then proceed to the next step. PHASE 3: SF2NA SUPPORT If your installation includes SF2NA, then open the \3_SF2NA directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted. * * * * * That's it. You should be good to go. You may now consider installing some of the optional items discussed the remainder of this ReadMe. Also, there are notes on some of the new additions found in this update. ~~~~~~~~~~~~~~~~~~~~~~~~~ Optional A-1 Cockpits ~~~~~~~~~~~~~~~~~~~~~~~~~ Included in the \OPTIONAL\A-1_Cockpits folder are two alternate cockpits for the A-1 Skyraiders. The first, made by Dels, was released in Oct. 2011. The second, made by CA_Stary, is based on the default F-8 cockpit. The \A-1_Cockpits folder contains one copy of Dels's A-1 cockpit, including the \Cockpit folder as well as the necessary COCKPIT.INIs for each of the Skyraiders. If you prefer Stary's A-1 cockpit, you can find a copy of that in \A-1_Cockpits\_ca-stary-cockpit (the cockpit folder is contained in a ZIP file that will need to be unpacked). Also included in A-1_Cockpits\old-cockpit are backups of the old .INIs and the old \Cockpit folder from the original Expansion Pack install. To install: 1. Remove the existing \Cockpit folder from each of the A-1 folders in \Objects\Aircraft (found in your SF2V Mod Folder). 2. Copy the new \Cockpit folder to each of the A-1 folders in \Objects\Aircraft. 3. Copy the new COCKPIT.INIs to the appropriate A-1 folders in \Objects\Aircraft. ~~~~~~~~~~~~~~~~~~~~~ Optional MiG Cockpits ~~~~~~~~~~~~~~~~~~~~~ Included in the \OPTIONAL\MiG_Cockpits folder are alternate cockpits for the J-5, J-6, MiG-17, MiG-17F, and MiG-17PF. These alternate cockpits are designed for use on the Jun2009b patch level, as the newer MiG-17 and MiG-19 cockpits use LODs not compatible with that old patch level. If you are using one of the later supported patch levels (Mar2012 or later), then you do not need to use these older cockpits. There are three folders in the MiG_Cockpits folder: - J-6: contains an older cockpit and the INI files for the J-6 - MiG-17_J-5: contains an older cockpit and the INI files for both the J-5s, the MiG-17, and the MiG-17F - MiG-17PF: contains an older cockpit and the INI files for the MiG-17PF To install: 1. Remove the existing \Cockpit folder from each of the aircraft folders in \Objects\Aircraft (found in your SF2V Mod Folder) that you intend to replace. 2. Copy the new \Cockpit folder from each of the sub-folders in \MiG_Cockpits to each of the aircraft folders in \Objects\Aircraft that you are replacing. 3. Copy the new COCKPIT.INIs and AVIONICS.INIs from the sub-folders in \MiG_Cockpits to the appropriate aircraft folders in \Objects\Aircraft. Keep in mind that some aircraft will have only a COCKPIT.INI, not an AVIONICS.INI. Do not mix and match folders and INIs. In other words, don't take the \Cockpit folder from the J-6 sub-folder in \MiG_Cockpits, add it to one of the J-5 folders in your Mod directory, then add the J-5_cockpit.INI from J-5_MiG_17 sub-folder to same aircraft folder in your Mod directory. If you are adding the INI files correctly to the aircraft folders in your Mod directory, they should overwrite the existing INI files in the target aircraft folders. ~~~~~~~~~~~~~~~~~~~~~~~~~ Formation Take-Offs ~~~~~~~~~~~~~~~~~~~~~~~~~ Included in the \Optional\Formation_TO folder is a set of Airfield.INIs that enable EZLead's "Staggered Take-offs" (aka "Formation Take-offs") for all the airfield types in the VietnamSEA terrain. To use these alternate Airfield.INIs (and thus enable formation take-offs), simply copy the INIs to \Terrains\VietnamSEA and \SouthVietnam. A few notes about these new INIs: 1. Formation take-offs may cause problems for some of the larger aircraft (e.g., B-57s, C-130s, etc.). 2. The airfield.INI used for U Tapao RTAFB is vietnamSEA_airfield6b.ini, which is a copy of the default 3rdWire vietnamSEA_airfield6.ini. As a result, staggered take-offs are not enabled at that air base because that base is used by the B-52s in campaigns. IMPORTANT: even if you elect NOT to use the staggered/formation take-offs airfield.INIs, a copy of the vietnamSEA_airfield6b.ini file MUST REMAIN in each of the terrain folders because the TARGETS.INI for each terrain references it. ~~~~~~~~~~~~~~~~~~ Alternate Aircraft ~~~~~~~~~~~~~~~~~~ The \Optional\Alt_Aircraft directory contains three alternate aircraft that you may consider installing. Each requires files from ThirdWire. 1. Canberra20 The Canberra20 is the ThirdWire version of the Camberra Mk.20 used by the RAAF in South Vietnam. This alternate version is inlcuded in SF2E Expansion Pack 2 pack from ThirdWire. If SF2E Expansion Pack 2 is part of your install, simply copy or move the \Canberra20 folder to \Objects\Aircraft in your SF2V Mods Folder. 2. AC-47 The AC-47 Spooky is the first gunship developed by the USAF for use in South Vietnam. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \AC-47 folder to \Objects\Aircraft in your SF2V Mods Folder. 3. C-47A The C-47A is a WWII-era transport that saw use by the USAF and allied forces in the Vietnam War. If Expansion Pack 1 is part of your install, simply copy or move the \C-47A folder to \Objects\Aircraft in your SF2V Mods Folder. 4. Li-2 The Li-2 Cab is a Soviet-produced version of the C-47 (DC-3) flown by the VPAF. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \Li-2 folder to \Objects\Aircraft in your SF2V Mods Folder. 5. F-104C_61 & F-104C_66 These are alternate versions of the F-104C, flown by the USAF from bases in South Vietnam and Thailand. These two alternate versions (which collectively supercede the third-party version shipped with the default SF2V Expansion Pack) require that you have the DLC 28 (AI Plane Pack 1) from ThirdWire installed. If that DLC is part of your base install, simply copy or move both F-104C aircraft folders to \Objects\Aircraft in your SF2V Mods Folder. The Rolling Thunder campaign will automatically use these new aircraft in lieu of the default F-104C included with the SF2V Expansion Pack. Please note that all of the above alternate aircraft can co-exist with the original versions of these aircraft supplied with the SF2V Expansion Pack. There is no need to remove the older versions, though you are welcome to do so. ~~~~~~~~~~~~~~~ Alternate Ships ~~~~~~~~~~~~~~~ Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate". Installation of these destroyers is simple: 1) Copy the Coontz2.LOD from "Yankee Air Pirate" to the \Adams and \Farragut folders in \Optional\Alt_Ships (in the location where you unpacked this update package). 2) Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. 3) Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder. Please note that these alternate ships require your install be at the Mar2012 or later patch levels. They can be made to work at earlier patch levels, but doing so requires editing of the INI to remove Mar2012 patch level configuration data. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rolling Thunder Variant Campaigns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The default Rolling Thunder campaign included with Sf2V is a sprawling multi-year affair, allowing players to fly one aircraft for a particular squadron over an extended period of time. In some cases, depending on the squadron selected, the 50 mission campaign might extend from March 1965 all the way through October 1968 -- a spread of three and a half years. For this update we decided to supply seven variant campaigns that break the Rolling Thunder campaign into 6-9 month chunks. You will find these new campaign variants listed in the camapigns menu by letter and start date: Campaign Dates -------- ---- Rolling Thunder (A) 2 Mar. 1965 - 1 Sep. 1965 Rolling Thunder (B) 1 Sep. 1965 - 1 Mar. 1966 Rolling Thunder © 1 Mar. 1966 - 1 Sep. 1966 Rolling Thunder (D) 1 Sep. 1966 - 1 Mar. 1967 Rolling Thunder (E) 1 Mar. 1967 - 1 Sep. 1967 Rolling Thunder (F) 1 Sep. 1967 - 1 Mar. 1968 Rolling Thunder (G) 1 Mar. 1968 - 1 Nov. 1968 You will find that these date-specific variant campaigns allow for a more focused campaign exerience, with the interval between campaign missions reduced to a few days (as opposed to the weeks or months long intervals in the default campaign). These new campaigns also allow for more dedicated coverage of the various areas of the North Vietnam terrain. Thus, you will find the 1965 campaigns are far more focused on target areas in the southern part of North Vietnam, whereas the campaigns from 1966 and 1967 have more missions into Pack VI -- the Hanoi and Haiphong areas (along with Thai Nguyen). Finally, these campaign variants allow us to place USN squadron on the actual carriers they flew from during Rolling Thunder. Historically, USN squadrons often moved among several carrier air wings, which themselves moved on occasion from one carrier to another. The default Rolling Thunder campaign does not reflect these changes, as the Rebase command in campaigns can be used only for land-based squadrons. In these new Rolling thunder variant campaigns, however, we've taken care to base squadrons on the actual carriers they flew from from during the time periods covered by these campaigns. Although the original Rolling Thunder campaign is still available, we think you'll find these new variant campaigns to be an interesting new way to enjoy a Rolling Thunder tour of duty in SF2V. ~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on the Helicopters ~~~~~~~~~~~~~~~~~~~~~~~~~ Several helicopters have been added as flyable aircraft in this update. Set the "Flight Model" in "Game Play Options" to "Normal," and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos. At the end of the day, please remember that Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things. Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them. ~~~~~~~~~~~~~~~~~~~~~~~~ New Terrain Target Areas ~~~~~~~~~~~~~~~~~~~~~~~~ This update adds 32 new target areas to the VietnamSEA terrain. Some of these new target areas are also included in the SouthVietnam terrain. Bac Giang Rail Yard Hanoi Rail Car Repair Shop Trung Qui Mo Munitions Factory Nam Dinh Munitions Factory Nam Dinh Textile Mills Thai Binh Thermal Power Plant Bac Le Barracks & Supply Depot Canal des Rapides Bridge [Hanoi] Canal of Bamboo [w/ Nam Dinh Port facilities] Kep POL Storage Do Son POL Storage Hong Lieu POL Storage Nguyen Khe POL Storage Thai Nguyen Truck Yard Hai Duong Truck Yard Thai Nguyen Warehouse Storage Haiphong Warehouse Storage Nam Dinh Warehouse Storage Quon Lang Warehouse Storage * Thanh Hoa Warehouse Storage Vinh Loc Warehouse Storage Yen Bai Warehouse Storage Vinh Warehouse Storage * Bac Giang Transshipment Point Phuc Yen SAM Storage Facility Quon Lang SAM Storage & Support Facility * Hong Gai Radar Station Lach Truong Radar Station Dien Chau Radar Station Muong Xen EW Radar Station Moc Chau EW Radar Station Phuc Yen Air Defense Command & Control Center * = also in South Vietnam ~~~~~~~~~~~~~~~~~~~~~~~~~ SF2NA Support: Some Notes ~~~~~~~~~~~~~~~~~~~~~~~~~ As noted earlier in this ReadMe, this update adds support for SF2NA. If SF2NA is part of your base install of Strike Fighters 2, you will enjoy the following: - new aircraft: EA-6B_71, E-2A/B, E-2C - carrier take-offs in single missions for USN aircraft - new ships: GearingFRAM1B, Knox, LCC-19, LPD-4 - carrier battle groups in single missions Unfortunately, we were not able to implement full support for SF2NA-style carrier battle groups in campaigns. SF2NA uses a new and different system for integrating carriers into campaigns. At present there is no practical way to use that new system (which supports carrier battle groups) with SF2V campaigns. The Rolling Thunder campaign presents the biggest problem, as it requires that carriers perform multiple tours on Yankee Station over an extended period of time. SF2NA-style carrier battle groups do not have the ability to perform multiple tours. Furthermore, the large number of carriers used in the later campaigns (Linebacker I & II) makes it difficult to implement carrier battle groups on Yankee Station. You will see other ships (some destroyers and misc. support ships) on Yankee Station in campaigns. These ships, however, are static terrain objects and do not move with the carriers. This news will undoubtedly come as a disappointment for those with SF2NA, some of whom may have expected to see SF2NA-style carrier battle groups in SF2V campaigns. If and when TK ever implements a system that allows carrier battle groups to be included in campaigns that require multiple tours over the course of several years, we will update the Expansion Pack campaigns accordingly. Until then, though, we are stuck with the old-style carrier system for campaigns. ~~~~~~~~~~ Change Log ~~~~~~~~~~ This update (formerly the Sept. 2013 Update) was refreshed in September 2014. New fixes & updates include the following: - C-47A Skytrain (optional aircraft) - An-2 VPAF silver skin - new F-111A skins - Il-28 cockpit - deck lighting for all aircraft carriers - fake afterburner nodes for a number of older model third-party aircraft - minor updates & fixes to six dozen aircraft - visual shoot-cue for F-4D cockpits - minor updates to some effects - new hangar & loading screens for VPAF aircraft ----- This update also contains the following fixes and add-ons from previous cumulative update releases: ** September 2013: ** CHANGES & UPDATES - Implemented DIANE mod for A-6A/B cockpits - Added Home Fries' A-6 skins to A-6A/B - Added VA-115 skins to A-6B - Added VA-86 Diamonds skin to A-7E - Added new VPAF & PLAAF skins to An-2 - Added VPAFSilver1 skin to An-12 - completely overhauled B-52D/F/G - Added VNAF skins to B-57B - Added new skins to EA-6B - tweaked/updated USAFCamo2 F-4 skins - Added new skin to F-4E Rivet Haste - Added VF-102 skin to F-4J - Added new Silver & Camo skins to F-104C - Implemented gunsight mod for F-105Ds - Added new skins to KA-6D - Added VNAF skins to A-1H/J - Added VNAF skins to AC-119G/K, C-130A, O-1E, O-2A, & UH-1D - Added new camo & grey skins to MiG-17F - Overhauled J-6/MiG-19 VPAF925 skin - Replaced J-6/MiG-19 VPAFBlue1 skin - Added PLAAFSilver1 skin to J-6 - Implemented "Pure Fighter" changes to MiG-17 & MiG-17F - Added new cockpits for MiG-17s & J-6/MiG-19 - Added VPAFSilver2 skin to MiG-21F - Overhauled MiG-21PFM 927_Green & 927_Camo skins - Implemented tweaks or minor fixes for almost every aircraft - Upgraded ships for Mar2012/SF2NA compatibility - Upgraded all AAA guns - Upgraded all SAMs & SAM radars - Added new destroyed LODs for some ground objects - Updated or tweaked a number of weapons & guns - Added a few new weapons - Added new SA-2 missile models - Overhauled Environment.INI for post-Dec2010 patch levels - Updated FlightEngine.INI, Nations.INI, SpeechSystem.INI for Mar2012 & later patch levels - Updated custom MissionSummary.STR & MissionType.STR files for Mar2012 & later patch levels - Added a number of custom sounds to SoundList.INI - Updated SquadronList.INI - Added a number of new items to terrain TargetTypes.INI - Added updated VietnamSEA_Water.bmp for SF2NA - Added custom WaterNormal.BMP to both terrains - Renamed Noi Bai Airfield to Phuc Yen Airfield - Overhauled or tweaked dozens of target areas in Targets.INI - Added 32 new target areas to terrain Targets.INI (see above) - Implemented minor twaks/fixes to all campaigns - Added seven date-specific Rolling Thunder variant campaigns NEW AIRCRAFT - AC-47 Spooky ++ - E-2A/B Hawkeye + - E-2C Hawkeye + - EA-6B_71 (ThirdWire) + - F-104C_61 (ThirdWire) * - F-104C_66 (ThirdWire) * - J-5 Fresco-A - J-5A Freco-C - Li-2 Cab ++ * Note: these aircraft require DLC 28 from ThirdWire + Note: these aircraft require SF2NA from ThirdWire ++Note: this aircraft requires SF2I Expansion Pack 1 NEW SHIPS * - Adams Class DDG - Allen M. Sumner Class DD - Austin Class ATD - Bainbridge Class CGN - Belknap Class CG - Blue Ridge Class ACS - Enterprise Class CVAN - Farragut Class DLG - Forrest Sherman Class DD - Forrestal Class CVA - Garcia Class FF - Gearing FRAM IB Class DD - Knox Class FFG - Leahy Class CG - Midway Class CVA - Mitscher Class DL - Small Cargo Ship - Soviet Cargo Ship - Soviet Trawler - Spy Trawler - USN Tanker - USN Transport * Note: some ships require SF2NA or LOD files from YAP ** January 2012: ** UPDATES & ADDITIONS - Dels' A-1 cockpit included as an optional item - EZLead's "Staggered/Formation Take-offs" mod included as an optional item - A-1 Skyraider weapon stations & loadouts overhauled by Malibu43 - alternate USMC F-4 loadouts included in May2011 & later patch levels - F-102A flight model replaced - MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive campaigns overhauled - a few new weapons added (others fixed) FIXES - cartoonishly large explosion debris reduced in bomb explosion and flak effects for Dec2009 & later patch levels - A-6A/B Intruder drop tanks fixed on May2011 & later patch levels - SouthVietnam terrain tweaked to prevent VPAF MiGs from intruding - CBU-14As & CBU-25s fixed to allow AI pilots to use them properly ** September 2011: ** UPDATES & ADDITIONS - added optional A-1 cockpits based on the F-8's (by Stary) - updated ground wars for Steel Tiger & Easter Offensive campaigns - added new napalm effect (by Stary) to BLUs - updated NATIONS.INI for May2011 patch level - updated FLIGHTENGINE.INI for May2011 patch level - updated SOUNDLIST.INI for May2011 patch level - updated SQUADRONLIST.INI for May2011 patch level - updated ENVIRONMENTSYSTEM.INI for May2011 patch level - added new 3W VNAF A-1 textures - added VNAF camo texture to B-57B - overhauled Cessna180 & O-1E and added new cockpits to each - added USNGrey5 texture to F-8C & F-8C_66 - added three new textures to O-2A - added updated "Willie Pete" effects for May2011 patch level - updated terrain DATA.INIs for May2011 patch levels to correct visual problems with height maps, water levels, & coast lines FIXES - minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20, Canberra20, F-100D, F-100D_64, F-100D_68, F-100D_WW, & O-2A - minor corrections/updates to most post-Dec2009 F-4s to account for model differences from earlier patch versions - minor corrections to most AAA, SAM, and radar ground objects - minor corrections to a number of other ground objects - minor corrections to several tanks & weapons ** April 2011: ** MISC UPDATES & ADDITIONS - minor updates & tweaks to Rolling Thunder, Linebacker II, Easter Offensive, & Steel Tiger campaigns - added medals pack for North & South Vietnam - adjusted Altitude data in MissionControl.INI - updated & expanded SquadronList.INI - added new cockpit textures for F-111A - tweaked textures for F-4B - added USMCGrey3 texture for F-4B_67 - added field-mod bomb racks for Canberra B.20 (both 3rdWire & ajundair versions) - added new engine sound for AC-119s - minor tweaks/updates to several other aircraft - changed gun targeting on NVA tanks from AIR_AND_GROUND to GROUND - added dummy SA-2D missile to ZiL-157 SA-2 Trailer - added FAB-50, Canberra bomb rack, and weapons for Hueys - minor fixes/updates for both VietnamSEA & SouthVietnam terrains NEW AIRCRAFT - F-4G Phantom II (VF-213, USN) - UH-1B Huey Gunship - UH-1D Huey ** February 2011: ** FIXES - minor fixes to MiG-17 skins - minor tweaks to EA-6B UPDATES & ADDITIONS - added B-26K Counter Invader - added F-4D LORAN - updated Steel Tiger & Easter Offensive Campaigns - updated/expanded SquadronList.INI - updated unit designations for several texture sets - added two dozen new weapons ** January 2011: ** FIXES - checked all radar family names - checked all radars, jammers, RWR for freq data - fixed afterburner effects for post-Dec2009 - added proper CEP to all bombs, rockets, & A2G missiles - checked all LGB/AI bomb names - added cartridge weights for all custom guns - added ammo weights on aircraft internal guns w/ EjectShells=FALSE - checked NumSquadron= for all carriers in campaigns - checked campaign names - checked weapons EffectsClasses - integrated Malibu43's EasterOffensive & SteelTiger campaign fixes - added missing cockpit files to some aircraft - added destroyed models to some aircraft UPDATES & ADDITIONS - added new 'Nam-era weapons - added O-2A Skymaster - updated RF-8 skins - updated some F-4B_67 & F-4J skins - updated O-1E U.S. Army decals - updated A-1H/J USNGrey1 decals - added a few new effects - added nations music for campaigns EXP. PACK 2 FIXES & UPDATES - added Exp Pack 2 water .BMP - updated FlightEngine.INI - updated SquadronList.INI - added A-1H_67 & A-1J_67 - updated B-57B DATA.INI for Exp. Pack 2 - added CanberraB20 from Exp. Pack 2 as Optional/flyable - integrated A-1H/J_67 into campaigns ** July 2010: ** FIXES - replaced grey-background VF-111 tail decals w/ white-background versions on F-4Bs - updated A-1H/J flight models - updated B-57B flight model - tweaked F-102A control surfaces - added custom AIM-4D for F-102A - made F-102A missile bay doors automatic - corrected several node names on Dec2009 & later F-4s - minor fixes on F-4E Rivet Haste, R-4B, RF-4C - added VPAF pilot to all MiGs - added two missing sound files - added a few missing pilots - tweaked O-1E/Cessna180 fm & weapon stations - tweaked F-104C fm - filled out F-104C radar data - tweaked AC-119 fm - tweaked F-5 fm & control surfaces - tweaked MiG-17 flight models - corrected MiG-17PF radar parameters - filled out RF-4B/C radar data - filled out RF-8A/G radar data - fixed OV-10 tank DATA.INI - tweaked F-5 centerline tank data - tweaked ENVIRONMENTSYSTEM.INI for Dec-2009 & later - updated avionics HUDs & DTVMaterials for Dec2009 & later shaders UPDATES - added F-5E Tiger II (VNAF) - added F-5E Tiger II (VPAF) - added "dumb" AI versions of LGBs - added 30MM_GSh-30-2 cannon - added texture set patches for a number of aircraft - added new Loading & Hangar screens for F-102A - added Raven's Navy trawler texture set - added sounds to carriers - added clean exhaust emitters to A-1 Skyraiders - added grey B-57B tanks - added/updated hangar/loading screens for several aircraft - added damage models to several aircraft - added holes .TGAs to a number of aircraft - customized mission type name/description strings ~~~~~~~ Credits ~~~~~~~ This update contains new items from the following modders who generously allowed their use: Home Fries .................................. A-6A & EA-6B skins/decals JSF_Aggie ................................... A-6B VA-115 skin MiGBuster ................................... DIANE mod for A-6A Wrench & RussoUK2004 ........................ AC-47 Spooky gbreuder .................................... B-52 Vietnam Era Upgrade Package Dave (USAFTML) .............................. B-57B VNAF skins Paul Nortress ............................... new EA-6B skins Crusader .................................... F-105D gunsight mod slick_cowboy ................................ F-111E/F new skins Paul Nortress & allenjb42 ................... new KA-6D skins Kelvin & ArmourDave ......................... Il-28 cockpit (based on Su-17 cockpit) MiGBuster ................................... VNAF skins for C-130A & O-1E Paulopanz ................................... PLAAF J-5 & J-6 skins/decals Paulopanz ................................... overhauled skins for MiG-21F, MiG-21PFM, & MiG-17F Paulopanz ................................... Li-2 Cab Paulopanz ................................... An-2 VPAF & PLAAF skins Gepard ...................................... MiG-17 Pure Fighter upgrades CA_Stary .................................... new MiG-17 & MiG-19 cockpits The Mirage Factory............................F-5E Tiger II Capun, Gramps, Charles, Kesselbrut, Wrench....B-26K Counter Invader Veltro2K, Cliff11, & XRAY.....................O-2A Skymaster Pasko ....................................... UH-1B Gunship Kesselbrut .................................. UH-1B/D flight model Gramps ...................................... UH-1H Huey HrntFixr ................................... UH-1B skins Dave (USAFTML) .............................. VF-213 F-4G skin Dave (USAFTML) .............................. VNAF B-57B skins/decals CA_Stary .................................... optional A-1 cockpits (based on F-8's) Dels & CA_Stary...............................optional A-1 cockpits liamp51 ..................................... re-textured F-111A cockpit Malibu43......................................new A-1H/J Skyraider loadouts FastCargo ................................... Canberra B.20 bomb racks Wrench....................................... bits for F-4D LORAN Malibu43......................................alternate USMC F-4 loadouts Wrench ...................................... overhauled O-1E & Cessna180 Wrench ...................................... new textures for O-2A Fubar512..................................... bits for EA-6B Fubar512 & MiGBuster ........................ Carrier Deck Illumination package WhiteBoySamurai ............................. Leahy & Bainbridge class Julhelm ..................................... new Firecan radar SUICIDAL .................................... New Destroyed Tank LODs Spillone104 ................................. SA-2 Guideline Pack Hinchinbrooke ............................... Adams class & Farragut class Florian ..................................... USN AOE Transport Julhelm ..................................... USN Tanker Kesselbrut .................................. Small Cargo Ship, Trawlers Cocas ....................................... Trawler & Soviet Trawler Raven ....................................... Trawler skins Crusader .................................... Soviet MANPADs for SF2 Raven........................................ Navy Trawler texture Paulopanz ................................... medals pack for North & South Vietnam christian59 ................................. generic aircraft damage textures OldDiego, Pappy, Wrench, Pasko, ............. Pilots Florian/AmokFloo, & PureBlue CA_Stary .................................... new CBU-based napalm effect CA_Stary .................................... updated Willie Pete effects Malibu43 & Vigilant...........................fixed CBU-14A & CBU-25 EZLead .......................................Staggered/Formation Take-offs mod Credits for all items included in the Expansion Pack can be found in \ReadMes_Old. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. ~~~~~~~~~~~ Legal Stuff ~~~~~~~~~~~ We have signed onto the freeware "list" on CombatAce.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s). Thanks, Malibu43 & eburger68 -------------------- malibu43 & eburger68 1 Sep. 2014
  44. 1 point

    Version 2.0

    652 downloads

    A mod to enhance (more) our SF-2 immersion, to use mostly in our custom campaigns. Decals, Skins, Userlists, Data.ini, Cockpits and Planes tailored for Nam use. In fact I was bored of all that Charlies with all the same serial numbers for every plane model … So I took the real numbers and made the correct serial for EVERY known VPAF plane. Now randomized. You’ll find the Ace’s name who flown each aircraft, if known, beside his number, too. I worked on the userlists to allow the program to use in VietnamSea theatre a VPAF and not a Soviet Skin. Kill marks added. This new version add several planes (see list below) and brand new / skins. Each model has canopy animation enabled and dedicated sound. Pilots, weapons included. A new main screen and an old (but good) icon inside. This mod is set to work on a full merged vanilla install or on a SF2V Eburger68 great enhanced install, but the “real” J-5A “Fresco-D” added in this pack needs to delete his previous J-5A and J-5 folder and edit all campaigns (see optional folder). These are models You have (with part 2 of True VPAF): Mig-15 UTI VPAF (1 Skins 16 numbers), Cambodia (1 Skin 2 numbers), PLAAF (2 Skin 12 numbers). Stary's Pit. Mig-15 bis VPAF (1 Skins 7 numbers), Stary's Pit. * this skin is part of one incoming new pack Mig-17 VPAF (2 skins 20 numbers), Pure fighter plane. Stary's Pit. * these skin are part of one incoming new pack Mig-17F VPAF (9 skins 178 numbers), Cambodia (1 skin 7 numbers). Pure Fighter plane. Stary's Pit. * these skin are part of one incoming new pack Mig-17PF VPAF (1 skin 10 numbers). Stary's Pit. Mig-19S VPAF (1 skin 60 numbers). Stary's Pit. Mig-19SF VPAF (1 skin 60 numbers). Stary's Pit. Mig-21F VPAF (2 Skins 30 numbers). Mig-21PFV (or better PFL) VPAF (1 Skins 30 numbers). Mig-21PFM VPAF (5 Skins* 111 numbers), Laos (1 Skin 23 numbers). (*) 927 camo is redone & 927 Green is fixed Mig-21MF VPAF (1 Skins 60 numbers). Mig-21bis VPAF (2 Skins* 42 numbers), Cambodia (1 Skin 19 numbers), Laos (1 Skin 23 numbers). (*) the camo one is brand new * these skin are part of one incoming new pack Mig-21UM VPAF (1 Skins 16 numbers), Cambodia (1 Skin 3 numbers) Il-28 VPAF (3 Skins 12 numbers), Stary's Pit. * these skin are part of one incoming new pack J-5 “Fresco-A” VPAF (2 Skins 20 numbers), PLAAF (1 Skins 100 numbers) J-5 “Fresco-F” VPAF (9 Skins 178 numbers), PLAAF (7 Skins 100 numbers) J-5A “Fresco-D” VPAF (1 Skin 10 numbers), PLAAF (2 Skins 8 numbers) J-6 “Farmer-C” VPAF (3* Skin 60 numbers), PLAAF (1 Skins 100 numbers) * the camo one is fixed Su-22M4 VPAF (1 Skin 14 numbers) L-29 VPAF (2 Skins 16 numbers) An-2 VPAF (3 Skin 4 numbers), PLAAF (2 Skins 23 numbers) * these skin are part of one incoming new pack Li-2 VPAF (1 Skin 100 numbers), PLAAF (3 Skins 8 numbers) Credits: Pasko & Shusjake for Mig-15UTI; Pasko & Wrench for An-2; MontyCZ & Spillone104 for L-29; Florian & Wrench for Mig-21UM; Armourdave for Su-22M4 - Comrad for his Mig-17F Grey & J-6 Camo (fixed) skins; Ordway, Paladrian, Ataribaby for MiG-21 pits; Stary for MiG-15/17/19 & IL-28 pits; Eburger68 for data.ini ediditings and much more; Spillone104 for sounds. References: Istvcm Toperczer Mig-17 & Mig-19 units of Vietnam War Osprey Combat Aircraft n. 25; Istvcm Toperczer Mig-21 units of Vietnam War Osprey Combat Aircraft n. 29; Yefim Gordon Mig-15 by Aerofax; Yefim Gordon Mig-17 by Aerofax; Yefim Gordon Mig-19 by Aerofax; Yefim Gordon & Dmitriy Komissarov Mig-21 by Midland; Yefim Gordon & Dmitriy Komissarov Il-28 by Airlife; Enjoy Paulo Nguyen Le Panz (2.0)
  45. 1 point

    Version 2.0

    741 downloads

    A mod to enhance (more) our SF-2 immersion, to use mostly in our custom campaigns. Decals, Skins, Userlists, Data.ini, Cockpits and Planes tailored for Nam use. In fact I was bored of all that Charlies with all the same serial numbers for every plane model … So I took the real numbers and made the correct serial for EVERY known VPAF plane. Now randomized. You’ll find the Ace’s name who flown each aircraft, if known, beside his number, too. I worked on the userlists to allow the program to use in VietnamSea theatre a VPAF and not a Soviet Skin. Kill marks added. This new version add several planes (see list below) and brand new / skins. Each model has canopy animation enabled and dedicated sound. Pilots, weapons included. A new main screen and an old (but good) icon inside. This mod is set to work on a full merged vanilla install or on a SF2V Eburger68 great enhanced install, but the “real” J-5A “Fresco-D” added in this pack needs to delete his previous J-5A and J-5 folder and edit all campaigns (see optional folder). These are models You have: Mig-15 UTI VPAF (1 Skins 16 numbers), Cambodia (1 Skin 2 numbers), PLAAF (2 Skin 12 numbers). Stary's Pit. Mig-15 bis VPAF (1 Skins 7 numbers), Stary's Pit. * this skin is part of one incoming new pack Mig-17 VPAF (2 skins 20 numbers), Pure fighter plane. Stary's Pit. * these skin are part of one incoming new pack Mig-17F VPAF (9 skins 178 numbers), Cambodia (1 skin 7 numbers). Pure Fighter plane. Stary's Pit. * these skin are part of one incoming new pack Mig-17PF VPAF (1 skin 10 numbers). Stary's Pit. Mig-19S VPAF (1 skin 60 numbers). Stary's Pit. Mig-19SF VPAF (1 skin 60 numbers). Stary's Pit. Mig-21F VPAF (2 Skins 30 numbers). Mig-21PFV (or better PFL) VPAF (1 Skins 30 numbers). Mig-21PFM VPAF (5 Skins* 111 numbers), Laos (1 Skin 23 numbers). (*) 927 camo is redone & 927 Green is fixed Mig-21MF VPAF (1 Skins 60 numbers). Mig-21bis VPAF (2 Skins* 42 numbers), Cambodia (1 Skin 19 numbers), Laos (1 Skin 23 numbers). (*) the camo one is brand new * these skin are part of one incoming new pack Mig-21UM VPAF (1 Skins 16 numbers), Cambodia (1 Skin 3 numbers) Il-28 VPAF (3 Skins 12 numbers), Stary's Pit. * these skin are part of one incoming new pack J-5 “Fresco-A” VPAF (2 Skins 20 numbers), PLAAF (1 Skins 100 numbers) J-5 “Fresco-F” VPAF (9 Skins 178 numbers), PLAAF (7 Skins 100 numbers) J-5A “Fresco-D” VPAF (1 Skin 10 numbers), PLAAF (2 Skins 8 numbers) J-6 “Farmer-C” VPAF (3* Skin 60 numbers), PLAAF (1 Skins 100 numbers) * the camo one is fixed Su-22M4 VPAF (1 Skin 14 numbers) L-29 VPAF (2 Skins 16 numbers) An-2 VPAF (3 Skin 4 numbers), PLAAF (2 Skins 23 numbers) * these skin are part of one incoming new pack Li-2 VPAF (1 Skin 100 numbers), PLAAF (3 Skins 8 numbers) Credits: Pasko & Shusjake for Mig-15UTI; Pasko & Wrench for An-2; MontyCZ & Spillone104 for L-29; Florian & Wrench for Mig-21UM; Armourdave for Su-22M4 - Comrad for his Mig-17F Grey & J-6 Camo (fixed) skins; Ordway, Paladrian, Ataribaby for MiG-21 pits; Stary for MiG-15/17/19 & IL-28 pits; Eburger68 for data.ini ediditings and much more; Spillone104 for sounds. References: Istvcm Toperczer Mig-17 & Mig-19 units of Vietnam War Osprey Combat Aircraft n. 25; Istvcm Toperczer Mig-21 units of Vietnam War Osprey Combat Aircraft n. 29; Yefim Gordon Mig-15 by Aerofax; Yefim Gordon Mig-17 by Aerofax; Yefim Gordon Mig-19 by Aerofax; Yefim Gordon & Dmitriy Komissarov Mig-21 by Midland; Yefim Gordon & Dmitriy Komissarov Il-28 by Airlife; Enjoy Paulo Nguyen Le Panz (2.0)
  46. 1 point

    Version

    671 downloads

    FLY THEM ALL (CHARLIE INCLUDED) This is a simple upgrade in three steps (readme) of new stock Rolling Thunder campaign. You will fly every plane (except B-52s), that you have to upgrade to be flyable (I have included links for combat.ace cockpits or planes with cockpit to use): A-1H/J A-6A B-57B Mig-17F Mig-19S Mig-21F Mig-21PFV Mig-21PFM Mig-21MF of every nation involved: RAAF VNAF VPAF I have also unlocked A-4B_65 from SPF2 So you need some basic modding skill ... I hope you enjoy like me "fly them all" and sometimes the bad guys, too. Paolo :yes: PS: for every problem or question I'm here .. or a little around. I'll try to solve.


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