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Showing most liked content on 10/29/2019 in all areas

  1. 5 points
    Here's the mentioned Malaysian skin, so far not a complete aircraft, but has full decals for all eight aircraft.
  2. 4 points
  3. 4 points
  4. 4 points
  5. 4 points
    T-34C Mentor From Argentine Navy during the Falklands military occupation.
  6. 3 points
    Possible replacement for the Tonka.
  7. 3 points
    Almost completed I just need to add some small thing and it’s completed. This is what i need to make to complete the job.
  8. 3 points
    Ka-50 and Mi-28 havoc Helicopters are heading on to provide close air support.
  9. 3 points
    I agree,you`re not far off the mark...was to be a high altitude fighter and fast...some bumf and specs....some designs looked plain daft...but...most looked cool...I love some of the designs...keep in mind most were still in the 1940`s...amazing foresight.
  10. 3 points
    The SF2 Korea produced by the modders combined with the Skyraiders and F2H-2 from Razbam makes for an awesome ride. I wouldn't hesitate to say that it came out better than what TK could have produced, which would have had a very small flyable plane set and still not as many aircraft and objects as modders have produced. But the problem of the FMs is always there. Ignore the FMs discrepancies and the quality of some of the older models and Korea looks great and plays great... Not available in any sim since MiG Alley and a marked improvement over MiG Alley. What other sim has a proper Korean War environment where you can fly missions with almost any aircraft historically available on either side? The F7F Tigercat and F3D Skyknight are rarely if ever in combat flight sim. Some of the Russian prop planes would have been late war monsters if WW2 had not ended, but in Korea they still faced P-51Ds but got a good taste of jets, too.
  11. 2 points
  12. 2 points
    the N version has been done some years ago, tho i need to update it (better understanding of how serials work now than then). its available for DLC and STORMs version. I have an S buried in the toughbox of uncompleted projects. mean to get to it soon. tga inspired by myTai's work. and as i do, would be a complete everybody start to finish right after SAC Twilight (all the planes SAC used in 89-91), upgraded nukes, functional ASW, 747-100/200, and possible 737 and airport ground object support (airliner models), and eventual ODS(two months not two weeks) funny thing is I phirst got into this sim because of Phantoms. admittedly got a bit burnt out after the N released, but S is still somewhere on the todo list
  13. 2 points
    Groom Lake at Midnight...Black Programmes run better when they are.....ummmmm Black!
  14. 2 points
    Thanks russouk2004 for the pics, they'll go in my reference library Required screenshot
  15. 2 points
    Another update to the Super Hornet radar system (both Blk I and Blk II) \ [RadarData] AvailableModes=SEARCH,TWS,STT,ACM,GM,TV RangeUnit=NM RangeSetting[1]=5 RangeSetting[2]=10 RangeSetting[3]=20 RangeSetting[4]=40 RangeSetting[5]=80 RangeSetting[6]=160 Simply change it from 100 to 160 to it being comparable to what is assumed a good decent range and to help take advantage of the AIM-120D I posted earlier Then make the following edits as well: [RadarDisplaySearch] RangeSetting=1,2,3,4,5,6 [RadarDisplayTWS] RangeSetting=1,2,3,4,5,6 [RadarDisplaySTT] RangeSetting=1,2,3,4,5,6
  16. 2 points
    Something about Crusaders missions over Cuba are always fun While not recommended for a long life, when the short ranged SAMS miss, gunning them before they can fire again is quite satisfying.
  17. 2 points
    The main reason I never get into WW2 modeling is - time. I've built 80% of Luftwaffe 1937-45 force in 1/72 scale - and it took me around 20years... so I guess 3d would take also a vast amount of time. Interest in the subject is a reason why am not modding WW2 - I would not get out of home ever anymore.....
  18. 2 points
    Su-25T From North Korea engaging South Korean ground forces.
  19. 1 point
    Well, I think I solved the problem by changing the wwiCaporetto_Data.ini by this one . It changes the [NormalTextureMaterial], [WaterTextureMaterial], [SolidObjectTextureMaterial] and [AlphaObjectTextureMaterial] for the ones I have in my Cambrai terrain install wwiCaporetto_data.INI
  20. 1 point
    exactly same spot, same installation, same city (Lienz and vicinity)...strange
  21. 1 point
  22. 1 point
    EDIT: I think that did help, here's the result:
  23. 1 point
  24. 1 point
    unfortunately not until someone makes a new pit. our BUFFs are similar to the real thing tho; old model but getting constant upgrades
  25. 1 point
    Su-47 berkut Engages F-4E from ROKAF Before they lead an air ground attack.
  26. 1 point
    Very nice @Stratos complete with Su-35. Be awesome to rage around there in everything from F-15Es to F-16s to F/A-18Es to F-35s...
  27. 1 point
    I've got a dedicated install for the SF2 Korean War mod, and love it. The aircraft set is a bit limited, about 40, but a lot of fun in the jets. I also have dedicated installs for WW2 ETO 1939-45 (170 different ETO aircraft), PTO 1941-45 (130 aircraft), WW2 Russian Front 1941-45 (95 aircraft), WW2 Finland 1939-44 (50 aircraft) and WW2 North Africa 1940-43 (120 aircraft), so I can't agree that SF2 WW2 never took off. There are a lot of WW2 aircraft (and ground objects) around. I don't fly DCS or Il-2, I found them too fiddly and difficult, but SF2 works a treat for me, for WW2 combat flying.
  28. 1 point
    My take on the Hawker P1071 project a\c circa 1948...modified the tail planes as didnt look right to me anyways lol
  29. 1 point
    Nicely done. Thank you for another anthology.
  30. 1 point
    I think most of us "old hands" of SF/FE would agree with those sentiments, I have had the whole shooting match of this sime both as the orginal SF Project one, and FE 1 all the way through to now, and I have every expansion and addon going for this sim. OK its maybe not the most "accurate" flight sim on the market, but it has to be one of the most fun, and most user friendly ones , if you wan spot on accurate and "realistic" sims such as the IL series, and the DCS world series, those sims are both accurate and beautiful, however I always come back to these because they are just FUN !! and they do the job admirably , I tend to agree with your sentiments about the Korea scenario, however there is one on this site, with most of the important and relevant aircraft involved in Korea, on this site, for this sim........WWII well tk I suppose had to compete with the IL series, and he was never going to really make a profit from it I guess, I'm not a TK fan boy at all, I think he took his money and fucked us off, but thats just my opinion, and not everyone will agree I expect. Anyway, enjoy and get into some modding, and help us keep this sim current and fighting on !!
  31. 1 point
    Nice did you get any pics? Texaco at your service and been working on updating VFA-143 with new revised tail art.
  32. 1 point
    time indeed....suprising how long stuff takes.
  33. 1 point
    Having several free models that can be put into the game but, time is needed as well as skill...
  34. 1 point
    The prop engine flight model didn't exist in SFP1. First Eagles provided the WWI engines, but TK only made that sim because a certain person bankrolled it. Wings Over Israel was released with the first true support for WW2 aircraft flight models. I never delved into the WW2 aspect of the SF flight model, so I have no clue about what bugs were in it that might hinder attempts to develop decent flight models, but since they were rare birds in a sim focused on jets, I am sure TK didn't spend a lot of time on it, so it might not have everything you might want in terms of engine modeling and it might have bugs in the things it does provide. Having actually written an application to analyze and help edit SFP1/WoX flight models, I can say it takes a tremendous amount of research, time, and effort to get even one flight model as correct as the game engine permits. In many ways, the jets are much easier to model since more modern flight manuals contain countless tables of performance data that help figure out the actual lift, drag, and thrust curves. But even then, much of the information needed for stability and inertia parameters has to be done by trial and error and calibrated to personal preference. So, why would anyone try to develop the countless flight models needed for so many different aircraft to a decent level of detail when WW2 air combat sims are a dime a dozen and several already existed with diverse plane sets and/or great flight modeling? I only managed to create one decent flight model, the F-4B for SFP1 SP2a. As soon as TK release the next patch level, Wings Over Vietnam, my F-4B flight model was broken. While later patches allowed it to work ok again, it never was quite the same, especially because TK changed how the flight model engine handled stalling/departure, a critical aspect of hard winged Phantoms. I also developed a major bug in my flight model editor after adding new features to accommodate TK's patches. I didn't have the old source files nor the time/energy to track down what got broken, so I gave up developing flight models all together. There were/are several SFP1/SF2 veterans that produce new flight models and/or tweak old ones. But they mostly have moved on from this game or only pursue their own pet projects. It is possible to create a sort of template for a particular aircraft configuration and then massage it to fit particular aircraft. If you can find an existing aircraft in the stock game or available for download with a decent FM and similar to the aircraft you want to model, it is the best, least time consuming way to go. But you still have to perform flight test after flight test to tune the FM to any decent level of precision compared to published data for the real aircraft. To do a good job, you have to understand what the FM tables actually are and the consequences of tampering with them. Fixing one issue almost always causes another, unless you fully understand the interaction of all the aerodynamic coefficients, and even then it is still a lot of trial and error.
  35. 1 point
  36. 1 point
    Capun locking out and banning 98.6% of the WW2 modders (well, actually just about anyone that had 'words to say"). (considering that I carried, ALONE, WW2 modding on this site for MANY years ... I just got tired of not having many of the aircraft required for the various theaters. One of the reasons I never finished the CBI map, that covers almost 20% of the planet, is most of the IJAAF aircraft are either so old they're shit, or many are not longer available to the 'general pubiic' It can still be done, it there were enough people (modelers, FM gurus, etc). Some of the terrains DO need reworking or complete replacements; it's just a matter of interest.
  37. 1 point
    I will have a hound dog for you daddy... this sounds sick....
  38. 1 point
  39. 1 point
  40. 1 point
    First of all Kev I want to thank you for doing an aircraft that I have hundreds of hours in, B-52 SN 1013 (Real TA), one of the more risque nose art selections that could be found at KI Sawyer if you went to the Charlie ramp about 1990. The 644th BMS took great pride in maintaining and flying these aging (even back then) jets. It's been ages since I have seen it, as all the beautiful nose art was simply painted over with gunship grey when SAC went to ACC in 1992. But we did fly that very hull number in the final SAC bomb comp in 1992 and scored in the top three for the Air Force, so it had a great "last hurrah".. Here is another nose art that was probably the most popular and talked about at KIS during that period, "Bridesmaid Becky", and the story behind it (a certain aircrew member was trying to woo a distant lover he met at … you guessed it … a wedding)..
  41. 1 point
  42. 1 point
  43. 1 point
    Super Hornet in action !
  44. 1 point
  45. 1 point
  46. 1 point
  47. 1 point
  48. 1 point
  49. 1 point
    SONO TORNATO! Odio lasciare le cose in sospeso. non credevate mica che avrei lasciato perdere, vero? Ecco un po' di aggiornamenti; Il terreno ha ricevuto obiettivi aggiuntivi. Dall'ultima volta che ho postato, sono stati aggiunti aeroporti, installazioni Radar e SAM in Ungheria, Austria, Grecia, Svizzera (neutrale, giusto per eye-candy) e persino in una piccola parte della Romania! Alcuni target sono troppo vicini se non oltre il famoso Muro, quindi nel caso li disattiverò per non causare bug di gameplay. Inoltre, sempre pur considerando i limiti del motore grafico, ho riprodotto assai fedelmente i percorsi dei numerosi fiumi nell'Est Europa, cosa che avevo già fatto per la Pianura Padana e il resto dell'Italia. Mettete a confronto la seguente mappa e l'estratto bitmap delle texture del terreno; noterete anche la presenza del noto lago Balaton in Ungheria. Anche altri laghi sono riprodotti, ovviamente!
  50. 1 point

    Version 0.0.1

    1,256 downloads

    =================================================================== South China Sea 250m v 0.1 BETA December 2017 =================================================================== This is a work-in-progress (BETA project) developed as a stand-alone for a merged Strike Fighters 2: Vietnam and North Atlantic. Included are 2x 7z files; Project South China Sea-pt1.7z (contains the menu and objects) and Project South China Sea-pt2 (contains the terrain). This project has been underway for over two years and started as a Strike Fighters Project One terrain add-on. Initially I used a standard resolution terrain but thanks to Stary's terrain tests I have managed to develop this terrain at the 250m scale. Not all locations are accurate due to game engine limitations. This terrain is massive and covers an area 3000x3000km. Currently there are 511 tiles, which is a byproduct of building custom local/islands tiles for the region. I am not able to build all islands due to game engine limitations. Some Island tiles are very simplistic while others are pulled from Wikimapia and reworked. Due to the large area coupled with 250m resolution you will need a strong system to run the game. Please send me feedback if you find issues with the terrain. =================================================================== REQUIRED for this terrain. 1. A merged copy of SF2V and SF2NA. 2. Terrain: Stary's Green Hell 3.5 You sir are truly a master! My customized special tiles compliment Stary's work. These include additional terrain, river, stream, mountain and Island tiles (some fictional). =================================================================== Optional I used a lot of helicopters for this project (AH-1 series, AH/OH-6, CH-47, CH/HH-53, UH-1, UH-60). If you have Yakarov79's AH-1F, I added an Australian skin to the basic AH-1F model. Yakarow79 was gracious enough to provide 2x regional specific cobras; AH-1J_PinoyCobra & AH-1J_TOW_PinoyCobra. Jarek thank you for taking the time to customize these cobra's for the South China Sea project! The OV-10D - I took the OV-10 and modified the DATA.INI into an OV-10D NODS platform. I know the Philippine Air Force is still using the OV-10 airframe. Its not perfect but it is the best I can do currently. All I did was some .INI work and skinning (my skinning skills for this a/c aren't so good). The PC-9A - I created a Philippine Air Force skin for DELS PC-9A using existing templates. As an added option, I created 2 new screens; Main Screen and Single Mission. Drop the JPGs into your Menu folder. =========================================================== License: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This terrain may NOT in any way, shape or form be used in any payware additions. =========================================================== Final Words. A lot of thanks to Menrva and Stratos for their continuous support during this process. Stary, thank you for the superb GH tiles and allowing me to take some artistic license with your excellent work. Erik, Wrench and the other administrators at Combat Ace. If it weren't for this site, no one would be reading this. I am solely responsible for this project. I hope you enjoy it. Krfrge - December 2017.


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