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Showing most liked content on 05/28/2019 in all areas

  1. 8 points
    China Syndrome....hint...buy some cleaner fluid and a cloth ?
  2. 6 points
  3. 6 points
    Thanks russouk2004! Fast prop, New slow prop & static prop.
  4. 4 points
  5. 4 points
    struggling with a name for when these get released. SAC pack just doesnt seem right....
  6. 3 points
    just got an other 150 gallon drop tank finish , this time it is the 150 gallon drop tank from Sargent Fletcher all tanks are allready added to the F-5A 3d model , next is the 275 gallon drop tank from the F-5E , this tank was used on the NF-5A
  7. 3 points
    Some dhimari Thunder-(Desert-)chiefs out looking for some trouble...
  8. 3 points
    Make a radial blurred l layer transparent enough to your liking...and copy the area of the blurred prop...then in layers toolbar bottom right add as alpha channel heres basic idea of it
  9. 3 points
  10. 3 points
  11. 3 points
    First night of war in 1991 with the Boys from Syracuse... Sam launches are more visible with NVG. And the AAA is more scary as well. A light MG hit me and the landing was hairy. But we get back in piece, both of us, and we completed our mission!
  12. 2 points
  13. 2 points
    There's a bunch of F-105 tanks down at the Air and Space Museum next to Davis Monthan AFB. I'm sure they'll let me measure one next time I'm down that way. There were three tanks assigned to the Thud IIRC a 390 USG internal bay tank non ejectable, a 450 USG centerline AND inner wing hardpoint slung tank, and a 650 USG centerline hardpoint slung tank. To verify you want the most common one the 450 USG external drop tank?
  14. 2 points
  15. 2 points
  16. 2 points
  17. 1 point
    Gents, during the 60s and for many years the US sent many high altitude reconnaissance baloons to east asia spying soviet activities. Russians employed the aging Tu-128 Fiddler to intercept them, but its success were very polemic. My point is - Could it be reproduced in SFP2?
  18. 1 point
    i´m trying to make new F-105 450 gallon drop tank but i can not find any info on the length or diameter of this tank , if anybody has some info on this dimensions please let me know
  19. 1 point
    It's just a girl I knew a long time ago, dear...
  20. 1 point
    Those are just weather balloons. The truth is out there. CL
  21. 1 point
    Same process for the 2nd squadron, 1 folder but 2 redtailed birds. It was an endless nightmare and it involves too much decals. I know I should tone down the decal to make it looks as if it was painted, but I don't want to. I want it to shine ! lol (I drawn some rivet lines though)
  22. 1 point
  23. 1 point

    Version 1.0.0

    141 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: BTR-70 model with 5 skins. and 4 models from high to low poly. All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=BTR-70 FullName=BTR-70 APC TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-70 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-BTR-70-Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and skins Strahi for testing and making the data file big help many thanks, bro. Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  24. 1 point
  25. 1 point
    27th May 2019 Contents and Improvements Version 4.22 4241 1) QC - Fixed an issue with the mouse pointer mode over the enemy skin selection pulldown menu 2) QC - Player position in flight now has two modes - based on workshop selection - by Rank and Always Leads. The leader at the head of the squad is often more likely to be targetted by AI, setting this to based on rank can sometimes allow you to be just another flight member and be less targeted. 3) Campaign Dialogue interface imagery now looks neater with the scrollable outcomes window 4) Fixed an issue with the AI Balloon kill reporting (it was reported on number of Airkills instead of Balloon kills) 5) Because the Player can in some instances no longer issue attack commands in QC (as he is not leader) the AI now carry out the QC Mission Objectives automatically. 6) A limit of a maximum of two aircraft will attack the same target (Ground or Air). 7) Revised LePrieur Rocket effects. 8) Improved AI Balloon Attack capabilities. 9) Improved Searchlight function. 10) Fixed an issue in QC where bombers would only bomb if player selected the default campaign Bombing Payload (Payloadnum = 1)) - Now selection of any payload with bombs instructs the AI to Bomb (Friendly or Enemy) 11) Gothas will now use more bombs on each bombing pass (was single drops) 12) Corrected the aircraft database: changed the BE2c HD version to correctly reflect that it has a fixed gun. 13) Fixed an issue whereby A-Flight when assisting would sometimes be directed to attack the Target irrespective of what the mission directive was or whether the Target was friendly or not (AI will never attack friendly targets so they simply ignored the mission directive). 14) Players flying Gothas will now only attack England on the correct historical dates. 15) Implemented Aircraft startup sounds for all AI aircraft at code level and with 21 associated unique engine startup sounds matching the aircraft engine types. 16) Headshake can now be controlled via workshops - severity and on/off. 17) Implemented latest shader version. 18) Incorporated some extra scenario missions for Britain and Germany 19) Aircraft can now navigate tighter and closer mission waypoints. 20) Increased Morale of QC AI pilots (Skill dependant) 21) Revised AI Fight Vs Flight tactical decision making. 22) Revised Squadron AI base morale settings. 23) AI - Fighters should now engage more frequently. 24) Change QC Fighters to Target Ground 'Structures' when directed to attack Ground Installations to ensure they attack targets of significance. 25) Revised some sounds volumes. 26) RAF BE2 and BE12 series aircraft cooper bomb loadouts reduced to 4 (was 8) 27) Observer allocated to player upon enlistment is no longer always the first Observer - an Observer is now randomly allocated. 28) Observers are now randomly allocated to AI flight members - the Player is allocated the same Observer unless he is killed or not in service. 29) Form up at action directives is no longer circular - the aircraft will form up in transit to next waypoint. Note: form up at non action directives or after action whilst in transit may still be circular! 30) Reduced kills and flying hours of incoming replacement pilots. Refined this some more - incoming pilots are now pretty poor unless squad is Elite or Good and a fighter squad then they will sometimes have kills Elite Bomber squads may sometimes have a pilot coming in with 1 kill 31) Time Advance summary now includes Rank and Name of pilots killed and or wounded in sorties. 32) Addressed an issue that sometmes caused incorrect destroyed aircraft accounting. 33) Incorporated the new Fokker DVI Aircraft and associated squadrons for full campaign play. Also Jasta 80B skin, and one Jasta 80b ace skin. OF COURSE AS USUAL THIS PATCH INCLUDES ALL PREVIOUS UPDATES AS LISTED BELOW:
  26. 1 point
  27. 1 point
    Dawn patrol Flogger flying CAS over Afghanistan
  28. 1 point
  29. 1 point
    Adding DefaultStartingdate=1 fixed it. Thanks for the suggestion.
  30. 1 point
    Fencers tanking from a Midas over the North Cape... Contact.. Gunner's view... Found a couple of stowaways aboard the tanker!
  31. 1 point
    Early German cockpit ;-)
  32. 1 point
    Winter over Faroe islands. (WIP terrain)
  33. 1 point
  34. 1 point
  35. 1 point
  36. 1 point
  37. 1 point

    Version 1.0.0

    631 downloads

    MiG-29GT Fulcrum Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Install: Copy paste Objects folder (and all what´s in) into your mod folder. This pack contains only MiG-29GT skins for German Air Force, no Polish ones Credits. Bazillius - the original MiG-29UB early model. <--- Great work mate & thanks for your support! Ravenclaw_007 - Weapons, loadout.ini & Pilots Me - Skins, Hangar & loading screens, ini dance. Have fun Report bugs. Schapen, May 18th 2019 Carlo "Soulfreak" Vecchi
  38. 1 point
  39. 1 point
  40. 1 point
    It is! Expect it in a few days.
  41. 0 points
    Six Il-72s trying to resupply Kunashir and not find themselves attracting the attention of F-15Js...
  42. 0 points
    A squadron of Hunters is striking a french naval vessel group around C611 Colbert (ship has modified skin)
  43. 0 points
    Sure I can help with this...


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