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Showing most liked content on 04/13/2020 in all areas
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13 points
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7 points
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6 points
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5 pointsThank you so much once again, ravenclaw! First goal achieved - the stock EA-6B can now carry AGM-88 on any one of the wing pylons and with a proper rail at that: Loaded with 4 AGM-88 just for the screenshot.
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5 pointsI have been having a lot of free time lately and I used most of it working in this project, so there it's completed the Crotale firing unit, radar, and the missile, need I will be singing the complete model to Coupi to make the data files and the testing.
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5 points
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5 points
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5 points
Version 1.0.0
317 downloads
Bone Guardian : B-1B Bones in ANG Service This mod provides more accurate unit markings for the B-1 mod during the Bones service with the Kansas and Georgia ANGs. Every B-1 that could be confirmed is represented in its assigned unit and given nose arts as appropriate. Minor tweaks have also been made to the inis and effects. Installation unzip and unpack into preferred mod folder. allow overwrites of previous files. Included complete B-1B_96 aircraft, decal folders, original weapons fit as well as ini edited Mk80 series weapons to allow greater base quantities. new effects are also included Credits model and pit Dels Original Skin STORM, Jat81500 Jimmy B FM, Loadouts FastCargo skin tweaks, minor ini edits, new AB effects, tga work daddyairplanes Stratos, NightshadeP/R, whiteknight06604, allenjb42 TEST CREW Hope you enjoy this mod. daddyairplanes aka Kevin Unruh 12 April 2020 -
4 pointsChecking the Mall toward Buckingham Palace Turn to north, to see wheter something new at Regents Park.
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4 pointsSit rep: Some progress with London tiles. View from Towerbridge to London Cityport: View from Parliament to Towerbridge London Docks (between Towerbridge and Cityport)
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4 points
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3 pointsThank you Paulopanz and Menrva: Sorry Paulopanz, your skins are not very visible :)
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3 points
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2 pointsso I basically create say,an invisible rudder,with fake animation ...ie...not actually animated but assigned a slot id... like so [Rudder Pedal] Modelnodename=Rudder_Pedal SystemType=ANIMATION AnimationTime=3.0 animationid=10 but no actual animation or rudder just maybe an invisible polygon called rudder and linked to panel like the real rudder pedal in the cockpit. ? vid of the animated legs,rudders and park and rotor brakes. cheeeers
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2 points
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2 pointsWhen an Apache crew smoke these lovely Shahids into pieces, does every piece get 72 virgins? Nice vid :)
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2 points
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2 pointsGents, I've been browsing it, and let me tell you, it's not just western & modern aircraft ...WW2 (both sides) and plenty of RedAir - reading Russian is a requirement!! seriously, French, British, Italian, Russian/Soviet, Swedish ... I mean, like wow!!! ya' know??
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2 pointsView File Bone Guardians: B-1B in ANG Service Bone Guardian : B-1B Bones in ANG Service This mod provides more accurate unit markings for the B-1 mod during the Bones service with the Kansas and Georgia ANGs. Every B-1 that could be confirmed is represented in its assigned unit and given nose arts as appropriate. Minor tweaks have also been made to the inis and effects. Installation unzip and unpack into preferred mod folder. allow overwrites of previous files. Included complete B-1B_96 aircraft, decal folders, original weapons fit as well as ini edited Mk80 series weapons to allow greater base quantities. new effects are also included Credits model and pit Dels Original Skin STORM, Jat81500 Jimmy B FM, Loadouts FastCargo skin tweaks, minor ini edits, new AB effects, tga work daddyairplanes Stratos, NightshadeP/R, whiteknight06604, allenjb42 TEST CREW Hope you enjoy this mod. daddyairplanes aka Kevin Unruh 12 April 2020 Submitter daddyairplanes Submitted 04/12/2020 Category Other
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2 points
Version 1.0.0
205 downloads
SAC Twilight : B-1B Bones 1989-1990 This mod provides more accurate unit markings for the B-1 mod during the Bones service with the Strategic Air Command. Every B-1 that was operational in 1989 through 1991 is represented in its assigned unit and given nose arts. Minor tweaks have also been made to the inis and effects. Installation unzip and unpack into preferred mod folder. allow overwrites of previous files. Included complete B-1B_86 aircraft, decal folders, original weapons fit as well as newer AGM-69 SRAM and B-83 nuclear weapons. new effects are also included Credits model and pit Dels Original Skin STORM, Jat81500 Jimmy B FM, Loadouts FastCargo skin tweaks, minor ini edits, new AB effects, tga work daddyairplanes Stratos, NightshadeP/R, whiteknight06604, allenjb42 TEST CREW Hope you enjoy this mod. As an old USAF vet said, nuke em till they glow then shoot em in the dark. daddyairplanes aka Kevin Unruh 12 April 2020 -
2 points
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2 pointshere are the LAU-118 , i made 2 folders one for the white and one for the hill-grey one , includet are the templates , lod´s and max files this is not a high poly model LAU-118.7z hope that this is what you are looking for
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2 points
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1 point
Version 1.01
869 downloads
Timor, North Oceania (1950-2018) Terrain August 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged This is a complete remake of the Modern Darwin terrain made by Wrench. A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Now the island of Timor has a lot of bases to take-off from. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China). Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations. Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release. >Credits (in no particular order): -Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Stary, for the hi-res PTO tileset he made, which I have reworked and expanded. -Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles. -Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. -
1 point
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1 pointI am really happy that you like the work. I have been sitting at home having nothing to do anymore, I have fixed everything that needed to be fixed at home, plus we can't go out after 5pm to 6am so I have been trying to complet my old projects. So i will be making more this two coming weeks hopefully i will complet the airport and two other projects.
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1 pointcreate 'fake nodes' and link with proper hierarchy then use cockpit ini TYPE= to move or rotate one node (for example rudder pedals) and another entry TYPE= for another node to use as a brake or something.
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1 point
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1 point
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1 pointItemNumber= is the Animation ID # of the external model to which the cockpit animation is linked to You could use the Type=RUDDER_PEDAL function to get the pedals moving. With MovementType=POSITION_Y/X/Z and/or MovementType=ROTATION_Y/X/Z
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1 pointShouldn't you separate the models instead of having that cable link? I would figure you would need it to be that way to have a separate radar and firing unit, least given my understanding of the game system. Or does the radar animate too and it's considered a combo fire/radar unit? Otherwise it looks pretty good.
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1 point
Version 1.0.0
69 downloads
Westland Whirlwind Mk.2D for STRIKE FIGHTERS 2 This is a simple mod of Veltro2K's Westland Whirlwind to create a fictional "Desert Whirlibomber" in service with No.6 Squadron of the Royal Air Force in the 1941-1944 timeline. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Whirlwind2D folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Whirlwind2D folder into your Decals folder. That's it! Bombs, tanks and sounds are all stock items but you will need to add a WW2 pilot (not supplied). Please note that this older 3D model does have some 'rope' issues that you can remove by turning shadows to FALSE. It's a tricky beast to get off the ground, requiring slow advancement of the throttle and a gentle touch, but is otherwise OK. CREDITS As always, thanks to Third Wire for a great little game/sim. Big thanks to Veltro2K for the Whirlwind... and so much more! And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 10/04/2020 -
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1 pointCan't wait to get my hands on it! Love it, and how I will love a RF-5A!! Mandatory screenshot, PAkistani F-6's patrolling the Afghan border.
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1 pointA big river end tile i have not. But this is not neccessary, because all TK sims have the so called "invisible wall", what means, that you can go closer than 80 km to the edge of the terrain. If the river ends far awy from battleground then there is no need for a big river end tile. Your question relating the towns. All german towns are alreday on the map. For the polish towns you should take a map and you will find the names there. This is the way i do it. Look on a map, make a guess where the correct place on your game map is and then create the city there. Its only a game of guess.
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1 pointThe rivers, which are neccessary for a polish-soviet war scenario you has already placed on the map. Of course you could include more rivers. But there is no need to place more.
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1 point
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1 pointThis made me think in Microprose Gunship! terrain, just can imagine If TK can enhance the avionics and heli FM... Mandatory pic, Canberra SEAD bird.
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1 pointBut sometimes you want company when going into harm's way to get that important info......
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1 point
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1 pointMay 1983 just before the Le Bourget Air Show... the Super Mirage 4000 flying over Mediterranean Sea from Istres air base ! One of the most beautiful plane mod for Strike Fighters !!!
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1 point.... Try to start a online session but we completely forgot how to. Ah, we are Italian, can anybody remember ID(io)T Team and our MB-339A?
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1 pointI don't play FE2 enough. Maybe the lockdown will rectify that! Some dogfight action..
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1 pointthe argentine modder group. under slow development (see spanish language forums) REQUIRED screenshot
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