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Showing most liked content on 07/29/2019 in all areas
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9 pointsIf you've ever supported the When Thunder Rolled Project in anyway, first again accept my sincere appreciation and gratitude. I would ask that you please email me with your contributions list and an upcoming announcement at: admin@whenthunderrolled.com . If you're still interested in contributing in some way, we welcome and encourage you to reach out. Just to avoid any misguided speculation, this request is not implying any near-term release date. Thanks again, here's a good blast of early 2Q 2019 WTR screenies that are long overdue...hope you enjoy.
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2 pointsThere is no mission editor for 1stGens. You CAN save a mission for later replaying, but can't change anything within the game. You have to edit the .msn file with notepad.
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2 pointsWe have a knowledgebase for modding SF1, WOX sims. https://combatace.com/forums/forum/172-advanced-modding/ I think this will help you.
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2 pointsWrench, I am aware of the availability of that spitfire VIII. Much appreciated! Nevermind why I do what I do anyways. Amariani. This is a strange node transplant mod like Avia S-99 flaps fix. I don't know how to share it yet. In case of interest PM me for instructions. Screenshot thread, sorry I am not home yet to grab one... Fixed! (Waterworld - Dryland oil refinery - Strike)
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2 points
Version 1.0.0
90 downloads
T-67 main battle tank (standard tank) (What if) ************************************************************* This mod is made for SF2. ---------------------------------------------------------- I. History What if the soviets would have introduced the Object 167 into service? Object 167 was the successor of the T-62 (object 166) with a new suspension system (was later used on T-72) and a new turbo diesel engine with 700 hp instead 580 hp in T-62. Top speed of the tank was 65 km/h on road, 40 cross country. Range around 450 km. So it was comparable with a Leopard 1 tank, but had a much better armour. There were some versions of object 167. One with gas turbine (helicopter engine), one with 100mm gun D-54TS (comparable with britisch L-7 gun) and one with 115mm smoothbore gun and ATGM Maljutka (AT-2 Sagger) The T-67, i present you here, is the version of object 167 with the D-54TS 100 mm gun. ----------------------------------------------------------------------- II. CREDITS: The LOD file is made: ~~~~~~~~~~ by TK The skin based on: ~~~~~~~~~~~~~ TK's stock skin, modified by me. Implementation of tactical numbers and insignias on the turret are mady by me. The data.ini is made : ~~~~~~~~~~~~~~~~ by TK and modded by me ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The T-67 are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! The additionally parts are NOT FREEWARE. Please check the readme of that files. ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany July 2019 -
2 points"The War At Home" (I really tried to make Skyhawks vs. Flankers as anything but a Russian rout of the Kiwis... but that seems impossible.)
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2 pointsbeen looking at the base IA-63a. I gotta say ...this thing is fucked up 6 ways from Sunday. Almost had the drift fixed, but then it came back. Gonna have to start over. FM in SF2 is a total joke; definately not generating enough lift, cockpit position is all fouled up; NO min/max extensions or hit boxes existing ... what a mess! and it's one of the butt-fugliest things I've ever seen. The proportions don't even look right. I'll fiddle with it some tommorrow, and let you know. In honesty, it may not be worth spending the time on. But I'm too stupid to be anything but stubborn
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2 pointsI guess people are no longer looking in the downloads sections?? We have a real Mk.VIII, for a long time
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2 pointsThe Died!!!!!!! YES! Would you mind inserting a couple of guys I knew back when I was in the Air Force? They pulled maybe the most legendary flight line prank of all time. You can see them here, but I wouldn't recommend looking at them at work, they are picture of a dude in his underwear
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2 pointsYea real pity. This small, dirty, but highly moddable game is still one of the best simulators ever.
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Version
831 downloads
This is a field-modified Convair F-102A Delta Dagger cockpit for Veltro2k's beautiful F-102A based on Pasko's F-106 stunning cockpit. It has been modified over time by crews in the field as newer equipment came in and older equipment broke down and needed to be replaced. Apparently historically after time, almost no two F-102A cockpits had the same equipment in the same places as the others. This is based on Pasko's beautiful later Convair F-106A Delta Dart Cockpit. Tape gages were eliminated. Round gages were added. The moving map was removed and the radar display was changed and made a historically correct orange. The radar hood was made into a F-102A version. Lots of other detail work done was from actual color cockpit photos. It is much "greyer" and simpler than the later F-106A cockpit. The F-102A was actually involved in air-air combat in Viet Nam while on a B-52 escort mission. One F-102A was shot down in ambush by a Mig 21 with an Atoll missile on 3 February 1968 according to the ACIG website. Another F-102A shot several Hughes AIM-4 falcon missiles at a Mig-21 but the results were not seen. According to the ACIG website, a Turkish F-102A was in combat against Greek F-5s with shootdowns and other combats reported in July 1974. http://s188567700.online.de/CMS/index.php?...14&Itemid=1 Thanks to Pasko for his fantastic F-106 cockpit included in the complete later F-106A Delta Dart that you can download at CombatAce. If I forgot anyone, I appologize and please tell me. I finished this cockpit about a year before the Veltro2k F-102A was released and I lost track of things. Apparently some USAAF Viet Nam pilots jury-rigged a mini-gun into the F-102 for some extra buzz. Version History: V.2 You can now see the wing tips and wing tanks from the cockpit...thanks for Lexx_luthor's suggestion Thanks to Dave to point out the goof I made that it was Pasko's F-106 cockpit and not Dave's that I based the model on. V.3 Added to the bottom right instrument panel: 1) an AC voltmeter and 2) a master warning test and reset switch which some photos show and 3) more detail to the warning light panel as per color cockpit photos making it even more different than the standard F-106 cockpit. V.4 Added the huge signature F-102A red nav indicator light to the middle of the panel. Changed the colors of the artificial horizon to F-102 specific colors and markings. Changed the colors of the Radio direction instrument to F-102 specific colors and markings. This is probably the final version. V.5 I now included the very specific F-102A artificial horizon this time with gray-blue top, gray markings, black bottom with blue markings which I left out in V.4 by mistake. If you compared the photo with the current F-102A artificial horizon, you can probably see the difference. A visual thread showing these additions: http://forum.combatace.com/index.php?showtopic=39881 Instructions: 1-Backup your files! 2- Unzip the F-102 cockpit to ...SFP1ObjectsAircraftF-102A. 3-When prompted, overwrite the files. Enjoy! NOT FOR PAYWARE USE IN ANY WAY -
1 pointView File T-67 main battle tank T-67 main battle tank (standard tank) (What if) ************************************************************* This mod is made for SF2. ---------------------------------------------------------- I. History What if the soviets would have introduced the Object 167 into service? Object 167 was the successor of the T-62 (object 166) with a new suspension system (was later used on T-72) and a new turbo diesel engine with 700 hp instead 580 hp in T-62. Top speed of the tank was 65 km/h on road, 40 cross country. Range around 450 km. So it was comparable with a Leopard 1 tank, but had a much better armour. There were some versions of object 167. One with gas turbine (helicopter engine), one with 100mm gun D-54TS (comparable with britisch L-7 gun) and one with 115mm smoothbore gun and ATGM Maljutka (AT-2 Sagger) The T-67, i present you here, is the version of object 167 with the D-54TS 100 mm gun. ----------------------------------------------------------------------- II. CREDITS: The LOD file is made: ~~~~~~~~~~ by TK The skin based on: ~~~~~~~~~~~~~ TK's stock skin, modified by me. Implementation of tactical numbers and insignias on the turret are mady by me. The data.ini is made : ~~~~~~~~~~~~~~~~ by TK and modded by me ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The T-67 are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! The additionally parts are NOT FREEWARE. Please check the readme of that files. ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany July 2019 Submitter Gepard Submitted 07/29/2019 Category Ground Object Mods
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1 pointOh....And I hear you on the too stupid to be anything than stubborn....must be a trait common amongst this community I reckon !! most of us have OCD, and are a little bit insane ........
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1 pointWell @JamesWilson you customize the single mission. Look for the pen on the screen. I would recommend being patient with yourself. Learning how to build single missions takes time...
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1 pointI rather like these two... ive got literally 100`s of mig 21 profiles ive meant to do lol
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1 pointHello, I would like to share with you what I have been using to make my first airbase, its Open street map. using the OSM you can get all the information anyone needs for any AB it will give you the runway length and name number etc. or the taxiway or building too. I thought this will be something nice to share with you. https://www.openstreetmap.org
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1 pointsound like early onset "driving Miss Daisy disease" (also Gen1) check that the right and left sides (wings, stabs, etc) have the "same" statements, double check landing gear, rolling radui, stuff like that. I remember a partial cure, but can't remember what it was. Sometimes it's caused by the modeler when they "mirror" the sides to their opposites (right to left, or left to right) when building the model in MAX. Are both planes still here in the Downloads section? Maybe I can cast my gaze in their general direction? EDIT: can't seem to find them! Can I get the links?
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1 pointYou can simply edit the INSIGNIA001.tga file in order to have your own Mercenary decal in place of the original. There's no need to add an additional nation, as that would require more work to get it properly working. I have released a mod package with new nations, some fixes to the countries' services and a new, generic Mercenary insignia. Feel free to edit the one included in it: https://combatace.com/files/file/16986-nations-medals-expansion/
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1 pointSome mission pak testing screenies that don't fit into a themed day...
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1 pointPhilippine OV-10D encounters ground resupply moving toward a heavily guarded area but is run off before the reconnaissance mission is complete. Bad weather hampers the recon effort as well. A week later on a clear day an MQ-9 takes off from an undisclosed location in the southern Philippines My oh my,,,what is that below
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Version 1.2
276 downloads
This is an upgrade/ Enhancement for the Third Wire DLC A-4K Skyhawk. You will need the DLC A-4K: https://store.thirdw...m/store_dlc.htm Instillation: As usual simply drop into your mods folder and allow it to override when prompted. (This is important as the export end year date in the AIM-9G is incorrect etc) Changes include: -a more realistic loadout.ini file, -correcting of the air intake textures on all the textures, -corrections to the squadron markings on the ‘Green’ and ‘Maritime Grey’ textures, -accurate Royal New Zealand Airforce Pilot, -activation of the tail hook, -opening canopy, -landing light, -various other data.ini edits. -a few shots of chaff in each airbrake to simulate the practise of filling the airbrakes with chaff to give the aircraft a limited ability to deploy a onetime burst of chaff by activating the airbrake. Use the single mission editor to select and make use of some unique RNZAF A-4 loadouts Credits: -ravenclaw_007 for his amazing weapons packs -NeverEnough for the FMA IA-58a Pucara for SF2 which I used the triple and double rocket pods from to create the CRV-7 double and triple launchers from. Enjoy, Dan.
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