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Showing most liked content on 12/22/2020 in all areas
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7 pointsA nice Fleet Defense mission, one E-2 Hawkeye and two A-6 destroyed.
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6 points
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5 pointsWIP - USN F9F-5P 'Photo' Panther, Korea 1952. (Pasko's F9F-5P Recon Panther slowly getting new lines, rivets, paint, etc. Original decals by Wrench )
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4 points
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4 pointsSurviving an AGM-84 Attack.... One escort ship sunk and two damaged... Carrier unscratched :)
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2 pointsBesides being more modern, it is meant to be somewhere between a C-130 and a C-17. I talked to my Sgt, who is still in the unit, and they are loving it compared to the C-130.
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2 pointsI always tought that the YF-23 was a much better looking aircraft... And a extra pic of a operational F-32, the happy jet.
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2 pointsThree totally random screenshots... Or are they? Your mission, should you choose to accept it, is to work out the connection. Have fun (and remember to post your mandatory screenshot in any response)!
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2 points
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1 pointFor the last 3 months, I was out of town working quite far from home so was not able to work on my main projects. But i had my crappy laptop with me...and evenings were quite productive. As you may know (or may not) i was working on a few ground objects.. and even the first batch (S-125 SAM) system was uploaded. I am currently working on new S-75 and S-200 SAMs . And of course many others. (generally trying to cover all east cold war SAMs). Also, some other big projects came up..and I am in the middle of something. So those ground objects will find a way to be on the virtual frontline one day. But back to the topic. I have made a few (and few more to come) replacements for stock TW objects from the red side. The list is not long so far. Idea was....and still is in my mind to create objects and edit targets.ini and types.ini so airfields for example in East Germany or Czechoslovakia will have specific national background objects etc. But I am generally lazy to do ini work (which is bloody important - but I am prioritizing models for now. Also, I think we disused this already ( but i can not find that thread) I am interested in making 'era' ground objects appearance. So for example old Zil-157 wil not appear as fuel truck let say in 1995 anymore. And in 1954 it place will be taken by some older soviet truck etc, etc. Someone said it is possible to edit this...but i do not remember how..or I am doing something wrong. Anyway, my priority is models..hope someone will solve this ini issue for me. So far i've made the following objects: ATZ-4-131 and ATZ-157 - or simply Soviet Fuel truck. Also, have pre-1958 ATZ-3-151 - but ZIS-151 is not painted yet....so. not for showing yet. Standard trucks for different era and situations (also some more specific eyecandish for few countries ) GAZ-66, Zil-157, Ural 375D, IFA W50L, (Praga and Star - wips) Some command truck replacements...these are actually radios but It gives nice touch now. R-140M on Zil-131 and Zil-157 and few other models that are in wip stage still (R-160 on Zil-131, R-142 on GAZ-66) And there are also other ground objects, mean fighting machines. BTR-60PB (plus maybe 2-3 variants in future) BRDM-2 and few variants based on that chassis. 9P122 Malyutka-M and 9P133 Malyutka-P and new 9M14 Malyutka to add to the weapon folder and Strela-1 9K31 with new 9M31 Strela-1 venerable ZU-23-2 also mounted on some trucks and APCs BMP-1 BMP-2 BTR-50PK and its Czechoslovakian copy OT-62 TOPAS with few variants and some middle eastern mods for use with specific terrains. and Czechoslovakian- Polish OT-64 SKOT also, new PT-76 found its way here... More to come. I have more than 20 wips in this project. some East Germany and Czechoslovakian builds too. More soviet tanks (54,55,62,72,) APCs, some heavy haulers and FROGs. Of course, this still needs a lot of work. lIke double-checking data, adjusting hitboxes, userlist, and generally ini-ini mambo jumbo. So one day hope it will be ready. Definitely not two weeks. Regards. J.
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1 point
Version 1.0.0
634 downloads
This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics. Changes: - The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project. - Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications. - There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly. - Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time. - Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels. - Adjustment to most decal positions and inclusion of Squadron codes on the wings. - Additional details added to most stock skins. - Additional squadron specific higher resolution skins with more accurate markings for that particular squadron. - Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point. - Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual. - More detailed pilots and ejection seats. - Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. - Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire. - Below is the updated list of F-8 Crusader variants with the original Third Wire description where appropriate and the specific major changes made in addition to the general ones listed above: F-8C The F-8C (F8U-2) entered service in 1959. F-8C is powered by J57-P-16 afterburning turbojet and can reach speed of Mach 1.6. - Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact. F-8C (66) In 1966, F-8C received ALQ-51 ECM and chaff dispensers under project "SHOEHORN", after A-4 and F-4 were upgraded. The cannon ammo capacity is reduced slightly to make room for the ECM black box. - Uses the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails. F-8D The F-8D (F8U-2N) was the all-weather interceptor version, entering service in 1960. It is equipped with AN/APQ-83 radar and more powerful J57-P-20 engine. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. F-8D (66) F-8D also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box. F-8E The F-8E (F8U-2NE), entering service in 1962, was the final production version of the Crusader. It is equipped with better AN/APQ-94 radar, and two underwing pylons for air-to-ground ordnance. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8E (66) F-8E also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box. - Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211. F-8E(FN) The F-8E(FN) is the French Aeronautique Navale version of the F-8 armed with Matra R.530 missiles. Nicknamed "Le Crouze" by the French crew, it operated off Clemenceau-class carriers from 1964 to 1994 until they were upgraded to F-8P standard. F-8E(FN) introduced many of the features, such as double-hinged leading edge flaps and drooping ailerons, that were later incorporated into remanufactured F-8J for the US Navy. - Equipped with the nose mounted IRST system like the USN F-8D and E. - This is the TW F-8J model modified into a F-8E(FN) so the DLC is NOT required. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Location of Matra R.530 missile rails corrected. F-8E(FN) (70) - The nose mounted IRST system is removed from all French aircraft. F-8P(FN) - 17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system. - This is the TW F-8J model modified into a F-8P(FN) so the DLC is NOT required. F-8P(FN) (94) - F-8P(FN) are fitted with a GPS navigation system and antenna. F-8H Starting in 1967, F-8Ds were remanufactured as F-8H, with improved AN/APQ-149 radar, ALQ-51 ECM, and the same underwing pylons as F-8E. - Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. - Missile firing order and cockpit weapon station section dial corrected. F-8H (69) F-8H is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored. - Improved AN/APQ-149 radar fitted in place of the AN/APQ-83. - Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. - A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed. - Retains the ALQ-51 ECM. F-8H (74) - After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored. F-8J F-8J is a remanufactured F-8E with improved AN/APQ-149 radar, ALQ-51 ECM, and other improvements such as double-hinged leading edge flaps and drooping ailerons. However, its performance has suffered significantly due to increases in its weight. - Improved AN/APQ-124 radar installed. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8J (69) To restore lost performance due to increased weight, F-8J is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored. F-8J (75) - In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed. F-8J (75) [w RWR] - Identical to F-8J (75) above except: - The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately. To install: 1, Unpack and drop into your main mods folder. 2, Override when prompted. Credits: - ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER. - ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team. - ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi. - Weapons by Ravenclaw_007. - Template by Geary. - Blade. - Wrench. CombatAce fair use agreement applies. Enjoy, Dan. -
1 pointI owe someone a favor, of which includes some help on some First Eagles support. While I am very constrained for time and not around as much, let me try to oblige your request if I can. Full disclaimer this is NOT my original model; it is a publicly available and permissible model that I have started to update and convert for use in First Eagles. Note I am out of my element and not knowledgeable in this genre, so will need some guidance if I were to continue this.
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1 point
Version 1.2
4,496 downloads
F-16C Blk50/52 Series By the Viper Team. Pack Includes: F-16C Block 50/52 Greek and Turkish Blk 50/52's Block 50/52+ mods. Pit by ravenclaw. (Somebody stop him!) Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team) Skins templates by Migbuster (Went back and made even higher res skins...because he could) MFD panel glass by Stary (Did you know he does terrains and clouds too?) Units skins by Jat and Dave Skins: use of JanHas's F4 skins Turkish skins by Pureblue Greek pattern by EricJ Pilots: Base from Florian mod by JAT Loading Screens by ST0RM Weapons by ravenclaw and GrinchWSLG (Masters of disaster) Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!) Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF) Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.) Crash test Dummy, Dave (Thank god he doesn't have a usable brain) CrazyhorseB34, ini work (and the other dummy) To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this. This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations. ------------------------------------------------------------------------------------------- -
1 pointJust completed the model and the animation (I had to remove the rivets as the drone is mostly made from aluminum structured from inside and some special composite material and there are only some screws for some parts and this is to make the drone have a little radar signature) I will start making the weapons for it the TB2 Roketsan MAM C Roketsan MAM L
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1 pointThe supermarket had not run out of Bacon or much else.......................so all is well in the world. @Erik the new strain apparently spreads about 70% faster than the others which is what has thrown their modelling out of the wall and caused the Tier 4 thing and other countries putting on the ban stick. I am now going to put my head back in the sand.
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1 pointNow if it happens we're all going to know you jinxed us. You can't mess with 2020 like that even though there's only 10 days left she can still pull out the big guns.
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1 point@Wrench That bad huh? Here I am about to jot down another language to learn and I'm seeing a definition from Wookieepedia. You got me, sir, well played. lol.
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1 point@Swambast - A bit more contemplation on my part of the various iterations of Bleriot XI - I like the wing shape on that freeware model, as indicated previously. Works great for an engined-up Anzani Bleriot. I therefore also recommend at this point that we follow the simple "v"-truss cabane arrangement up front, as on Carlson's Bleriot (pic here: https://en.wikipedia.org/wiki/Blériot_XI#/media/File:Bleriot_XI_Thulin_A_1910_a.jpg). Have been contemplating the top and bottom side views again from this series of pics. I posted earlier (extract of pic below): notice how the pyramidal-truss arrangement, on the top side-view, is complemented with wings that have small cutouts next to the fuselage (for better downward views for the pilot) - that wing is about circa 1913 or so, not earlier. The Turkish Bleriot, and the one below it with the simple "v"-cabane truss, have no wing cutouts. For a good example of the wing cutouts, see the pic. of the Swiss Bleriot on the Wikipedia page. We can decide these little details once we get to the wing area of the Bleriot - to see if we go for the pyramidal-truss arrangement plus small wing cutouts, or pre-1912/3 wing with no cutouts and inverted "v"-truss, as on the Carlson Bleriot. I haven't been able to find any sources listing Anzani-powered Bleriots with the model of wing that sports wing cutouts - so at this point in time I'm leaning in favor of leaving the wings as they are, also going with the simple, inverted "v"-strut cabane arrangement - and the other good thing about such an approach is that the stock tailskid in that freeware model may then be used (since that is basically the same tailskid arrangement on Carlson's Bleriot - although I recommend reducing the stock tailskid to about 70-80% of its stock size - seems a bit too big in its current form). If you have already deleted that stock tailskid, no problem at all - we can then go with the simpler one I've attempted illustrating in one of my diagrams, and also as seen on the top side-view indicated below. We'll leave such concerns for later - but I wanted to present them generally for the interest/leisured reading of those following this thread. Von S
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1 pointThanks once again Stephen for these wonderful Tripe variants. A quick note that "Revision 2" of my FM upgrade package for the Tripehounds is now available under this post (https://combatace.com/forums/topic/87403-tweaked-flight-models-and-realism-pack-for-fe2/?page=8&tab=comments#comment-775735). Lots more info. there in terms of what is included in the revised package (three Tripehound FMs, improved Alby data inis, etc.). Happy flying all, Von S
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1 pointBF110G4 R2...Hauptman Peter Spoden... Reason why im doing his a\c is...saw him on D-Day and the Dambusters....he shot down in one evening 7 lancs.....intervied he was crying over the men that died...he said he tried always to shoot down a\c so crew would survive....what a gentleman...moved by his interview....so in respect to peter did his a\c....
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1 pointI usually start with LOD2, the one you see from about 50-100 meters away in the game. This forces me to focus on the major shapes and proportions before I get into the fine detail. I build the whole plane, start making the skinning templates, get the control surfaces working, then I take it into the game and look at it - from a distance. When I'm satisfied, I save it under a new name and start smoothing the wings, adding details, etc. until the file starts getting too big. The first tail plane you showed is good for LOD2 - You're working on making it smoother, then you're going to have to take detail out again when you start making the LODs. At this point I would move on to the wings, engine, landing gear, etc. and see how it looks with the FE render engine. From my own experience - Don't get distracted by fine detail too soon, or you'll end up having to take it out later - You can see things in 3D Studio that you can't see in the game, so get the plane into the game as soon as you can and only add necessary detail - Trial and ERROR is your friend, sometimes I rebuild the same part two or three times to get it just right - the next plane is always better because I've learned what mistakes not to make.
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1 pointHave been tinkering over the last several days with settings inside the terrain data ini files for various theaters - and I think I've managed to get rid of remaining town/building flickering that I've been experiencing in FE2 occasionally. While the towns never looked psychedelic on my rig., the flickering at times ruined immersion. The trick, on AMD vid. cards apparently, is to toggle several settings in the "AlphaObjectTexture" section. Have also gone through various object types and will upload the files under my thread for the FE2 FM package once I'm done with some more tweaks. Those who are running AMD vid. cards will notice that the towns/buildings look a bit more see-through (holographic) with the tweaks, but tree intersection with buildings looks more natural now from a distance - and the important thing is that the flickering is gone. Some representative pics. below - also take note that with "AlphaTestEnabled" set to FALSE, under the "AlphaObjectTexture" entry - there is even further overlap/intersection of different tree types that way - makes for more depth and also camouflage as seen in one of the pics. with the lower wings of the Alby hidden with foliage (also second-last pic.). Will also look at some of the MassFraction entries in the data inis for the Alb. D.I, D.II, also the D.III and D.V variants since they are rather difficult to shoot down although there is no armor on them and structural strength numbers look normal. Perhaps a leftover oddity from the days of the stock Albies - but will look into it and will upload any modifications under the post where I've included the tweaked FM for Stephen's Tripe - and what a beautiful model that is - have been flying it for a few days already. Von S
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1 pointhorrible things to fly apparently, I watched a talk by a pilot at the Shuttleworth collection, where they have to only flying original Bleriot. At low speeds ( and lets be honest it wasnt exactly quick anyhow ) ie take off, and landing , the controls reversed . You have to admire the likes of Bleriot himself , who flew these nightmares ( although rather beautiful ones ) as none of them had any formal flight training, they just got in the thing and went for it, very brave or very reckless !!
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1 point"What's the theme linking these screenshots guys?" Naval aviators one part done, now can focus on NATO Herks while waiting on another part
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1 pointLondon Hydepark Below the Spitfire: Kensington Palace, the round building right of the plane is the Albert Hall
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1 pointa guy is around 1.75m (average height of Russian conscript male in 70s) Osa-AK.
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