Leaderboard
Popular Content
Showing most liked content on 01/20/2019 in all areas
-
13 points
-
7 points"Borrowed" the rigging wires from the Moraine-Saulnier Type P to start rigging the Bleriot.
-
6 pointsRockets away! no hits............. then they were gone...................
-
6 points
-
4 points
-
4 pointsJust another update I had to restart the MT-LB model all over again from scratch. Thanks to yakarov79 for sharing his file with me, I learned some tricks from his work, this is how it looks now, it’s almost completed and I should release it soon. I hope you like it, once again I extend my thanks and gratitude to yakarov79 for his help and sharing his work.
-
4 points
-
4 points
-
3 pointsMartin-Baker Vortex FB.2 - No.6 Squadron, RAF Middle-East Command, 1949 Skin Credit: Charles
-
3 points
-
3 pointsThanks. Again, Crawford was an immense help with researching details for this aircraft.
-
3 pointsPlaying around with the water effects...flooded fields and a bit of train sim
-
2 pointsThe relevant entry to toggle in the data ini is: ExhaustEmitterName=MGSmokeEmitter (for the MS type G 25 and 45 hp variants) Possibly an emitter with the same name is missing in FE/FEgold? I will create a separate emitter for the cigarette smoke since the MGSmokeEmitter needs to be toned down further for it. Von S
-
2 pointsLovely pic Crawford...yes, the two-seater variant may have a wingspan in the 8.5 to 10.5 meter range approximately, likely a longer fuselage too, at least in the 8-9 meter range. There are so many size variations for the Bleriots but the two-seater variant should be larger than the one-seater type no matter the variations. I'm sure that some of the two-seater types were frequently flown as one-seater arrangements too, although I've also read that, without a passenger, the two-seater type becomes extremely unstable longitudinally (from tail to nose)...see the Harriet Quimby crash for more info. on this. Perhaps Mikael Carlson is flying the one-seater type later variant, with Gnome rotary...have viewed the Carlson clips and overall his has better handling/control than the Anzani type, although it still tends to float in turns. Happy flying, Von S
-
2 pointsHere is one of the possible "prototypes" of the Bleriot-XI Type 2 which Geezer is building. I have a small walkaround of this Italian-built aircraft. Unfortunately, the cockpit interior is not available for inspection. Apparently, this may have a slightly increased size compared with a single seat Bleriot XI. Control of wing warping through chain transmission rarely occurs on aircraft of this type...
-
2 pointsThe "engine overheating" effect that I have for the Anzani-powered MS type G from the ver. 9.1 FM update pack could be modified further for this...I will look into it when tweaking the FM...light, occasional smoke is desirable but not too much ... will see how realistic it looks. Von S
-
2 pointsYes, apparently, there is installed some modern engine. This is definitely not anAnzani. While Mikael Carlson's aircraft powered with the newly manufactured (or ideally restored?) Gnome rotary engine. These days it is a big rarity! Since in our case we are talking not about the Bleriot XI, but about the two-seat Bleriot XI-2 with a more powerful engine with a cowling, the Carlson's airplane more closely matches what Geezer does. P.S. By the way, when the old manual to the Gnome engine says: “When the engine started and you can hear from its sound that it is running at full power, the pilot checks the number of revolutions by the oil pulsation in the glasses. The normal “Gnome” engine speed is 1200 rpm value corresponds to 84 pulses per minute.) If a tachometer is installed, which is highly desirable, the pilot checks the revs by the tachometer. "
-
2 pointsDid some playing around with a possibility of adding the F-35 to my JSDF 2020 mission pak, found it just didn't make sense with the current SF2 weapons load. That said, did automate F-2As attacking simultaneously to send sinking the Udaloy & 2 Ro-Ros just right on their own...
-
2 points
-
2 points
-
1 point
Version 1.7
3,296 downloads
realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. -
1 pointI meant that in FE it's impossible to overheat the engine. In 1st Gens, engine overheating for piston engines is simply absent, at least with the Nov 2008 patch installed.
-
1 point
-
1 point
-
1 pointA test with a sweep to Chaumont: Just approaching the French coast: Flew over a coastal airfield and the enemy scrambled:
-
1 point
-
1 point
-
1 point
-
1 pointRepublic P-72C Superbolts - 51º Stormo, Aeronautica Militare, 1948 Skin Credit: Charles
-
1 pointGood thread this, even if I'm a little late to the party. Lima makes a great case for BoB2 and demonstrates why it deserves its reputation as by far the most accurate and comprehensive simulator of the Battle of Britain. I simply offer my case for European Air War as a credible contender for the silver medal:
-
1 pointAgreed. A lot of talented people have made the sim what it is today. Speaking for myself, it's a fun hobby that delivers a lot of satisfaction.
-
1 pointWhile taking shots for the Pfalz D3 intro screens, I accidentally caught some nice mood shots.
-
1 pointThis game has morphed into something very wonderful. To me, it always had great, and quickly accessible, gameplay. Now, it has developed a graphic beauty that rivals any of its competitors. People that know these things better than me suggest that the flight models rival much more modern attempts and that the AI is second to none. It's a great cooperative achievement between its original developer and its users. Untalented people like me can only say thanks.
-
1 pointSomething different...a Northrop F-89J Scorpion of the 124th Fighter Interceptor Squadron, Iowa ANG unit based out of Sioux City Airport, circa 1969.
-
1 pointI must have hit his fuel tank because moments after this shot, the Nieuport exploded. My Phönix got clipped by a wing and I went down too.
-
1 pointGrumman E-2K Hawkeye AEW.1 - 849 Naval Air Squadron, Royal Navy, 1982
-
1 point
-
1 pointIt's proving a tough war for Jasta 4. The opposition is not much more numerous that us, but determined and well-equipped, so I'm taking four, sometimes five other pilots with me, inevitably a mix of successful and less so. We have a good run for a while and get a couple of victories between us on a mission or two, then we have one where we get split up in a fight and more enemy scouts turn up. Sometimes I manage to shoot an enemy of a comrade's tail, other times I don't, or only see him go down after it's too late anyhow. We're lucky if we catch a couple of R.E.8s on a recce...
-
1 pointI put this in the "What If" thread because: A. It's "somewhere over New Dhimar." B. Real fighter pilots wouldn't behave in such an irresponsible manner...................right?.................................
-
1 pointUSS Forestal playing in Northern watch Games sending one out to take a peek..
-
1 point
-
1 point
-
1 point
-
0 points
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..