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Showing most liked content on 04/30/2020 in all areas

  1. 10 points
  2. 9 points
  3. 6 points
    esos son de el mod luft & IJA 1946, que incluyen lado Aleman ta-152,fw-190d. meserchmit p-1106, fw-500, Ho-XVIIIA1, GO-229V7,FW Triflugel,en estudio cohete A9 tripulasdo, Lado japones A7M2/3, Fogaku, lado Ruso bombardero watiff estilo b-36, Norte Americano F2g Good Year, pb4y Pribatter ,Lockheed-133, quizas p-51h nuevo portaaviones ARA Independencia
  4. 5 points
    McDonnell Douglas Condor F.1 - No. 92 Squadron, RAF Germany, 1984 3D Model: Cocas Skin Credit: Nyghtflyer
  5. 5 points
    For all our NHS heroes....and Jacob the Pilot
  6. 5 points
  7. 5 points
    Not really. I'm not an expert but I can get by with Gimp just fine. Also, the Lod viewer helps a lot!
  8. 4 points
    F/A-5C+ of VF-13 Bats looking for trouble...
  9. 4 points
    [Crocodile Dundee voice mode On] :) That's not a Condor over Germany. THIS is a Condor over Germany.
  10. 3 points
  11. 3 points
    Uhh...."FoxEagle" or "EagleBat" ?! 😎
  12. 3 points
  13. 3 points
    Lol I guess you gotta make FREE that noticeable
  14. 3 points
    1980: RAF Germany's new interceptor
  15. 2 points
    KF2 Hammer in IAF service as "Ra'am II"
  16. 2 points
    Very smart @Soulfreak. Required screenie:
  17. 2 points
    As you can see superb results can be acheived with Gimp, which is FREE But it does come down to personal preference , I do still believe GIMP is more complicated to use, but that may just be my perception , but free is good !! another useful tool is Paint.net , which is also free , and I find better than windows on board paint programme , other VERY VERY VERY useful tools are Mues tool box , which is available here on Combat Ace , in the downloads section , and therefore is.........Wait for it............FREE and is an indispensable set of tools for ALL modders and skinners alike , also read the how to do stuff guides in the forums, there are a lot of very useful guides and hints , that will send you off on your merry way rejoicing, and you will be banging out new skins before you know it !! Finally if in doubt ask , you may be told in some cases to go and look it up in the forums , because we encourage you and any new member to do this. knowledge is power .
  18. 2 points
    F-15 early concept design by MCair
  19. 2 points
    Bristol Buckley Mk.1 - No. 73 Squadron, RAF Fighter Command, 1938 Skin Credit: Charles
  20. 2 points
  21. 1 point

    Version Version 1

    169 downloads

    Gloster F-73C Meteor for STRIKE FIGHTERS 2 N.B. Requires SF2 Expansion Pack 1 This is a simple mod of the stock Gloster Meteor F.8 to give a 'what if' Meteor in USAF service with markings for the 51st Fighter Interceptor Wing. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-73C folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-73C folder into your Decals folder. That's it! CREDITS Thanks to jorel62 at the 'what if modelers' website for the inspirational profile drawing. BIG THANKS to TK for the continuous improvement of a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 08/11/11
  22. 1 point
    The Hornet would have been the best successor for the F-4F. It was available in the late 80th.
  23. 1 point
    yup, chuck it away and get an X52 hehehehehe
  24. 1 point
    @A48Racing - You do seem to be wanting to run before you walk. So just enjoy playing the game, adding a few mods to learn the file structure and, trust me, it will soon become clear and second nature. I started by playing around with the decals.ini to put stock decals where they shouldn't go but this game/sim really took off for me when I taught myself how to make my own decals and skinning soon followed although I often save time by overpainting national insignia and adding my own either directly onto the skin textures or by decals. You'll learn a hell of a lot just by downloading a template(s) (like sundowner's Phantom templates) and seeing how they work. GIMP is absolutely fine to start with. Indeed, 12 years later, I've never felt the need to move on to something better and for decals it is quite simple and very fast if you set your default image (in preferences) as a transparency. https://combatace.com/forums/topic/76701-making-decals-using-gimp/?tab=comments#comment-609704
  25. 1 point
    Legacy CS 2 photoshop is FREE also and more than enough for skinning
  26. 1 point
    I made the condor long before the Su-21 has two engines you like this? need to finish mapping and getting in-game if there a demand for that I get on it faster maybe just a few short weeks
  27. 1 point
    hey you can never get enough FREE
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  29. 1 point
    yes you can....if you make new folder say 106 Green textureset .ini in the folder must have same name.. ie Name=106 Green Nation= Squadron= StartDefaultDate= Specular=0.300000 Glossiness=0.200000 Reflection=0.000000 ...when you drop that new folder in F106 main folder and start game...it automatically adds the skin name to the planes main ini (not the data,.ini) F106.ini for example.
  30. 1 point
    Actually, I was not entirely right, after extensive testing using adjusted MaxVisibleDistance for targets it seems the ATG_AGM behaviour is not always following the RocketAttackAI profile, provided the AI starts its attack far enough from the target it seems to do its own thing properly, without an explicit AI profile, only firing one missile, at long range; but if it's too close to the target (or the target has too short a MaxVisibleDistance) it seems to revert to the behaviour set by RocketAttackAI (I thought it a coincidence but altering RocketAttackAI seems to affect that close range behaviour), with all the limitations and issues discussed previously. My hypothesis is that the attack profile for AGMs is either dynamic, based on the weapon's data, or hard coded (but why TK decided to do it that way when he added entries for the newer CruiseMissile remains a mystery), but similar to how the engine determines whether to conduct a LevelBombAI or DiveBombAI bombing run, there is a distance to target element to which of two behaviours it uses. Reasons it might not always work as intended thus are not really related to AI profile but possibly problems linked to warping (and thus the AI being too close to the target), or possibly a visibility issue, the target becoming visible to the AI at too short a range for the AI not to revert to the RocketAttackAI profile. Editing the AI profile thus helps mitigate the problem but isn't properly dealing with it as it creates its own issues. My previous statements are still valid for weapons set as guided rockets such as APKWS and Vikhr which are set up as ammo for Rocket Pods (at least the ones I use). Anyway... lots of things to change to take that into account, dammit, for years I was wrong on that one.
  31. 1 point
  32. 1 point
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  34. 1 point
    Some photos of the AF flyby in recognition to the men & women fighting the Corona virus in Israeli hospitals (my wife forward these photos from our neighborhood's WhatsApp group haha)
  35. 1 point
  36. 1 point
    Rheinmetall 20mm... Early 80s over Ovamboland...
  37. 1 point
  38. 1 point
    final testing solo work this time decal by spinners
  39. 1 point
    Is really hard to land like that and not explode, good work, that pilot deserves a medal... Can I ask which gun got you? Mandatory screenshot, Interception over cold seas.
  40. 1 point
  41. 1 point
  42. 1 point
  43. 1 point
  44. 1 point
  45. 1 point
    i will try but for the moment you can use the existing F-4E cockpits ( early or late ) that i made for my RF-4E pack mandatory screenshoot
  46. 1 point
    As the F-4G is a Mirage Factory product and ravenclaw_007 is bringing us a new F-4G real soon then I'll politely decline. However, I'm attaching sundowner's Kurnass skin which has been renamed and tweeked by me. 69.7z
  47. 1 point
  48. 1 point
    A single tile walled town, somewhere over New Dhimar. Almost 8 hours of work to tod one tile but I would like to add a couple more versions.
  49. 1 point

    Version

    125 downloads

    Turkey is one of the very first countries to receive the F-104Gs within the MAP program. As a preparation for the new aircraft the 144th Squadron was organised at the 4th AB in Mürted-Ankara. The first 15 aircraft arrived on May 10th,1963 by sea and they were deployed at the newly founded squadron in July. In July 1963 two TF-104gs arrived and they were also assigned to the same squadron. This was followed by Canadair produced 18 F-104Gs and 2 TF-104Gs. The shipment continued in 1965 with 5 more Canadair built F-104Gs. All of these planes were deployed at the 144th Squadron. In 1968 3 pcs F-104G and 1 pc TF-104G were received from USAF. The TuAF faced with the US embargo after the Cyprus peace-keeping Operation ordered a batch of 18 F-104S from Italy. 6 of the planes were delivered within the same year and the remainder in 1975 on the basis of the planes per month. In 1975 the purchase was risen to 40 planes all which were received within 1976. The CF-104s, F-104Gs, TF-104Gs and the RF-104Gs which were strated being replaced by more modern aircraft were despatched to Turkey. This operation included 17 pcs F-104Gs from Belgium, 43 pcs F-104Gs & 12 pcs TF-104Gs from Holland, 12 pcs RF-104G and one TF-104G from Norway and 165 pcs F-104Gs and 36 pcs TF-104Gs from Germany. Canada also promised to hand over the CF-104s after being replaced by the F-18A/Bs. In 1986 44 pcs CF-104G & 6 pcs CF-104D were received. These planes were allocated to the 181st and to the 182nd Squadrons. Within the elapsing time the TuAF F-104Gs started aging and they were withdrawn from active duty one by one. Some were even used as spare parts for those which were still in active duty. The last ones were the CF-104s of the 182nd Squadron when replaced by F-16C/Ds in 1996. Mod Maker: By Ajunaidr Skin Maker: falcon16fighter
  50. 1 point


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