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Showing most liked content on 05/29/2020 in all areas

  1. 5 points
    Republic P-72C Superbolt - Esquadra No.10, Força Aérea Portuguesa, 1955 Following the formation of NATO in 1949 there was an immediate acknowlegement that most of the air forces of the member states needed an urgent transfusion of modern combat aircraft and the Portuguese Aeronáutica Militar was especially in need of replacing it's old Hurricanes and first-generation Spitfires. In November 1950 it was agreed that, under the Mutual Defense Assistance Program, the United States would supply 50 P-72C Thunderbolt fighters to Portugal. The 50 P-72C's were all ex-USAF aircraft previously based at Bordeaux–Mérignac in France and were ferried to Portugal in small batches during the Spring and Summer of 1951. The aircraft were equally distributed among the newly created Esquadra 10 and Esquadra 11 and also a training flight at Ota Air Base. However, training proved to be a difficult time for the Portuguese pilots used to the lighter British fighters and there were also problems with the Portuguese air bases not having the appropriate radio equipment but these were soon addressed and both squadrons were fully operational by the time that the Portuguese Air Force was formed on July 1st, 1952 following the merger of the former Aeronáutica Militar and the Aviação Naval. An important milestone was reached in September 1952 when four-ship flights from both P-72C squadrons were sent to Zwiebrucken in Germany to participate in 'Blue Alliance' a large NATO exercise where they acquitted themselves well in defending their temporary home against 'enemy' RAF Lincoln bombers. Back home in Portugal the P-72C force were soon hit by a serious shortage of spares leading to Esquadra 11 being disbanded and it's remaing aircraft were transferred to Esquadra 10 who moved across to Tancos Air Base in late 1954 where they operated the P-72C until disbanding in October 1956. Skin Credit: Charles
  2. 4 points
  3. 4 points
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  5. 3 points
    I'll only add fisherman with anti-kraken 9K34 ' Strela' and will upload ;-)
  6. 3 points
    Still ongoing......
  7. 3 points
  8. 3 points
    we all started like you m8....try ur hand at it...its daunting when you open max etc fit=rst time...but soon you get to know it...really good tuts out there...if not Blender...thats free redoing refuel probe area...thought have few hours rest from the C117 lol also ...sometimes worth tracking down model creators even official game ones...as sometimes you will be suprised....this model I found IS freeware...I also tracked down creator to check...and had permission to convert even if free....so its worth the effort usually they dont mind as long as no one apart from them is making money out of them.....which is understandable.
  9. 2 points
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  13. 1 point

    Version 1.0

    2,748 downloads

    F-5E For Strike Fighters 2 "Early versions pack" Version History: v.1.0: First public release. Early versions without later refinements like RWR. DESCRIPTION: This addon can thank its release to the work of two talented individuals, FastCargo and BPao. FastCargo created the F-5F two seaters and BPao was the man behind the original Mirage Factory F-5E model. I was fortunate enough to get permission to work on these source models, with the goals of marrying the F-5E front section to the F-5F engine and wings which were quite a lot more detailed. It was supposed to be a quick project. One year later: I have completely reworked the F-5E nose, added a lot of stuff on the original fuselage and detailed both original templates to have higher detail textures. Meanwhile Sophocles graciously allowed me to use his superb F-5A cockpit as a basis to build my F-5E cockpit, in which I have also used parts based on FastCargos unfinished T-38 cockpit. Included is two versions of the earlier production F-5E: a basic version dubbed '72 and an export specific version with a larger vertical stabilizator and spine antenna. This version is dubbed '74L (L for large vertical stablizator). Happy flying! Mats "Centurion" Liljeroos FEATURES: SF2 standard external model 2048^2 textures with normal maps Realistic cockpit with avionics courtesy of Crusader FM from original MirageFactory F-5E which flies really good. OPERATORS COVERED IN THIS PACK: USAF Agressor USN Agressor Brazil Honduras Chile Marocco IRIAF Jordania South Korea Saudi Arabia Thailand South Vietnam North Vietnam (captured from VNAF) Ethiopia Kenya Indonesia Tunisia CREDITS: Bpao and Mirage Factory crew: Orginal F-5E model and templates FastCargo for original F-5F model EricJ and pappychecksix for original F-5F templates and textures Sophocles for his superb cockpit work. Every switch is a work of art. Crusader for his ini file magic, really makes the cockpit and plane come alive. Paulo for his mammoth decaling work which he allowed me to use. and even helped me by reworking some of it. Me for cobbling all this together (=texturing and modeling work) The rest of the Combat Ace community. Without you guys I would never have bothered to make it this far. INSTALATTION: Extract into mod folder of choice. This by and large replaces the old F-5E by TMF, so you can go ahead and delete the F-5E aircraft folder if you have it installed. NOTE: The _74L version references the _72 versions cockpit folder, so if you aim to use the 74L standalone in some installation, copy the cockpit folder and F-5E_72_cockpit.ini file from the _72 folder to the _74L folder. Overwrite. Stay tuned for more Tigers! This falls under the Combatace Freeware License Agreement.
  14. 1 point
    Thank you mate,happy with it now !
  15. 1 point

    Version 1.0.0

    51 downloads

    SF2 F-102 (V2K) Delta Dart Hawaii ANG Skin Pack 5/22/2020 = For SF2 (Any & All) = This is a new skin for the F-102 Delta Dart, by Veltro2K. It represents Darts as used by the 199th Fighter Interceptor Squadron, Hawaiian Air National Guard from 7 December 1960 until October 1976. You can find the aircraft, if you don't have it already at the following URL: https://combatace.com/files/file/9446-f-102a-delta-dagger/ This is an all new skin, built from Geary's template (thanks!), with 26 new serial numbers. Those numbers marked with the star (*) are 100% historical. All the rest should be considered generic in nature. Decal randomization is TRUE. When in-game, you'll see: 199th FIS, Hi ANG (12/60-10/76) On the skin/unit selection drop-down menu. **Important! In order to eliminate confusion with the Razbam F-102, this main folder has been tagged as "F-102A_v2k". If yours in name differently, you may have to either rename you aircraft folder, or rename THIS folder to fit you personal naming conventions. Do NOT rename the folders in the Decals sub-folder. This will keep their specific pathways intact.** As always, fairly easy to follow, detailed install instructions are included. So, please read them .... they can be accessed after unzippering. Please follow the 'usual instructions'. If you run into trouble, feel free to post the question, or PM me. Happy Landing! Wrench Kevin Stein
  16. 1 point
  17. 1 point
    Anyway, for guns it's easier and faster just modify DATA files in notepad than use editor ;-)
  18. 1 point
    yes, guns must be added to the soundlist ini
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  20. 1 point
    And... and... and... Damn those Fokkers! ;-)
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  23. 1 point
    I sure like that idea... piracy and poaching on the high seas escalating quickly to this:
  24. 1 point
    RAF Westhampnett, a small reserve airfield during Battle of Britain.
  25. 1 point
    Whatever ship that is, I want it @guuruu. For now...
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  29. 1 point
  30. 1 point
    Im baffled... in max looks fine...in mues lod viewer no problem... in game...shyte... I suspect that some fsx shader attribute is to blame though ive taken advice on mesh to select all polys,detach,and rename to lost smoothing etc from the mesh and should sort it...nope...xform reset has no effect as mesh is correct... had similar with provost but that was dds textures...soon as converted texture to jpg was fine....doesnt work with this...I hav even merged the entire models meshes into a new scene re applied textures ...but still getting this... looks unsmoothed in game but it isnt... I am at a loss...been total of 6 hours spent trying to fathom this out..... max pic viewer pic and game shots ideas welcomed...lol I could try redoing it via fbx or obj or 3ds but thats a lot of work....imported via .flt....(flightstudio model) just a thought...may fire up flightstudio plug in and check imported flt model and see whats what
  31. 1 point
    lolz.....I like it... yead fsx uses dds alphas for shine etc....they are ok as dx1 no alpha but jpg is smaller and holds as much detail anyways.. I think the spec maps the model used were too dark...heres mine that are fine and work well.and the fsx. btw good tool for making specs is ive found...hdr toning under adjust toolbar...on ps 2018 not sure if its in ps6
  32. 1 point
    After completed mission landing at RAF Tangmere.
  33. 1 point
    Getting there...new bumps and specs .few tweaks and we`re in business...meanwhile...
  34. 1 point
    narrowed it down...its either spec or bump map doing it... no spec and bump...using game settings for it.. at least I know whats doing it now.. just found paint kit for this so can make new...I suspect they had attributes assigned for fsx etc...they are hard to get rid of..
  35. 1 point
  36. 1 point
    ive got one,but not 100% sure about its pedigree...lol...im looking into its validity if its kosher will do it...have some stuff yet to do ...will ressurect the Pak-Fa next
  37. 1 point
    I still have this collection - the glory days..............
  38. 1 point
  39. 1 point

    Version 1.0.0c

    246 downloads

    Update I noticed by accident while mapping inner wings Some meshes mapping was on wrong areas,so... Intakes mapping mixed up...some on wrong side.....FIXED Some parts mapped weirdly,so,where possible............FIXED Mid wing areas unmapped...........FIXED Some parts mapped to same place......FIXED if you spot something ive missed,let me know its not 100% but close...so thats it for now... Cheers Russouk ALSO CONTAINS NEW A\C BAC 167 STRIKEMASTER BAC 167 Strikemaster With 2 1.76 MM wing root Mg`s,just below intake lips... 4xPylons usually carried mk82 x2 and rocket pods...mostly the 155 IIRC Uses same cockpit and pilots and sounds etc as the Provost,if you have it already then no need to d\l the sounds etc. No decals for this as ive no time...im sure that you guys will be on it... Seems to fly ok....and weapons are all working... Have fun
  40. 1 point
    With so many different aircraft in Strike Fighters it is often the case of selecting an aircraft and fudging it around the skies with only vague recollection of how the radar works and how it is supposed to handle because you didn’t have the time to refresh. The Last of the Lightnings is a mod that unusually for SF2 centers mainly on getting familiar with a certain type of aircraft and its systems. You might even term it DCS lite however I can’t imagine seeing any of the aircraft in this mod featuring in that sim in my lifetime. So, what is it about? The Last of the Lightnings (by comrpnt) is a set of scripted single missions (like YAP) that take the player through an RAF Operational Conversion Unit (OCU) training program and is based on the writings of ex Lightning and F-4 pilot Ian Black. This takes place in 1976 and you are flying the English Electric Lightning F.mk6. The what you say? or as FastCargo once stated before being put under court martial by the USAF for blasphemy [or not]. The Lightning was the last fully designed British supersonic fighter to enter service and its only requirement seems to have been performance above everything else [especially fuel]. Strike Fighters 2 comes with all seven of the single seat variants: Lightning F.mk1 Lightning F.mk1A Lightning F.mk2 Lightning F.mk2A Lightning F.mk3 Lightning F.mk6 Lightning F.mk53 Okay if you are wondering where your Lightnings are then you didn’t buy SF2 Expansion Pack 2 did you, in which case you are one of the reasons TK is now doing crappy phone games only………[hey his words] not to make you feel too guilty! Shame really because it comes with some of the best 3D pits Thirdwire ever did, and probably unique as far as combat sims go with the Lightning: The centrepiece of the mod is a pdf guide that must have taken some time to do and is quite detailed in places. So the point of this is that you will be learning to fly the Lightning or at least be better at it. On Hard flight model (~SFM in DCS) it can be tricky to handle so you will be dragged through formation landings, flying, A-A refueling and even learn how to use the radar to properly intercept targets and actually read the radar symbology. Some of this should be useful for other aircraft at least. Install So yes you need SF2E and SF2 Exp 2 to run this minimum. I was running this from a full merged install, of which I created a separate install by copying the game exe file and running that to create a new Mod folder called LastOfTheLightnings for it. Full instructions are on the PDF and is mostly drag and drop with some ini file editing. For the training rounds I created new folders in the weapons folder and not the old-fashioned way recommended. Mods So once up and running I added mods and changed them as I went through the course. Because of the changes that come with the mod I only changed the terrain tiles, runway, and sky using Better Widesky (Cellisky/Orsin). I have also put in mods to give more head movement and darker nights. Up and running Firstly, you go to single mission only and choose the missions using the date code e.g. [760522] then ignore the text the game puts in because it is wrong [only go by the date code to get the correct mission per the guide]. Check your loadout - obviously the training rounds should be there otherwise don’t touch or change anything just look at the map and then launch. So you start either on the runway or the taxi way on these missions. At the beginning the tricky parts are landing on formation with your Qualified Flying instructor (QFI) and playing chase the QFI. Especially at night you need to be on your feet to keep track of the guy initially! You are then given instruction on how A-A refueling should be done, e.g. fly in formation on the port side before refueling then fly formation on the starboard wing. You then have to try it at night and in clouds. Yes the amazing Ravenclaw Bucc is in this pack. The Intercept phase is interesting and you will be going after low and high targets before flying in formation with them, so you will need to learn what those dots and lines mean After basic intercepts you get to do ACM against the pesky aggressor F-4Ms, although don’t pay too much attention to the instruction for this because they will spam those AIM-7s at you, luckily they are only training rounds [if you installed them properly] and wont kill you. Next live weapons are used to intercept remote controlled unmanned drones (Hunters). The early ones fly straight but the later ones give you problems by turning a lot. After basic strafing there is a pretty cool finale for your graduation, firstly you fly an F-4M as a photo chase plane: Then you get to fly position 9 in a graduation formation fly over of RAF Jever. Final salute to comrpnt for a fine job six years later.
  41. 1 point
    I've got a dedicated install for the SF2 Korean War mod, and love it. The aircraft set is a bit limited, about 40, but a lot of fun in the jets. I also have dedicated installs for WW2 ETO 1939-45 (170 different ETO aircraft), PTO 1941-45 (130 aircraft), WW2 Russian Front 1941-45 (95 aircraft), WW2 Finland 1939-44 (50 aircraft) and WW2 North Africa 1940-43 (120 aircraft), so I can't agree that SF2 WW2 never took off. There are a lot of WW2 aircraft (and ground objects) around. I don't fly DCS or Il-2, I found them too fiddly and difficult, but SF2 works a treat for me, for WW2 combat flying.
  42. 1 point
    AFAIU: If you want proper 44100Hz sounds, you have to change ALL (incl. stock sounds) to 44100 Hz.
  43. 1 point
    This is the current state of my attempt at reconstructing the SF2 FDM. Maybe someone find the information useful. I welcome comments and corrections. sf2_fdm_notes.pdf
  44. 1 point

    Version 1.0

    499 downloads

    Welcome. This mission pack follows the Operational Conversion Unit (OCU) training undertaken by Pilot Officer Ian Black during 1985/86, the last RAF pilot to qualify on the English Electric Lightning, as documented in his excellent book The Last of the Lightnings (ISBN-10: 075093073X; ISBN-13: 978-0750930734). The missions in this pack are specifically designed to be used with Thirdwire’s Strike Fighters 2 Europe: Expansion Pack 2 (SF2E:Exp2), which introduced all Lightning types to the game. Where possible, stock objects and aircraft are used. Where necessary new aircraft, skins, weapons, and loadouts have been defined and are included in the pack. The missions The missions in this pack form a syllabus for an OCU course, similar to that undertaken by Ian Black at RAF Binbrook, which is broken down into the following phases: Basic aircraft handling. Basic navigation. Basic radar operation. Advanced radar operation. Radar assisted interceptions, with a varying degree of difficulty based on the angle-off of an approaching enemy. Includes high and low altitude, high and low speed, and combinations of these. Air-to-air refuelling (AAR), using radar to acquire the ‘tanker’. Air combat manoeuvres (ACM) against solo and multiple bogeys, using training rounds to record ‘kills’. Air gunnery school, using live weapons against drone targets. Ground gunnery school, using live weapons against static ground targets. Formation flying, culminating in a diamond-9 flypast to celebration OCU graduation. Acknowledgements, Disclaimer and Terms Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that some models used by this pack may have different terms and conditions (consult the accompanying documentation for details). Released under Fair-Use terms, as defined at CombatAce. Visit http://combatace.com...ng/#entry545949 Contents The contents of this mission pack are: Comprehensive installation notes, instructional notes, and mission briefings documentation 30 scripted single missions New Targets definitions New Types definitions RAF pilot skins New Hunter9 target drone aircraft New LTF Lightning skin Airfield lights definitions Airfield QRA shed definitions New training missile definitions New Lightning F.6 and F-4M_75 loadout definitions New formation definitions Lightning F.6 FM update Buccaneer S2 FM update - to add drogue lights Installation Download this pack to a neutral location on your local machine, extract the files, and then consult the detailed 'Guide' document for installation instructions. Good luck. comrpnt (September 2012).
  45. 1 point

    Version Version 2

    301 downloads

    Grumman A-6A Intruder for STRIKE FIGHTERS 2 This is a simple mod of the stock Third Wire A-6A to create a Dhimari Intruder with markings for; No.7 Squadron - 'The Rattlesnakes' No.8 Squadron - 'The Scorpions' INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the A-6A_Dh folder into your Aircraft folder. 2. From the DECALS folder drag and drop the A-6A_Dh folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 13/05/2020 Version 1 - 14/11/2009
  46. 1 point

    Version

    1,240 downloads

    BAC TSR.2 Super Pack by the TSR team 28 Mar 2010 3 Apr 10 Update: Various ini fixes. Model by Bongodriver Skins by Sundowner GR5/GR7/Sand versions by Sundowner Ini tweaks and screens by USAFMTL Jag pit by TMF, Hornet pit by TMF/FC/Eric J Kai pit by Bunyap Weps, ini tweaks and other odds and ends by the community at large. You all know who you are and thank you. To install: Drag and drop the contents of this zip to your: C:\Users\<Name>\Saved Games\ThirdWire\StrikeFighters2 folder and go fly. Disclaimer This file is an "as is" package. Bongodriver had a HD crash and lost the WIP files. So he is going to start over and add the pit and other things he was planning to with this one. He was kind enough to allow me to go ahead and upload what he had accomplished with Sundowner. Enjoy. USAFMTL 8 May 10 Update Fixed Upper Right Airbrake Typo
  47. 0 points
    I Don't Play SF2 I Play Wings Over Europe (SF1) I'm have Weapon problems With the addon Weapon,I use 7Zip to convert RAR. (Paper File) into folder.But Where Do I Put the Folder?! BTW I play On Steam and I Have windows 7.


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