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Showing most liked content on 05/31/2021 in all areas
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12 points
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6 points
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6 points
Version 1.0.0
283 downloads
Heinkel HE-111-H The Heinkel He 111 was a German bomber aircraft designed by Siegfried and Walter Günter at Heinkel Flugzeugwerke in 1934. Through development it was described as a "wolf in sheep's clothing". Due to restrictions placed on Germany after the First World War prohibiting bombers, it masqueraded as a civil airliner, although from conception the design was intended to provide the nascent Luftwaffe with a fast medium bomber Credits: // aircraft model by Veltro2k // cockpit by Stary (with edits as He-111 stand-in) // He-111 destroyed model by Capun // flight model, painting, decals and data by Charles THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
5 points
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4 points
Version 1.0.0
49 downloads
It's the time of default skin for the most popular stock aircraft of all flight sims about WW1 - SPAD 13. I tried to add some "photorealistic" textures for more impressive image of this aircraft. I removed wing cockardes and rudder's tricolor from "Decals.ini" because they were integrated in my skin. Put folder "D' into "Objects/Decals/SPAD13". Eugene -
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3 pointsDogfight a MiG-17 or MiG-19 with an unslatted F-4J, then repeat the fight with a slatted F-4E. The hard wing has less drag, so it is better in level flight, climbs, dives... anytime you need acceleration/power, except in turns. But if you need to turn, the slatted F-4E flies rings around unslatted F-4's. If you are a patient boom and zoom energy fighter type, the hard wing F-4s are the way to go. But if you have to get in close, the slatted F-4s are the only way to go and the much lighter F-4F is the king. The key to the slats wasn't just to improve turn performance, but to completely eliminate the nasty adverse yaw induced flat spin that occurred at high AoA at any speed. The Navy believed the solution was better pilot training, but when the F-4S finally got slats, the Navy was admitting the safety and agility were worth the loss of specific excess power. I enjoy flying both. I like the challenge of fighting MiG up close with a hard wing. But one on one, it is almost impossible to beat a MiG-17 until he runs low on fuel and tries to run away. You can stay above him and go faster, but you can't get behind him. With a slatted F-4E, there is no AI flown plane in the game I can't beat, even the F-15A. If you don't need the gun, the slatted F-4S has agility/safety and the best original radar (not counting modern refits with Hornet and Falcon radars). If you don't need the slats or gun, the RAF F-4M with turbofans is the hotrod at subsonic speeds with more climb and acceleration. If I can only fly one, it would be a slatted USAF F-4E. In any given time frame, USAF F-4Es received continuous field mods that kept them competitive in both air and ground attack. The radar, navigation, and bombing systems were constantly improved/digitized. A handful of the last F-4Es even got a frameless front windshield. But the slatted F-4S is a close 2nd.
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2 points
Version 1.0.1
574 downloads
Package contains 6 helicopters with new FLIGHT MODEL made by me: AH-1F_90 by yakarov79 AH-1J_80 by yakarov79 AH-64A by yakarov79 CH-53D_82 by yakarov79 Mi-8T by Marcfighters UH-1H by yakarov79 Before install backup yout older files. All helicopters comes as separate install with all needed files (weapons, decals etc). I need more testers and more informations to finish this project. They will be part of bigger ODS 30 Anni helicopters pack. I added temporary CAS mission for Mi-8, to test AI attacks. Apache is using Helfires in fake pods, cause AI don't like guided missiles. You must rearm player helicopter for normal missiles before mission to have TV screen active. Pls, test these models and tell me your opinions. HELICOPTERS WITH COMMON MODEL.7z READ ME.txt -
2 pointsCorrected. You are correct about not being armed, this is the only one I have found in the net for an armed ambulance.
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2 pointsPresently the missiles have a "super seeker" when "Seeker Uncage" is enabled. Thats what makes it easy to get a lock... seeker scans a 80° cone. I'm working on a mod which is fixing this for all AIM-9. Then you have to point the seeker with its 2° instant FOV (9J/N/P) directly at the target. Makes it much harder vs the nimble MiG-17/19.
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1 pointView File Default camo skin for SPAD 13's family It's the time of default skin for the most popular stock aircraft of all flight sims about WW1 - SPAD 13. I tried to add some "photorealistic" textures for more impressive image of this aircraft. I removed wing cockardes and rudder's tricolor from "Decals.ini" because they were integrated in my skin. Put folder "D' into "Objects/Decals/SPAD13". Eugene Submitter Eugene2 Submitted 05/29/2021 Category Spad Skins
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1 pointHi there, people- I heard tell from an old ini file that apparently, that *begins whispering* once upon a time, our Great Lord and Saviour, Stary, the Protector of the Red Side Cockpit, made a **BOMBSIGHT**. where would I find the standalone for this? thanks in advance, Stormy
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1 pointStache and catch, just caught up with the videos, great work! Stache, good job getting 'er down on the right side of the lines! Tim Tully Mission 3
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1 pointNice one catch... short but directly to the point at each change in tempo. I enjoyed it
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1 point
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1 point
Version 1.0.0
66 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: M106A3-NC (No Crew) model with 14 textures All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=50cal SoundFileXXX=Mortar SoundFileXXX=TankEngine SoundFileXXX=TankTrack [50cal] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Mortar] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu for fixing my mortar dataINI and adding these explosion effects and everyone who replied to my question and offered to help compufat for making most of the texture for the model Thanks a lot for your help as always Thanks to however made the sounds and Effects as I don't know their names. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
1 point
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1 point
Version 1.0.0
90 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: M113APC model with 15 textures All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=50cal SoundFileXXX=Mortar SoundFileXXX=TankEngine SoundFileXXX=TankTrack [50cal] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Mortar] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making most of the texture for the model Thanks a lot for your help as always Thanks to however made the sounds and Effects as I don't know their names. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
1 point
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1 point
Version 1.0.0
65 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: M113APC-NC (No crew) model with 15 textures All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=50cal SoundFileXXX=Mortar SoundFileXXX=TankEngine SoundFileXXX=TankTrack [50cal] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Mortar] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making most of the texture for the model Thanks a lot for your help as always Thanks to however made the sounds and Effects as I don't know their names. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
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1 pointFriday 13th November 1917 8.46am Bruay, RFC 40 A and B flights take to the air in beastly weather on an offensive patrol. "Spiv" Taylor, cold, wet and miserable, cannot understand the sense in it and is beginning to regret his duty to the King and country. Not that he is endeared to the silly old fool but the Poms make you swear allegiance to someone when signing up and old Georgy boy is it. And it's not my bloody country anyway. Struth it's bloody freezing up here. Be good to get back to a stiff drink and a warm fire. Suddenly V-strutters bounce the flight. Outta nowhere. "Spiv" completely unprepared and out of his depth, panics and shoots at anything, wild eyed with adrenalin and scared witless. And then as unexpectedly it began, it abruptly ends. The skies are empty of aircraft. Where did they go? Where is B flight? But this is no time for philosophical naval gazing. Time to vamoose before the bastards come back. He heads west. And safely returns to his airfield. Only to find a pal is missing!
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1 pointThank you, I'm going to try. I think there is a MiG-29K model around the site in the MiG-29C Hyper Fulcrum What If. Making the tailhook dissapear it would make a pretty accurate model for the MiG-35. For now, I'm going to stick to what you say, maybe some day I will have guts and start 3D modeling myself...
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1 pointWing slats were added to improve high AoA performance so you can fly slower with less buffeting and they may have helped with the adverse Yaw issue. But they did add a bit of weight to the E Block 50 and when they are out there is more drag so climb, & acceleration would go down compared to an earlier E model. It was a bit easier to pull G and exceed airframe limits over earlier Es and it has slightly improved turn performance but really nothing significant just like any of these aircraft where they just added a little strake on here or there. The recommendation was to keep under 25 degrees AoA because above that there is higher speed bleed off compared to the hard wing versions and less lift.
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1 pointA question: Is someone interested in a mod of BoB2 terrain with focus on Operation Overlord? To simulate the allied invasion it would be neccessary to rework a major part of northern France and to implement a network for strategic nodes for a campaign.
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1 point
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1 point
Version Version 1.0
2,447 downloads
This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe. This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles. All airfields has been modified with new buildings . A couple are made from scratch. Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side . Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain. I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights. Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod. And a special thank to Florian who made the best looking airfields i've ever seen in any Sim! And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project. Thank you all! Rends -
1 point
Version Version 1.0
2,209 downloads
This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe. This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles. All airfields has been modified with new buildings . A couple are made from scratch. Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side . Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain. I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights. Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod. And a special thank to Florian who made the best looking airfields i've ever seen in any Sim! And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project. Thank you all! Rends -
1 point
Version Version 1.0
2,259 downloads
This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe. This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles. All airfields has been modified with new buildings . A couple are made from scratch. Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side . Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain. I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights. Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod. And a special thank to Florian who made the best looking airfields i've ever seen in any Sim! And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project. Thank you all! Rends
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