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Showing most liked content on 04/13/2021 in Posts
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14 points
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7 points
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6 pointsTexture completed some minor tweak and I will get it completed. Next, I need to add a gunner.
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5 pointsWhat do you say about this plane ? is anyone interested ? I might have it in the future plans if I get at least 100 hits of approval.
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5 points"Ahhhh, Med cruising....Nothing like it. Come for the sun & relaxing atmosphere, stay for the missile shots."
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5 pointsTainted Cigar, 1962. Somehow survived a turnfight with MiG-17s.
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4 points"Jenkins, don't just stand there gawping! Fetch the ladder and inform the rigger I believe the kite is somewhat tail heavy and requires adjustment."
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2 pointsView File B-57G Tropic Moon. This model is created from the old freeware AlphaSim B-57B which is a LOT more work than most folks realise. Pit is by myself but not 100% correct. Lots of ini work by Wrench......without Kev's help this model would not of made it to this downloads section. Read the readme and enjoy. Submitter Sundowner Submitted 04/12/2021 Category B-57
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2 points
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2 pointsThe end of the brief but glorious career of Johnny Tripehound. So we get a re-run on the airfield attack. As we close in for the first run, I see a number of Halbs way up above and behind us closing in on our top cover. Great....start my strafe run. I spot several Halbs on the flight line ready to take off so naturally I for them. By the time I make my pass and circle back around, the airborne Halbs have descended and are among us. Dogfight right over the enemy airfield. After some modest marksmanship on my own part, I set one ablaze and he falls from the sky, but when I gaze down at the end of the airfield where the parked Halbs I had strafed a few moments ago were....they were gone. Wonderful, now they are airborne too! No time to waste, more Habs are closing in and I pick a new target to pursue. For a low level combat, he did an amazing job tossing his crate around in the sky. I actually had some admiration for the Bosch, but it was still my job to do my duty. In the end, he too would succumb to my gun and crash right into the end of his own airfield. Sometime during that fight, someone crashed right into an enemy building, nearly destroying it and setting it too on fire. The damage to their airfield was mounting! I look up from my latest victim and what do I see high above me but a pair of Rolands coming in for a landing. With them descending and the natural climb of my triphound, it wasn't long before I was closing in on the trailing ones tail and sending tracers into his fuselage. The rear gunner immediately went into action returning fire. As I closed the distance until I could see that he had blue eyes, my peppering spray of fire appeared to take its toll as the craft pitched down hard just as I veered off. It was only then did I see his rear gunner found his mark and I was trailing smoke! Worse, the hun recovered at low altitude and seemed to be flying away. I have no idea if he went down as I lost track of him soon after. Why? Because a Halb DII was zooming in at me at full speed and firing away. We missed each other by a matter of inches, narrowly avoiding a deadly mid-air collision. With smoke still trailing my craft, I should have broken off and headed for home. My fear was that the enemy pilots, seeing me break off and trailing smoke would chase after and make quick work of me before I could get anywhere near to my own lines. I had to duke it out. Still just a few hundred feet above the enemy airfield, I was able to lay in a long burst into his engine and fuel tank. The withering fire finally had its effect and flames licked both sides of his fuselage and poured out his cockpit. At least he didn't have far to fall before his suffering was all over. He too burst into a ball of fire, falling like a meteor from the sky just before impact, once again right into the end of the enemy airfield! Smoke plumes were billowing up from several sites but I could see the air battle was still raging on just above the far side of the field. At least 2 or 3 more Halbs were angrily buzzing around and firing menacingly at my squadron members. I picked another target and turned in behind him to fight, my snake-like tail of long dark smoke twisting behind me. Just a few hard rounds into his engine was enough to set him ablaze and he fell flat from the sky. I didn't see where he crashed but it too must have been near the airfield itself if not, once again right in it. It was just then that my own engine conked out! As my propeller wound to a halt and my glide speed slowed low of the enemy field, I had to make a hard right turn to try and land on the enemy field rather than risk crashing into the forest surround it. Even as I did so, enemy tracers zipped past my head and plane, barely missing me. It sounded like a rear gunner from one of the two seaters but I never saw who it was. My full concentration was on trying to land without crashing. With several columns of smoke billowing upward to both my left and right, I managed to bring her in for a landing and stop right next to the destroyed building. The Huns ran out and surrounded Johnny immediately, and he surrendered without any further fight. Given all the damage he had caused, the Germans kept a close eye on him and made sure he never escaped. He remained a POW until the end of the war. A sad but glorious end to his brief career! The only really bad thing was I was getting some micro stutters that I had never gotten before in BHaH II. Well damn it if I hadn't forgot to shut down some background tasks before launching WOFF and they were the culprit. They weren't too bad at first but at the very end as I was trying to glide it, the gunfire of the enemy aircraft turned it into a slideshow for a couple of seconds. I was so mad I had made such a dumb mistake but it was truly a glorious airfield mission. THE BEST AIRFIELD MISSION I EVER HAD. THANKS OBD. THIS SIM IS BEYOND AMAZING!!!
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1 pointUsing quick combat, I flew and orientation flight in an early BE2. I managed to land successfully back at my airfield. What great graphics and I loved my observer being in front of me and pointing a .303 rifle back over my head!
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1 pointNope doesnt want to play nice , it screws up the whole gunner and bombsight view . Oh well it was worth a try.
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1 point
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1 pointSo I take off for a solo flight and noticed Fe2bs well above me. I don't pay them any mind because....they are Fe2bs. Those guys never attack so I wasn't even recording anything yet. LOL. My bad. In BHaH II they have developed a bit of an attitude.
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1 pointIndeed d3d8.ini WOFFScenery\shaders for that Trooper117, it overwrites the one in the main root every time.
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1 pointI just added one more video to the original post. A more "CLOSE-UP" view for some who might have eye trouble!!
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1 pointDeuces color picker is loooooooooooooooooooooooooooooooooooooooooooooooooooooooong gone. It was on his site.
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1 pointWorking a treat now... I went into the WOFF folder, then WOFFScenery then Shaders... I found the zoom in/out steps and zoom speed in there. Thanks for the help
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1 pointIf you find files reverting back (changed by WOFF as the sim. loads) - you might find that recreating the relevant folder paths, and loading the modified files instead via JSGME might do the trick. A JSGME side-load works to keep intact the d3d8 settings included in my WOFF GPU Tuner Patch (throw out those d3d8 settings from my Patch, by the way, before loading it via JSGME, if you are using your own d3d8 settings in WOFF). I'll have to try the JSGME trick with the simulation.xml file in my FrankenWOFF install too - to see if I can lock custom turbulence/wind settings in place that way, since they are changed either by WOFF or JJJ's multimod. Happy flying (modded or stock, or FrankenWOFFed ), Von S
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1 pointThere used to be a TW colour picker tool/utility........dont know if its in the downloads section....maybe for SF1.
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1 pointit looks like: RGBA - Red, Green, Blue and Alpha (opacity) 0 is no color, 1 full color (or 255 uf using photoshop or similar) so: Enemy 1.0 0.0 0.0 1.0 = 255,0,0,1 go to: https://htmlcolors.com/rgba-color. choose an color and divide each RGB number by 255, the result is the decimal number you must use in each part.
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1 pointMaybe in the HUDDATA.ini under this : [InfoDisplay] BackgroundImage=TextBackground.tga BottomLeftPosition=0.01,0.985 BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 EnglishUnitUseMPH=FALSE ScaleTextToFit=TRUE But have no clue where we can know what color have which number...
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1 pointIf you want I can send you some of my fathers Vietnam photos from when he was there in 1966-67.
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1 pointYes I started a campaign and am flying the BE2. The options in this game are pretty overwhelming. Do I want to be a fighter pilot? A bomber? I'm considering a campaign in a 2 seater where I just set auto pilot on missions and jump to the gunner position and fly the career that way. It's really hard to decide.
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1 pointRTB during a Home Defense campaign mission. Not an action-packed screenshot, it just looks great to me.
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1 pointI will add to my list thanks for your feedback I would like to make them for ODS as well.
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1 pointA couple of "We wanted those but it wasn't meant to be" Portuguese F-5E Tiger II. If i got the story right, they were meant to replace F-86s, and the Portuguese Air Force even had T-38s to begin training, but A-7s were adquired instead for maritime strike, since NATO wise the Spanish Air Force and USAF were meant to provide air defense for the whole peninsula with the Portuguese being responsible for naval interdiction. Spanish F-4E. Our Air Force wanted these, but we ended up with surplus F-4Cs in real life because we are cheap. A much shorter story there.
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1 point
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1 pointok, WHERE did that correct Canberra cockpit come from???? (or only for the G?) --------- required screenie "Ready On the Cat"
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1 pointThe best I've managed to do so far is to create a dummy object then link the fuselage and everything else to it, set the dummy object pivot point to where the main wheels touch the ground and set it up as a dummy flap.....this will then rotate the whole aircraft whatever amount you want, you can get the shock and wheels etc to extend as needed.......pilots and seats dont move with the fuse though....just some tweaks needed there I tthink, all pylons have to be set as rotating pylon and recessed missiles also need a dummy pylon to make them work......sounds pretty easy eh?......nope, not worth all the effort too much pissing about for a bit of eye candy.,
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